Retro Soundbox: Difference between revisions

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|description=''"Changes hammering, jumping, and walking sounds for Mario."''
|description=''"Changes hammering, jumping, and walking sounds for Mario."''
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The '''Retro Soundbox''' is an accessory in ''[[Paper Mario: The Origami King]]''. It takes on the appearance of a [[Nintendo Entertainment System|Famicom Disc System]] controller, and is not available until [[Mario]] gets to [[Shangri-Spa]], where it is sold by a resident [[Snifit]]. When equipped, this accessory provides no gameplay alterations, but it does revert some of Mario's sound effects, to their counterparts from old-school ''Super Mario'' games, most notably ''[[Super Mario Bros.]]''
The '''Retro Soundbox''' is an accessory in ''[[Paper Mario: The Origami King]]''. It takes on the appearance of a [[Nintendo Entertainment System|Famicom Disc System]] controller, and is not available until [[Mario]] gets to [[Shangri-Spa]], where it is sold by a resident [[Snifit]]. When equipped, this accessory provides no gameplay alterations, but it does revert some of Mario's sound effects to their counterparts from old-school ''Super Mario'' games, most notably ''[[Super Mario Bros.]]''


The sound effects that are changed include:
The sound effects that are changed include:

Revision as of 17:52, September 11, 2020

Template:Item-infobox The Retro Soundbox is an accessory in Paper Mario: The Origami King. It takes on the appearance of a Famicom Disc System controller, and is not available until Mario gets to Shangri-Spa, where it is sold by a resident Snifit. When equipped, this accessory provides no gameplay alterations, but it does revert some of Mario's sound effects to their counterparts from old-school Super Mario games, most notably Super Mario Bros.

The sound effects that are changed include:

  • Walking (replaced with the walking sound effect from Donkey Kong)
  • Jumping
  • Collecting coins (the pitch is altered depending on the value of each coin)
  • Hitting objects with the hammer (replaced with the noise heard when a Koopa shell hits a wall in Super Mario Bros. 3)
  • Stomping on an enemy
  • Entering a pipe
  • Hitting a block
  • Taking damage without blocking

In addition, collecting a Super Star with the Retro Soundbox equipped plays the Starman theme from Super Mario Bros.

Names in other languages

Language Name Meaning Notes
Japanese ピコピコチェンジャー[?]
Pikopiko Chenjā
Pikopiko Changer
(Pikopiko is an onomatopoeia for video game sounds)
Italian Variasuoni[?] Varied Sounds