Super Mario World (WarioWare Gold): Difference between revisions

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'''Super Mario World''' is one of [[18-Volt]]'s [[microgame]]s in ''[[WarioWare Gold]]''. It is based on the [[Super Mario World|game of the same name]] for the [[Super Nintendo Entertainment System|SNES]].
'''Super Mario World''' is one of [[18-Volt]]'s [[microgame]]s in ''[[WarioWare Gold]]''. It is based on the [[Super Mario World|game of the same name]] for the [[Super Nintendo Entertainment System|SNES]].
==Gameplay==
==Gameplay==
The player must control [[Cape Mario]] as he glides to collect [[coin]]s. Once enough coins are collected, the [[1-Up]] jingle plays.
The player must control [[Cape Mario]] as he glides to collect [[coin]]s by tilting the [[Nintendo 3DS]] counterclockwise to ascend and clockwise to quickly descend. Once enough coins are collected, the [[Extra life|1-Up]] jingle plays. The player will not lose if Mario drops out of frame, who will actually remain at a set height below it until the player tilts counterclockwise.
*'''1st level difficulty:''' The coins are arranged in three horizontal rows, and Mario must collect fifty of them. The coin layout on this level is similar to that of the secret area in [[Donut Plains 1]] from the original game, which might have been the intended reference.
*'''1st level difficulty:''' The coins are arranged in three horizontal rows, and Mario must collect fifty of them. The coin layout on this level is similar to that of the secret area in [[Donut Plains 1]] from the original game, which might have been the intended reference.
*'''2nd level difficulty:''' The coins are arranged in alternating groups of three, and Mario must collect thirty of them.
*'''2nd level difficulty:''' The coins are arranged in alternating groups of three, and Mario must collect thirty of them.
*'''3rd level difficulty:''' The coins are arranged in a large zigzag or text saying "NINTENDO" or "THANK YOU", and Mario must collect twenty of them.
*'''3rd level difficulty:''' The coins are arranged in a large zigzag or text saying "NINTENDO" or "THANK YOU", and Mario must collect twenty of them.
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==Media==
==Media==
{{media table
{{media table
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*In ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'', the 2002 remake of ''Super Mario World'' for the [[Game Boy Advance]], the secret area in Donut Plains 1 gives an incentive to collect as many coins as possible, similarly to the coin counter featured in this microgame.
*In ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'', the 2002 remake of ''Super Mario World'' for the [[Game Boy Advance]], the secret area in Donut Plains 1 gives an incentive to collect as many coins as possible, similarly to the coin counter featured in this microgame.
*On the first and second difficulty levels, the highest number of coins that can be collected is 61.
*On the first and second difficulty levels, the highest number of coins that can be collected is 61.
*Mario is shown in the top bar as having one life remaining and with a [[Cape Feather]] in reserve. Mario will however not lose a life if he drops below the microgame's frame.


==See also==
==See also==

Revision as of 11:15, May 21, 2024

Super Mario World
WWG Super Mario World.png
Appears in WarioWare Gold
Type 18-Volt
Command(s) Collect 50/30/20 coins!
Info "Whoa! So many coins! Control Cape Mario, and grab as many as you can! Super Mario World was released for the SNES in 1991."
Controls Tilt motion control - Steer Mario
Points to clear 20

Super Mario World is one of 18-Volt's microgames in WarioWare Gold. It is based on the game of the same name for the SNES.

Gameplay

The player must control Cape Mario as he glides to collect coins by tilting the Nintendo 3DS counterclockwise to ascend and clockwise to quickly descend. Once enough coins are collected, the 1-Up jingle plays. The player will not lose if Mario drops out of frame, who will actually remain at a set height below it until the player tilts counterclockwise.

  • 1st level difficulty: The coins are arranged in three horizontal rows, and Mario must collect fifty of them. The coin layout on this level is similar to that of the secret area in Donut Plains 1 from the original game, which might have been the intended reference.
  • 2nd level difficulty: The coins are arranged in alternating groups of three, and Mario must collect thirty of them.
  • 3rd level difficulty: The coins are arranged in a large zigzag or text saying "NINTENDO" or "THANK YOU", and Mario must collect twenty of them.

Media

Audio.svg Overworld Theme (Super Mario World) - The source song for the microgame. The portion from 0:25 - 0:19 is used in the microgame.
File infoMedia:Overworld Theme Super Mario World.oga
0:30
Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning
Japanese スーパーマリオワールド
Sūpā Mario Wārudo
Super Mario World

French Super Mario World
-
German Super Mario World
-

Trivia

  • In Super Mario Advance 2, the 2002 remake of Super Mario World for the Game Boy Advance, the secret area in Donut Plains 1 gives an incentive to collect as many coins as possible, similarly to the coin counter featured in this microgame.
  • On the first and second difficulty levels, the highest number of coins that can be collected is 61.

See also