Krazy Kong Klamour!: Difference between revisions

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[[File:DK Krazy Kong Klamor.png|thumb|A Golden Banana in sight.]]'''Krazy Kong Klamor''' is a [[Bonus Area|Bonus Stage]] found in the game ''[[Donkey Kong 64]]''.
__NOTOC__
{{minigame infobox
|image=[[File:DK Krazy Kong Klamor.png|250px]]<br>Gameplay of Krazy Kong Klamour!
|appears_in=''[[Donkey Kong 64]]''
|time=60 seconds
}}
{{quote|''Shoot the Golden Banana. Just don't hit any Kongs! {{button|n64|A}} to fire the melons, and hit the melon to reload.''|In-game instructions}}
'''Krazy Kong Klamour!''', also referred to as '''Krazy Kong Klamor!''',<ref>Bihldorff, Nate, Jason Leung, and Drew Williams. ''Donkey Kong 64'' Player's Guide. Page 125.</ref><ref>Barton, Jeff, Mario De Govia, and Donato Tica. ''Donkey Kong 64'' Prima's Official Strategy Guide. Page 121.</ref> is a [[Bonus Area|bonus stage]] found in the game ''[[Donkey Kong 64]]''. The name is based on the word "clamour" (spelt "clamor" in US-english, though despite this the US game still refers to it as "Klamour").
==Gameplay==
Krazy Kong Klamour! is set on a two-level platform with the five playable [[Kong]]s and the [[Golden Banana]], who are randomly placed in groups of three on each row. The player's objective is to shoot [[watermelon|melon]]s at the Golden Banana a given number of times within 60 seconds, while avoiding the Kongs. If the player shoots at a Kong, a 1-point penalty is added to their required number of hits. The light goes out every few seconds, and when it turns back on, the Kongs and Golden Banana are shuffled in different position. Every Kong is shown to be scared from being shuffled except [[Chunky Kong|Chunky]].


After the player jumps in the [[Bonus Barrel]], the player will play the minigame to try and win a [[Golden Banana]]. In this minigame, the player will need to shoot the Golden Banana several times using [[watermelon|melons]] while avoiding shooting the [[Kong]]s to win the minigame. The light goes out every few seconds, and all the [[Kong]]s and the banana will shuffle places. If the player accidentally shoots a Kong, a 1-point penalty will be added to the required number of hits. Once the player shoots the required number of Golden Bananas, the player will win the minigame. The player can carry a maximum of five melons, which can be reloaded anytime by shooting the melon in the middle.
The player can only equip five melons at a time, and they can reload by firing at the center watermelon icon. The player wins once they hit the Golden Banana the required number of times, and the Kong exits the [[Bonus Barrel]] with a Golden Banana reward (unless if the Bonus Stage is played at [[Snide's H.Q.]]).


==Variation==
==Variations==
{| class="wikitable"
The later challenges are either at a faster speed or require the Golden Banana to be hit more times.
{|class="wikitable dk"
|-
|-
! Location !! Kong !! Speed !! Hits
!Location!!Kong!!Hits!!Speed
|-
|-
| [[Frantic Factory]] || [[Tiny Kong]] || Slow || 10 Hits
|[[Frantic Factory]]||[[Tiny Kong]]||10 Hits||Slow
|-
|-
| [[Gloomy Galleon]] || [[Donkey Kong]] || Slow || 15 Hits
|[[Gloomy Galleon]]||[[Donkey Kong]]||15 Hits||Slow
|-
|-
| [[Fungi Forest]] || [[Lanky Kong]] || Medium || 5 Hits
|[[Fungi Forest]]||[[Lanky Kong]]||5 Hits||Medium
|-
|-
| [[Crystal Caves]] || Tiny Kong || Fast || 5 Hits
|[[Crystal Caves]]||Tiny Kong||5 Hits||Fast
|-
|-
| [[Snide's H.Q.]] || Any Kong || Fast || 10 Hits
|[[Snide's H.Q.]]||Any Kong||10 Hits||Fast
|}
|}
==In-game instructions==
''Shoot the Golden Banana. Just don't hit any Kongs! {{button|n64|A}} to fire the melons, and hit the melon to reload.''


