User:Mario jc/sandbox: Difference between revisions

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=Media=
<!--{{construction}}
{|class="navbox subpage"
{{more media|GBC and GBA versions of DKC, as well as the arrangement from DKCR and its 3DS remake}}
!colspan=3 style="color:white;background-color:#6B8CFF colspan=3 !important"| [[:Category:Media|Media]]
-->{{DISPLAYTITLE:Aquatic Ambience}}
|-
{{Theme infobox
!style=background:lightblue colspan=2 width=250px|''Donkey Kong'' franchise
|title=Aquatic Ambience
|[[List of DK: King of Swing media|''DK: King of Swing]]'' • <s>[[List of Donkey Kong 64 media|''Donkey Kong 64'']]</s> • <s>[[List of Donkey Kong Country media|''Donkey Kong Country'']]</s> • <s>[[List of Donkey Kong Country 2: Diddy's Kong Quest media|''Donkey Kong Country 2: Diddy's Kong Quest'']]</s> • [[List of Donkey Kong Country: Tropical Freeze media|''Donkey Kong Country: Tropical Freeze'']]
|composer=[[David Wise]]
|-
|file=[[File:DKC SNES Aquatic Ambiance.oga]]<br>"Aquatic Ambiance" in ''Donkey Kong Country''
!style=background:lightblue rowspan=8|''Mario'' franchise
|first_appearance=''[[Donkey Kong Country]]'' ([[List of games by date#1994|1994]])
!style=background:#BBDDFA|''Mario & Luigi'' series
|latest_appearance=''[[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|Donkey Kong Country: Tropical Freeze]]'' ([[Nintendo Switch]]) ([[List of games by date#2018|2018]])
|[[List of Mario & Luigi: Dream Team media|''Mario & Luigi: Dream Team'']] • <s>[[List of Mario & Luigi: Partners in Time media|''Mario & Luigi: Partners in Time'']]</s> • [[List of Mario & Luigi: Superstar Saga media|''Mario & Luigi: Superstar Saga'']]
}}
|-
"'''Aquatic Ambiance'''"<ref name="DK Jamz">''[[DK Jamz]]''</ref> is a theme composed by [[David Wise]] and heard in certain underwater levels in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' games. It is heard in all underwater levels of ''[[Donkey Kong Country]]'' and [[Donkey Kong Country (Game Boy Advance)|its Game Boy Advance port]]: [[Coral Capers]], [[Clam City]], [[Croctopus Chase]], and [[Poison Pond]].
!style=background:#BBDDFA|''Mario Kart'' series
 
|[[List of Mario Kart 64 media|''Mario Kart 64'']] • [[List of Mario Kart 7 media|''Mario Kart 7'']] • [[List of Mario Kart 8 media|''Mario Kart 8'']] • [[List of Mario Kart: Double Dash!! media|''Mario Kart: Double Dash!!'']] • [[List of Mario Kart DS media|''Mario Kart DS'']] • [[List of Mario Kart: Super Circuit media|''Mario Kart: Super Circuit'']] • [[List of Mario Kart Wii media|''Mario Kart Wii'']] • [[List of Super Mario Kart media|''Super Mario Kart'']]
==Arrangements==
|-
===''Donkey Kong Land''===
!style=background:#BBDDFA|''Mario Party'' series
Due to the hardware limitations of the [[Game Boy]], ''[[Donkey Kong Land]]'' features a heavily {{wp|chiptune}} arrangement of "Aquatic Ambiance" in [[Reef Rampage]] and [[Nautilus Chase]]. This arrangement is also included in [[Donkey Kong Country (Game Boy Color)|the Game Boy Color port]] of ''Donkey Kong Country''.
|[[List of Mario Party media|''Mario Party'']] • [[List of Mario Party 6 media|''Mario Party 6'']] • [[List of Mario Party: Island Tour media|''Mario Party: Island Tour'']] • [[List of Mario Party: The Top 100 media|''Mario Party: The Top 100'']]
 
|-
===''Donkey Kong Country'' series===
!style=background:#BBDDFA|''Mario vs. Donkey Kong'' series
====''Donkey Kong Country 3''====
|[[List of Mario vs. Donkey Kong: Minis March Again! media|''Mario vs. Donkey Kong: Minis March Again!'']] [[List of Mario vs. Donkey Kong: Mini-Land Mayhem! media|''Mario vs. Donkey Kong: Mini-Land Mayhem!'']] [[List of Mario vs. Donkey Kong: Tipping Stars media|''Mario vs. Donkey Kong: Tipping Stars'']] [[List of Mini Mario & Friends: amiibo Challenge media|''Mini Mario & Friends: amiibo Challenge'']]
In ''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'' (the [[Game Boy Advance]] remake of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'') an arranged version of "Aquatic Ambiance" plays in the opening cutscene as well as the title screen.
|-
 
!style=background:#BBDDFA|''Paper Mario'' series
{{media table
|[[List of Paper Mario: The Thousand-Year Door media‎|''Paper Mario: The Thousand-Year Door'']]
|file1=DKC3 GBA OST Intro Tune 2.oga
|-
|title1=Intro tune (2)
!style=background:#BBDDFA|''Super Mario'' series
|description1=The "Aquatic Ambiance" portion of the intro tune heard in ''Donkey Kong Country 3''
|[[List of New Super Mario Bros. Wii media|''New Super Mario Bros. Wii'']] • [[List of Super Mario 3D Land media|''Super Mario 3D Land'']] • [[List of Super Mario 64 media|''Super Mario 64'']] • [[List of Super Mario All-Stars media|''Super Mario All-Stars'']]‎ • <s>[[List of Super Mario Bros. 2 media|''Super Mario Bros. 2'']]‎</s> ([[List of Yume Kōjō: Doki Doki Panic media|''Yume Kōjō: Doki Doki Panic'']]‎) • [[List of Super Mario Bros. 3 media|''Super Mario Bros. 3'']]‎ • [[List of Super Mario Galaxy media|''Super Mario Galaxy'']] • [[List of Super Mario Galaxy 2 media|''Super Mario Galaxy 2'']] • [[List of Super Mario Land media|''Super Mario Land'']] [[List of Super Mario Maker media|''Super Mario Maker'']] [[List of Super Mario Odyssey music|''Super Mario Odyssey'']] • [[List of Super Mario Run media|''Super Mario Run'']] • [[List of Super Mario Sunshine media|''Super Mario Sunshine'']] • [[List of Super Mario World media|''Super Mario World'']]
}}
|-
!style=background:#BBDDFA|Sports series
|[[List of Mario Hoops 3-on-3 media|''Mario Hoops 3-on-3'']] • [[List of Mario Sports Mix media|''Mario Sports Mix'']] • [[List of Mario Sports Superstars media|''Mario Sports Superstars'']] • [[List of Mario Super Sluggers media|''Mario Super Sluggers'']] • [[List of Mario Tennis Open media|''Mario Tennis Open'']]
|-
!style=background:#BBDDFA|Other
|[[List of Mario & Wario media|''Mario & Wario'']] • [[List of Mario is Missing! media|''Mario is Missing!'']] • [[List of Mario Paint media|''Mario Paint'']] • [[List of Mario's Super Picross media|''Mario's Super Picross'']] • [[List of Mario's Time Machine media|''Mario's Time Machine'']] • [[List of Picross 2 media|''Picross 2'']] • [[List of Puzzle & Dragons: Super Mario Bros. Edition media|''Puzzle & Dragons: Super Mario Bros. Edition'']] • [[List of Super Mario RPG: Legend of the Seven Stars media|''Super Mario RPG: Legend of the Seven Stars'']] • [[List of Tetris & Dr. Mario media|''Tetris & Dr. Mario'']] • [[List of Wrecking Crew '98 media|''Wrecking Crew '98'']]
|-
!style=background:lightblue colspan=2|''Wario'' franchise
|[[List of Wario Land 4 media|''Wario Land 4'']] ([[Sound Room]]) • [[List of WarioWare, Inc.: Mega Microgame$! media|''WarioWare, Inc.: Mega Microgame$!'']] • [[List of WarioWare: Twisted! media|''WarioWare: Twisted!'']] • [[List of Wario World media|''Wario World'']]
|-
!style=background:lightblue colspan=2|''Yoshi'' franchise
|<s>[[List of Super Mario World 2: Yoshi's Island media|''Super Mario World 2: Yoshi's Island'']]</s> • [[List of Tetris Attack media|''Tetris Attack'']] • [[List of Yoshi Topsy-Turvy media|''Yoshi Topsy-Turvy'']] • [[List of Yoshi's Cookie media|''Yoshi's Cookie'']] • [[List of Yoshi's Safari media|''Yoshi's Safari'']]
|}


=''Maker 2''=
====''Donkey Kong Country Returns''====
<!--==Course elements==
In ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', an arrangement (titled "'''Aquatic Ambiance Returns'''" in the music gallery) plays while riding the [[whale]] in [[Blowhole Bound]].
===Terrain===
[[File:Terrain Icon.png|25px|left]]
The terrain category is represented by a Brick Block icon and colored blue.
{{br|left}}


