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[[File:Illustration - Mario Kart 8.png|thumb|270px|[[Mario]] driving a [[kart]] in anti-gravity mode.]]
[[File:Illustration - Mario Kart 8.png|thumb|270px|[[Mario]] driving a [[kart]] in anti-gravity mode]]
[[File:MK8NewBooster.png|thumb|left|200px|[[Bowser]] near the anti-gravity panel (blue, with circles) in [[Mario Circuit (Wii U)|Mario Circuit]] from ''Mario Kart 8''.]]
[[File:MK8NewBooster.png|thumb|left|200px|[[Bowser]] near an [[Antigravity Panel]] in [[Mario Circuit (Mario Kart 8)|Mario Circuit]] from ''Mario Kart 8'']]
'''Anti-gravity''' is a fundamental game mechanic introduced in ''[[Mario Kart 8]]''. When drivers are in anti-gravity mode, they can drive upside-down as well as on walls and various other surfaces. Additionally, drivers receive a [[Spin Boost|speed boost]] whenever they bump into other drivers or special bumpers found throughout the track. Drivers automatically activate anti-gravity mode when they are in sections requiring it, whose beginning is signaled with [[Antigravity Panel]]s. The first time the driver enters an anti-gravity section, they will shout or say something related to the activation of anti-gravity mode. While driving in anti-gravity mode, the wheels will glow and turn horizontal, while at the same time, the vehicle levitates slightly from the surface. Every [[Nitro Course]] in the game but [[Excitebike Arena]], [[Animal Crossing]] and [[Super Bell Subway]] is given an anti-gravity section, likely to fully incorporate the new feature. However, twelve (7 originally added; 5 DLC) retro courses are given this feature:
'''Anti-gravity''', also written as '''antigravity''', is a mechanic in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. When drivers are in anti-gravity mode, they slightly hover above the ground and can drive on walls and upside-down, and their [[tire]]s turn sideways and glow blue; certain vehicles have blue glows and lights in other places, including the engine in some cases. Some vehicles will also change shape in anti-gravity mode, such as the [[Koopa Clown]] activating a pair of propellers and the [[Streetle]]’s wings opening. While in anti-gravity mode, drivers can receive [[Spin Boost]]s by bumping into other drivers or [[Spin Boost Pillar]]s.
{{br|left}}
*[[Mario Circuit (GBA)|<small>GBA</small> Mario Circuit]]  
*[[Toad's Turnpike|<small>N64</small> Toad's Turnpike]]
*[[DK Jungle (3DS)|<small>3DS</small> DK Jungle]]
*[[Wario Stadium (DS)|<small>DS </small>Wario Stadium]]
*[[Sherbet Land (GCN)|<small>GCN</small> Sherbet Land]]
*[[Piranha Plant Slide|<small>3DS</small> Piranha Plant Slide]]
*[[Rainbow Road (N64)|<small>N64</small> Rainbow Road]]
*[[Wario's Gold Mine|<small>Wii</small> Wario's Gold Mine]] (part of [[The Legend of Zelda x Mario Kart 8|''The Legend of Zelda'' × ''Mario Kart 8'']])
*[[Baby Park|<small>GCN</small> Baby Park]] (part of ''[[Animal Crossing x Mario Kart 8|Animal Crossing'' × ''Mario Kart 8]]'')
*[[Cheese Land|<small>GBA</small> Cheese Land]] (part of ''Animal Crossing'' × ''Mario Kart 8'')
*[[Neo Bowser City|<small>3DS</small> Neo Bowser City]] (part of ''Animal Crossing'' × ''Mario Kart 8'')
*[[Ribbon Road|<small>GBA</small> Ribbon Road]] (part of ''Animal Crossing'' × ''Mario Kart 8'')


