Hideout Helm: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
(dkwiki)
Line 10: Line 10:
}}
}}
{{quote|You must locate and deactivate the machine in the main cavern. Hurry, or you won't have an island to go back to!|Snide|Donkey Kong 64}}
{{quote|You must locate and deactivate the machine in the main cavern. Hurry, or you won't have an island to go back to!|Snide|Donkey Kong 64}}
'''Hideout Helm''' is the eighth and final world in ''[[Donkey Kong 64]]''. The hideout is unlocked after players have returned the [[Boss Key]]s from [[Crystal Caves]] and [[Creepy Castle]] to [[K. Lumsy]]'s prison, but at least 100 [[Golden Banana]]s are required to actually enter.
'''Hideout Helm''' is the eighth and final world of ''[[Donkey Kong 64]]''. The world hub can be accessed after the [[Kong]]s unlock the sixth and seventh padlocks on [[K. Lumsy]]'s cage. The Kongs must have a minimum of 100 [[Golden Banana]]s to enter the world itself.


The goal is to shut down [[King K. Rool|K. Rool]]'s [[Blast-o-Matic]] before it destroys [[Donkey Kong Island]]. The amount of time players have to complete the stage depends on how many [[blueprint]]s [[Snide]] receives from the [[Kong]]s; the player is given ten minutes automatically, plus one minute for each blueprint retrieved, for a total of up to 50 minutes.
== Description ==
Hideout Helm functions as the control room of the [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]]. The Kongs' objective is to decommission the [[Blast-o-Matic]] before it fully charges, and [[King K. Rool]] fires it at [[Donkey Kong Island]]. The Kongs have a limited amount of time to meet this objective. The timer counts from ten minutes by default, but [[Snide]] can delay it from firing by a minute for each [[Blueprint]] the Kongs give to him. There are forty Blueprints in total, meaning that the countdown can begin from fifty minutes at highest. This timer even counts down during the Bonus Stages and the Battle Arena challenge.


If the player fails to complete the stage before time is up, Donkey Kong Island is blown up by the Blast-o-Matic, causing a [[Game Over]]. After completing the several Kong-based challenges, the timer ends with the Blast-o-Matic turned off. The player then needs to have collected four [[Battle Arena Crown]]s and have finished [[Cranky Kong|Cranky's]] ''[[Jetpac]]'', and [[Frantic Factory]]'s ''[[Donkey Kong (game)|Donkey Kong]]'' arcade [[minigame]]s in order to reach the room with the final K. Lumsy key.
Hideout Helm is unique from the previous worlds in that it has few collectibles. Its only collectibles are five [[Banana Medal]]s and a [[Battle Arena Crown]], the former of which replaces the [[Golden Banana]]s. The [[Kong Family]] shops and [[Snide's H.Q.]] are also absent.


Hideout Helm is unique from the first seven worlds in that it does not have any of the collectibles found in the game's other worlds (such as Golden Bananas) except for five [[Banana Medal]]s (which are obtained by completing each Kong-specific Bonus level) and a Battle Arena Crown. The [[Kong Family]] shops and [[Snide's H.Q.]] are also absent.
Hideout Helm has the eighth and final [[Boss Key]] locked behind a door that the Kongs can only open with the [[Nintendo Coin]] and [[Rareware Coin]]. There is also a [[Banana Fairy]] inside the room, which can be captured even outside the room via the [[Banana Fairy's Camera]].


==Bonus Barrels==
==Bonus Barrels==
===Donkey Kong's===
The world's [[Bonus Area#Donkey Kong 64|Bonus Stage]]s take place inside a steel drum with K. Rool's head instead of normal Bonus Barrels. Each Kong must complete two challenges, which deactivates their corresponding colored section of the Blast-o-Matic when completed. Each Kong receives a [[Banana Medal]] for completing their challenges.
*'''Left Barrel''': Jump into the [[Barrel Cannon]] and shoot Donkey Kong into three of the four targets.
*'''Right Barrel''': As [[Rambi]], defeat 18 [[Kritter]]s while avoiding the electrical pylons.


===Chunky Kong's===
This section is possibly inspired from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', where [[Link]] must be assisted by Sages to deactivate each colored barrier of [[zeldawiki:Ganon's Castle|Ganon's Castle]].
*'''Left Barrel''': As Hunky Chunky, break open the large crates with the Primape Punch until finding a lone Kritter, then defeat him.
*'''Right Barrel''': From the podium, use the sniper scope and shoot the five Kritters at the far end of the room. This challenge is easier with homing ammo since the Kritters are somewhat fast and tend to change direction suddenly.  


===Tiny Kong's===
===Donkey Kong===
*'''Left Barrel''': Fly through all three DK stars using the Ponytail Twirl without touching the floor and step on the grey switch at the end.
*'''Left Barrel''': Jump into the [[Barrel Cannon]] and shoot Donkey Kong into three of the four targets in under 30 seconds.
*'''Right Barrel''': Bounce off the mushrooms and Ponytail Twirl through all three DK stars.
*'''Right Barrel''': [[Rambi]] must defeat 18 [[Kritter]]s while avoiding the electrical pylons in under 30 seconds.


