Mad Maze Maul: Difference between revisions

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==Trivia==
==Trivia==
*Two other Mad Maze Maul challenges can be found in the game's coding, in the former the player will have to defeat 10 baddies in 125 seconds, and in the later the player will have to defeat 11 baddies in 120 seconds. Aside from Kritters and Kasplats, these unused challenges also contains [[Zinger]]s (which can be defeated using weapons).
*Two other Mad Maze Maul challenges can be found in the game's coding, in the former the player will have to defeat 10 baddies in 125 seconds, and in the later the player will have to defeat 11 baddies in 120 seconds. Aside from Kritters and Kasplats, these unused challenges also contains [[Zinger]]s (which can be defeated using weapons).
**In the latter [[Klobber]]s and one [[Klump]] can be found who can only be defeated using the shockwave attack (as the player cannot use [[Orange Grenade]]s in the stage). Oddly enough, there are some Orange Grenades at one end of the maze.
**In the latter [[Klobber]]s and one [[Klump]] can be found who can only be defeated using the shockwave attack (as the player cannot use [[Orange]]s in the stage). Oddly enough, there are some Oranges at one end of the maze.
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{{DK64}}
{{DK64}}
[[Category:Donkey Kong 64]]
[[Category:Donkey Kong 64]]
[[Category:Donkey Kong Series Minigames]]
[[Category:Donkey Kong Series Minigames]]

Revision as of 03:16, October 13, 2014

Mad Maze Maul in the game Donkey Kong 64.
Diddy Kong in Mad Maze Maul.

Mad Maze Maul is a Bonus Stage found in the game Donkey Kong 64.

After the player jumps in the Bonus Barrel, they can play this game to try and win a Golden Banana. In this minigame, the player will need to navigate through a maze and defeat the required number of Kremlings in 60 seconds. The maze only contains Kritters and white-haired Kasplats (who do not have Blueprints). After the player defeats all the baddies in the maze, he can make his way to the checkered flag to clear the stage.

This is one of the Bonus games that cannot be played in Snide's H.Q. after collecting all Blueprints.

Variations

Location Kong Baddies
Jungle Japes Lanky Kong 5 baddies
Crystal Caves Diddy Kong 7 baddies

In-game instructions

Destroy all the baddies, then head for the checkered flag!

Trivia

  • Two other Mad Maze Maul challenges can be found in the game's coding, in the former the player will have to defeat 10 baddies in 125 seconds, and in the later the player will have to defeat 11 baddies in 120 seconds. Aside from Kritters and Kasplats, these unused challenges also contains Zingers (which can be defeated using weapons).
    • In the latter Klobbers and one Klump can be found who can only be defeated using the shockwave attack (as the player cannot use Oranges in the stage). Oddly enough, there are some Oranges at one end of the maze.

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