Mario Kart Stadium: Difference between revisions

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===Shortcuts===
===Shortcuts===
*Just before the path splits in three, the player can use a boosting item to make a sharp turn between the pipes
*Just before the path splits in three, the player can use a boosting item to make a sharp turn between the pipes.
*After the first split path anti-gravity section, there is a dirt section that the player can boost through.
*After the first split path anti-gravity section, there is a dirt section that the player can boost through.
*Right after the first anti-gravity strip, on the left, there is a ramp that cuts off the corner just before the huge turn.
*Right after the first anti-gravity strip, on the left, there is a ramp that cuts off the corner just before the huge turn.

Revision as of 23:37, February 7, 2020

Template:Racecourse Mario Kart Stadium is the first race track in the Mushroom Cup of Mario Kart 8 and Mario Kart 8 Deluxe. It is a basic circuit taking place in an autodrome stadium full with advertisements and banners of the players with fireworks in the background. The course also has a big city in the background. This is the first course to be named after the Mario Kart series itself. This course also makes Mario Kart 8 the only game in the series (excluding the arcade games and Mario Kart 64) where the first course in the game is not named a "Circuit", despite the overall design is still a circuit-type track.

Course layout

Mario Kart Stadium, from Mario Kart 8.
The course as seen from the starting line.

The course begins with a short straightaway followed by a right turn. The track then turns right with three colored paths that stay together: an inner blue path, a yellow path in the center that says "Mushroom Cup" on it, and an outer red path with Dash Panels and coins. The track then approaches the anti-gravity part followed by a left turn. Next, the course goes up and down a raised hairpin turn, followed by a gliding area, and one more left turn to the finish line.

Shortcuts

  • Just before the path splits in three, the player can use a boosting item to make a sharp turn between the pipes.
  • After the first split path anti-gravity section, there is a dirt section that the player can boost through.
  • Right after the first anti-gravity strip, on the left, there is a ramp that cuts off the corner just before the huge turn.
  • Near the end of the course, just after the gliding ramp, a boost can be used across the sand to bypass the final turn. It is easy to notice the shortcut because there are pipes in the sand.

Staff ghost

The staff ghost for this track is Mario on the Sports Coupe, with a time of 1:59.781. In Mario Kart 8 Deluxe 200cc Time Trials, the staff ghost is Gold Mario with a time of 1:21.984.

Sponsors

Gallery

Names in other languages

Language Name Meaning Notes
Japanese マリオカートスタジアム[?]
Mario Kāto Sutajiamu
Mario Kart Stadium
Chinese 瑪利歐賽車競技場 (Traditional)
Mǎlìōu Sàichē Jìngjìchǎng
马力欧卡丁车竞技场 (Simplified)
Mǎlìōu Kǎdīngchē Jìngjìchǎng
[?]
Mario Kart Arena
Dutch Mario Kart-Stadion[?] Mario Kart Stadium
German Mario Kart-Stadion[?] Mario Kart Stadium
Italian Stadio Mario Kart[?] Mario Kart Stadium
Korean 마리오 카트 스타디움[?]
Mario Kart Seutadium
Mario Kart Stadium
Portuguese Estádio Mario Kart[?] Mario Kart Stadium
Russian Стадион Mario Kart[?]
Stadion Mario Kart
Mario Kart Stadium
Spanish Estadio Mario Kart[?] Mario Kart Stadium

Trivia

  • This is the only track in the Mushroom Cup to not have an underwater section.
  • Part of this course's music is reused for the theme of Mario Circuit.
    • However, as they're not the same exact song, this is the first time that the first track in a Mario Kart game doesn't share its theme with a Mario Circuit nor any later track.

Template:Racecourses