===Lanky Kong's===
===Chunky Kong===
*'''Left Barrel''': Using the OrangSprint, step on the switch hidden in the maze, then cross the finish line. Avoid the enemies as they'll slow Lanky down.
*'''Left Barrel''': In a twenty second time limit, Chunky (as [[Hunky Chunky]]) must break open ? crates with his [[Primate Punch]] until he finds a lone Kritter, whom he must defeat.
*'''Right Barrel''': Shoot down three [[Mechanical Zinger]]s; each one requires three hits to defeat. This challenge is easier with homing ammo since the Zingers move fast.
*'''Right Barrel''': From the podium, Chunky has fire at five Kritters in 30 seconds. The challenge is easier with homing missiles, because the Kritters tend to move around.


===Diddy Kong's===
===Tiny Kong===
*'''Left Barrel''': Defeat the Kritters until defeating the one that actives the switch in the center of the room (a chime can be heard when doing so), then press the switch.
*'''Left Barrel''': Tiny has to Ponytail Twirl through three DK stars. She is on top of metal boxes and cannot touch the ground, otherwise she loses. The third star is at an extreme angle. After she touches the stars, Tiny has to [[Simian Slam]] a switch.
*'''Right Barrel''': Using the [[Rocketbarrel Boost]], shoot each of the four switches along the walls to lift the cage blocking the switch, then press the swtich. There are also four Koshas in the room, but they have nothing to do with the objective.
*'''Right Barrel''': Similar to the left barrel, Tiny must bounce off mushrooms and Ponytail Twirl through three DK stars. She also does not lose from touching the ground.
 
===Lanky Kong===
*'''Left Barrel''': Within 25 seconds, he must use [[OrangSprint]] to quickly navigate through a maze, hit a switch, and cross the finish line. Lanky must also avoid some Klumps and Koshas.
*'''Right Barrel''': Lanky must shoot down three [[Mechanical Zinger]]s, who get defeated from three hits each. The homing ammo makes the challenge easier because the enemies move around fast.
 
===Diddy Kong===
*'''Left Barrel''': There are a lot of Kritters in the room. Within 30 seconds, Diddy has to defeat the Kritter who activated the switch, and then press it. A sound effect plays if he defeats the correct Kritter is defeated.
*'''Right Barrel''': Within 45 seconds, Diddy must use [[Rocketbarrel Boost]] to go up and fire at four up-arrow switches. Then he must go down, avoid Koshas, and [[Simian Slam]] on the blue switch.


==Battle Arena Pad==
==Battle Arena Pad==
Line 44: Line 49:
Enemies: Kritter, Kasplat x2 (a third Kasplat appears towards the end)<br>
Enemies: Kritter, Kasplat x2 (a third Kasplat appears towards the end)<br>
Location: In the Blast-o-Matic room, use Diddy's Rocketbarrel Boost to fly to the top of the machine where the [[Battle Arena Pad]] is.
Location: In the Blast-o-Matic room, use Diddy's Rocketbarrel Boost to fly to the top of the machine where the [[Battle Arena Pad]] is.
Note that if the Blast-o-Matic hasn't been shut down, the timer will still be counting down while Diddy's in the Battle Arena.


==Enemies in Hideout Helm==
==Enemies in Hideout Helm==
Line 51: Line 54:
*[[Klaptrap]]
*[[Klaptrap]]
*[[Klump]]
*[[Klump]]
*[[Kasplat]] (Battle Arena only)
*[[Kosha]] (Bonus Level only)
*[[Mechanical Zinger]] (Bonus Level only)
*[[Mechanical Zinger]] (Bonus Level only)
*[[Kosha]] (Bonus Level only)
*[[Kasplat]] (Battle Arena only)


==Trivia==
==Trivia==
*As the countdown grows closer to zero, K. Rool's laughter sounds out more frequently. It sounds out at the 30 minute mark, the 20 minute mark, the 15 minute mark, the 10 minute mark, the 5 minute mark, and every minute mark past 3 minutes.
*For some reason, in the bridge, there is a monitor with an image of the [[The Moon|moon]] displayed on its screen. What the Kremlings planned on doing to it is unknown.
*For some reason, in the bridge, there is a monitor with an image of the [[The Moon|moon]] displayed on its screen. What the Kremlings planned on doing to it is unknown.
*This is the only level in ''Donkey Kong 64'' in which a Kasplat doesn't appear (excluding its appearance in the Battle Arena as well as the Kasplat that K. Rool sicced one of his giant Klaptraps on in a prior cutscene).
*This is the only level in ''Donkey Kong 64'' in which a Kasplat doesn't appear (excluding its appearance in the Battle Arena as well as the Kasplat that K. Rool sicced one of his giant Klaptraps on in a prior cutscene).

Revision as of 15:50, October 16, 2018

It has been requested that more images be uploaded for this article. Remove this notice only after the additional image(s) have been added.