{|class="wikitable" style="margin:auto; width:100%; text-align:center"
====''Donkey Kong Country: Tropical Freeze''====
!rowspan=2 colspan=2 width=20%|Element
In ''[[Donkey Kong Country: Tropical Freeze]]'', an arrangement (titled "'''Mangrove Cove Underwater'''" in the music menu) plays during the underwater section of [[Mangrove Cove]]. Another arrangement can be heard in the underwater section of [[Trunk Twister]].
!colspan=5|Icon
!rowspan=2|Description
|-
!width=50px|{{SMMstyle|smb}}
!width=50px|{{SMMstyle|smb3}}
!width=50px|{{SMMstyle|smw}}
!width=50px|{{SMMstyle|nsmbu}}
!width=50px|{{SMMstyle|sm3dw}}
|-
|colspan=2|Ground
|
|
|
|
|[[File:Ground SMM2 SM3DW.png|50px]]
|Flat ground on which the player and many enemies can walk and items can be placed.
|-
|colspan=2|'''Steep Slope'''
|[[File:SMM2-SMB-SteepSlope.png|50px]]
|
|[[File:SteepSlope-SMM2-SM3DW.png|50px]]
|[[File:SMM2-NSMBU-GentleSlope.png|50px]]
|
|Ground at a 45-degree angle which the player can slide down by pressing the crouch button. The slope can be lengthened and/or used as a ceiling.
|-
|colspan=2|'''Gentle Slope'''
|[[File:SMM2 SMB Gentle Slope.png|50px]]
|[[File:SMM2 SMB3 Gentle Slope.png|50px]]
|[[File:GentleSlope-SMM2-SMW.png|50px]]
|[[File:SMM2-NSMBU-SteepSlope.png|50px]]
|
|Ground at a flatter angle which the player can slide down by pressing the crouch button. The slope can be lengthened and/or used as a ceiling.
|-
|colspan=2|[[Warp Pipe|Pipe]]
|[[File:SMM2 Pipe SMB icon.png|50px]]
|[[File:SMM2 Pipe SMB3 icon.png|50px]]
|[[File:SMM2 Pipe SMW icon.png|50px]]
|[[File:SMM2 Pipe NSMBU icon.png|50px]]
|[[File:Pipe SM3DW SMM2.png|50px]]
|A green, extendable tube that can be used to enter sub-areas or hold other elements. Its color can be changed to red, yellow, or blue, each of which has a different speed of firing any elements inside.
|-
|colspan=2|'''[[Clear Pipe]]'''
|
|
|
|
|[[File:SMM2 Clear Pipe SM3DW icon.png|50px]]
|A transparent tube the player can enter to travel between different parts of the same area. The pipe can be lengthened and bent. Enemies and items can also travel inside Clear Pipes.
|-
|colspan=2|[[Spike Trap]]
|[[File:SMM2 Spike Trap SMB icon.png|50px]]
|colspan=2|[[File:SMM2 Spike Trap SMB3 icon.png|50px]]
|[[File:SMM2 Spike Trap NSMBU icon.png|50px]]
|
|A hazard that damages the player (or causes them to lose a life if they are [[Small Mario|small]]). The player can safely walk on Spike Traps with a [[Goomba's Shoe]] or [[Yoshi (species)|]].
|-
|colspan=2|'''[[Spike Block]]'''
|
|
|
|
|[[File:SMM2 Spike Block SM3DW icon.png|50px]]
|A large, yellow block with spikes that protrude and retract. Spike Blocks can be combined with [[ON/OFF Switch]]es to create red and blue variants that alternate when the switches are hit.
|-
|colspan=2|[[Mushroom Platform]]
|[[File:SMM2 Mushroom Platform SMB icon.png|50px]]
|[[File:SMM2 Mushroom Platform SMB3 icon.png|50px]]
|[[File:SMM2 Mushroom Platform SMW icon.png|50px]]
|[[File:SMM2 Mushroom Platform NSMBU icon.png|50px]]
|
|A resizable platform that the player can jump through from below and land on the top.
|-
|colspan=2|[[Semisolid Platform]]
|
|
|
|
|
|A resizable platform that the player can jump through from below and land on the top. [[Cat Mario]] can climb up the Semisolid Platform's wall in the ''Super Mario 3D World'' style.
|-
|colspan=2|Bridge
|[[File:SMM2 Bridge SMB icon.png|50px]]
|[[File:SMM2 Bridge SMB3 icon.png|50px]]
|[[File:SMM2 Bridge SMW icon.png|50px]]
|[[File:SMM2 Bridge NSMBU icon.png|50px]]
|
|A type of Semisolid Platform that can be extended horizontally.
|-
|rowspan=2|Block
|[[Brick Block]]
|
|[[File:SMM2 Block SMB3 icon.png|50px]]
|
|[[File:SMM2 Block NSMBU icon.png|50px]]
|[[File:SMM2 Block SM3DW icon.png|50px]]
|A block that the player can break as any form other than Small Mario. Brick Blocks can hold various items and enemies. In underground- and forest-themed levels in the ''Super Mario 3D World'' style, they become [[Crystal Block]]s.
|-
|[[Rotating Block]]
|
|
|[[File:SMM2 Block SMW icon.png|50px]]
|
|
|A block that spins when hit, allowing the player and other elements to pass through it, or can be broken with a [[Spin Jump]] from above as any form other than Small Mario.
|-
|colspan=2|[[Hard Block]]
|
|[[File:SMM2 Hard Block SMB3 icon.png|50px]]
|[[File:SMM2 Hard Block SMW icon.png|50px]]
|
|[[File:SMM2 Hard Block SM3DW icon.png|50px]]
|A solid block that mainly serves as a platform. A strong force such as a [[Thwomp]]'s attack can break it. In the ''Super Mario 3D World'' style, they take the form of [[Rock Block]]s.
|-
|colspan=2|[[? Block]]
|[[File:SMM2 Question Block SMB icon.png|50px]]
|[[File:SMM2 Question Block SMB3 icon.png|50px]]
|[[File:SMM2 Question Block SMW icon.png|50px]]
|[[File:SMM2 Question Block NSMBU icon.png|50px]]
|[[File:SMM2 Question Block SM3DW icon.png|50px]]
|A block containing a single [[Coin]]; when hit, it turns into an [[Empty Block]]. Other elements can be placed inside.
|-
|colspan=2|[[Hidden Block]]
|[[File:SMM2 Hidden Block SMB icon.png|50px]]
|[[File:SMM2 Hidden Block SMB3 icon.png|50px]]
|[[File:SMM2 Hidden Block SMW icon.png|50px]]
|[[File:SMM2 Hidden Block NSMBU icon.png|50px]]
|[[File:SMM2 Hidden Block SM3DW icon.png|50px]]
|An invisible ? Block that reveals itself when hit from below.
|-
|colspan=2|[[Donut Block]]
|[[File:SMM2 Donut Block SMB icon.png|50px]]
|[[File:SMM2 Donut Block SMB3 icon.png|50px]]
|[[File:SMM2 Donut Block SMW icon.png|50px]]
|[[File:SMM2 Donut Block NSMBU icon.png|50px]]
|[[File:SMM2 Donut Block SM3DW icon.png|50px]]
|A type of platform that falls if the players stands on it long enough.
|-
|colspan=2|[[Note Block]]
|[[File:SMM2 Note Block SMB icon.png|50px]]
|[[File:SMM2 Note Block SMB3 icon.png|50px]]
|[[File:SMM2 Note Block SMW icon.png|50px]]
|[[File:SMM2 Note Block NSMBU icon.png|50px]]
|
|A block that bounces the player and any elements that land on it up. The player can bounce higher if they hold the jump button.
|-
|colspan=2|[[Music Block]]
|
|
|
|
|
|A variant of the Note Block. A Music Block plays a single note of a specific instrument and pitch depending on what landed on it and how high the block is placed, respectively.
|-
|colspan=2|[[Cloud Block]]
|[[File:SMM2 Cloud Block SMB icon.png|50px]]
|[[File:SMM2 Cloud Block SMB3 icon.png|50px]]
|[[File:SMM2 Cloud Block SMW icon.png|50px]]
|[[File:SMM2 Cloud Block NSMBU icon.png|50px]]
|[[File:SMM2 Cloud Block SM3DW icon.png|50px]]
|A type of platform that can be passed through from below, similar to Semisolid Platforms.
|-
|colspan=2|[[Ice Block]]
|[[File:SMM2 Ice Block SMB icon.png|50px]]
|[[File:SMM2 Ice Block SMB3 icon.png|50px]]
|[[File:SMM2 Ice Block SMW icon.png|50px]]
|[[File:SMM2 Ice Block NSMBU icon.png|50px]]
|[[File:SMM2 Ice Block SM3DW icon.png|50px]]
|A slippery block that mainly serves as a platform.
|}


===Items===
A third arrangement, this time sounding closer to the original arrangement and also titled "Aquatic Ambiance Returns" in the music menu, plays in the deeper underwater section of [[Deep Keep]], the entire underwater section of [[Current Capers]], and the entirety of [[Shoal Atoll]].
[[File:Items Icon.png|25px|left]]
The item category is represented by a coin icon and colored pink.
{{br|left}}


