Donkey Kong Jr. (WarioWare: Twisted!): Difference between revisions

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{{italic title|id=y}}
{{minigame infobox
{{minigame infobox
|image=[[File:DKJRWWT.png|250px]]<br>''WarioWare: Twisted!''<br>[[File:DonkeyKongJr WarioWareGold.png|250px]]<br>''WarioWare Gold''
|image=[[File:DKJRWWT.png|250px]]<br>''WarioWare: Twisted!''<br>[[File:DonkeyKongJr WarioWareGold.png|250px]]<br>''WarioWare Gold''
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|info="''Climb the vines and save your dad!''" (''Twisted!'')<br>"''Climb up the vines to collect the fruit, but watch out for those not-so-helpful passersby. If you're lucky, you could be the one to free Donkey Kong! <font color=green>Donkey Kong Jr. was released for the NES in 1986.</font>''" (''Gold'')
|info="''Climb the vines and save your dad!''" (''Twisted!'')<br>"''Climb up the vines to collect the fruit, but watch out for those not-so-helpful passersby. If you're lucky, you could be the one to free Donkey Kong! <font color=green>Donkey Kong Jr. was released for the NES in 1986.</font>''" (''Gold'')
|controls={{button|gba|Tilt}} &ndash; Climb
|controls={{button|gba|Tilt}} &ndash; Climb
|time=16 beats
|clear=15
|clear=15
}}  
}}  
'''Donkey Kong Jr.''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]''. It is set in [[Donkey Kong Jr. (game)|the game of the same name]], specifically the [[Chain Scene|fourth stage]]. It reappears in ''[[WarioWare Gold]]'' in [[18-Volt]]'s set, where it takes place in [[Vine Scene|the first]] [[Jump Board Scene|two stages]], with the third difficulty level taking place in the fourth stage.
'''Donkey Kong Jr.''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]''. It is set in [[Donkey Kong Jr. (game)|the game of the same name]], specifically the [[Chain Scene|fourth stage]]. It reappears in ''[[WarioWare Gold]]'' in [[18-Volt]]'s set, where it takes place in [[Vine Scene|the first]] [[Jump Board Scene|two stages]], with the third difficulty level taking place in the fourth stage. The music in the microgame is the title screen music from the game it is set in.
 
==Gameplay==
==Gameplay==
The objective is to have [[Donkey Kong Jr.]] climb up the chains and insert the two [[key]]s into their locks, freeing [[Donkey Kong|his father]] from [[Mario]]. In ''WarioWare Gold,'' Junior must climb the vines to knock the fruit down in the first two levels.
The objective is to have [[Donkey Kong Jr.]] climb up the chains and insert the two [[key]]s into their locks, freeing [[Donkey Kong|his father]] from [[Mario]]. In ''WarioWare Gold,'' Junior must climb the vines to knock the fruit down in the first two levels.
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|JapM=Donkey Kong Jr.
|JapM=Donkey Kong Jr.
|Fre=Donkey Kong Jr.
|Fre=Donkey Kong Jr.
|FreM=-
|Ger=Donkey Kong Jr.
}}
}}
{{9-Volt & 18-Volt's microgames}}
{{9-Volt & 18-Volt's microgames}}

Latest revision as of 07:59, June 10, 2024

Donkey Kong Jr.
DKJRWWT.png
WarioWare: Twisted!
DonkeyKongJr WarioWareGold.png
WarioWare Gold
Appears in WarioWare: Twisted!
WarioWare Gold
Type 9-Volt (Twisted!)
18-Volt (Gold)
Command(s) Climb!
Info "Climb the vines and save your dad!" (Twisted!)
"Climb up the vines to collect the fruit, but watch out for those not-so-helpful passersby. If you're lucky, you could be the one to free Donkey Kong! Donkey Kong Jr. was released for the NES in 1986." (Gold)
Controls Tilt motion control – Climb
Time limit 16 beats
Points to clear 15

Donkey Kong Jr. is one of 9-Volt's microgames in WarioWare: Twisted!. It is set in the game of the same name, specifically the fourth stage. It reappears in WarioWare Gold in 18-Volt's set, where it takes place in the first two stages, with the third difficulty level taking place in the fourth stage. The music in the microgame is the title screen music from the game it is set in.

Gameplay[edit]

The objective is to have Donkey Kong Jr. climb up the chains and insert the two keys into their locks, freeing his father from Mario. In WarioWare Gold, Junior must climb the vines to knock the fruit down in the first two levels.

  • Level 1: There are no enemies. In WarioWare Gold, Junior must climb up to knock down two fruits.
  • Level 2: Junior must avoid a Nitpicker. In WarioWare Gold, this must be done while trying to knock down the fruits.
  • Level 3: Junior must avoid two Birds, both going at unpredictable speeds. In WarioWare Gold, the Birds both move at regular speed.

Names in other languages[edit]

Language Name Meaning
Japanese ドンキーコングJR.
Donkī Kongu Junia
Donkey Kong Jr.

French Donkey Kong Jr.
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German Donkey Kong Jr.
-