Wire Spin: Difference between revisions

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[[File:Mario Spin.jpg|100px|thumb|right|Artwork of Mario performing a Wire Spin.]]
[[File:Mario Spin.jpg|200px|thumb|Artwork of Mario performing a Wire Spin for ''Donkey Kong'' on Game Boy.]]
 
The '''Wire Spin''', also referred to as the '''Bar Spin''',<ref>''Mario vs. Donkey Kong'' American English Nintendo 3DS [[Virtual Console]] digital manual, tab 12: "Advanced Controls".</ref> is an ability that characters can use when they grab on to taut [[wire]]s or horizontal bars, where they continuously rotate around it, much like a gymnastic skill known as the {{wp|Giant (gymnastics)|giant}}, for a higher [[jump]]. A similar move, known as the [[Super Whirl Jump]], appears in ''[[Super Mario Sunshine]]''.
The '''Wire Spin''' is an ability [[Mario]] can use when he grabs onto [[Wire]]s.
 
==History==
==History==
===''Donkey Kong'' (Game Boy)===
===''Donkey Kong'' (Game Boy)===
The Wire Spin's first and only appearance is in [[Donkey Kong (Game Boy)|Donkey Kong]] for the [[Game Boy]]. There Mario can use it while pressing up on the D-Pad to reach places he couldn't reach such as high heights or areas over a large gap of [[Spikes]] or other dangerous hazards, Mario can either do a small jump to reach lower heights or make sure he doesn't go into a dangerous hazard by jumping to far or a large jump to go to large heights or make it over large hazards.
The Wire Spin's first appearance is in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. In the game, [[Mario]] can use it when the player holds {{button|padup}}; the longer {{button|padup}} is held, the faster he spins, and the higher and/or farther he can jump afterwards (depending on wire orientation). The player can also press {{button|paddown}} or let go of the D-Pad to make Mario slow down or stop. He can either do a small jump to make sure he does not go into a dangerous hazard (such as a bed of [[Spike Trap|spike]]s) by jumping too far, or do a larger jump to make it over large hazards or reach places he cannot reach normally.
===''Mario vs. Donkey Kong''===
The move returns in ''[[Mario vs. Donkey Kong]]'' for the [[Game Boy Advance]], as well as its [[Mario vs. Donkey Kong (Nintendo Switch)|remake]] for [[Nintendo Switch]], where it is executed the same way as in ''Donkey Kong'' for the Game Boy. Since the Nintendo Switch remake features 2-player co-op gameplay, [[Toad]] can perform this move as well.
===''Wario Land: Shake It!''===
[[File:WLS4.png|thumb|Wario performing a Bar Spin]]
In ''[[Wario Land: Shake It!]]'', [[Wario]] can perform a Bar Spin<ref>[https://web.archive.org/web/20080924150410/http://www.wariolandshakeit.com/launch/index.html North American website for ''Wario Land: Shake It!''] (Archived)</ref> when he comes in contact with a horizontal bar or rope, latching onto it automatically. As Wario hangs from the bar, he swings around it when the player shakes the [[Wii#Wii Remote|Wii Remote]]. When the player presses the {{button|wii|2}} button, Wario can maneuver to another bar. He must be careful to time his jumps from one bar to the next; he may be injured by enemy forces.
{{br|right}}
==Gallery==
<gallery>
Bar Spin.jpg|Wario dismounting from a Bar Spin in ''[[Wario Land: Shake It!]]''
MvDK NS Mario Swing.png|''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' (Nintendo Switch)
</gallery>
==Names in other languages==
{{foreign names
|Jap={{ruby|大車輪|だいしゃりん}}<ref>{{cite|date=1994|title=『Game Boy Donkey Kong 取扱説明書』|publisher=[[Nintendo|Nintendo Co., Ltd.]]|language=Japanese|page=9}}</ref><ref>{{cite|date=2004|title=『Mario vs. Donkey Kong {{ruby|取扱説明書|とりあつかいせつめいしょ}}』|url=https://ohp.nintendo.co.jp/data/software/manual/man_PAGJ_00.pdf|format=PDF|publisher=Nintendo Co., Ltd.|language=Japanese|page=14}}</ref>
|JapR=Daisharin
|JapM={{wp|Giant (gymnastics)|Giant}}; translates literally to "big wheel"
|Ita=Volteggiare
|ItaM=Vaulting <small>(''Wario Land: Shake It!'')</small>
}}


===''Mario vs. Donkey Kong''===
==References==
The move returns in ''[[Mario vs. Donkey Kong]]'', behaving exactly the same as in ''Donkey Kong'' for the Game Boy.
<references/>


{{DK}}
{{DK}}
{{MVDK}}
{{MVDK}}
{{WLSI}}
[[Category:Moves]]
[[Category:Moves]]
[[Category:Donkey Kong (Game Boy)]]
[[Category:Donkey Kong (Game Boy)]]
[[Category:Mario vs. Donkey Kong]]
[[Category:Mario vs. Donkey Kong]]
[[Category:Wario moves]]
[[Category:Wario Land: Shake It!]]

Latest revision as of 13:27, May 11, 2024

Mario doing a Spin from a wire
Artwork of Mario performing a Wire Spin for Donkey Kong on Game Boy.

The Wire Spin, also referred to as the Bar Spin,[1] is an ability that characters can use when they grab on to taut wires or horizontal bars, where they continuously rotate around it, much like a gymnastic skill known as the giant, for a higher jump. A similar move, known as the Super Whirl Jump, appears in Super Mario Sunshine.

HistoryEdit

Donkey Kong (Game Boy)Edit

The Wire Spin's first appearance is in Donkey Kong for the Game Boy. In the game, Mario can use it when the player holds  ; the longer   is held, the faster he spins, and the higher and/or farther he can jump afterwards (depending on wire orientation). The player can also press   or let go of the D-Pad to make Mario slow down or stop. He can either do a small jump to make sure he does not go into a dangerous hazard (such as a bed of spikes) by jumping too far, or do a larger jump to make it over large hazards or reach places he cannot reach normally.

Mario vs. Donkey KongEdit

The move returns in Mario vs. Donkey Kong for the Game Boy Advance, as well as its remake for Nintendo Switch, where it is executed the same way as in Donkey Kong for the Game Boy. Since the Nintendo Switch remake features 2-player co-op gameplay, Toad can perform this move as well.

Wario Land: Shake It!Edit

 
Wario performing a Bar Spin

In Wario Land: Shake It!, Wario can perform a Bar Spin[2] when he comes in contact with a horizontal bar or rope, latching onto it automatically. As Wario hangs from the bar, he swings around it when the player shakes the Wii Remote. When the player presses the   button, Wario can maneuver to another bar. He must be careful to time his jumps from one bar to the next; he may be injured by enemy forces.

GalleryEdit

Names in other languagesEdit

Language Name Meaning
Japanese 大車輪だいしゃりん[3][4]
Daisharin
Giant; translates literally to "big wheel"

Italian Volteggiare
Vaulting (Wario Land: Shake It!)

ReferencesEdit

  1. ^ Mario vs. Donkey Kong American English Nintendo 3DS Virtual Console digital manual, tab 12: "Advanced Controls".
  2. ^ North American website for Wario Land: Shake It! (Archived)
  3. ^ (1994). 『Game Boy Donkey Kong 取扱説明書』. Nintendo Co., Ltd. (Japanese). Page 9.
  4. ^ (2004). 『Mario vs. Donkey Kong 取扱説明書とりあつかいせつめいしょ (PDF). Nintendo Co., Ltd. (Japanese). Page 14.