Memory Master: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Tag: Mobile edit
Tag: Mobile edit
Line 3: Line 3:


==Gameplay==
==Gameplay==
The rules are the same as in Memory Match: The player must match the correct pairs of cards to clear the challenge and gain a Star, and the player must have plenty of [[coin]]s to keep playing. However, there are now 16 cards upside down instead of eight, and the player bets five coins aside three. Every time Luigi deals the cards, four of them flip, allowing the player to have a clue to find their twins afterwards. Earning five Stars makes Luigi deal 18 cards, six of which are flipped, and earning ten Stars and more makes him deal 20 cards, eight of which are flipped. When the player taps two different cards, a coin is taken away from the bet number. Losing all these coins will remove one Star gained from the challenge. Once the player has spent all their money to bet, the [[Game Over|minigame ends]].
The rules are the same as in Memory Match: The player must match the correct pairs of cards to clear the challenge and gain a Star, and the player must have plenty of [[coin]]s to keep playing. However, there are now 16 cards upside down instead of eight, and the player bets five coins aside three. Every time Luigi deals the cards, four of them flip, allowing the player to have a clue to find their twins afterwards. Earning five Stars makes Luigi deal 18 cards, six of which are flipped, and earning ten Stars and more makes him deal 20 cards, eight of which are flipped. When the player taps two different cards, a coin is taken away from the bet number. Losing all these coins removes one Star gained from the challenge. Once the player has spent all their money to bet, the [[Game Over|minigame ends]].


==In-game instructions==
==In-game instructions==

Revision as of 15:57, November 4, 2022

The mini-game Memory Master seen in Super Mario 64 DS
Memory Master

Memory Master is one of Luigi's minigames found in Super Mario 64 DS. It is a harder variation of Memory Match.

Gameplay

The rules are the same as in Memory Match: The player must match the correct pairs of cards to clear the challenge and gain a Star, and the player must have plenty of coins to keep playing. However, there are now 16 cards upside down instead of eight, and the player bets five coins aside three. Every time Luigi deals the cards, four of them flip, allowing the player to have a clue to find their twins afterwards. Earning five Stars makes Luigi deal 18 cards, six of which are flipped, and earning ten Stars and more makes him deal 20 cards, eight of which are flipped. When the player taps two different cards, a coin is taken away from the bet number. Losing all these coins removes one Star gained from the challenge. Once the player has spent all their money to bet, the minigame ends.

In-game instructions

If Memory Match was a piece of cake for you, try out this harder version. You now have more cards to play with.

Names in other languages

Language Name Meaning Notes
Japanese いっぱいしんけいすいじゃく[?]
Ippai Shinkeisuijaku
"Lots of" Concentration Game
Chinese 记忆大师[?]
Jìyì Dàshī
Memory Master
German Gedächtnistraining für Meister[?] Memory Training for Masters
Italian Accoppiata stravincente[?] Paired thrilling
Spanish Memorión[?] Big Memory

Trivia

  • Although not selectable, after the player earns at least five Stars on the New Super Mario Bros. version of Memory Match, the minigame becomes identical to Memory Master.
  • This minigame (as well as its easier counterpart) is similar to the N-Mark Spade Panel minigame in Super Mario Bros. 3.