Super Bouncer: Difference between revisions
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|image2=BISDX Super Bouncer Illustration.png | |image2=BISDX Super Bouncer Illustration.png | ||
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'''Super Bouncer''' is a [[Bros. | '''Super Bouncer''' is a [[Bros. Attack]] used in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. This attack, along with the [[Yoo Who Cannon]], uses seven [[Special Point|SP]] in the original game, while in the remake, it uses twelve, a two SP difference from the Yoo Who Cannon. To use it, the player must collect all 10 [[Energy Hold]] [[Attack Piece]]s. | ||
When using this attack, [[Luigi]] hops on a giant, starred, pink-colored ball, and [[Mario]] has to spike it by pressing the {{button|ds|A}} button. After a while, Luigi and the ball will descend down onto the enemies. While it is landing, the player has to control Luigi to put him in the middle of the ball and press the {{button|ds|B}} button. After that, the ball floats down to Mario so he can spike it again. If Luigi is too close to one of the edges, if the wrong button (or no button) is pressed, or when Mario fails to spike, the attack stops. | When using this attack, [[Luigi]] hops on a giant, starred, pink-colored ball, and [[Mario]] has to spike it by pressing the {{button|ds|A}} button. After a while, Luigi and the ball will descend down onto the enemies. While it is landing, the player has to control Luigi to put him in the middle of the ball and press the {{button|ds|B}} button. After that, the ball floats down to Mario so he can spike it again. If Luigi is too close to one of the edges, if the wrong button (or no button) is pressed, or when Mario fails to spike, the attack stops. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=くるりんボール<br | |Jap=くるりんボール<br>''Kururin Bōru'' | ||
|JapM= | |JapM=Spinning Ball | ||
|SpaA=Super Rebote | |SpaA=Super Rebote | ||
|SpaAM=Super Bouncer | |SpaAM=Super Bouncer | ||
| | |FreE=Balle Roulante | ||
| | |FreEM=Rolling ball | ||
| | |FreA=Ballon rebond | ||
| | |FreAM=Bounce Ball | ||
|SpaE=Bolón Giratorio | |SpaE=Bolón Giratorio | ||
|SpaEM=Spinning Ball | |SpaEM=Spinning Ball | ||
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|GerM=Rubber Ball | |GerM=Rubber Ball | ||
|Kor=빙글빙글볼 | |Kor=빙글빙글볼 | ||
|KorR= | |KorR=Binggeul-binggeul Bol | ||
|KorM=Turn round and round ball | |KorM=Turn round and round ball | ||
}} | }} | ||
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{{M&LBIS}} | {{M&LBIS}} | ||
[[Category:Mario & Luigi: Bowser's Inside Story attacks]] | [[Category:Mario & Luigi: Bowser's Inside Story attacks]] | ||
[[it:Girafratello]] |
Latest revision as of 12:25, April 1, 2024
Super Bouncer | |
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BP/SP/CP needed | 7 |
BP/SP/CP needed (remake) | 12 (Normal)/15 (Easy) |
Location | Energy Hold |
First appearance | Mario & Luigi: Bowser's Inside Story (2009) |
Latest appearance | Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018) |
Bowser's Inside Story description | Launch HIGH with . Move Luigi to the ball's top with . Use to squash. Target: All (random) Bonus effect: Dizzy |
Bowser's Inside Story + Bowser Jr.'s Journey description | To help keep Luigi from falling, turn the ball that Mario throws by sliding left and right on the . Use the ball to crush enemies! Press when the ball lands on an enemy and the ball will return to Mario. Time your press to throw it again! Luigi will polish things off with a front ball press. Press after he hits a foe with the ball to finish! |
Super Bouncer is a Bros. Attack used in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. This attack, along with the Yoo Who Cannon, uses seven SP in the original game, while in the remake, it uses twelve, a two SP difference from the Yoo Who Cannon. To use it, the player must collect all 10 Energy Hold Attack Pieces.
When using this attack, Luigi hops on a giant, starred, pink-colored ball, and Mario has to spike it by pressing the button. After a while, Luigi and the ball will descend down onto the enemies. While it is landing, the player has to control Luigi to put him in the middle of the ball and press the button. After that, the ball floats down to Mario so he can spike it again. If Luigi is too close to one of the edges, if the wrong button (or no button) is pressed, or when Mario fails to spike, the attack stops.
In Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Luigi balances on the ball instead of "hugging" it, and he bounces off the enemy one last time before kicking the ball down on them at the end if the attack is performed successfully.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | くるりんボール Kururin Bōru |
Spinning Ball |
French (NOA) | Ballon rebond |
Bounce Ball |
French (NOE) | Balle Roulante |
Rolling ball |
German | Gummiball |
Rubber Ball |
Italian | Girafratello |
Brotherspin |
Korean | 빙글빙글볼 Binggeul-binggeul Bol |
Turn round and round ball |
Spanish (NOA) | Super Rebote |
Super Bouncer |
Spanish (NOE) | Bolón Giratorio |
Spinning Ball |