Metroid-Samus: Difference between revisions
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'''Metroid-Samus''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]'' It is set in the [[Nintendo Entertainment System|NES]] game ''[[metroidwiki:Metroid (game)|Metroid]]'', specifically the original [[Family Computer Disk System | '''Metroid-Samus''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]'' It is set in the [[Nintendo Entertainment System|NES]] game ''[[metroidwiki:Metroid (game)|Metroid]]'', specifically the original [[Family Computer Disk System]] version. It returns in ''[[WarioWare Gold]]'' as one of [[18-Volt]]'s microgames, with updated visuals based on the [[Super Nintendo Entertainment System|SNES]] game ''[[metroidwiki:Super Metroid|Super Metroid]]''. | ||
==Gameplay== | ==Gameplay== | ||
The player must tilt the [[Game Boy Advance]] or [[Nintendo 3DS]] to have [[Samus Aran]] aim her arm cannon to shoot the enemies. Samus has infinite ammunition, so if she misses, she can fire again. If she fails to kill them, the player loses. | The player must tilt the [[Game Boy Advance]] or [[Nintendo 3DS]] to have [[metroidwiki:Samus Aran|Samus]] aim her arm cannon to shoot the enemies. Samus has infinite ammunition, so if she misses, she can fire again. If she fails to kill them, the player loses. | ||
*'''Level 1:''' Samus must defeat a slow-moving Ripper (''Twisted!'') or Zeela (''Gold''). These enemies take relatively linear paths. | *'''Level 1:''' Samus must defeat a slow-moving Ripper (''Twisted!'') or Zeela (''Gold''). These enemies take relatively linear paths. | ||
*'''Level 2:''' Samus must defeat a fast-moving Waver (''Twisted!'') or two stationary Meros (''Gold''). Wavers will zig-zag their path. | *'''Level 2:''' Samus must defeat a fast-moving Waver (''Twisted!'') or two stationary Meros (''Gold''). Wavers will zig-zag their path. |
Revision as of 20:00, October 28, 2023
Metroid-Samus | |
---|---|
WarioWare: Twisted! WarioWare Gold | |
Appears in | WarioWare: Twisted! WarioWare Gold |
Type | 9-Volt (Twisted!) 18-Volt (Gold) |
Command(s) | Shoot! (Levels 1 and 2) Repel! (Level 3) |
Info | "Use the arm cannon to shoot all the enemies." (Twisted!) "Fire the beam from Samus's arm, and drive back the enemy! Super Metroid was released for the SNES in 1994." (Gold) |
Controls | – Move arm – Shoot |
Points to clear | 15 |
Metroid-Samus is one of 9-Volt's microgames in WarioWare: Twisted! It is set in the NES game Metroid, specifically the original Family Computer Disk System version. It returns in WarioWare Gold as one of 18-Volt's microgames, with updated visuals based on the SNES game Super Metroid.
Gameplay
The player must tilt the Game Boy Advance or Nintendo 3DS to have Samus aim her arm cannon to shoot the enemies. Samus has infinite ammunition, so if she misses, she can fire again. If she fails to kill them, the player loses.
- Level 1: Samus must defeat a slow-moving Ripper (Twisted!) or Zeela (Gold). These enemies take relatively linear paths.
- Level 2: Samus must defeat a fast-moving Waver (Twisted!) or two stationary Meros (Gold). Wavers will zig-zag their path.
- Level 3: Samus must keep a Metroid from reaching her until time runs out.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | メトロイド/サムス (Twisted!) Metoroido/Samusu スーパーメトロイド (Gold) Sūpā Metoroido[?] |
Metroid/Samus Super Metroid |
|
French | Metroid-Samus[?] | - |