Memory Master: Difference between revisions

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[[File:M64DS Memory Master.PNG|thumb|200px|Match all cards in '''Memory Master'''.]]
{{minigame infobox
'''Memory Master''' is a harder variation of the [[mini-game]] [[Memory Match (Super Mario 64 DS)|Memory Match]] found in ''[[Super Mario 64 DS]]''. While the rules are the same, matching the correct pair to clear the challenge and gain a [[Star]], and plenty of [[Coin]]s to keep playing, there are now sixteen cards upside down instead of eight, and the player bets five Coins aside three. Every time [[Luigi]] deals the cards, four of them will flip, allowing the player to have a clue to find their twins afterwards.
|image=[[File:SM64DS Memory Master.png|200px]]
|appears_in=''[[Super Mario 64 DS]]''
|type=Luigi's minigame
|sample=[[File:SM64DS Luigi Minigames.oga]]
}}
'''Memory Master''' is one of [[Luigi]]'s [[minigame]]s found in ''[[Super Mario 64 DS]]''. It is a harder variation of [[Memory Match (Super Mario series)|Memory Match]]. To unlock this minigame, the player must play as Luigi with at least 31 [[Power Star]]s and catch the [[rabbit]] on the [[Peach's Castle |Mushroom Castle]]'s second floor, on the right side of the doorway, with the entrance to [[Wet-Dry World]].


As the player matches the wrong pair, a Coin will be taken away from the bet amount. Losing all these Coins would remove one Star gained from the challenge. Once the player has spent all his or her money to bet, the game ends.
The ''[[New Super Mario Bros.]]'' version of Memory Match is changed to use modified versions of the 16- and 20-card variants from this minigame after the player obtains 10 and 15 Stars, respectively.


==In-Game Instructions==
==Gameplay==
The rules are the same as in Memory Match: The player must match the correct pairs of cards to clear the challenge and gain a Star, and the player must have [[coin]]s to keep playing. However, there are now 16 cards upside down instead of eight, and the player bets five coins instead of three. Every time Luigi deals the cards, some of them flip, giving the player a brief two-second glimpse of the card positions before they flip back over. When the player taps two different cards, a coin is taken away from the bet number. Once the player completes a challenge, they gain five times the number of remaining bet coins and earn a Star. After every five Stars earned, the challenge increases in difficulty. Luigi deals more cards, but he also provides additional hints at the start. Losing all coins removes one Star gained from the challenge. Once the player has spent all their money to bet, the [[Game Over|minigame ends]].
 
The progression for the minigame is detailed in the table below.
{| class="wikitable"
! Stars !! Image !! Symbols !! Cards served !! Hints at the start
|-
|| 0–4 || [[File:SM64DS Memory Master Cards1 TC.png|240px]]||
* [[Lakitu's Cloud|Cloud]]
* [[Mushroom]]
* [[Fire Flower]]
* [[Super Star]]
* Luigi
* [[Mario]]
* [[Goomba]]
* [[Bowser]]
|| 16
|| 4
|-
|| 5–9 || [[File:SM64DS Memory Master Cards2 TC.png|240px]]||
* Cloud
* Mushroom
* Fire Flower
* Super Star
* Luigi
* Mario
* Goomba
* Bowser
* [[Boo]]
|| 18
|| 6
|-
|| 10 and above || [[File:SM64DS Memory Master Cards3 TC.png|240px]]||
* Cloud
* Mushroom
* Fire Flower
* Super Star
* Luigi
* Mario
* Goomba
* Bowser
* Boo
* [[Yoshi]]
|| 20
|| 8
|}
 
==In-game instructions==
''If Memory Match was a piece of cake for you, try out this harder version. You now have more cards to play with.''
''If Memory Match was a piece of cake for you, try out this harder version. You now have more cards to play with.''


{{Cards}}
==Names in other languages==
[[Category:SM64 DS Mini-games]]
{{foreign names
[[Category:Mini-games]]
|Jap=いっぱいしんけいすいじゃく
[[Category:Unlockables]]
|JapR=Ippai Shinkeisuijaku
|JapM="Lots of" Concentration Game
|Fre=Mémorisation avancée
|FreM=Advanced memory
|Ger=Gedächtnistraining für Meister
|GerM=Memory Training for Masters
|Chi=记忆大师
|ChiR=Jìyì Dàshī
|ChiM=Memory Master
|Ita=Accoppiata stravincente
|ItaM=Paired thrilling
|Spa=Memorión
|SpaM=Big Memory
}}
 
{{SM64}}
[[Category:Super Mario 64 DS minigames]]
[[it:Accoppiata stravincente]]

Latest revision as of 19:25, September 16, 2024

Memory Master
The mini-game Memory Master seen in Super Mario 64 DS
Appears in Super Mario 64 DS
Type Luigi's minigame
Music sample

Memory Master is one of Luigi's minigames found in Super Mario 64 DS. It is a harder variation of Memory Match. To unlock this minigame, the player must play as Luigi with at least 31 Power Stars and catch the rabbit on the Mushroom Castle's second floor, on the right side of the doorway, with the entrance to Wet-Dry World.

The New Super Mario Bros. version of Memory Match is changed to use modified versions of the 16- and 20-card variants from this minigame after the player obtains 10 and 15 Stars, respectively.

Gameplay[edit]

The rules are the same as in Memory Match: The player must match the correct pairs of cards to clear the challenge and gain a Star, and the player must have coins to keep playing. However, there are now 16 cards upside down instead of eight, and the player bets five coins instead of three. Every time Luigi deals the cards, some of them flip, giving the player a brief two-second glimpse of the card positions before they flip back over. When the player taps two different cards, a coin is taken away from the bet number. Once the player completes a challenge, they gain five times the number of remaining bet coins and earn a Star. After every five Stars earned, the challenge increases in difficulty. Luigi deals more cards, but he also provides additional hints at the start. Losing all coins removes one Star gained from the challenge. Once the player has spent all their money to bet, the minigame ends.

The progression for the minigame is detailed in the table below.

Stars Image Symbols Cards served Hints at the start
0–4 Cards available in the Memory Master minigame from Super Mario 64 DS between 0 and 4 stars (Touch screen only) 16 4
5–9 Cards available in the Memory Master minigame from Super Mario 64 DS between 5 and 9 stars (Touch screen only)
  • Cloud
  • Mushroom
  • Fire Flower
  • Super Star
  • Luigi
  • Mario
  • Goomba
  • Bowser
  • Boo
18 6
10 and above Cards available in the Memory Master minigame from Super Mario 64 DS from 10 stars and beyond (Touch screen only)
  • Cloud
  • Mushroom
  • Fire Flower
  • Super Star
  • Luigi
  • Mario
  • Goomba
  • Bowser
  • Boo
  • Yoshi
20 8

In-game instructions[edit]

If Memory Match was a piece of cake for you, try out this harder version. You now have more cards to play with.

Names in other languages[edit]

Language Name Meaning Notes
Japanese いっぱいしんけいすいじゃく[?]
Ippai Shinkeisuijaku
"Lots of" Concentration Game
Chinese 记忆大师[?]
Jìyì Dàshī
Memory Master
French Mémorisation avancée[?] Advanced memory
German Gedächtnistraining für Meister[?] Memory Training for Masters
Italian Accoppiata stravincente[?] Paired thrilling
Spanish Memorión[?] Big Memory