Metroid-Samus: Difference between revisions

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'''Metroid-Samus''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]'' It is set in the [[Nintendo Entertainment System|NES]] game ''[[metroidwiki:Metroid (game)|Metroid]]'', specifically the original [[Family Computer Disk System]] version. It returns in ''[[WarioWare Gold]]'' as one of [[18-Volt]]'s microgames, with updated visuals based on the [[Super Nintendo Entertainment System|SNES]] game ''[[metroidwiki:Super Metroid|Super Metroid]]''.
'''Metroid-Samus''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]'' It is set in the [[Nintendo Entertainment System|NES]] game ''[[metroidwiki:Metroid (game)|Metroid]]'', specifically the original [[Family Computer Disk System]] version. It returns in ''[[WarioWare Gold]]'' as one of [[18-Volt]]'s microgames, with updated visuals based on the [[Super Nintendo Entertainment System|SNES]] game ''[[metroidwiki:Super Metroid|Super Metroid]]''.
==Gameplay==
==Gameplay==
The player must tilt the [[Game Boy Advance]] or [[Nintendo 3DS]] to have [[metroidwiki:Samus Aran|Samus]] aim her arm cannon to shoot the enemies. Samus has infinite ammunition, so if she misses, she can fire again. If she fails to kill them, the player loses.
The player must tilt the [[Game Boy Advance]] or [[Nintendo 3DS]] to have [[metroidwiki:Samus Aran|Samus]] aim her [[metroidwiki:Arm Cannon|Arm Cannon]] to shoot the enemies. Samus has infinite ammunition, so if she misses, she can fire again. If she fails to kill them, the player loses.
*'''Level 1:''' Samus must defeat a slow-moving Ripper (''Twisted!'') or Zeela (''Gold''). These enemies take relatively linear paths.
*'''Level 1:''' Samus must defeat a slow-moving [[metroidwiki:Ripper|Ripper]] (''Twisted!'') or [[metroidwiki:Zeela|Zeela]] (''Gold''). These enemies take relatively linear paths.
*'''Level 2:''' Samus must defeat a fast-moving Waver (''Twisted!'') or two stationary Meros (''Gold''). Wavers will zig-zag their path.
*'''Level 2:''' Samus must defeat a fast-moving [[metroidwiki:Waver|Waver]] (''Twisted!'') or two stationary [[metroidwiki:Mero|Meros]] (''Gold''). Wavers will zig-zag their path.
*'''Level 3:''' Samus must keep a [[metroidwiki:Metroid (species)|Metroid]] from reaching her until time runs out.
*'''Level 3:''' Samus must keep a [[metroidwiki:Metroid (species)|Metroid]] from reaching her until time runs out.



Latest revision as of 20:02, October 28, 2023

Metroid-Samus
MetroidSamusWWT.png
WarioWare: Twisted!
MetroidSamus WarioWareGold.png
WarioWare Gold
Appears in WarioWare: Twisted!
WarioWare Gold
Type 9-Volt (Twisted!)
18-Volt (Gold)
Command(s) Shoot! (Levels 1 and 2)
Repel! (Level 3)
Info "Use the arm cannon to shoot all the enemies." (Twisted!)
"Fire the beam from Samus's arm, and drive back the enemy! Super Metroid was released for the SNES in 1994." (Gold)
Controls Tilt motion control – Move arm
A Button – Shoot
Points to clear 15

Metroid-Samus is one of 9-Volt's microgames in WarioWare: Twisted! It is set in the NES game Metroid, specifically the original Family Computer Disk System version. It returns in WarioWare Gold as one of 18-Volt's microgames, with updated visuals based on the SNES game Super Metroid.

Gameplay[edit]

The player must tilt the Game Boy Advance or Nintendo 3DS to have Samus aim her Arm Cannon to shoot the enemies. Samus has infinite ammunition, so if she misses, she can fire again. If she fails to kill them, the player loses.

  • Level 1: Samus must defeat a slow-moving Ripper (Twisted!) or Zeela (Gold). These enemies take relatively linear paths.
  • Level 2: Samus must defeat a fast-moving Waver (Twisted!) or two stationary Meros (Gold). Wavers will zig-zag their path.
  • Level 3: Samus must keep a Metroid from reaching her until time runs out.

Names in other languages[edit]

Language Name Meaning
Japanese メトロイド/サムス (Twisted!)
Metoroido/Samusu
スーパーメトロイド (Gold)
Sūpā Metoroido

Metroid/Samus

Super Metroid

French Metroid-Samus
-