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'''Goro Abe''' (阿部 悟郎 ''Abe Gorō'') is a Japanese video game designer and programmer working for [[Nintendo]] since 1999. He is one of the key developers of the [[WarioWare (series)|''WarioWare'' series]] since the first title of the franchise and directed many of the games.
'''Goro Abe''' (阿部 悟郎 ''Abe Gorō'') is a Japanese video game designer and programmer working for [[Nintendo]] since 1999. He is one of the key developers of the [[WarioWare (series)|''WarioWare'' series]] since the first title of the franchise, and directed many of the games.


==Life and Work==
==Life and work==
Goro Abe was born in 1975 in Toda in the Saitama Prefecture of [[Japan]]. He graduated from the Faculty of Medicine in the Department of Health Sciences and Nursing at the University of Tokyo. Abe joined Nintendo in 1999 and worked as one of the programmers of the game ''[[Wario Land 4]]'' which was released in 2001.<ref>[http://stars.ign.com/objects/963/963097_biography.html Goro Abe Biography at IGN]</ref><ref>[http://www.mobygames.com/game/gameboy-advance/wario-land-4/credits ''Wario Land 4'' Staff Credits at MobyGames]</ref>
Goro Abe was born in 1975 in Toda in the Saitama Prefecture of [[Japan]]. He graduated from the Faculty of Medicine in the Department of Health Sciences and Nursing at the University of Tokyo. Abe joined Nintendo in 1999 and worked as one of the programmers of the game ''[[Wario Land 4]]'' which was released in 2001.<ref>[http://stars.ign.com/objects/963/963097_biography.html Goro Abe Biography at IGN]</ref><ref>[http://www.mobygames.com/game/gameboy-advance/wario-land-4/credits ''Wario Land 4'' Staff Credits at MobyGames]</ref>


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[[File:Goro Abe 2004 JMAF.jpg|frame|left|Goro Abe speaking at the award ceremony of the 2004 Japan Media Arts Festival.]]
[[File:Goro Abe 2004 JMAF.jpg|frame|left|Goro Abe speaking at the award ceremony of the 2004 Japan Media Arts Festival.]]
Afterwards, he also directed the next titles of the franchise, ''[[WarioWare: Twisted!]]'' and ''[[WarioWare: Touched!]]'', being the chief director of the former game while [[Ryuichi Nakada]] took this role for ''Touched!''<ref>[http://www.mobygames.com/game/gameboy-advance/warioware-twisted/credits ''WarioWare: Twisted!'' Staff Credits at MobyGames]</ref><ref>[http://www.mobygames.com/game/nintendo-ds/warioware-touched/credits ''WarioWare: Touched!'' Staff Credits at MobyGames]</ref> ''WarioWare: Twisted!'' was awarded the Grand Prize in the Entertainment Division at the 2004 [[wikipedia:Japan Media Arts Festival|Japan Media Arts Festival]]. Goro Abe went to the festival's award ceremony to receive the prize and spoke to the audience, representing the ''Twisted!'' development team.<ref>[http://plaza.bunka.go.jp/english/festival/2004/entertainment/000435/index.php 2004 Grand Prize winner ''WarioWare: Twisted!'' at Japan Media Arts Plaza]</ref>
Afterwards, he also directed the next two titles of the franchise, ''[[WarioWare: Twisted!]]'' and ''[[WarioWare: Touched!]]'', being the chief director of the former game while [[Ryuichi Nakada]] took this role for ''Touched!''<ref>[http://www.mobygames.com/game/gameboy-advance/warioware-twisted/credits ''WarioWare: Twisted!'' Staff Credits at MobyGames]</ref><ref>[http://www.mobygames.com/game/nintendo-ds/warioware-touched/credits ''WarioWare: Touched!'' Staff Credits at MobyGames]</ref> ''WarioWare: Twisted!'' was awarded the Grand Prize in the Entertainment Division at the 2004 [[wikipedia:Japan Media Arts Festival|Japan Media Arts Festival]]. Goro Abe went to the festival's award ceremony to receive the prize and spoke to the audience, representing the ''Twisted!'' development team.<ref>[http://plaza.bunka.go.jp/english/festival/2004/entertainment/000435/index.php 2004 Grand Prize winner ''WarioWare: Twisted!'' at Japan Media Arts Plaza]</ref>