{|class="wikitable" style="margin:auto; width:100%; text-align:center"
A fourth arrangement combining this theme with "Lockjaw's Saga" from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' can be heard in the underwater sections of [[Irate Eight]] and [[Rockin' Relics]].  
!rowspan=2 colspan=2 width=20%|Element
!colspan=5|Icon
!rowspan=2|Description
|-
!width=50px|{{SMMstyle|smb}}
!width=50px|{{SMMstyle|smb3}}
!width=50px|{{SMMstyle|smw}}
!width=50px|{{SMMstyle|nsmbu}}
!width=50px|{{SMMstyle|sm3dw}}
|-
|colspan=2|[[Coin]]
|[[File:SMM2 Coin SMB icon.png|50px]]
|[[File:SMM2 Coin SMB3 icon.png|50px]]
|[[File:SMM2 Coin SMW icon.png|50px]]
|colspan=2|[[File:Coin SM3DW SMM2.png|50px]]
|Collecting 100 coins grants the player an [[extra life]]. In Story Mode, coins are required to rebuild [[Princess Peach]]'s [[Peach's Castle|castle]].
|-
|colspan=2|'''[[10 Gold Coin|10-Coin]]'''
|[[File:SMM2 10 Coin SMB icon.png|50px]]
|[[File:SMM2 10 Coin SMB3 icon.png|50px]]
|[[File:SMM2 10 Coin SMW icon.png|50px]]
|[[File:SMM2 10 Coin NSMBU icon.png|50px]]
|[[File:SMM2 10 Coin SM3DW icon.png|50px]]
|A large coin worth 10 regular coins.
|-
|colspan=2|'''[[30-Coin]]'''
|
|
|[[File:SMM2-SMW-30GoldCoin.png|50px]]
|[[File:SMM2-NSMBU-30GoldCoin.png|50px]]
|[[File:SMM2 SM3DW 30 Coin.png|50px]]
|A large coin worth 30 regular coins.
|-
|colspan=2|'''[[50 Gold Coin|50-Coin]]'''
|
|
|[[File:SMM2 SMW 50 Coin.png|50px]]
|[[File:SMM2-NSMBU-50GoldCoin.png|50px]]
|
|A large coin worth 50 regular coins.
|-
|colspan=2|[[Pink Coin (Super Mario Maker)|]]
|[[File:SMM2 Pink Coin SMB icon.png|50px]]
|[[File:SMM2 Pink Coin SMB3 icon.png|50px]]
|[[File:SMM2 Pink Coin SMW icon.png|50px]]
|[[File:SMM2 Pink Coin NSMBU icon.png|50px]]
|[[File:SMM2 Pink Coin SM3DW icon.png|50px]]
|A coin with a key symbol imprinted on it. If all Pink Coins in the area are collected, a [[key]] appears.
|-
|colspan=2|[[Super Mushroom]]
|[[File:SMM2 Super Mushroom SMB icon.png|50px]]
|[[File:SMM2 Super Mushroom SMB3 icon.png|50px]]
|[[File:SMM2 Super Mushroom SMW icon.png|50px]]
|colspan=2|[[File:SMM2 Super Mushroom NSMBU icon.png|50px]]
|A power-up that transforms the player into their [[Super Mario (form)|Super form]].
|-
|colspan=2|[[Big Mushroom]]
|[[File:SMM2 Big Mushroom SMB icon.png|50px]]
|
|
|
|
|A power-up that transforms the player into their [[Big Mario|Big form]].
|-
|colspan=2|[[Super Leaf]]
|
|[[File:SMM2 Super Leaf SMB3 icon.png|50px]]
|
|
|
|A flight power-up that transforms the player into their [[Raccoon Mario|Raccoon form]].
|-
|colspan=2|[[Cape Feather]]
|
|
|[[File:SMM2 Cape Feather SMW icon.png|50px]]
|
|
|A flight power-up that transforms the player into their [[Cape Mario|Cape form]].
|-
|colspan=2|[[Propeller Mushroom]]
|
|
|
|[[File:SMM2 Propeller Mushroom NSMBU icon.png|50px]]
|
|A flight power-up that transforms the player into their [[Propeller Mario|Propeller form]].
|-
|colspan=2|'''[[Super Bell]]'''
|
|
|
|
|[[File:SMM2 Super Bell SM3DW icon.png|50px]]
|A power-up that transforms the player into their [[Cat Mario|Cat form]], allowing them to attack and pounce on enemies, and climb up walls, Semisolid Platforms, and the [[Goal Pole]].
|-
|colspan=2|[[Fire Flower]]
|[[File:SMM2 Fire Flower SMB icon.png|50px]]
|[[File:SMM2 Fire Flower SMB3 icon.png|50px]]
|[[File:SMM2 Fire Flower SMW icon.png|50px]]
|colspan=2|[[File:SMM2 Fire Flower NSMBU icon.png|50px]]
|A power-up that transforms the player into their [[Fire Mario|Fire form]], allowing them to shoot [[fireball]]s.
|-
|colspan=2|[[Super Star]]
|[[File:SMM2 Super Star SMB icon.png|50px]]
|[[File:SMM2 Super Star SMB3 icon.png|50px]]
|[[File:SMM2 Super Star SMW icon.png|50px]]
|colspan=2|[[File:SMM2 Super Star NSMBU icon.png|50px]]
|A power-up that grants the player temporary invincibility.
|-
|colspan=2|[[1-Up Mushroom]]
|[[File:SMM2 1 Up Mushroom SMB icon.png|50px]]
|[[File:SMM2 1 Up Mushroom SMB3 icon.png|50px]]
|[[File:SMM2 1 Up Mushroom SMW icon.png|50px]]
|colspan=2|[[File:SMM2 1 Up Mushroom NSMBU icon.png|50px]]
|A [[mushroom]] that grants the player an extra life.
|-
|colspan=2|'''[[Rotten Mushroom]]'''
|[[File:SMM2 SMB Rotten Mushroom.png|50px]]
|[[File:SMM2 SMB3 Rotten Mushroom.png|50px]]
|[[File:SMM2 SMW Rotten Mushroom.png|50px]]
|[[File:SMM2 NSMBU Rotten Mushroom.png|50px]]
|
|A mushroom that replaces the 1-Up Mushroom in nighttime levels. It actively chases the player.
|-
|colspan=2|[[Shoe Goomba]]
|[[File:SMM2 Shoe Goomba SMB icon.png|50px]]
|[[File:SMM2 Shoe Goomba SMB3 icon.png|50px]]
|
|
|
|A [[Goomba]] that hides inside a [[Goomba's Shoe]] and jumps around. After it is defeated, the player can wear the shoe and jump on spiked enemies and obstacles, and perform a stomp that defeats nearby enemies. The shoe can also be changed to a black stiletto.
|-
|colspan=2|[[Yoshi Egg|Yoshi's Egg]]
|
|
|[[File:SMM2 Yoshis Egg SMW icon.png|50px]]
|[[File:SMM2 Yoshis Egg NSMBU icon.png|50px]]
|
|Upon approaching it, the egg hatches into a [[Yoshi (species)|]]. Yoshis are available in green and red, the latter of which can breathe fire.
|-
|colspan=2|''Unnamed hammer power-up''
|
|
|
|
|[[File:SMM2 3DW Hammer.png|50px]]
|
|}


===Enemies===
A fifth arrangement plays in the underwater sections of [[Panicky Paddles]].
[[File:Enemies Icon.png|25px|left]]
{{media table
The enemy category is represented by a Goomba icon and colored green.
|file1=DKCTF MangroveCoveUnderwater.oga
{{br|left}}
|title1=Mangrove Cove Underwater
|description1=The arrangement heard in ''Donkey Kong Country: Tropical Freeze''
|file2=DKCTF AquaticAmbianceReturns.oga
|title2=Aquatic Ambiance Returns
|description2=The arrangement heard in ''Donkey Kong Country: Tropical Freeze''
|file3=DKCTF TwisterUnderwater.oga
|title3={{conjectural|Trunk Twister Underwater}}
|description3=The arrangement heard in ''Donkey Kong Country: Tropical Freeze''
|file4=DKCTF LockjawAmbiance.oga
|title4={{conjectural|Irate Eight Underwater}}
|description4= The "Aquatic Ambiance" portion of "Irate Eight" heard in ''Donkey Kong Country: Tropical Freeze''
|file5=DKCTF SwingJuiceUnderwater.oga
|title5={{conjectural|Swing Juice Underwater}}
|description5=The arrangement heard in ''Donkey Kong Country: Tropical Freeze''
}}


