Kracka: Difference between revisions

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'''Krackas''' are a variant of [[Knocka]]s wearing a [[TNT Barrel]] in the [[Game Boy Advance]] version of ''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]''. They are the on-land counterpart to the rope-clinging [[Klasp]]s, and are the game's equivalent of [[Kaboom]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Krackas only appear in the [[Pacifica]] level [[Stormy Seas]], which itself only appears in the Game Boy Advance version.
'''Kaboomas''' are a variant of [[Knocka]]s wearing a [[TNT Barrel]] in the [[Game Boy Advance]] version of ''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]''. They are the on-land counterpart to the rope-clinging [[Klasp]]s, and are the game's equivalent of [[Kaboom]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Kaboomas only appear in the [[Pacifica]] level [[Stormy Seas]], which itself only appears in the Game Boy Advance version.


Krackas have the same attack pattern as regular Knockas; they chase after [[Dixie Kong|Dixie]] and [[Kiddy Kong]], trying to bash into them. Unlike regular Knockas, Krackas explode upon contact with a [[Kong]], causing them to be hurt, rather than knocking them back. If the Kongs jump on a Kracka, it temporarily retreats into its TNT Barrel. After a few seconds, it re-emerges from its TNT Barrel and continues chasing the Kongs. Once a Kracka has retreated in its TNT Barrel, the Kongs can pick the Kracka up and throw it. In doing so, the Kracka continues to roll until it hits an enemy or a wall. This gives it more range than a normal TNT Barrel, which explodes upon hitting the ground.
Kabooms have the same attack pattern as regular Knockas; they chase after [[Dixie Kong|Dixie]] and [[Kiddy Kong]], trying to bash into them. Unlike regular Knockas, Kaboomas explode upon contact with a [[Kong]], causing them to be hurt, rather than knocking them back. If the Kongs jump on a Kabooma, it temporarily retreats into its TNT Barrel. After a few seconds, it re-emerges from its TNT Barrel and continues chasing the Kongs. Once a Kabooma has retreated in its TNT Barrel, the Kongs can pick the Kracka up and throw it. In doing so, the Kabooma continues to roll until it hits an enemy or a wall. This gives it more range than a normal TNT Barrel, which explodes upon hitting the ground.


An [[list of Donkey Kong Country 3: Dixie Kong's Double Trouble! pre-release and unused content|unused sprite]] for Kracka appears in the original version of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' Krackas were not named in the game itself or its supplementary material. Instead, it originates from an unused text string in the end credits, near [[Knocka]]'s name.
An [[list of Donkey Kong Country 3: Dixie Kong's Double Trouble! pre-release and unused content|unused sprite]] for Kabooma appears in the original version of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' Kaboomas were not named in the game itself or its supplementary material. Instead, it originates from an unused text string in the end credits, near [[Knocka]]'s name.
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Revision as of 07:48, April 8, 2024

The title of this article is official, but it comes from development data such as an internal filename. If an acceptable public source is found, then the article should be moved to its appropriate title.

Kracka
Render of a Kracka from Donkey Kong Country 3 (GBA)
First appearance Donkey Kong Country 3 (GBA) (2005)
Variant of Knocka
Subject origin Kaboom
Relatives
Comparable

Kaboomas are a variant of Knockas wearing a TNT Barrel in the Game Boy Advance version of Donkey Kong Country 3. They are the on-land counterpart to the rope-clinging Klasps, and are the game's equivalent of Kabooms from Donkey Kong Country 2: Diddy's Kong Quest. Kaboomas only appear in the Pacifica level Stormy Seas, which itself only appears in the Game Boy Advance version.

Kabooms have the same attack pattern as regular Knockas; they chase after Dixie and Kiddy Kong, trying to bash into them. Unlike regular Knockas, Kaboomas explode upon contact with a Kong, causing them to be hurt, rather than knocking them back. If the Kongs jump on a Kabooma, it temporarily retreats into its TNT Barrel. After a few seconds, it re-emerges from its TNT Barrel and continues chasing the Kongs. Once a Kabooma has retreated in its TNT Barrel, the Kongs can pick the Kracka up and throw it. In doing so, the Kabooma continues to roll until it hits an enemy or a wall. This gives it more range than a normal TNT Barrel, which explodes upon hitting the ground.

An unused sprite for Kabooma appears in the original version of Donkey Kong Country 3: Dixie Kong's Double Trouble! Kaboomas were not named in the game itself or its supplementary material. Instead, it originates from an unused text string in the end credits, near Knocka's name.

Gallery