Abe worked as the chief director of ''[[WarioWare: Smooth Moves]]'', too. At the moment the [[Wii#Wii Remote|Wii Remote]] was revealed to him, Abe got the idea to create a ''WarioWare'' game for the [[Wii]].<ref name="smooth_moves_nwr_interview">[http://www.nintendoworldreport.com/specialArt.cfm?artid=11588 ''WarioWare: Smooth Moves'' E3 Interview at Nintendo World Report]</reF> Goro Abe was involved in everything from the initial experiments using the Wii and the Wii Remote to pulling everything together into the finished product. He decided which ideas from the staff were best for the game.<ref name="smooth_moves_iwata_asks_interview"/>
Abe also worked as the chief director of ''[[WarioWare: Smooth Moves]]''. At the moment the [[Wii#Wii Remote|Wii Remote]] was revealed to him, Abe got the idea to create a ''WarioWare'' game for the [[Wii]].<ref name="smooth_moves_nwr_interview">[http://www.nintendoworldreport.com/specialArt.cfm?artid=11588 ''WarioWare: Smooth Moves'' E3 Interview at Nintendo World Report]</reF> Goro Abe was involved in everything, from the initial experiments using the Wii and the Wii Remote. to pulling everything together into the finished product. He decided which ideas from the staff were best for the game.<ref name="smooth_moves_iwata_asks_interview"/>


[[Masahiro Sakurai]] contacted Goro Abe during the development of ''[[Super Smash Bros. Brawl]]'' because of [[Wario]]'s appearance in this game, asking Abe to review the Wario character design for ''Brawl''.<ref name="smooth_moves_nwr_interview"/>
[[Masahiro Sakurai]] contacted Goro Abe during the development of ''[[Super Smash Bros. Brawl]]'' because of [[Wario]]'s appearance in this game, asking Abe to review the Wario character design for ''Brawl''.<ref name="smooth_moves_nwr_interview"/>


In the development of the sixth ''WarioWare'' title, ''[[WarioWare: Snapped!]]'', Abe took the role of the supervisor.<ref>''WarioWare: Snapped!'' Staff Credits</ref> He was also involved in the making of the most recent games ''[[WarioWare: D.I.Y.]]'' and ''[[WarioWare: D.I.Y. Showcase]]'' and had the initial idea for them. Abe already noted his thoughts for ''WarioWare: D.I.Y.'' in September 2003, about the time when ''Mega Party Game$!'' was finished. He thought that since [[microgame]]s only last a few seconds, gamers could easily create microgames themselves. Abe still wrote the game's concept for "Iris", which was the code name of a [[Game Boy Advance]] successor that was the foundation for the [[Nintendo DS]]. However, Abe felt that it was somehow missing something, and so time flew by.
In the development of the sixth ''WarioWare'' title, ''[[WarioWare: Snapped!]]'', Abe took the role of the supervisor.<ref>''WarioWare: Snapped!'' Staff Credits</ref> He was also involved in the making of the seventh and eighth games, ''[[WarioWare: D.I.Y.]]'' and ''[[WarioWare: D.I.Y. Showcase]]'', and had the initial idea for them. Abe already noted his thoughts for ''WarioWare: D.I.Y.'' in September 2003, about the time when ''Mega Party Game$!'' was finished. He thought that since [[microgame]]s only last a few seconds, gamers could easily create microgames themselves. Abe still wrote the game's concept for "Iris", which was the code name of a [[Game Boy Advance]] successor that was the foundation for the [[Nintendo DS]]. However, Abe felt that it was somehow missing something.


Later, plans for the Nintendo DS arose. While Abe thought that the system is perfect for drawing pictures due to its touchscreen, he was involved in developing other games then and therefore put ''D.I.Y.'' on hold again. During development of ''WarioWare: Smooth Moves'', Abe heard that with WiiConnect24, players can exchange data. He thought about the possibility of adding and sharing microgames as well as transferring microgames between the Nintendo DS and the Wii, allowing players to play their games on the home console. Development of ''WarioWare: D.I.Y.'' eventually started after that of ''Smooth Moves'', and the game still keeps Goro Abe's basic concept thought up years before its release in 2009.<ref>[http://nintendods.com/iwata-asks-chapter.jsp?interviewId=5&volumeId=1&chapterId=1 Iwata Asks: ''WarioWare: D.I.Y.'' (page 1) at NintendoDS.com]</ref>
Later, plans for the Nintendo DS arose. While Abe thought that the system was perfect for drawing pictures due to its touchscreen, he was involved in developing other games then and therefore put ''D.I.Y.'' on hold again. During development of ''WarioWare: Smooth Moves'', Abe heard that with WiiConnect24, players could exchange data. He thought about the possibility of adding and sharing microgames as well as transferring microgames between the Nintendo DS and the Wii, allowing players to play their games on the home console. Development of ''WarioWare: D.I.Y.'' eventually started after that of ''Smooth Moves'', and the game still kept Goro Abe's basic concept when it was released in 2009.<ref>[http://nintendods.com/iwata-asks-chapter.jsp?interviewId=5&volumeId=1&chapterId=1 Iwata Asks: ''WarioWare: D.I.Y.'' (page 1) at NintendoDS.com]</ref>