None of the non-DLC retro courses, however, have [[Spin Boost|spin boost]] bumpers, while some of the nitro courses and three DLC retro courses, [[Wario's Gold Mine|<small>Wii</small> Wario's Gold Mine]], [[Cheese Land|<small>GBA</small> Cheese Land]] and [[Neo Bowser City|<small>3DS</small> Neo Bowser City]], do.
Characters and vehicle parts have different top speed and handling stats in anti-gravity mode, which are not shown by the game. When in anti-gravity mode, the anti-gravity stats are used, regardless of whether or not the anti-gravity segment takes place [[Underwater driving|underwater]] (such as in [[Twisted Mansion]]). However, even when anti-gravity is active, the vehicles' top speed and traction are still affected by off-road terrain and slippery surfaces.


[[Mute City]], [[Big Blue]], and [[Baby Park|<small>GCN</small> Baby Park]] are the only courses to take place entirely in anti-gravity, while [[Wild Woods]] starts on an anti-gravity section as well, in these tracks the vehicles are already in anti-gravity mode during the race introduction, before the race starts.
Most courses featuring anti-gravity have designated sections in which it is activated that start with [[Antigravity Panel]]s, though there are some courses set entirely in anti-gravity with all drivers already in anti-gravity mode at the start. [[Wild Woods]] uniquely starts in an anti-gravity section with all drivers already in anti-gravity mode but is not entirely set in anti-gravity. The first time a driver enters an anti-gravity section, they will audibly react to this, usually saying something related to the activation of anti-gravity mode.


In ''[[Mario Kart 8 Deluxe]]'', [[Battle Stadium]] and [[Lunar Colony]] are the only battle courses to feature anti-gravity, with the latter course being entirely in anti-gravity.
In the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', [[Half-pipe (object)|half-pipe]]s take the appearance of Antigravity Panels and cause drivers who jump off of them to be in anti-gravity mode until they land (though they will still remain in anti-gravity mode afterward if they land in an anti-gravity section).
==Name in other languages==
 
Every [[new course]] in the games except [[Excitebike Arena]], [[Animal Crossing]], [[Super Bell Subway]], and [[Yoshi's Island (race course)|Yoshi's Island]] features anti-gravity, with [[Mute City]], [[Big Blue]], and [[Sky-High Sundae]] entirely taking place in anti-gravity. Additionally, 27 [[classic course]]s feature anti-gravity (7 from the ''Mario Kart 8'' base game, 5 from its DLC, and 15 from the ''Mario Kart 8 Deluxe – Booster Course Pass''):
*{{classic-link|GBA|Mario Circuit}}
*{{classic-link|N64|Toad's Turnpike}}
*{{classic-link|3DS|DK Jungle}}
*{{classic-link|DS|Wario Stadium}}
*{{classic-link|GCN|Sherbet Land}}
*{{classic-link|3DS|Piranha Plant Slide}}
*{{classic-link|N64|Rainbow Road}}
*{{classic-link|Wii|Wario's Gold Mine}}
*{{classic-link|GCN|Baby Park}} (set entirely in anti-gravity)
*{{classic-link|GBA|Cheese Land}}
*{{classic-link|3DS|Neo Bowser City}}
*{{classic-link|GBA|Ribbon Road}}
*{{classic-link|GBA|Boo Lake}}
*{{classic-link|3DS|Rock Rock Mountain}}
*{{classic-link|Wii|Maple Treeway}} (only from the half-pipe)
*[[Merry Mountain]]
*{{classic-link|3DS|Rainbow Road}}
*{{classic-link|Wii|DK Summit}} (only from the half-pipes)
*{{classic-link|GCN|Waluigi Stadium}}
*{{classic-link|Tour|Athens Dash}} (only from the half-pipes)
*{{classic-link|Tour|Los Angeles Laps}} (only from the half-pipe)
*{{classic-link|Wii|Koopa Cape}}
*{{classic-link|Tour|Vancouver Velocity}}
*{{classic-link|GCN|DK Mountain}} (only from the half-pipes)
*{{classic-link|3DS|Rosalina's Ice World}} (only from the half-pipes)
*{{classic-link|SNES|Bowser Castle 3}}
*{{classic-link|Wii|Rainbow Road}} (set entirely in anti-gravity)
 
Additionally, in ''Mario Kart 8 Deluxe'', the [[Battle Mode|battle]] courses [[Battle Stadium]] and [[Lunar Colony]] feature anti-gravity, with the latter being set entirely in anti-gravity.
 
