Super Bouncer: Difference between revisions

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{{Attack-infobox
{{Attack-infobox
|image=[[File:Super Bouncer Sprite.png]]
|image=[[File:Super Bouncer Sprite.png]]
|points=7
|points=7 (original)<br>12 (remake)
|location=[[Energy Hold]]
|location=[[Energy Hold]]
|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]''
|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]])
|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]])
}}
}}
[[File:Super bouncer.png|thumb|left]]
[[File:Super bouncer.png|thumb|left]]
'''Super Bouncer''' is a [[Bros. Attack|Special Attack]]  used in ''[[Mario & Luigi: Bowser's Inside Story]]''.
'''Super Bouncer''' is a [[Bros. Attack|Special Attack]]  used in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. This attack, along with the [[Yoo Who Cannon]], uses seven [[Special Point|SP]] in the original game, while in the remake, it uses twelve, a two SP difference from the Yoo Who Cannon. To use it, the player must collect all 10 [[Energy Hold]] [[Attack Piece]]s.


When using this attack, [[Luigi]] hops on a giant ball, and [[Mario]] has to spike it by pressing the {{button|ds|A}} button. After a while, it falls on enemies. While it's landing, the player has to control Luigi to put him in the middle of the ball and press the {{button|ds|B}} button. After that, the ball floats down to Mario so he can spike it again. If Luigi is too close to one of the edges, if the wrong button (or no button) is pressed, or when Mario fails to spike, the attack stops. This attack, along with the [[Yoo Who Cannon]], uses seven [[Special Point|SP]]. To use it, the player must collect all 10 [[Energy Hold]] Attack Pieces.
When using this attack, [[Luigi]] hops on a giant ball, and [[Mario]] has to spike it by pressing the {{button|ds|A}} button. After a while, it falls on enemies. While it is landing, the player has to control Luigi to put him in the middle of the ball and press the {{button|ds|B}} button. After that, the ball floats down to Mario so he can spike it again. If Luigi is too close to one of the edges, if the wrong button (or no button) is pressed, or when Mario fails to spike, the attack stops. In ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', Luigi balances on the ball and bounces off the enemy before kicking the ball down on them if the attack is performed successfully.
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Revision as of 16:32, December 28, 2018

Template:Attack-infobox

Super bouncer.png

Super Bouncer is a Special Attack used in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. This attack, along with the Yoo Who Cannon, uses seven SP in the original game, while in the remake, it uses twelve, a two SP difference from the Yoo Who Cannon. To use it, the player must collect all 10 Energy Hold Attack Pieces.

When using this attack, Luigi hops on a giant ball, and Mario has to spike it by pressing the A Button button. After a while, it falls on enemies. While it is landing, the player has to control Luigi to put him in the middle of the ball and press the B Button button. After that, the ball floats down to Mario so he can spike it again. If Luigi is too close to one of the edges, if the wrong button (or no button) is pressed, or when Mario fails to spike, the attack stops. In Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Luigi balances on the ball and bounces off the enemy before kicking the ball down on them if the attack is performed successfully.

Names in other languages

Language Name Meaning
Japanese くるりんボール
Kururin Bōru

Kururin Ball. Kururin may be derived from 「転」 Kururi, meaning to turn over.

German Gummiball
Rubber Ball
Italian Girafratello
Brotherspin
Spanish (NOA) Super Rebote
Super Bouncer
Spanish (NOE) Bolón Giratorio
Spinning Ball