==Games credited==
==Games credited==
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*''[[WarioWare: Twisted!]]'' - Chief Director, Game Design
*''[[WarioWare: Twisted!]]'' - Chief Director, Game Design
*''[[WarioWare: Touched!]]'' - Director, Game Design
*''[[WarioWare: Touched!]]'' - Director, Game Design
*''[[WarioWare: Smooth Moves]]'' - Chief Director, Game Design,
*''[[WarioWare: Smooth Moves]]'' - Chief Director, Game Design
*''[[Super Smash Bros. Brawl]]'' - Supervisor (Original Games)
*''[[Super Smash Bros. Brawl]]'' - Supervisor (Original Games)
*''[[WarioWare: Snapped!]]'' - Supervisor
*''[[WarioWare: Snapped!]]'' - Supervisor
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*''[[WarioWare Gold]]'' - Chief Director
*''[[WarioWare Gold]]'' - Chief Director
*''[[Super Smash Bros. Ultimate]]'' - Original Game Supervisor
*''[[Super Smash Bros. Ultimate]]'' - Original Game Supervisor
*''[[WarioWare: Get It Together!]]'' - Chief Director
*''[[WarioWare: Move It!]]'' - Chief Director
==Gallery==
<gallery>
ND Abe WWDIY 2010 Nengajo.jpg|2010 ''nengajō'' for ''Nintendo Dream'' by Goro Abe, based on ''[[WarioWare: D.I.Y.]]''
</gallery>


==References==
==References==
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==External links==
==External links==
*[https://twitter.com/goroemon Twitter account]
*[https://twitter.com/goroemon Twitter account]
{{People}}
{{People}}
[[Category:People]]
[[Category:People]]
[[Category:Game Designers]]
[[Category:Game designers]]
[[Category:Nintendo]]
[[Category:Nintendo]]

Latest revision as of 17:03, November 4, 2023

Goro Abe
Goro Abe speaking with Satoru Iwata during an interview in 2009.
Born 1975
Super Mario–related role(s) Key developer of the WarioWare series

Goro Abe (阿部 悟郎 Abe Gorō) is a Japanese video game designer and programmer working for Nintendo since 1999. He is one of the key developers of the WarioWare series since the first title of the franchise, and directed many of the games.

Life and work[edit]

Goro Abe was born in 1975 in Toda in the Saitama Prefecture of Japan. He graduated from the Faculty of Medicine in the Department of Health Sciences and Nursing at the University of Tokyo. Abe joined Nintendo in 1999 and worked as one of the programmers of the game Wario Land 4 which was released in 2001.[1][2]

He took part in the development of all WarioWare titles, starting with the first game WarioWare, Inc.: Mega Microgame$! released in 2003. While he worked as one of the designers and programmers of the original WarioWare, Inc., the game's multiplayer remake WarioWare, Inc.: Mega Party Game$! directed by him was Goro Abe's first experience being at the head of the team.[3]

Goro Abe speaking at the award ceremony of the 2004 Japan Media Arts Festival on February 24, 2005. The festival itself took place from February 25 to March 6, 2005.
Goro Abe speaking at the award ceremony of the 2004 Japan Media Arts Festival.

Afterwards, he also directed the next two titles of the franchise, WarioWare: Twisted! and WarioWare: Touched!, being the chief director of the former game while Ryuichi Nakada took this role for Touched![4][5] WarioWare: Twisted! was awarded the Grand Prize in the Entertainment Division at the 2004 Japan Media Arts Festival. Goro Abe went to the festival's award ceremony to receive the prize and spoke to the audience, representing the Twisted! development team.[6]

Abe also worked as the chief director of WarioWare: Smooth Moves. At the moment the Wii Remote was revealed to him, Abe got the idea to create a WarioWare game for the Wii.[7] Goro Abe was involved in everything, from the initial experiments using the Wii and the Wii Remote. to pulling everything together into the finished product. He decided which ideas from the staff were best for the game.[3]

Masahiro Sakurai contacted Goro Abe during the development of Super Smash Bros. Brawl because of Wario's appearance in this game, asking Abe to review the Wario character design for Brawl.[7]

In the development of the sixth WarioWare title, WarioWare: Snapped!, Abe took the role of the supervisor.[8] He was also involved in the making of the seventh and eighth games, WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase, and had the initial idea for them. Abe already noted his thoughts for WarioWare: D.I.Y. in September 2003, about the time when Mega Party Game$! was finished. He thought that since microgames only last a few seconds, gamers could easily create microgames themselves. Abe still wrote the game's concept for "Iris", which was the code name of a Game Boy Advance successor that was the foundation for the Nintendo DS. However, Abe felt that it was somehow missing something.

Later, plans for the Nintendo DS arose. While Abe thought that the system was perfect for drawing pictures due to its touchscreen, he was involved in developing other games then and therefore put D.I.Y. on hold again. During development of WarioWare: Smooth Moves, Abe heard that with WiiConnect24, players could exchange data. He thought about the possibility of adding and sharing microgames as well as transferring microgames between the Nintendo DS and the Wii, allowing players to play their games on the home console. Development of WarioWare: D.I.Y. eventually started after that of Smooth Moves, and the game still kept Goro Abe's basic concept when it was released in 2009.[9]

Games credited[edit]

Gallery[edit]

References[edit]

External links[edit]