{|class="wikitable" style="margin:auto; width:100%; text-align:center"
==List of ''Super Mario'' appearances==
!rowspan=2 colspan=2 width=20%|Element
{|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%"
!colspan=5|Icon
!Work
!rowspan=2|Description
!System
|-
!Year
!width=50px|{{SMMstyle|smb}}
!Type
!width=50px|{{SMMstyle|smb3}}
!Title
!width=50px|{{SMMstyle|smw}}
!Credits
!width=50px|{{SMMstyle|nsmbu}}
!width=50px|{{SMMstyle|sm3dw}}
|-
|colspan=2|[[Goomba]]
|[[File:SMM2 Goomba SMB icon.png|50px]]
|[[File:SMM2 Goomba SMB3 icon.png|50px]]
|
|colspan=2|[[File:SMM2 Goomba NSMBU icon.png|50px]]
|Goombas walk along the ground, and can be defeated by stomping on them.
|-
|colspan=2|[[Galoomba]]
|
|
|[[File:SMM2 Galoomba SMW icon.png|50px]]
|
|
|Galoombas replace Goombas in the ''Super Mario World'' style. When stomped on, they flip over and can be held and thrown by the player.
|-
|colspan=2|[[Goombrat]]
|[[File:SMM2 SMB Goombrat.png|50px]]
|[[File:SMM2 SMB3 Goombrat.png|50px]]
|[[File:SMM2 Galoombrat.png|50px]]
|[[File:SMM2-NSMBU-Goombrat.png|50px]]
|
|Goombrats act like Goombas (and Galoombas in the ''Super Mario World'' style), except they turn around when they reach an edge.
|-
|-
|colspan=2|[[Koopa Troopa]]
|''[[Donkey Kong Country]]''
|[[File:SMM2 Koopa Troopa SMB icon.png|50px]]
|[[Super Nintendo Entertainment System]]
|[[File:SMM2 Koopa Troopa SMB3 icon.png|50px]]
|1994
|[[File:SMM2 Koopa Troopa SMW icon.png|50px]]
|Original
|[[File:SMM2 Koopa Troopa NSMBU icon.png|50px]]
|"Aquatic Ambiance"
|[[File:SMM2 Koopa Troopa SM3DW icon.png|50px]]
|[[David Wise]]
|When stomped on, Koopa Troopas retreat into their shells; in the ''Super Mario World'' style, they become [[Beach Koopa]]s. Their shells can then be held and thrown by the player. Green Koopa Troopas walk off edges, while red ones turn around.
|-
|-
|colspan=2|[[Buzzy Beetle]]
|''[[Donkey Kong Land]]''
|[[Game Boy]]
|1995
|Arrangement
|
|
|[[File:SMM2 Buzzy Beetle SMB3 icon.png|50px]]
|[[File:SMM2 Buzzy Beetle SMW icon.png|50px]]
|[[File:SMM2 Buzzy Beetle NSMBU icon.png|50px]]
|
|
|Buzzy Beetles act similar to Koopa Troopas, and are immune to fireballs.
|-
|-
|colspan=2|[[Buzzy Beetle Shell]]
|''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]''
|
|[[Game Boy Color]]
|
|2000
|
|Past arrangement (''Donkey Kong Land'')
|
|
|
|
|Buzzy Beetle Shells can be worn by the player to protect themselves against hazards from above.
|-
|-
|colspan=2|[[Spike Top]]
|''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]''
|[[File:SMM2 Spike Top SMB icon.png|50px]]
|[[Game Boy Advance]]
|[[File:SMM2 Spike Top SMB3 icon.png|50px]]
|2003
|[[File:SMM2 Spike Top SMW icon.png|50px]]
|Original
|[[File:SMM2 Spike Top NSMBU icon.png|50px]]
|"Aquatic Ambiance"
|
|David Wise
|Spike Tops can walk along walls and ceilings, and like Buzzy Beetles, they are resistant to fireballs. They also appear in blue, which are faster.
|-
|-
|colspan=2|'''[[Ant Trooper]]'''
|''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]''
|Game Boy Advance
|2005
|Arrangement
|
|
|
|
|
|[[File:SMM2 Ant Trooper SM3DW icon.png|50px]]
|
|
|-
|-
|colspan=2|'''[[Horned Ant Trooper]]'''
|''[[Donkey Kong Country Returns]]''
|
|[[Wii]]
|
|2010
|
|Arrangement
|
|"Aquatic Ambiance Returns"
|[[File:SMM2-SM3DW-Horned-Ant-Trooper.png|50px]]
|
|
|-
|-
|colspan=2|[[Spiny]]
|''[[Donkey Kong Country Returns 3D]]''
|[[File:SMM2 Spiny SMB icon.png|50px]]
|[[Nintendo 3DS]]
|[[File:SMM2 Spiny SMB3 icon.png|50px]]
|2013
|[[File:SMM2 Spiny SMW icon.png|50px]]
|Past arrangement (''Donkey Kong Country Returns'')
|[[File:SMM2 Spiny NSMBU icon.png|50px]]
|"Aquatic Ambiance Returns"
|[[File:SMM2 Spiny SM3DW icon.png|50px]]
|Spinies have spikes on their shells, which damage the player if they land on them normally. They are also thrown by Lakitus. While thrown or underwater, Spinies take the form of [[Spiny Egg]]s.
|-
|colspan=2|[[Spiny Shell (red)|]]
|
|
|
|
|
|
|Spiny Shells can be worn by the player to protect themselves against hazards from above.
|-
|colspan=2|[[Blooper]]
|[[File:SMM2 Blooper SMB icon.png|50px]]
|[[File:SMM2 Blooper SMB3 icon.png|50px]]
|[[File:SMM2 Blooper SMW icon.png|50px]]
|colspan=2|[[File:SMM2 Blooper NSMBU icon.png|50px]]
|Bloopers can be placed on land or underwater, where they move erratically towards the player. On land, they can be defeated with a stomp.
|-
|-
|colspan=2|[[Blooper Nanny]]
|rowspan=3|''[[Donkey Kong Country: Tropical Freeze]]''
|
|rowspan=3|[[Wii U]]
|rowspan=3|2014
|Arrangement
|"Mangrove Cove Underwater"
|
|
|
|
|
|Blooper Nannies act like regular Bloopers, except with [[Blooper Baby|Blooper Babies]] following their path.
|-
|colspan=2|[[Cheep Cheep]]
|[[File:SMM2 Cheep Cheep SMB icon.png|50px]]
|[[File:SMM2 Cheep Cheep SMB3 icon.png|50px]]
|[[File:SMM2 Cheep Cheep SMW icon.png|50px]]
|[[File:SMM2 Cheep Cheep NSMBU icon.png|50px]]
|[[File:SMM2 Cheep Cheep SM3DW icon.png|50px]]
|Red Cheep Cheeps swim back and forth while underwater, turning around when they reach a wall, while green ones constantly swim forwards and can pass through anything. When placed on land, they bounce along the ground and occasionally jump up to attack the player. In the ''Super Mario World'' and ''New Super Mario Bros. U'' styles, green Cheep Cheeps are replaced by [[Blurp]]s and [[Deep Cheep]]s respectively.
|-
|-
|colspan=2|'''[[Skipsqueak]]'''
|Arrangement
|
|"Aquatic Ambiance Returns"
|
|
|
|
|[[File:SMM2 Skipsqueak SM3DW icon.png|50px]]
|Skipsqueaks march in place and jump into the air when the player jumps.
|-
|-
|colspan=2|'''[[Spiny Skipsqueak]]'''
|Arrangement
|
|
|
|
|
|[[File:SMM2 SM3DW Spiny Skipsqueak.png|50px]]
|
|
|-
|-
|colspan=2|'''[[Stingby]]'''
|rowspan=3|''[[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|Donkey Kong Country: Tropical Freeze]]''
|
|rowspan=3|[[Nintendo Switch]]
|
|rowspan=3|2018
|
|Past arrangement (''Donkey Kong Country: Tropical Freeze'' (Wii U))
|
|"Mangrove Cove Underwater"
|[[File:SMM2 Stingby SM3DW icon.png|50px]]
|
|
|-
|-
|colspan=2|[[Piranha Plant]]
|Past arrangement (''Donkey Kong Country: Tropical Freeze'' (Wii U))
|[[File:SMM2 Piranha Plant SMB icon.png|50px]]
|"Aquatic Ambiance Returns"
|[[File:SMM2 Piranha Plant SMB3 icon.png|50px]]
|
|
|[[File:SMM2 Piranha Plant NSMBU icon.png|50px]]
|[[File:SMM2 Piranha Plant SM3DW icon.png|50px]]
|Piranha Plants can be placed in pipes, where they periodically emerge to attack the player and retreat. When placed elsewhere, they act as stationary hazards, and lunge at the player in the ''Super Mario 3D World'' style. They can be placed on ceilings.
|-
|-
|colspan=2|[[Jumping Piranha Plant]]
|Past arrangement (''Donkey Kong Country: Tropical Freeze'' (Wii U))
|
|
|
|
|[[File:SMM2 Jumping Piranha Plant SMW icon.png|50px]]
|}
|
 
