The 'Shroom:Issue 124/Pipe Plaza
Hello readers! Welcome to Pipe Plaza, the 'Shroom team with more tables than a 5-star restaurant. And, if you ask me, better food as well. At least for me, you stay with your scraps.
Sadly, we bid farewell to our Fun Stuff director, Andymii (talk) this issue. Andymii has been with the wiki since 2014, and I still remember when he was editing under his original username, Andyni. I also remember helping him out with a couple of things, like his first ever article.
It's been nice seeing him grow from a nervous newbie, to a fully accomplished veteran editor, who was well-versed in most things. It's a little sad seeing him go, it's almost like losing one of your own children, but I'm sure that he will go on to do great things, because from what I've seen from him, he's got a good brain, and the will to do better.
Farewell, Andymii. Good luck with all your endeavours, and make sure you pop in every now and then.
Section of the Month
All the latest writers and all the milestones of the current ones.
Hello 'Shroom readers and welcome back to another edition of Featured, the only place this side of the Mario Wiki where you'll get news about the Mario Wiki Featured Articles. After some recent highs, this month has been fairly quiet on the Featured Article front, let's hope it picks up soon.
No new articles have been featured in the past month.
No new articles have become re-featured.
There are no ongoing Featured Article Nominations.
Failed FA Nominations
No new articles have failed the featuring process.
No new articles have been unfeatured in the past month.
There are two ongoing Unfeature nominations.
Failed Unfeaturing Nominations
No new articles have failed the unfeaturing process in the past month.
Thanks for reading see you next month, for more Featured Articles news.
Welcome to Community Report. It shows the latest goings-ons around the Super Mario Wiki – the promotions, the demotions, the recently passed and ongoing proposals.
NOTE:All stats and figures included in this section were correct as of July 11th.
That’s all for this issue of Community Report. See you again next month.
Hello! Welcome to New Articles. I’m here with an update about all the new articles created within the past month. So, we got plenty of new articles this month and that’s great. Be sure to keep in mind Super Mario Wiki’s Manual of Style when you create an article.
Greetings everyone! Alex95 here to tell you all about an upcoming game and my thoughts about it. As one of the newly announced games at this year's E3, Metroid: Samus Returns was met with both praise and criticism. Samus Returns is a remake of Metroid II: Return of Samus, which was released for the Game Boy back in 1991, and was also my first Metroid game. I'm very excited to see it get an official overhaul, though some fans are somewhat confused or angry at this remake due to an unofficial fan project known as AM2R (or Another Metroid 2 Remake) being released then subsequently taken down by Nintendo themselves earlier this year. Regardless of how you look at it, Samus Returns is looking to be great, and will help bridge the gap between now and when the next Metroid game gets released.
As a remake of Metroid II, it is to be expected that Samus Returns will follow the same storyline. The Galactic Federation has deemed the Metroids to be too dangerous to exist, and calls on Samus Aran's help to wipe them out. Metroids are life-sucking creatures, but we don't really get to see that much unless they latch onto Samus herself. In this remake, aggressive Metroids are shown tackling other aliens, then sucking the life force out of them, leaving an empty shell behind. Samus goes in to investigate and do her job, but soon finds that the Metroids are evolving like Pokémon. The more life force the Metroids gather, the stronger they become, so it's up to Samus to defeat the Metroids quickly and restore peace to the galaxy.
This remake uses 3D polygons instead of 2D sprites, like with the original, and the environments are beautifully remastered in this game. The original game was black and white, maybe some extra color if you were playing it on a Game Boy Color, but now the world of SR388 is now full of color and vibrant, but the game still retains the dark tone it originally had. As you move through the world and defeat the Metroids, you'll come across power-ups, like the Spider Ball or Super Missile. If you want to find all the secrets SR388 holds and to be successful in your main quest, you'll need to make use of everything at your disposal.
However, this isn't going to be a simple remake. The world layout appears to be mostly the same, but there will be additional secrets and moves to learn. Whether you're a fan of Metroid: Other M or not, you may remember that Samus gets up close and personal with her enemies in that game, pulling off combat moves when an enemy gets near or during certain events. When an enemy gets near or charges at Samus, you can press the button to strike at your opponent and temporarily stun them. If you attack them with the Arm Cannon immediately after striking them, you can deal more damage, a critical hit! Another interesting addition is the special skill called "Aeion". There appears to be multiple types of this move, with one electrifying Samus's armor and another that scans the surrounding area. Previous 2D Metroid games allowed you to only fire forward or up, with those starting from Super Metroid (which isn't an actual Metroid, unfortunately) allowing Samus to fire diagonally upward or downward. Samus Returns takes that a step further and allows full control of where she's aiming. Samus stays rooted to the spot when she does this, or it can used when she's hanging from a ledge, but she can now aim and fire in any direction, which also has a red line coming from her Arm Cannon that shows where players are aiming. There are also two new amiibo being released alongside the game, one based on Samus and the other being a Metroid. Samus is incredibly shiny, and the Metroid is squishy. The exact functionality of which is unknown, but the game will also be compatible with Samus and Zero Suit Samus from the Smash line. Zero Suit Samus can also be seen when Samus gets defeated, so with her amiibo being compatible… perhaps it's a secret "Justin Bailey"-type option, where you can play as Zero Suit Samus instead?