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=いやいや・コング!
|Jap=いやいや・コング!
|JapR=Iyaiya kongu!
|JapR=Iyaiya Kongu!
|JapM=No, no Kong!}}
|JapM=No, no Kong!
}}


==Trivia==
==Trivia==
*All Kongs show a frightened status when the light comes back, except for [[Chunky Kong]].
*This mini-game is nearly impossible to beat in Fast speed in the [[Wii U]] [[Virtual Console]] version, unless one pauses the game with good timing, aims at the banana and holds {{button|wiiu|a}}, then unpauses, because it was designed to work with limits in the N64 hardware (manifesting as lag, slowdowns and framerate issues) as a crude means of throttling, bringing it to a manageable speed. The Wii U version is not throttled in this way, and is thus much harder than intended.
*This mini-game is impossible to beat in Medium and Fast speeds in the [[Wii U]] [[Virtual Console]] version because all the lag, slowdowns and framerate issues are no longer present in this version, and players would have to pause the game repeatedly in order to focus better on their target. Without thereby cheating, the reaction speed required is rendered as humanly impossible due to the game running much faster and smoother than it used to on the Nintendo 64.  
 
==References==
<references/>
{{DK64}}
{{DK64}}
[[Category:Donkey Kong 64]]
[[Category:Donkey Kong 64 minigames]]
[[Category:Donkey Kong Series Minigames]]

Revision as of 15:53, May 18, 2024

Krazy Kong Klamour!
Krazy Kong Klamour! in Donkey Kong 64
Gameplay of Krazy Kong Klamour!
Appears in Donkey Kong 64
Time limit 60 seconds
Shoot the Golden Banana. Just don't hit any Kongs! A Button to fire the melons, and hit the melon to reload.
In-game instructions

Krazy Kong Klamour!, also referred to as Krazy Kong Klamor!,[1][2] is a bonus stage found in the game Donkey Kong 64. The name is based on the word "clamour" (spelt "clamor" in US-english, though despite this the US game still refers to it as "Klamour").

Gameplay

Krazy Kong Klamour! is set on a two-level platform with the five playable Kongs and the Golden Banana, who are randomly placed in groups of three on each row. The player's objective is to shoot melons at the Golden Banana a given number of times within 60 seconds, while avoiding the Kongs. If the player shoots at a Kong, a 1-point penalty is added to their required number of hits. The light goes out every few seconds, and when it turns back on, the Kongs and Golden Banana are shuffled in different position. Every Kong is shown to be scared from being shuffled except Chunky.

The player can only equip five melons at a time, and they can reload by firing at the center watermelon icon. The player wins once they hit the Golden Banana the required number of times, and the Kong exits the Bonus Barrel with a Golden Banana reward (unless if the Bonus Stage is played at Snide's H.Q.).

Variations

The later challenges are either at a faster speed or require the Golden Banana to be hit more times.

Location Kong Hits Speed
Frantic Factory Tiny Kong 10 Hits Slow
Gloomy Galleon Donkey Kong 15 Hits Slow
Fungi Forest Lanky Kong 5 Hits Medium
Crystal Caves Tiny Kong 5 Hits Fast
Snide's H.Q. Any Kong 10 Hits Fast

Names in other languages

Language Name Meaning
Japanese いやいや・コング!
Iyaiya Kongu!
No, no Kong!

Trivia

  • This mini-game is nearly impossible to beat in Fast speed in the Wii U Virtual Console version, unless one pauses the game with good timing, aims at the banana and holds A Button, then unpauses, because it was designed to work with limits in the N64 hardware (manifesting as lag, slowdowns and framerate issues) as a crude means of throttling, bringing it to a manageable speed. The Wii U version is not throttled in this way, and is thus much harder than intended.

References

  1. ^ Bihldorff, Nate, Jason Leung, and Drew Williams. Donkey Kong 64 Player's Guide. Page 125.
  2. ^ Barton, Jeff, Mario De Govia, and Donato Tica. Donkey Kong 64 Prima's Official Strategy Guide. Page 121.