Template:DK64World

“You must locate and deactivate the machine in the main cavern. Hurry, or you won't have an island to go back to!”
Snide, Donkey Kong 64

Hideout Helm is the eighth and final world of Donkey Kong 64. The world hub can be accessed after the Kongs unlock the sixth and seventh padlocks on K. Lumsy's cage. The Kongs must have a minimum of 100 Golden Bananas to enter the world itself.

Description

Hideout Helm functions as the control room of the Crocodile Isle. The Kongs' objective is to decommission the Blast-o-Matic before it fully charges, and King K. Rool fires it at Donkey Kong Island. The Kongs have a limited amount of time to meet this objective. The timer counts from ten minutes by default, but Snide can delay it from firing by a minute for each Blueprint the Kongs give to him. There are forty Blueprints in total, meaning that the countdown can begin from fifty minutes at highest. This timer even counts down during the Bonus Stages and the Battle Arena challenge.

Hideout Helm is unique from the previous worlds in that it has few collectibles. Its only collectibles are five Banana Medals and a Battle Arena Crown, the former of which replaces the Golden Bananas. The Kong Family shops and Snide's H.Q. are also absent.

Hideout Helm has the eighth and final Boss Key locked behind a door that the Kongs can only open with the Nintendo Coin and Rareware Coin. There is also a Banana Fairy inside the room, which can be captured even outside the room via the Banana Fairy's Camera.

Bonus Barrels

The world's Bonus Stages take place inside a steel drum with K. Rool's head instead of normal Bonus Barrels. Each Kong must complete two challenges, which deactivates their corresponding colored section of the Blast-o-Matic when completed. Each Kong receives a Banana Medal for completing their challenges.

This section is possibly inspired from Ocarina of Time, where Link must be assisted by Sages to deactivate each colored barrier of Ganon's Castle.

Donkey Kong

  • Left Barrel: Jump into the Barrel Cannon and shoot Donkey Kong into three of the four targets in under 30 seconds.
  • Right Barrel: Rambi must defeat 18 Kritters while avoiding the electrical pylons in under 30 seconds.

Chunky Kong

  • Left Barrel: In a twenty second time limit, Chunky (as Hunky Chunky) must break open ? crates with his Primate Punch until he finds a lone Kritter, whom he must defeat.
  • Right Barrel: From the podium, Chunky has fire at five Kritters in 30 seconds. The challenge is easier with homing missiles, because the Kritters tend to move around.

Tiny Kong

  • Left Barrel: Tiny has to Ponytail Twirl through three DK stars. She is on top of metal boxes and cannot touch the ground, otherwise she loses. The third star is at an extreme angle. After she touches the stars, Tiny has to Simian Slam a switch.
  • Right Barrel: Similar to the left barrel, Tiny must bounce off mushrooms and Ponytail Twirl through three DK stars. She also does not lose from touching the ground.

Lanky Kong

  • Left Barrel: Within 25 seconds, he must use OrangSprint to quickly navigate through a maze, hit a switch, and cross the finish line. Lanky must also avoid some Klumps and Koshas.
  • Right Barrel: Lanky must shoot down three Mechanical Zingers, who get defeated from three hits each. The homing ammo makes the challenge easier because the enemies move around fast.

Diddy Kong

  • Left Barrel: There are a lot of Kritters in the room. Within 30 seconds, Diddy has to defeat the Kritter who activated the switch, and then press it. A sound effect plays if he defeats the correct Kritter is defeated.
  • Right Barrel: Within 45 seconds, Diddy must use Rocketbarrel Boost to go up and fire at four up-arrow switches. Then he must go down, avoid Koshas, and Simian Slam on the blue switch.

Battle Arena Pad

Name: Shockwave Showdown
Time: 90 Seconds
Enemies: Kritter, Kasplat x2 (a third Kasplat appears towards the end)
Location: In the Blast-o-Matic room, use Diddy's Rocketbarrel Boost to fly to the top of the machine where the Battle Arena Pad is.

Enemies in Hideout Helm

Trivia

  • As the countdown grows closer to zero, K. Rool's laughter sounds out more frequently. It sounds out at the 30 minute mark, the 20 minute mark, the 15 minute mark, the 10 minute mark, the 5 minute mark, and every minute mark past 3 minutes.
  • For some reason, in the bridge, there is a monitor with an image of the moon displayed on its screen. What the Kremlings planned on doing to it is unknown.
  • This is the only level in Donkey Kong 64 in which a Kasplat doesn't appear (excluding its appearance in the Battle Arena as well as the Kasplat that K. Rool sicced one of his giant Klaptraps on in a prior cutscene).
  • There is a major glitch in Hideout Helm. If the player deactivates the Blast-o-Matic and leaves the world without collecting the Banana Medals, they will not appear again upon re-entering, thus making it impossible to get 101% completion.
  • This is the only level where the Wrinkly Kong doors in the lobby do not appear.
  • The main theme for the level was originally composed as part of Mayahem Temple while it was going to be a level in Banjo-Kazooie, also while it was known as Project Dream.

Names in other languages

Language Name Meaning
Japanese ハイドアウト
Haidoauto
Hideout

French Planque-Panique
 
German K.Rools Kommandantur
K. Rool's Commander's Office
Spanish Escondite Extremo
Extreme Hideout