List of Mario Party 7 pre-release and unused content: Difference between revisions

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(It doesn't even look like Mario Party 7 either. Hmmmmm)
(Adding information about the debug menu.)
 
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{{italic title|List of ''Mario Party 7'' beta elements}}
{{italic title|List of ''Mario Party 7'' pre-release and unused content}}
==Early Builds==
This is a list of pre-release and unused content from ''[[Mario Party 7]]''.
[[File:MP7 TargetTag.JPG|thumb|The different HUD]]
The HUD for [[Target Tag]] is different than the final version.
[[File:EarlyMP7EightPlayers.jpg|thumb|left|The borrowed HUD from ''Mario Party 6'' in 8-player mode.]]
The eight player board HUD is different from the final version; it was originally borrowed from ''[[Mario Party 6]]''.


{{BoxTop}}
==Early builds==
{{BetaElements}}
The pre-release title screen features [[Mario]] riding on the [[MSS Sea Star]], passing by various characters from ''Mario Party'' games standing on islands. In the final game, the characters are seen running around the world.
 
The HUD for certain minigames, such as [[Target Tag]], is different than the final version.
 
The design of the eight-player Player Panels is different from the final version; it was originally borrowed from ''[[Mario Party 6]]''.
 
Originally, dizzy characters would have winged stars floating around their heads, like in the previous three ''Mario Party'' games. In the final version, it was changed to non-descript flashes in front of their eyes.
 
==Unused minigame==
There seems to exist an unused minigame in the files of the PAL version. In this minigame, the player must use the microphone to wind-up a mechanical [[Cheep Cheep]] and swim down while avoiding the mines.
 
==Debug menu==
Like ''Mario Party 5'' and ''Mario Party 6'', ''Mario Party 7'' has a debug menu that is visually identical to ''Mario Party 4'''s debug menu, again with the minigame names being changed.<ref>[https://tcrf.net/Mario_Party_7#Debug Menu Mario Party 7 debug menu - ''The Cutting Room Floor'']</ref>
 
==Gallery==
<gallery>
File:MarioParty7Pre-releaseTitleScreen.png|The pre-release title screen; it still exists within the game's files.
File:MP7 TargetTag.JPG|The different HUD.
File:Monty's Revenge early.jpg|[[Monty's Revenge]]; [[Mario]], [[Yoshi]] and [[Wario]] have been stunned.
File:EarlyMP7EightPlayers.jpg|The borrowed Player Panels and Dice Block from ''Mario Party 6'' in 8-player mode.
File:MP7UnusedCheepCheepMinigame.png|An unused Cheep Cheep-themed minigame.
</gallery>
 
==External links==
*[https://m.youtube.com/watch?v=5AUhL4C3RLo E3 2005 trailer]
 
==References==
<references/>
{{Pre-release and unused content}}
{{MP7}}
{{MP7}}
[[Category:Mario Party 7]]
[[Category:Pre-release and unused content|Mario Party 7]]
[[Category:Mario Party 7|*]]

Latest revision as of 23:43, February 2, 2024

This is a list of pre-release and unused content from Mario Party 7.

Early builds[edit]

The pre-release title screen features Mario riding on the MSS Sea Star, passing by various characters from Mario Party games standing on islands. In the final game, the characters are seen running around the world.

The HUD for certain minigames, such as Target Tag, is different than the final version.

The design of the eight-player Player Panels is different from the final version; it was originally borrowed from Mario Party 6.

Originally, dizzy characters would have winged stars floating around their heads, like in the previous three Mario Party games. In the final version, it was changed to non-descript flashes in front of their eyes.

Unused minigame[edit]

There seems to exist an unused minigame in the files of the PAL version. In this minigame, the player must use the microphone to wind-up a mechanical Cheep Cheep and swim down while avoiding the mines.

Debug menu[edit]

Like Mario Party 5 and Mario Party 6, Mario Party 7 has a debug menu that is visually identical to Mario Party 4's debug menu, again with the minigame names being changed.[1]

Gallery[edit]

External links[edit]

References[edit]