|
===Soundtracks===
|Jumping Piranha Plants replace regular Piranha Plants in the ''Super Mario World'' style. They attack by jumping up from the ground or pipe, then descending back down slowly.
{|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%"
|-
!Work
|colspan=2|[[Fire Piranha Plant]]
!Year
|
!Type
|
!Title
|
!Credits
|
|
|Fire Piranha Plants spit out fireballs from their set location.
|-
|colspan=2|[[Muncher]]
|
|[[File:SMM2 Muncher SMB3 icon.png|50px]]
|[[File:SMM2 Muncher SMW icon.png|50px]]
|[[File:SMM2 Muncher NSMBU icon.png|50px]]
|
|Munchers simply act as hazards, similar to Spike Traps. Like them, they can be walked on with a Goomba's Shoe or Yoshi.
|-
|colspan=2|'''[[Piranha Creeper]]'''
|
|
|
|
|[[File:SMM2 Piranha Creeper SM3DW icon.png|50px]]
|Piranha Creepers move along a path set by the editor. When stomped on, they move back towards their original location, and are defeated upon reaching it. They can be set to move constantly or sleep.
|-
|colspan=2|[[Thwomp]]
|[[File:SMM2 Thwomp SMB icon.png|50px]]
|[[File:SMM2 Thwomp SMB3 icon.png|50px]]
|[[File:SMM2 Thwomp SMW icon.png|50px]]
|[[File:SMM2 Thwomp NSMBU icon.png|50px]]
|[[File:SMM2 Thwomp SM3DW icon.png|50px]]
|Thwomps crash down from above when the player approaches one, then move back up to their original location. They can also be set to attack horizontally.
|-
|colspan=2|[[Monty Mole]]
|[[File:SMM2 Monty Mole SMB icon.png|50px]]
|[[File:SMM2 Monty Mole SMB3 icon.png|50px]]
|[[File:SMM2 Monty Mole SMW icon.png|50px]]
|[[File:SMM2 Monty Mole NSMBU icon.png|50px]]
|
|Monty Moles can hide in the ground, then jump out before running towards the player.
|-
|colspan=2|[[Rocky Wrench]]
|[[File:SMM2 Rocky Wrench SMB icon.png|50px]]
|[[File:SMM2 Rocky Wrench SMB3 icon.png|50px]]
|[[File:SMM2 Rocky Wrench SMW icon.png|50px]]
|[[File:SMM2 Rocky Wrench NSMBU icon.png|50px]]
|
|Rocky Wrenches hide underneath manhole covers in the ground, then slowly emerge and throw wrenches at the player.
|-
|colspan=2|[[Hammer Bro]]
|[[File:SMM2 Hammer Bro SMB icon.png|50px]]
|[[File:SMM2 Hammer Bro SMB3 icon.png|50px]]
|[[File:SMM2 Hammer Bro SMW icon.png|50px]]
|[[File:SMM2 Hammer Bro NSMBU icon.png|50px]]
|[[File:SMM2 Hammer Bro SM3DW icon.png|50px]]
|Hammer Bros. throw hammers at the player, occasionally jumping while doing so.
|-
|colspan=2|'''[[Fire Bro]]'''
|
|
|
|
|[[File:SMM2 SM3DW Fire Bro.png|50px]]
|An alternate form of the Hammer Bro. Fire Bros. shoot fireballs at the player instead of hammers.
|-
|colspan=2|[[Sledge Bro]]
|
|
|
|
|
|Sledge Bros. throw hammers like regular Hammer Bros., but with the added ability to stomp on the ground, stunning any players that are not in the air.
|-
|colspan=2|''Sledge Bro-like Fire Bro''
|
|
|
|
|[[File:SMM2 SM3DW Fire Sledge Bro.png|50px]]
|
|-
|colspan=2|[[Chain Chomp]]
|
|[[File:SMM2 Chain Chomp SMB3 icon.png|50px]]
|[[File:SMM2 Chain Chomp SMW icon.png|50px]]
|[[File:SMM2 Chain Chomp NSMBU icon.png|50px]]
|
|Chain Chomps occasionally lunge towards the player from their set position. They can also be placed without its stake, which causes them to move about freely.
|-
|colspan=2|'''[[Hop-Chop]]'''
|
|
|
|
|[[File:SMM2 Hop Chop SM3DW icon.png|50px]]
|
|-
|colspan=2|[[Wiggler]]
|[[File:SMM2 Wiggler SMB icon.png|50px]]
|[[File:SMM2 Wiggler SMB3 icon.png|50px]]
|[[File:SMM2 Wiggler SMW icon.png|50px]]
|[[File:SMM2 Wiggler NSMBU icon.png|50px]]
|
|When stomped on, Wigglers turn red in anger, causing them to move faster and chase the player.
|-
|colspan=2|[[Boo]]
|[[File:SMM2 Boo SMB icon.png|50px]]
|[[File:SMM2 Boo SMB3 icon.png|50px]]
|[[File:SMM2 Boo SMW icon.png|50px]]
|colspan=2|[[File:SMM2 Boo NSMBU icon.png|50px]]
|Boos slowly float towards the player when their back is turned, but freeze when they face them.
|-
|colspan=2|[[Circling Boo Buddies]]
|
|
|
|
|
|A group of Boos in a circular formation that spin around. In a part of the circle is an opening, which the player can safely pass through.
|-
|colspan=2|'''[[Stretch (Boo)|]]'''
|
|
|
|
|
|Stretches hide in the ground, occasionally emerging and moving back and forth.
|-
|colspan=2|'''[[Peepa]]'''
|
|
|
|
|[[File:SMM2 SM3DW Big Peepa.png|50px]]
|Peepas move around in a circular motion.
|-
|colspan=2|[[Lava Bubble]]
|[[File:SMM2 Lava Bubble SMB icon.png|50px]]
|[[File:SMM2 Lava Bubble SMB3 icon.png|50px]]
|[[File:SMM2 Lava Bubble SMW icon.png|50px]]
|[[File:SMM2 Lava Bubble NSMBU icon.png|50px]]
|[[File:SMM2 Lava Bubble SM3DW icon.png|50px]]
|Lava Bubbles jump out from the bottom of the screen. If wings are attached, they move similar to [[Zigzag Lava Bubble]]s.
|-
|colspan=2|[[Bob-omb]]
|
|
|[[File:SMM2 Bob omb SMW icon.png|50px]]
|[[File:SMM2 Bob omb NSMBU icon.png|50px]]
|[[File:SMM2 Bob omb SM3DW icon.png|50px]]
|When attacked, the Bob-omb's fuse lights; during this state, the player can carry and throw or kick it around before it explodes.
|-
|colspan=2|[[Dry Bones]]
|[[File:SMM2 Dry Bones SMB icon.png|50px]]
|[[File:SMM2 Dry Bones SMB3 icon.png|50px]]
|[[File:SMM2 Dry Bones SMW icon.png|50px]]
|[[File:SMM2 Dry Bones NSMBU icon.png|50px]]
|[[File:SMM2 Dry Bones SM3DW icon.png|50px]]
|Dry Bones crumble when stomped on, but emerge back up after a period of time.
|-
|colspan=2|[[Dry Bones#Super Mario Maker 2|Dry Bones Shell]]
|[[File:SMM2-SMB-DryBonesShell.png|50px]]
|[[File:SMM2 SMB3 Dry Bones Shell.png|50px]]
|[[File:SMM2 SMW Dry Bones Shell.png|50px]]
|[[File:SMM2 NSMBU Dry Bones Shell.png|50px]]
|
|Dry Bones Shells allow the player to safely swim at the surface of lava and "play dead" to become temporarily invincible.
|-
|colspan=2|[[Fish Bone]]
|[[File:SMM2 Fish Bone SMB icon.png|50px]]
|[[File:SMM2 Fish Bone SMB3 icon.png|50px]]
|[[File:SMM2 Fish Bone SMW icon.png|50px]]
|colspan=2|[[File:SMM2 Fish Bone NSMBU icon.png|50px]]
|Fish Bones can be placed on land, though they can fall apart if they are not attached to parachutes.
|-
|-
|colspan=2|[[Magikoopa]]
|''[[Super Donkey Kong Game Music CD Jungle Fantasy]]''
|[[File:SMM2 Magikoopa SMB icon.png|50px]]
|1994
|[[File:SMM2 Magikoopa SMB3 icon.png|50px]]
|Original
|[[File:SMM2 Magikoopa SMW icon.png|50px]]
|「水中レベル WATER MUSIC」 (''Suichū Reberu WATER MUSIC'')
|[[File:SMM2 Magikoopa NSMBU icon.png|50px]]
|[[David Wise]]
|[[File:SMM2 Magikoopa SM3DW icon.png|50px]]
|Magikoopas occasionally reappear and disappear in different locations, casting a spell at the player each time. The spells can transform blocks into different elements.
|-
|-
|colspan=2|[[Bowser]]
|''[[DK Jamz]]''
|[[File:SMM2 Bowser SMB icon.png|50px]]
|1994
|[[File:SMM2 Bowser SMB3 icon.png|50px]]
|Original
|[[File:SMM2 Bowser SMW icon.png|50px]]
|"Aquatic Ambiance"
|[[File:SMM2 Bowser NSMBU icon.png|50px]]
|David Wise
|
|Bowser jumps around and breathes fire at the player. In the ''Super Mario Bros. 3'', he can jump high into the air and perform a stomp, while in the ''Super Mario World'' and ''New Super Mario Bros. U'', he can breathe multiple fireballs into the air.
|-
|-
|colspan=2|'''[[Meowser]]'''
|''[[Donkey Kong Country Trilogy]]''
|
|1996
|
|Original
|
|"Aquatic Ambiance"
|
|David Wise
|[[File:SMM2 Meowser SM3DW icon.png|50px]]
|Meowser breathes fire at the player and can climb walls and Semisolid Platforms.
|-
|colspan=2|[[Bowser Jr.]]
|[[File:SMM2 Bowser Jr SMB icon.png|50px]]
|[[File:SMM2 Bowser Jr SMB3 icon.png|50px]]
|[[File:SMM2 Bowser Jr SMW icon.png|50px]]
|[[File:SMM2 Bowser Jr NSMBU icon.png|50px]]
|
|Bowser Jr. occasionally retreats into his shell and dashes towards the player. While inside a Koopa/Junior Clown Car, he can throw [[Green Shell]]s at the player. He is defeated after three stomps.
|-
|colspan=2|'''[[Boom Boom]]'''
|[[File:SMM2 Boom Boom SMB icon.png|50px]]
|[[File:SMM2 Boom Boom SMB3 icon.png|50px]]
|[[File:SMM2 Boom Boom SMW icon.png|50px]]
|[[File:SMM2 Boom Boom NSMBU icon.png|50px]]
|[[File:SMM2 Boom Boom SM3DW icon.png|50px]]
|Boom Boom chases after the player flailing his arms wildly. He is defeated after three stomps.
|-
|colspan=2|'''[[Pom Pom]]'''
|
|
|
|
|[[File:SMM2-SM3DW-PomPom.png|50px]]
|Pom Pom spawns duplicates of herself, and attacks by throwing shurikens at the player. The real Pom Pom wields a pink shuriken.
|-
|colspan=2|'''[[Angry Sun]]'''
|[[File:SMM2 SMB Angry Sun.png|50px]]
|[[File:SMM2 Angry Sun SMB3 icon.png|50px]]
|[[File:SMM2 Angry Sun SMW icon.png|50px]]
|[[File:SMM2 Angry Sun NSMBU icon.png|50px]]
|
|The Angry Sun swoops down from the sky to attack the player. Only one can be placed in an area.
|-
|colspan=2|'''[[Moon (Super Mario Maker 2)|]]'''
|[[File:SMM2-SMB1-Moon.png|50px]]
|[[File:SMM2 SMB3 Moon.png|50px]]
|[[File:SMM2 SMW Moon.png|50px]]
|[[File:SMM2-NSMBU-Moon.png|50px]]
|
|An alternate form of the Angry Sun. The Moon changes the level to nighttime, and can be touched to defeat all on-screen enemies. Only one can be placed in an area.
|-
|colspan=2|[[Lakitu]]
|[[File:SMM2 Lakitu SMB icon.png|50px]]
|[[File:SMM2 Lakitu SMB3 icon.png|50px]]
|[[File:SMM2 Lakitu SMW icon.png|50px]]
|[[File:SMM2 Lakitu NSMBU icon.png|50px]]
|
|Lakitus move left and right in the sky and throw Spinies at the player. After a Lakitu is defeated, the player can ride its [[Lakitu's Cloud|cloud]].
|-
|colspan=2|'''[[Charvaargh]]'''
|
|
|
|
|[[File:SMM2 Charvaargh SM3DW icon.png|50px]]
|Charvaarghs leap out from below in an arching motion.
|-
|colspan=2|'''[[Bully]]'''
|
|
|
|
|[[File:SMM2 Bully SM3DW icon.png|50px]]
|While they cannot damage the player, Bullies can push them away, stunning them for a brief period of time. The player can stomp on them to push them away as well.
|-
|colspan=2|'''[[Porcupuffer]]'''
|
|
|
|
|[[File:SMM2 Porcupuffer SM3DW icon.png|50px]]
|In on-land levels, Porcupuffers swim across the bottom of the screen, occasionally leaping out to attack the player. While underwater, they slowly approach the player.
|-
|colspan=2|[[Koopa Clown Car]] / [[Junior Clown Car]]
|[[File:SMM2 Koopa Clown Car SMB icon.png|50px]]
|[[File:SMM2 Koopa Clown Car SMB3 icon.png|50px]]
|[[File:SMM2 Koopa Clown Car SMW icon.png|50px]]
|[[File:SMM2 Junior Clown Car NSMBU icon.png|50px]]
|
|Koopa/Junior Clown Cars are flying objects that the player can ride indefinitely. Various elements can also be placed inside them, which causes them to pursue the player as long as they are occupied.
|-
|colspan=2|[[Fire Koopa Clown Car]] / Fire Junior Clown Car
|
|
|
|[[File:SMM2 Fire Junior Clown Car NSMBU icon.png|50px]]
|
|Fire Koopa/Junior Clown Cars have the ability to shoot fireballs from their mouths. If the player holds down the fire button, the resulting fireball becomes larger and more powerful.
|-
|colspan=2|'''[[Koopa Troopa Car]]'''
|
|
|
|
|[[File:SMM2 Koopa Troopa Car SM3DW icon.png|50px]]
|Koopa Troopa Cars are driven by Beach Koopas; after they are defeated, the player can drive the cars themselves. They can sustain a few hits before they are destroyed completely.
|}
|}


