Dropping lift: Difference between revisions

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{{distinguish|Drop Block}}
{{distinguish|Drop Block|falling block}}
{{item-infobox
{{item-infobox
|image=[[File:SML Falling Block Sprite.png]]
|image=[[File:SML Falling Block Sprite.png]]
|first_appearance=''[[Super Mario Land]]'' ([[List of games by date#1989|1989]])
|first_appearance=''[[Super Mario Land]]'' ([[List of games by date#1989|1989]])
}}
}}
'''Dropping blocks'''<ref>M. Arakawa. Nintendo ''Game Boy'' Player's Guide. Page 10. "'''''COIN ROOM''' It can be tough to reach this Coin Room. Stay on the moving platform and jump quickly from the dropping blocks to the pipe when the coast is clear.''"</ref>, also referred to as '''falling blocks'''<ref>M. Arakawa. Nintendo ''Game Boy'' Player's Guide. Page 9. "'''''CRUMBLING BRIDGE''' At the end of the World, you’ll have to leap quickly to make it across the bridge of falling blocks.''"</ref>, are [[Semisolid Platform|semisolid]] [[block]]s that appear in many levels of ''[[Super Mario Land]]''. The drop almost as soon as [[Mario]] lands on them. They tend to appear as minor inconveniences on the way to the upper part of the [[goal (Super Mario Land)|goal]], but later levels include them as obstacles to traverse [[pit]]s. The player must use good timing to [[jump]] from them, or dash across them. They are somewhat similar to the [[Donut Block|Donut Lift]]s introduced in ''[[Super Mario Bros. 3]]'', except they fall with little warning.
'''Dropping blocks'''<ref>M. Arakawa. Nintendo ''Game Boy'' Player's Guide. Page 10. "'''''COIN ROOM''' It can be tough to reach this Coin Room. Stay on the moving platform and jump quickly from the dropping blocks to the pipe when the coast is clear.''"</ref>, also referred to as '''dropping lifts'''<ref>M. Arakawa. Nintendo ''Game Boy'' Player's Guide. Page 10. "'''''DON’T LOOK DOWN''' Don’t panic when you reach these dropping lifts. Jump carefully and accurately.''"</ref> or '''falling blocks'''<ref>M. Arakawa. Nintendo ''Game Boy'' Player's Guide. Pages 9 and 10.</ref>, are [[Semisolid Platform|semisolid]] [[block]]s that appear in many levels of ''[[Super Mario Land]]''. The drop almost as soon as [[Mario]] lands on them. They tend to appear as minor inconveniences on the way to the upper part of the [[goal (Super Mario Land)|goal]], but later levels include them as obstacles to traverse [[pit]]s. The player must use good timing to [[jump]] from them, or dash across them. They are somewhat similar to the [[Donut Block|Donut Lift]]s introduced in ''[[Super Mario Bros. 3]]'', except they fall with little warning.


==Names in other languages==
==Names in other languages==

Revision as of 12:28, December 11, 2021

Not to be confused with Drop Block or falling block.

Template:Item-infobox Dropping blocks[1], also referred to as dropping lifts[2] or falling blocks[3], are semisolid blocks that appear in many levels of Super Mario Land. The drop almost as soon as Mario lands on them. They tend to appear as minor inconveniences on the way to the upper part of the goal, but later levels include them as obstacles to traverse pits. The player must use good timing to jump from them, or dash across them. They are somewhat similar to the Donut Lifts introduced in Super Mario Bros. 3, except they fall with little warning.

Names in other languages

Language Name Meaning
Japanese 落ちる足場[4]
Ochiru Ashiba
Falling Foothold

References

  1. ^ M. Arakawa. Nintendo Game Boy Player's Guide. Page 10. "COIN ROOM It can be tough to reach this Coin Room. Stay on the moving platform and jump quickly from the dropping blocks to the pipe when the coast is clear."
  2. ^ M. Arakawa. Nintendo Game Boy Player's Guide. Page 10. "DON’T LOOK DOWN Don’t panic when you reach these dropping lifts. Jump carefully and accurately."
  3. ^ M. Arakawa. Nintendo Game Boy Player's Guide. Pages 9 and 10.
  4. ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario Land section, page 48.