Super Bouncer: Difference between revisions

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|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]])
|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]])
|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]])
|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]])
|mlb=''Launch HIGH with {{button|3ds|A}}. Move Luigi to the ball's top with {{button|Padleft}} {{button|Padright}}/by pressing </font color=blue>left or right on {{button|3ds|Stick}}</font color>. Use {{button|3ds|B}} to squash.<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>DIZZY</font color>.''
}}
}}
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{{multiple image

Revision as of 01:17, August 15, 2019

Template:Attack-infobox

A demonstration of the Super Bouncer attack.
A demonstration of the Super Bouncer attack.
A demonstration of the Super Bouncer attack.

Super Bouncer is a Special Attack used in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. This attack, along with the Yoo Who Cannon, uses seven SP in the original game, while in the remake, it uses twelve, a two SP difference from the Yoo Who Cannon. To use it, the player must collect all 10 Energy Hold Attack Pieces.

When using this attack, Luigi hops on a giant, starred, pink-colored ball, and Mario has to spike it by pressing the A Button button. After a while, Luigi and the ball will descend down onto the enemies. While it is landing, the player has to control Luigi to put him in the middle of the ball and press the B Button button. After that, the ball floats down to Mario so he can spike it again. If Luigi is too close to one of the edges, if the wrong button (or no button) is pressed, or when Mario fails to spike, the attack stops.

In Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Luigi balances on the ball instead of "hugging" it, and he bounces off the enemy one last time before kicking the ball down on them at the end if the attack is performed successfully.

Names in other languages

Language Name Meaning
Japanese くるりんボール
Kururin Bōru

Kururin Ball. Kururin may be derived from 「転」 Kururi, meaning to turn over.

German Gummiball
Rubber Ball
Italian Girafratello
Brotherspin
Korean 빙글빙글볼
Binggeulbinggeulball
Turn round and round ball

Spanish (NOA) Super Rebote
Super Bouncer
Spanish (NOE) Bolón Giratorio
Spinning Ball