===Gizmos===
==References==
[[File:Objects Icon.png|25px|left]]
<references/>
The gizmos category is represented by a key icon and colored yellow.
{{br|left}}


{|class="wikitable" style="margin:auto; width:100%; text-align:center"
{{Themes}}
!rowspan=2 colspan=2 width=20%|Element
{{DKC}}
!colspan=5|Icon
[[:Category:Recurring themes]]
!rowspan=2|Description
[[:Category:Donkey Kong Country]]
|-
!width=50px|{{SMMstyle|smb}}
!width=50px|{{SMMstyle|smb3}}
!width=50px|{{SMMstyle|smw}}
!width=50px|{{SMMstyle|nsmbu}}
!width=50px|{{SMMstyle|sm3dw}}
|-
|colspan=2|[[Burner]]
|[[File:SMM2 Burner SMB icon.png|50px]]
|[[File:SMM2 Burner SMB3 icon.png|50px]]
|[[File:SMM2 Burner SMW icon.png|50px]]
|[[File:SMM2 Burner NSMBU icon.png|50px]]
|
|Burners occasionally emit fire, but can also be used as platforms. Their direction can be changed.
|-
|colspan=2|[[Bill Blaster]]
|
|[[File:SMM2 Bill Blaster SMB3 icon.png|50px]]
|[[File:SMM2 Bill Blaster SMW icon.png|50px]]
|[[File:SMM2 Bill Blaster NSMBU icon.png|50px]]
|[[File:SMM2 Bill Blaster SM3DW icon.png|50px]]
|Black Bill Blasters shoot [[Bullet Bill]]s, which fly straight forwards. In the ''Super Mario 3D World'' style, they can be set to fire [[Cat Bullet Bill]]s, which home in on the player.
|-
|colspan=2|Red Bill Blaster
|
|
|
|
|
|An alternate form of the Bill Blaster. Red Bill Blasters shoot [[Bull's-Eye Bill]]s, which home in on the player.
|-
|colspan=2|'''[[Banzai Bill]]'''
|
|[[File:SMM2 Banzai Bill SMB3 icon.png|50px]]
|[[File:SMM2 Banzai Bill SMW icon.png|50px]]
|[[File:SMM2 Banzai Bill NSMBU icon.png|50px]]
|[[File:SMM2 Banzai Bill SM3DW icon.png|50px]]
|Banzai Bills fly straight forwards from one of the four cardinal directions. In the ''Super Mario 3D World'' style, they can be launched out of a [[Banzai Bill Cannon|cannon]] from the background, and can destroy blocks.
|-
|colspan=2|'''[[Bull's-Eye Banzai]]'''
|[[File:SMM2 SMB Bulls-Eye Banzai.png|50px]]
|[[File:SMM2-SMB3-KingBill.png|50px]]
|[[File:SMM2 SMW Bulls-Eye Banzai.png|50px]]
|[[File:SMM2 NSMBU Bulls-Eye Banzai.png|50px]]
|
|An alternate form of the Banzai Bill. Similar to Bull's-Eye Bills, Bull's-Eye Banzais home in on the player.
|-
|colspan=2|'''[[Cat Banzai Bill]]'''
|
|
|
|
|
|An alternate form of the Banzai Bill. Cat Banzai Bills home in on the player similar to Cat Bullet Bills and Bull's-Eye Banzais.
|-
|colspan=2|[[Cannon]]
|
|[[File:SMM2 Cannon SMB3 icon.png|50px]]
|[[File:SMM2 Cannon SMW icon.png|50px]]
|[[File:SMM2 Cannon NSMBU icon.png|50px]]
|
|Cannons periodically fire [[cannonball]]s at a set direction. They can be placed on walls and ceilings.
|-
|colspan=2|'''[[Icicle]]'''
|[[File:SMM2 Icicle SMB icon.png|50px]]
|[[File:SMM2 Icicle SMB3 icon.png|50px]]
|[[File:SMM2 Icicle SMW icon.png|50px]]
|[[File:SMM2 Icicle NSMBU icon.png|50px]]
|[[File:SMM2 Icicle SM3DW icon.png|50px]]
|Icicles fall from the ceiling when the player is close enough, damaging them if they are underneath one.
|-
|colspan=2|'''[[Twister]]'''
|[[File:SMM2 Twister SMB icon.png|50px]]
|[[File:SMM2 Twister SMB3 icon.png|50px]]
|[[File:SMM2 Twister SMW icon.png|50px]]
|[[File:SMM2 Twister NSMBU icon.png|50px]]
|[[File:SMM2 Twister SM3DW icon.png|50px]]
|Twisters propel the player and other elements through the use of [[tornado]]es.
|-
|colspan=2|'''[[ON/OFF Switch]]'''
|[[File:SMM2 ON OFF Switch SMB icon.png|50px]]
|[[File:SMM2 ON OFF Switch SMB3 icon.png|50px]]
|[[File:SMM2 ON OFF Switch SMW icon.png|50px]]
|[[File:SMM2 ON OFF Switch NSMBU icon.png|50px]]
|[[File:SMM2 ON OFF Switch SM3DW icon.png|50px]]
|Causes red Dotted-Line Blocks to appear and blue ones to disappear while "ON," and vice versa while "OFF." ON/OFF Switches can also be used to toggle other elements.
|-
|colspan=2|'''[[Dotted-Line Block]]'''
|[[File:SMM2 Dotted Line Block SMB icon.png|50px]]
|[[File:SMM2 Dotted Line Block SMB3 icon.png|50px]]
|[[File:SMM2 Dotted Line Block SMW icon.png|50px]]
|[[File:SMM2-NSMBU-RedBlock.png|50px]]
|
|The red ones become solid when an ON/OFF Switch is on, and the blue ones become solid when off. Otherwise, they appear as non-solid, dotted outlines.
|-
|colspan=2|'''[[Snake Block]]'''
|[[File:SMM2 Snake Block SMB icon.png|50px]]
|[[File:SMM2 Snake Block SMB3 icon.png|50px]]
|[[File:SMM2 Snake Block SMW icon.png|50px]]
|[[File:SMM2 Snake Block NSMBU icon.png|50px]]
|[[File:SMM2 Snake Block SM3DW icon.png|50px]]
|Snake Blocks are mobile platforms that move along a set path. They can also be turned blue, which move faster.
|-
|colspan=2|[[Fire Bar]]
|[[File:SMM2 Fire Bar SMB icon.png|50px]]
|[[File:SMM2 Fire Bar SMB3 icon.png|50px]]
|[[File:SMM2 Fire Bar SMW icon.png|50px]]
|[[File:SMM2 Fire Bar NSMBU icon.png|50px]]
|
|Fire Bars rotate indefinitely around a block and damage the player if they make contact with one. Their starting position and direction at which they move can be set by the editor.
|-
|colspan=2|[[One-Way Wall]]
|[[File:SMM2 One Way Wall SMB icon.png|50px]]
|[[File:SMM2 One Way Wall SMB3 icon.png|50px]]
|[[File:SMM2 One Way Wall SMW icon.png|50px]]
|[[File:SMM2 One Way Wall NSMBU icon.png|50px]]
|
|Walls the player can pass through via a certain direction but not the opposite direction. Their direction can be changed.
|-
|colspan=2|[[Conveyor|Conveyor Belt]]
|[[File:SMM2 Conveyor Belt SMB icon.png|50px]]
|[[File:SMM2 Conveyor Belt SMB3 icon.png|50px]]
|[[File:SMM2 Conveyor Belt SMW icon.png|50px]]
|[[File:SMM2 Conveyor Belt NSMBU icon.png|50px]]
|[[File:SMM2 Conveyor Belt SM3DW icon.png|50px]]
|Long platforms that move the player and any elements on it at a set direction. In addition to being able to set their direction, length, and speed, they can also be placed diagonally.
|-
|colspan=2|'''{{conjectural|ON/OFF Conveyor Belts}}'''
|
|
|
|
|
|Alternate forms of the Conveyor Belt, whose directions can be changed using the ON/OFF Switch.
|-
|colspan=2|[[Track (object)|]]
|[[File:SMM2 Track SMB icon.png|50px]]
|[[File:SMM2 Track SMB3 icon.png|50px]]
|[[File:SMM2 Track SMW icon.png|50px]]
|[[File:SMM2 Track NSMBU icon.png|50px]]
|
|Various elements can be attached to tracks, which makes them follow their path. Tracks can also be set with ON/OFF Switches to toggle between different paths.
|-
|colspan=2|'''[[Crate]]'''
|
|
|
|
|[[File:SMM2-SM3DW-Crate.png|50px]]
|Crates can be destroyed with a [[Ground Pound]] or carried around by the player. They also float on water and lava and can be used as platforms.
|-
|colspan=2|[[Key]]
|[[File:SMM2 Key SMB icon.png|50px]]
|[[File:SMM2 Key SMB3 icon.png|50px]]
|[[File:SMM2 Key SMW icon.png|50px]]
|[[File:SMM2 Key NSMBU icon.png|50px]]
|[[File:SMM2 Key SM3DW icon.png|50px]]
|A key is required to open Key Doors. It also appears after collecting every Pink Coin in the area.
|-
