Anti-gravity: Difference between revisions

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[[File:Mario Artwork (alt 2) - Mario Kart 8.png|thumb|[[Mario]] driving a [[kart]] in '''anti-gravity''' mode.]]
[[File:Mario Artwork (alt 2) - Mario Kart 8.png|thumb|[[Mario]] driving a [[kart]] in '''anti-gravity''' mode.]]
'''Anti-gravity''' is a fundamental game mechanic introduced in ''[[Mario Kart 8]]''. When drivers are in anti-gravity mode, they can drive upside-down as well as on walls and various other surfaces. Additionally, drivers receive a speed boost whenever they bump into other drivers or designated obstacles. Drivers enter anti-gravity mode when they pass over blue panels in the road akin to [[Boost Pad]]s. While driving in anti-gravity mode, the wheels of the player's vehicle turn so that they are on their sides. Every nitro course in the game, except [[Excitebike Arena]], is given an anti-gravity section, likely to fully incorporate the new feature. However, only eight retro courses are given this feature;
'''Anti-gravity''' is a fundamental game mechanic introduced in ''[[Mario Kart 8]]''. When drivers are in anti-gravity mode, they can drive upside-down as well as on walls and various other surfaces. Additionally, drivers receive a speed boost whenever they bump into other drivers or designated obstacles. Drivers enter anti-gravity mode when they pass over blue panels in the road akin to [[Boost Pad]]s. While driving in anti-gravity mode, the wheels of the player's vehicle turn so that they are on their sides. Every nitro course in the game but [[Excitebike Arena]] is given an anti-gravity section, likely to fully incorporate the new feature. However, only eight retro courses are given this feature:


*[[Mario Circuit (GBA)|GBA Mario Circuit]]  
*[[Mario Circuit (GBA)|GBA Mario Circuit]]  
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*[[Piranha Plant Slide|3DS Piranha Plant Slide]]
*[[Piranha Plant Slide|3DS Piranha Plant Slide]]
*[[Rainbow Road (N64)|N64 Rainbow Road]]
*[[Rainbow Road (N64)|N64 Rainbow Road]]
*[[Wario's Gold Mine|Wii Wario's Gold Mine]] (DLC)
*[[Wario's Gold Mine|Wii Wario's Gold Mine]] (part of the [[The Legend of Zelda x Mario Kart 8|first DLC pack]])


[[Mute City (course)|Mute City]] is the only course to take place entirely in anti-gravity.
If the player goes in the opposite direction than what they are meant to, the wheels will turn horizontal once they touch an anti-gravity section despite an anti-gravity strip not being present. This is because the Kart is programmed to avoid glitching by falling in anti-gravity sections. This applies to any course with anti-gravity where it is possible to drive backwards from a non-anti-gravity section into an anti-gravity section, such as [[Mario Circuit (Wii U)|Mario Circuit]].


==Name in other languages==
==Name in other languages==
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==Trivia==
==Trivia==
*Neither of the two ''[[Super Mario Kart]]'' [[Retro Course]]s ([[Donut Plains 3]] and [[Rainbow Road (SNES)|Rainbow Road]]) received anti-gravity sections, thus making ''Super Mario Kart'' the only game with Retro Courses in ''Mario Kart 8'' that lack any anti-gravity sections.
*Neither of the two ''[[Super Mario Kart]]'' [[Retro Course]]s ([[Donut Plains 3]] and [[Rainbow Road (SNES)|Rainbow Road]]) received anti-gravity sections, thus making ''Super Mario Kart'' the only game with Retro Courses in ''Mario Kart 8'' that lack any anti-gravity sections.
*If the player goes in the opposite direction than what they are meant to, the wheels will turn horizontal once they touch an anti-gravity section despite an anti-gravity strip not being present. This is because the Kart is programmed to avoid glitching by falling in anti-gravity sections. This applies to any course with anti-gravity where it is possible to drive backwards from a non-anti-gravity section into an anti-gravity section, such as [[Mario Circuit (Wii U)|Mario Circuit]].
*[[Mute City (course)|Mute City]] is the only course to take place entirely in anti-gravity: the wheels are turned sideaways already before starting.
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Revision as of 10:42, November 25, 2014

Artwork of Mario, from Mario Kart 8.
Mario driving a kart in anti-gravity mode.

Anti-gravity is a fundamental game mechanic introduced in Mario Kart 8. When drivers are in anti-gravity mode, they can drive upside-down as well as on walls and various other surfaces. Additionally, drivers receive a speed boost whenever they bump into other drivers or designated obstacles. Drivers enter anti-gravity mode when they pass over blue panels in the road akin to Boost Pads. While driving in anti-gravity mode, the wheels of the player's vehicle turn so that they are on their sides. Every nitro course in the game but Excitebike Arena is given an anti-gravity section, likely to fully incorporate the new feature. However, only eight retro courses are given this feature:

If the player goes in the opposite direction than what they are meant to, the wheels will turn horizontal once they touch an anti-gravity section despite an anti-gravity strip not being present. This is because the Kart is programmed to avoid glitching by falling in anti-gravity sections. This applies to any course with anti-gravity where it is possible to drive backwards from a non-anti-gravity section into an anti-gravity section, such as Mario Circuit.

Name in other languages

Template:Foreignname

Trivia

  • Neither of the two Super Mario Kart Retro Courses (Donut Plains 3 and Rainbow Road) received anti-gravity sections, thus making Super Mario Kart the only game with Retro Courses in Mario Kart 8 that lack any anti-gravity sections.
  • Mute City is the only course to take place entirely in anti-gravity: the wheels are turned sideaways already before starting.

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