Submarine: Difference between revisions

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{{distinguish|Subwarine}}
{{distinguish|Subwarine}}
[[File:Submarine stamp MK8.png|thumb|225px|The submarine stamp from ''Mario Kart 8'']]
[[File:Submarine stamp MK8.png|thumb|225px|The submarine stamp from ''Mario Kart 8'']]
A '''submarine'''<ref>''Mario Kart 8'' internal filename (<tt>Submarine</tt>)</ref><ref>Musa, Alexander. ''Mario Kart 8'' PRIMA Official Game Guide. Page 54. "''The submarine can be encountered on almost any section of the antigravity track.''"</ref> is an obstacle used in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. They appear in [[Water Park]] in the Sub Coaster attraction, where they are controlled by [[Noki]]s. Touching the [[Spin Boost Pillar]] underneath it causes the player to receive a [[Spin Boost]].
A '''submarine'''<ref>''Mario Kart 8'' internal filename (<tt>Submarine</tt>)</ref><ref>Musa, Alexander. ''Mario Kart 8'' PRIMA Official Game Guide. Page 54. "''The submarine can be encountered on almost any section of the antigravity track.''"</ref> is an obstacle used in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. They appear in [[Water Park]] in the Sub Coaster attraction, where they are controlled by [[Noki]]s. Touching the wheels, which function as [[Spin Boost Pillar]]s, underneath it causes the player to receive a [[Spin Boost]].


A submarine is seen approaching the player when they first enter in the water. After passing by the player, there is a gate behind them that opens when the submarine approaches it. There is also one to the player's right at the end of the loop. If the player tries to enter the gate, [[Lakitu]] will pull them back onto the track. The submarine's Spin Boost Pillars retract when entering the gate and pull them out when exiting it.
A submarine is seen approaching the player when they first enter in the water. After passing by the player, there is a gate behind them that opens when the submarine approaches it. There is also one to the player's right at the end of the loop. If the player tries to enter the gate, [[Lakitu]] will pull them back onto the track. The submarine retracts its wheels when entering the gate and pulls them out when exiting it.
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Latest revision as of 04:11, September 22, 2022

This article is about the submersible In Mario Kart 8 and Mario Kart 8 Deluxe. For the transformation of Yoshis after touching a Morph Bubble, see Submarine Yoshi.
Not to be confused with Subwarine.
Stamp of a Submarine, from Mario Kart 8.
The submarine stamp from Mario Kart 8

A submarine[1][2] is an obstacle used in Mario Kart 8 and Mario Kart 8 Deluxe. They appear in Water Park in the Sub Coaster attraction, where they are controlled by Nokis. Touching the wheels, which function as Spin Boost Pillars, underneath it causes the player to receive a Spin Boost.

A submarine is seen approaching the player when they first enter in the water. After passing by the player, there is a gate behind them that opens when the submarine approaches it. There is also one to the player's right at the end of the loop. If the player tries to enter the gate, Lakitu will pull them back onto the track. The submarine retracts its wheels when entering the gate and pulls them out when exiting it.

References[edit]

  1. ^ Mario Kart 8 internal filename (Submarine)
  2. ^ Musa, Alexander. Mario Kart 8 PRIMA Official Game Guide. Page 54. "The submarine can be encountered on almost any section of the antigravity track."