|colspan=2|[[Warp Door]]
|[[File:SMM2 Warp Door SMB icon.png|50px]]
|[[File:SMM2 Warp Door SMB3 icon.png|50px]]
|[[File:SMM2 Warp Door SMW icon.png|50px]]
|[[File:SMM2 Warp Door NSMBU icon.png|50px]]
|[[File:SMM2-3DW-Door.png|50px]]
|Warp Doors transport the player to a different location in the same area. In the editor, they appear in pairs when first placed on the level.
|-
|colspan=2|[[Key Door]]
|
|
|
|
|[[File:SMM2-SM3DW-Locked-Door.png|50px]]
|A locked Warp Door that requires a key to open.
|-
|colspan=2|[[P Warp Door]]
|
|
|
|
|[[File:SMM2-SM3DW-PWarpDoor.png|50px]]
|Blue Warp Doors that are invisible by default and only appears while a P Switch is in effect.
|-
|colspan=2|[[Beanstalk|Vine]]
|[[File:SMM2 Vine SMB icon.png|50px]]
|[[File:SMM2 Vine SMB3 icon.png|50px]]
|[[File:SMM2 Vine SMW icon.png|50px]]
|[[File:SMM2 Vine NSMBU icon.png|50px]]
|
|Vines can be climbed by the player. They can be placed as is on the level, or placed in a block and grows when the player hits it.
|-
|colspan=2|'''[[Warp Box]]'''
|
|
|
|
|[[File:SMM2 Warp Box SM3DW icon.png|50px]]
|Similar to Warp Doors, Warp Boxes transport the player from one location to another.
|-
|colspan=2|[[P Switch]]
|[[File:SMM2 P Switch SMB icon.png|50px]]
|[[File:SMM2 P Switch SMB3 icon.png|50px]]
|[[File:SMM2 P Switch SMW icon.png|50px]]
|[[File:SMM2 P Switch NSMBU icon.png|50px]]
|[[File:SMM2 P Switch SM3DW icon.png|50px]]
|Transforms coins into blocks when activated, and vice versa. They can also be used to reveal P Warp Doors.
|-
|colspan=2|[[POW Block]]
|[[File:SMM2 POW Block SMB icon.png|50px]]
|[[File:SMM2 POW Block SMB3 icon.png|50px]]
|[[File:SMM2 POW Block SMW icon.png|50px]]
|[[File:SMM2 POW Block NSMBU icon.png|50px]]
|[[File:SMM2 POW Block SM3DW icon.png|50px]]
|When hit, a POW Block defeats all enemies on-screen that are on the ground. POW Blocks can also be carried and thrown. A red variant appears in the ''Super Mario 3D World'' style.
|-
|colspan=2|[[Springboard|Trampoline]]
|[[File:SMM2 Trampoline SMB icon.png|50px]]
|[[File:SMM2 Trampoline SMB3 icon.png|50px]]
|[[File:SMM2 Trampoline SMW icon.png|50px]]
|[[File:SMM2 Trampoline NSMBU icon.png|50px]]
|[[File:SMM2 Trampoline SM3DW icon.png|50px]]
|Trampolines are used to bounce up to higher locations, similar to Note Blocks, and can even be carried. They can be placed sideways, in which case they cannot be grabbed and simply bounce objects away.
|-
|colspan=2|[[Arrow Sign]]
|[[File:SMM2 Arrow Sign SMB icon.png|50px]]
|[[File:SMM2 Arrow Sign SMB3 icon.png|50px]]
|[[File:SMM2 Arrow Sign SMW icon.png|50px]]
|colspan=2|[[File:SMM2 Arrow Sign NSMBU icon.png|50px]]
|Arrow Signs are used to point towards one of eight directions.
|-
|colspan=2|[[Checkpoint Flag]]
|[[File:SMM2 Checkpoint Flag SMB icon.png|50px]]
|[[File:SMM2 Checkpoint Flag SMB3 icon.png|50px]]
|[[File:SMM2 Checkpoint Flag SMW icon.png|50px]]
|[[File:SMM2 Checkpoint Flag NSMBU icon.png|50px]]
|[[File:SMM2 Checkpoint Flag SM3DW icon.png|50px]]
|If the player passes a Checkpoint Flag, they restart from that point if they lose a life. It can provide different power-up effects, such as a Super Star, instead of simply a Super Mushroom effect when touched while small.
|-
|colspan=2|[[Lift]]
|[[File:SMM2 Lift SMB icon.png|50px]]
|[[File:SMM2 Lift SMB3 icon.png|50px]]
|[[File:SMM2 Lift SMW icon.png|50px]]
|[[File:SMM2 Lift NSMBU icon.png|50px]]
|
|Lifts are platforms that move back and forth in a horizontal or vertical direction, depending on the editor's setting. Their length can also be changed.
|-
|colspan=2|[[Flimsy Lift]]
|
|
|
|
|
|An alternate form of the Lift. Flimsy Lifts fall as soon as the player stands on them.
|-
|colspan=2|'''Cloud Lift'''
|
|
|
|
|[[File:SMM2 Cloud Lift SM3DW icon.png|50px]]
|
|-
|colspan=2|[[Lava Lift]]
|[[File:SMM2 Lava Lift SMB icon.png|50px]]
|[[File:SMM2 Lava Lift SMB3 icon.png|50px]]
|[[File:SMM2 Lava Lift SMW icon.png|50px]]
|[[File:SMM2 Lava Lift NSMBU icon.png|50px]]
|
|Lava Lifts move towards the right when the player stands on them, eventually sinking after a period of time. A faster, blue variant can also be placed.
|-
|colspan=2|'''[[Seesaw]]'''
|[[File:SMM2 Seesaw SMB icon.png|50px]]
|[[File:SMM2 Seesaw SMB3 icon.png|50px]]
|[[File:SMM2 Seesaw SMW icon.png|50px]]
|[[File:SMM2 Seesaw NSMBU icon.png|50px]]
|
|Seesaws teeter to one side when the player stands on the opposite side. Their lengths can be changed.
|-
|colspan=2|[[Grinder]]
|[[File:SMM2 Grinder SMB icon.png|50px]]
|[[File:SMM2 Grinder SMB3 icon.png|50px]]
|[[File:SMM2 Grinder SMW icon.png|50px]]
|[[File:SMM2 Grinder NSMBU icon.png|50px]]
|
|Circular saws that serve as hazards. Any element can pass through them.
|-
|colspan=2|[[Bumper (Super Mario series)|]]
|[[File:SMM2 Bumper SMB icon.png|50px]]
|[[File:SMM2 Bumper SMB3 icon.png|50px]]
|[[File:SMM2 Bumper SMW icon.png|50px]]
|[[File:SMM2 Bumper NSMBU icon.png|50px]]
|
|Bounces the player away when they come into contact with them. They can also be used to reach higher locations.
|-
|colspan=2|'''[[Swinging Claw]]'''
|[[File:SMM2 Swinging Claw SMB icon.png|50px]]
|[[File:SMM2 Swinging Claw SMB3 icon.png|50px]]
|[[File:SMM2 Swinging Claw SMW icon.png|50px]]
|[[File:SMM2 Swinging Claw NSMBU icon.png|50px]]
|
|The player can use a Swinging Claw to swing towards distant locations. Other elements can also be attached to them, which drop when the player approaches them.
|-
|colspan=2|[[Skewer]]
|
|
|[[File:SMM2 Skewer SMW icon.png|50px]]
|[[File:SMM2 Skewer NSMBU icon.png|50px]]
|
|A spiked pillar hazard that periodically extends and retracts. Skewers can be placed horizontally or vertically.
|-
|colspan=2|'''[[Face block|! Block]]'''
|
|
|
|
|[[File:SMM2 Exclamation Block SM3DW icon.png|50px]]
|A block that creates another block next to the last each time it is hit. The path in which the blocks form can be set.
|-
|colspan=2|'''[[Beep Block|Blinking Block]]'''
|
|
|
|
|[[File:SMM2 Blinking Block SM3DW icon.png|50px]]
|Red and blue blocks that alternate appearing and disappearing in a rhythmic manner.
|-
|colspan=2|'''[[Track Block]]'''
|
|
|
|
|[[File:SMM2 Track Block SM3DW icon.png|50px]]
|A block that slowly moves along a set path. Red Track Blocks move constantly, while blue ones move only after the player steps on it.
|-
|colspan=2|'''[[Bell Tree|Tree]]'''
|
|
|
|
|[[File:SMM2 Tree SM3DW icon.png|50px]]
|Trees can be climbed similar to Vines, and can also hold items that release when the player reaches the top.
|-
|colspan=2|'''[[Mushroom Trampoline]]'''
|
|
|
|
|[[File:SMM2 Mushroom Trampoline SM3DW icon.png|50px]]
|Bouncy mushrooms that allow the player to reach higher locations.
|-
|colspan=2|''Unnamed [[Grab Block]]-like object''
|
|[[File:SMM2-SMB3-Grab Block.png|50px]]
|
|
|
|
|}-->

