Shuffle Shell: Difference between revisions

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|image=[[File:Shuffle Shell.PNG|200px]]
|image=[[File:Shuffle Shell.PNG|200px]]
|controls='''Stylus:''' Throw Shells
|controls='''Stylus:''' Throw Shells
|info=''Use the paddle two push the Koopa shells to the target. The closer the shells land to the center of the target, the more points you will earn.''
|info=''Use the paddle to push the Koopa shells to the target. The closer the shells land to the center of the target, the more points you will earn.''
|type=[[Mario]] Minigame
|type=[[Mario]] Minigame
|appeared_in=''[[Super Mario 64 DS]]''
|appeared_in=''[[Super Mario 64 DS]]''
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'''Shuffle Shell''' is one of [[Mario]]'s [[minigame]]s in ''[[Super Mario 64 DS]]''. While gameplay is based on [[Wikipedia:Curling|Curling]], the scoring is more reminiscent of [[Wikipedia:Target archery|Archery]], and the name is derived from yet another sport, [[Wikipedia:Shuffleboard|Shuffleboard]].
'''Shuffle Shell''' is one of [[Mario]]'s [[minigame]]s in ''[[Super Mario 64 DS]]''. While gameplay is based on [[Wikipedia:Curling|Curling]], the scoring is more reminiscent of [[Wikipedia:Target archery|Archery]], and the name is derived from yet another sport, [[Wikipedia:Shuffleboard|Shuffleboard]].


In this minigame, the player must shoot [[Green Koopa Shell]]s two the target found on the upper screen, using the blue paddle in the bottom of the touch screen with the Stylus. Every time the player shoots a shell two the target, he or she will score points. The amount of points will depend on the ring the shell is in when it stops moving; the blue ring gives 100 points, the pale ring grants 200, the red ring 300, and the center grants 500. If any shell doesn't touch the target, there will be no points. The user can shoot up two five green shells to the target, but the other shells stay in the field after being used. Knocking other shells will cause them two move around, which can change the points earned. Once the player has used all the shells in hand, the game ends. Sometimes the target may change its location in the upper screen when a new game starts. A minigame called [[Shell Smash (minigame)|Shell Smash]] has a similar concept two this minigame.
In this minigame, the player must shoot [[Green Koopa Shell]]s to the target found on the upper screen, using the blue paddle in the bottom of the touch screen with the Stylus. Every time the player shoots a shell to the target, he or she will score points. The amount of points will depend on the ring the shell is in when it stops moving; the blue ring gives 100 points, the pale ring grants 200, the red ring 300, and the center grants 500. If any shell doesn't touch the target, there will be no points. The user can shoot up to five green shells to the target, but the other shells stay in the field after being used. Knocking other shells will cause them to move around, which can change the points earned. Once the player has used all the shells in hand, the game ends. Sometimes the target may change its location in the upper screen when a new game starts. A minigame called [[Shell Smash (minigame)|Shell Smash]] has a similar concept to this minigame.


==Names in other languages==
==Names in other languages==

Revision as of 11:55, May 27, 2017

Template:Minigame-infobox Shuffle Shell is one of Mario's minigames in Super Mario 64 DS. While gameplay is based on Curling, the scoring is more reminiscent of Archery, and the name is derived from yet another sport, Shuffleboard.

In this minigame, the player must shoot Green Koopa Shells to the target found on the upper screen, using the blue paddle in the bottom of the touch screen with the Stylus. Every time the player shoots a shell to the target, he or she will score points. The amount of points will depend on the ring the shell is in when it stops moving; the blue ring gives 100 points, the pale ring grants 200, the red ring 300, and the center grants 500. If any shell doesn't touch the target, there will be no points. The user can shoot up to five green shells to the target, but the other shells stay in the field after being used. Knocking other shells will cause them to move around, which can change the points earned. Once the player has used all the shells in hand, the game ends. Sometimes the target may change its location in the upper screen when a new game starts. A minigame called Shell Smash has a similar concept to this minigame.

Names in other languages

Language Name Meaning
Japanese カメのこうらカーリング
Kame no Koura Kāringu
Turtle Shell Curling