In ''[[The Super Mario Bros. Movie]]'', a kart is shown having its anti-gravity feature tested before the [[Kong]] army travels down [[Rainbow Road#The Super Mario Bros. Movie|Rainbow Road]]. It is later used when the road splits into extremely sloped paths. It is also shown that it can be manually deactivated using a button on the dashboard, and can be used to hover above water. The karts that the [[Koopa Troop]] uses have red glows instead of blue when using anti-gravity.
 
==Names in other languages==
{{foreign names
{{foreign names
|Jap=反重力
|Jap=反重力
|JapR=Hanjūryoku
|JapR=Hanjūryoku
|JapM=Antigravity
|JapM=Antigravity
|Chi=反重力
|ChiR=Fǎnzhònglì
|ChiM=Anti-gravity
|Spa=Antigravedad
|Spa=Antigravedad
|SpaM=Antigravity
|SpaM=Antigravity
|Fra=Antigravité
|Fre=Antigravité
|FraM=Antigravity
|FreM=Antigravity
|Dut=Antizwaartekracht
|Dut=Antizwaartekracht
|DutM=Antigravity
|DutM=Antigravity
Line 44: Line 68:
|KorR=Banjungnyeok
|KorR=Banjungnyeok
|KorM=Antigravity
|KorM=Antigravity
|}}
|
}}


==Trivia==
==Trivia==
[[File:MK8 Larry AG SMT.jpg|thumb|[[Larry Koopa|Larry]] charging a [[Mini-Turbo|Super Mini-Turbo]] on his [[Standard Bike]] while in Anti-gravity mode.]]
[[File:MK8 Larry Charging Super Mini-Turbo.jpg|thumb|[[Larry Koopa|Larry]] charging a [[Mini-Turbo|Super Mini-Turbo]] on his [[Standard Bike]] while in anti-gravity mode]]
*Certain vehicles glow and light up when anti-gravity is active. In some cases, the engine may also glow as well.
*While [[drift]]ing in anti-gravity mode, the blue glow will change to match the corresponding level of [[Mini-Turbo]] sparks present, which means it will become orange for a Super Mini-Turbo and purple for an Ultra Mini-Turbo.
*While holding a drift in anti-gravity mode, the blue glow will match the corresponding level of [[Mini-Turbo]] sparks present, which means it will become orange for a Super Mini-Turbo, and purple for an Ultra Mini-Turbo.
*According to ''Mario Kart 8'' producer [[Hideki Konno]], the anti-gravity mechanic was inspired by the portion of [[3DS Rainbow Road|Rainbow Road]] in ''[[Mario Kart 7]]'' set on the [[moon]].<ref>GamersPrey (May 1, 2014). [https://youtu.be/Neb3082iJpg?t=123 <nowiki>Mario Kart 8 - Direct Presentation 30.04.2014 [HD]</nowiki>]. ''YouTube''. Retrieved August 31, 2022.</ref> Fittingly, this part of the course would become an anti-gravity section upon its addition in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', and [[Lunar Colony]] also features anti-gravity on the moon.
*Anti-gravity is referenced in ''[[Super Mario Maker]]'', in which the [[jump]]ing sprite of the [[Costume Mario]] costume Kart Mario has its tires in anti-gravity mode.
{{br}}
==References==
<references/>


{{MK8}}
{{MK8}}
[[Category:Terms]]
[[Category:Terms]]
[[Category:Game Mechanics]]
[[Category:Game mechanics]]
[[Category:Mario Kart 8]]
[[Category:Mario Kart 8]]
[[Category:Mario Kart 8 Deluxe]]
[[it:Antigravità]]
[[it:Antigravità]]