As my first Metroid game, I'm super excited to see this get a remake! …Oh, wait, I already said that. For those of you that didn't play the original game, now is your chance! And if you've already played AM2R or if you dislike Nintendo's stance on it, think of Samus Returns as a second remake, with AM2R being made in Super Metroid-style and Samus Returns being in modern style. Hey, if Mario can do it, Samus can, too. See you next mission!
Hey, and welcome again to your monthly (hahaha) Forum Update! Once again I've got a whole season of updates for you - this time, Spring 2017: March, April and May!
Bold means a new entry. Italics mean inactive for at least a month. Bold and italics means bold and italics.
Thread(s) of the Month(s)
March's Thread of the Month went to Packy's 30 Day Video Game Challenge - a huge, month-long challenge where participants were asked one question a day relating to video games. This ended up being a really fun experience, so well done to Packy for running and updating it for a month. Runners-up included Poll Talk by Alex95, YOU MAY FIND YOURSELF by GBAToad, and choose my theme!!! by Snack.
Thread of the Month for April went to i im the ral gabumon by Mr. Edo, a thread with a shocking twist. SiFi's After Mario 64 came close, as did Lord Bowser's A Serious Confession and Pink Cat's Redraw the above user's avatar terribly.
May's Thread of the Month was SiFi's Hilarious name change idea that I'm too chicken to actually try, a short but very funny thread. Intervention for Packy's Like Addiction by DragonFreak, Let's list everyone who is not a true Mario Fan and throw them out. by Freakworld, and Okay which one of you created this copypasta by Moofle were all honourable mentions.
Mafia and Other Games
Firstly, in Stargazing's Vanilla Mafia (Lounge) In this game, all players except the Godfather were Vanilla (had no powers). Eventually, the game was won by the Mafia - all four of whom survived. Some (including the host) felt the Innocent-Mafia ratio was a bit too high, but everyone agreed it was a fun game, and as the first one in a while it helped a lot in reviving the board:
Next up came Roserade's Vigilante Mafia (Lounge) - in this game, all the Mafia (except the Godfather) were Vanilla, but all the Innocents were Vigilantes (they could kill one other player at any point in the game). In the end, however, the Innocents won, with just three of them remaining.
The next game I'm going to talk about isn't actually a Mafia game. There are some similar elements - people die, people vote for who they think did it, people have roles...but on the whole it's very different.
Mario Awards Killing Game
This game was hosted by Lord Bowser, as part of the anniversary celebrations. The basic premise is that 16 players are invited to Luigi's Mansion, and only one can survive...but it's not the ghosts that'll kill them - it's each other!
...Or, in less dramatic terms: the game is split into Night/Day phases. At Night, players are free to explore the Mansion (mostly) as they please, and can do pretty much anything - however, by the end of the Night, one player is dead! In the Day, the other players must investigate the death, and then vote upon who they think the killer is. It's pretty much Mafia meets Danganronpa. Due to the often bizarre and hilarious actions of the players, the game managed to attract attention from some users who weren't even participating. It even had its own IRC channel, #mwiki-killing-game, which remained active throughout the game's run.
After many hectic phases - all but one of which the players managed to successfully lynch the murderer - Turboo emerged the winner, and escaped with his life. Congrats to him for winning, and to Lord Bowser for hosting an incredible game and keeping so on top of something that looks very complicated to host.
Also check out post yfw when killing game, a reaction thread set up by GBAToad.
Thanks for reading.
Written by: Yoshi876 (talk)
The 'Shroom Report
HI, everyone! I'm your mighty Statistics Manager, Tucayo, here with the June issue of The 'Shroom Report! You know how this works; in the Milestones section, writers will get mentioned every 10 team sections and every 50 overall sections, teams will get mentioned every 100 sections, and The 'Shroom will get mentioned every 500 sections. All information is based off our Historical Sheets. This section will cover Issue 123.
Oh hi! I didn't see you there! Welcome to Anniversary Announcements! Are you interested in some of our finest news? Now for the spicy price of… 0 Coins!
The polls will close in a few days! You have just a little while left to vote last-minute!
Two months back, I mentioned that Steam changed the way it handles the purchase and gifting of items, mostly rendering our use of it unusable. We are currently still figuring out the best way to counter that.
Since last month, some stuff has happened on the tournament department! Let's see what's new.
That covers the news on the Awards for this month! I hope you learned something new, and are enjoying the events so far. And I hope to see you next month! Oant sjen!
All information above was correct as of 12 July 2017.