Latest revision as of 05:59, August 18, 2023

"Aquatic Ambience"

"Aquatic Ambiance" in Donkey Kong Country
Composed by:
David Wise
First appearance Donkey Kong Country (1994)
Latest appearance Donkey Kong Country: Tropical Freeze (Nintendo Switch) (2018)

"Aquatic Ambiance"[1] is a theme composed by David Wise and heard in certain underwater levels in the Donkey Kong Country games. It is heard in all underwater levels of Donkey Kong Country and its Game Boy Advance port: Coral Capers, Clam City, Croctopus Chase, and Poison Pond.

Arrangements

Donkey Kong Land

Due to the hardware limitations of the Game Boy, Donkey Kong Land features a heavily chiptune arrangement of "Aquatic Ambiance" in Reef Rampage and Nautilus Chase. This arrangement is also included in the Game Boy Color port of Donkey Kong Country.

Donkey Kong Country series

Donkey Kong Country 3

In Donkey Kong Country 3 (the Game Boy Advance remake of Donkey Kong Country 3: Dixie Kong's Double Trouble!) an arranged version of "Aquatic Ambiance" plays in the opening cutscene as well as the title screen.

Audio.svg Intro tune (2) - The "Aquatic Ambiance" portion of the intro tune heard in Donkey Kong Country 3
File infoMedia:DKC3 GBA OST Intro Tune 2.oga
Help:MediaHaving trouble playing?

Donkey Kong Country Returns

In Donkey Kong Country Returns and Donkey Kong Country Returns 3D, an arrangement (titled "Aquatic Ambiance Returns" in the music gallery) plays while riding the whale in Blowhole Bound.

Donkey Kong Country: Tropical Freeze

In Donkey Kong Country: Tropical Freeze, an arrangement (titled "Mangrove Cove Underwater" in the music menu) plays during the underwater section of Mangrove Cove. Another arrangement can be heard in the underwater section of Trunk Twister.

A third arrangement, this time sounding closer to the original arrangement and also titled "Aquatic Ambiance Returns" in the music menu, plays in the deeper underwater section of Deep Keep, the entire underwater section of Current Capers, and the entirety of Shoal Atoll.

A fourth arrangement combining this theme with "Lockjaw's Saga" from Donkey Kong Country 2: Diddy's Kong Quest can be heard in the underwater sections of Irate Eight and Rockin' Relics.

A fifth arrangement plays in the underwater sections of Panicky Paddles.

Audio.svg Mangrove Cove Underwater - The arrangement heard in Donkey Kong Country: Tropical Freeze
File infoMedia:DKCTF MangroveCoveUnderwater.oga
Audio.svg Aquatic Ambiance Returns - The arrangement heard in Donkey Kong Country: Tropical Freeze
File infoMedia:DKCTF AquaticAmbianceReturns.oga
Audio.svg Trunk Twister Underwater - The arrangement heard in Donkey Kong Country: Tropical Freeze
File infoMedia:DKCTF TwisterUnderwater.oga
Audio.svg Irate Eight Underwater - The "Aquatic Ambiance" portion of "Irate Eight" heard in Donkey Kong Country: Tropical Freeze
File infoMedia:DKCTF LockjawAmbiance.oga
Audio.svg Swing Juice Underwater - The arrangement heard in Donkey Kong Country: Tropical Freeze
File infoMedia:DKCTF SwingJuiceUnderwater.oga
Help:MediaHaving trouble playing?

List of Super Mario appearances

Work System Year Type Title Credits
Donkey Kong Country Super Nintendo Entertainment System 1994 Original "Aquatic Ambiance" David Wise
Donkey Kong Land Game Boy 1995 Arrangement
Donkey Kong Country Game Boy Color 2000 Past arrangement (Donkey Kong Land)
Donkey Kong Country Game Boy Advance 2003 Original "Aquatic Ambiance" David Wise
Donkey Kong Country 3 Game Boy Advance 2005 Arrangement
Donkey Kong Country Returns Wii 2010 Arrangement "Aquatic Ambiance Returns"
Donkey Kong Country Returns 3D Nintendo 3DS 2013 Past arrangement (Donkey Kong Country Returns) "Aquatic Ambiance Returns"
Donkey Kong Country: Tropical Freeze Wii U 2014 Arrangement "Mangrove Cove Underwater"
Arrangement "Aquatic Ambiance Returns"
Arrangement
Donkey Kong Country: Tropical Freeze Nintendo Switch 2018 Past arrangement (Donkey Kong Country: Tropical Freeze (Wii U)) "Mangrove Cove Underwater"
Past arrangement (Donkey Kong Country: Tropical Freeze (Wii U)) "Aquatic Ambiance Returns"
Past arrangement (Donkey Kong Country: Tropical Freeze (Wii U))

Soundtracks

Work Year Type Title Credits
Super Donkey Kong Game Music CD Jungle Fantasy 1994 Original 「水中レベル WATER MUSIC」 (Suichū Reberu WATER MUSIC) David Wise
DK Jamz 1994 Original "Aquatic Ambiance" David Wise
Donkey Kong Country Trilogy 1996 Original "Aquatic Ambiance" David Wise

References

Category:Recurring themes Category:Donkey Kong Country