Latest revision as of 06:57, April 14, 2024

Mario driving a kart in anti-gravity mode
Bowser, near the new anti-gravity booster (blue, with arrows) at Mario Circuit.
Bowser near an Antigravity Panel in Mario Circuit from Mario Kart 8

Anti-gravity, also written as antigravity, is a mechanic in Mario Kart 8 and Mario Kart 8 Deluxe. When drivers are in anti-gravity mode, they slightly hover above the ground and can drive on walls and upside-down, and their tires turn sideways and glow blue; certain vehicles have blue glows and lights in other places, including the engine in some cases. Some vehicles will also change shape in anti-gravity mode, such as the Koopa Clown activating a pair of propellers and the Streetle’s wings opening. While in anti-gravity mode, drivers can receive Spin Boosts by bumping into other drivers or Spin Boost Pillars.

Characters and vehicle parts have different top speed and handling stats in anti-gravity mode, which are not shown by the game. When in anti-gravity mode, the anti-gravity stats are used, regardless of whether or not the anti-gravity segment takes place underwater (such as in Twisted Mansion). However, even when anti-gravity is active, the vehicles' top speed and traction are still affected by off-road terrain and slippery surfaces.

Most courses featuring anti-gravity have designated sections in which it is activated that start with Antigravity Panels, though there are some courses set entirely in anti-gravity with all drivers already in anti-gravity mode at the start. Wild Woods uniquely starts in an anti-gravity section with all drivers already in anti-gravity mode but is not entirely set in anti-gravity. The first time a driver enters an anti-gravity section, they will audibly react to this, usually saying something related to the activation of anti-gravity mode.

In the Mario Kart 8 Deluxe – Booster Course Pass, half-pipes take the appearance of Antigravity Panels and cause drivers who jump off of them to be in anti-gravity mode until they land (though they will still remain in anti-gravity mode afterward if they land in an anti-gravity section).

Every new course in the games except Excitebike Arena, Animal Crossing, Super Bell Subway, and Yoshi's Island features anti-gravity, with Mute City, Big Blue, and Sky-High Sundae entirely taking place in anti-gravity. Additionally, 27 classic courses feature anti-gravity (7 from the Mario Kart 8 base game, 5 from its DLC, and 15 from the Mario Kart 8 Deluxe – Booster Course Pass):

Additionally, in Mario Kart 8 Deluxe, the battle courses Battle Stadium and Lunar Colony feature anti-gravity, with the latter being set entirely in anti-gravity.

In The Super Mario Bros. Movie, a kart is shown having its anti-gravity feature tested before the Kong army travels down Rainbow Road. It is later used when the road splits into extremely sloped paths. It is also shown that it can be manually deactivated using a button on the dashboard, and can be used to hover above water. The karts that the Koopa Troop uses have red glows instead of blue when using anti-gravity.

Names in other languages[edit]

Language Name Meaning
Japanese 反重力
Hanjūryoku
Antigravity

Chinese 反重力
Fǎnzhònglì
Anti-gravity

Dutch Antizwaartekracht
Antigravity
French Antigravité
Antigravity
German Antigravitation
Antigravity
Italian Antigravità
Antigravity
Korean 반중력
Banjungnyeok
Antigravity

Portuguese Antigravidade
Antigravity
Russian Антигравитация
Antigravitatsiya
Antigravity

Spanish Antigravedad
Antigravity

Trivia[edit]

Larry charging a Super Mini-Turbo on his Standard Bike while in Anti-gravity mode in Mario Kart 8.
Larry charging a Super Mini-Turbo on his Standard Bike while in anti-gravity mode

References[edit]

  1. ^ GamersPrey (May 1, 2014). Mario Kart 8 - Direct Presentation 30.04.2014 [HD]. YouTube. Retrieved August 31, 2022.