List of Mario Party 7 pre-release and unused content: Difference between revisions

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(Adding information about the debug menu.)
 
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==Unused minigame==
==Unused minigame==
There seems to exist an unused minigame in the files of the PAL version. In this minigame, the player must use the microphone to wind-up a mechanical [[Cheep Cheep]] and swim down while avoiding the mines.
There seems to exist an unused minigame in the files of the PAL version. In this minigame, the player must use the microphone to wind-up a mechanical [[Cheep Cheep]] and swim down while avoiding the mines.
==Debug menu==
Like ''Mario Party 5'' and ''Mario Party 6'', ''Mario Party 7'' has a debug menu that is visually identical to ''Mario Party 4'''s debug menu, again with the minigame names being changed.<ref>[https://tcrf.net/Mario_Party_7#Debug Menu Mario Party 7 debug menu - ''The Cutting Room Floor'']</ref>


==Gallery==
==Gallery==
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*[https://m.youtube.com/watch?v=5AUhL4C3RLo E3 2005 trailer]
*[https://m.youtube.com/watch?v=5AUhL4C3RLo E3 2005 trailer]


==References==
<references/>
{{Pre-release and unused content}}
{{Pre-release and unused content}}
{{MP7}}
{{MP7}}
[[Category:Pre-release and unused content|Mario Party 7]]
[[Category:Pre-release and unused content|Mario Party 7]]
[[Category:Mario Party 7|*]]
[[Category:Mario Party 7|*]]

Latest revision as of 23:43, February 2, 2024

This is a list of pre-release and unused content from Mario Party 7.

Early builds[edit]

The pre-release title screen features Mario riding on the MSS Sea Star, passing by various characters from Mario Party games standing on islands. In the final game, the characters are seen running around the world.

The HUD for certain minigames, such as Target Tag, is different than the final version.

The design of the eight-player Player Panels is different from the final version; it was originally borrowed from Mario Party 6.

Originally, dizzy characters would have winged stars floating around their heads, like in the previous three Mario Party games. In the final version, it was changed to non-descript flashes in front of their eyes.

Unused minigame[edit]

There seems to exist an unused minigame in the files of the PAL version. In this minigame, the player must use the microphone to wind-up a mechanical Cheep Cheep and swim down while avoiding the mines.

Debug menu[edit]

Like Mario Party 5 and Mario Party 6, Mario Party 7 has a debug menu that is visually identical to Mario Party 4's debug menu, again with the minigame names being changed.[1]

Gallery[edit]

External links[edit]

References[edit]