Supporting characters

Service providers

These are characters that offer the player gameplay-related services, that is, not mandated by the story. Does not include common shopkeepers and innkeepers.

Character Found in/
Availability
Service
 
Chet Rippo
Rogueport Sewers
(Bobbery needed)
Raises one of Mario's stats (HP, FP or BP) while decreasing another, for 39 coins. He can do the same with partner ranks.
 
Dazzle
Rogueport Sewers
(from the start)
Trades badges for Star Pieces.
 
Merlee
Rogueport Sewers
(Paper Mode needed)
Casts a spell on Mario that grants him random lucky events (e.g. increased attack power, more SP) in a number of random battles. Mario can pay her 5, 20 or 50 coins; the higher the price, the more times the events occur.
 
Merluvlee
Rogueport Sewers
(from the start)
Tells Mario the location of Star Pieces, Shine Sprites, or where to go to progress the story, for different amounts of coins.
 
Merlon
Rogueport
(from the start)
Upgrades a partner's rank for three Shine Sprites. Can upgrade each partner a second time after Mario retrieves the Up Arrow.
 
Zess T.
Rogueport Sewers
(after Chapter 1)
Cooks a recipe with an item given by Mario. After receiving the Cookbook, she can cook with two ingredients.

Rogueport

Enemies and obstacles

Returning enemies

Enemy Image Description First appearance Last appearance
Big Fire Piranha   Larger variants of Fire Piranha Plants that can spit multiple fireballs at once. Upshroom Downshroom
Big Goomba  
 
Larger variants of Goombas that split into two Hefty Goombas when stomped on. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
Big Piranha Plant   Larger variants of Piranha Plants. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
Bob-omb   Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after. Fluff-Puff Peaks Flying Battleship
Bone Goomba   Teal-colored Goombas wearing skulls as headgear. Pipe-Rock Plateau Palace Sunbaked Desert Palace
Bone Piranha Plant    Skeletal variants of Piranha Plants. They grow taller in their sole appearance's Wonder Effect. Fluff-Puff Peaks Palace
Boo   Ghostly enemies that only follow players that are facing away from them, and stop when looked at. Light-Switch Mansion KO Arena Fungi Funk
Bullet Bill   Bullets that fly straight forward and are shot from Bill Blasters. Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
Buzzy Beetle   Koopas with shells that protect them from fire damage. They can be found walking in lava. Raarghs in the Ruins Dragon Boneyard
Cheep Cheep   Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them. Leaping Smackerel Search Party Item Park
Dry Bones   Skeletal Koopas that regenerate themselves shortly after being stomped. Pipe-Rock Plateau Palace Deep Magma Bog Palace
Fire Piranha Plant   Piranha Plants that spit fireballs. This time, they appear in their Super Mario 3D Land color scheme. Upshroom Downshroom The Semifinal Test Piranha Plant Reprise
Goomba    Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up. They grow taller in Sproings in the Twilight Forest's Wonder Effect. Welcome to the Flower Kingdom! The Final Test Wonder Gauntlet
Goombrat    Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to Parachute Galoombas. Collisions with Bloomps bounce them away and, if equipped, destroy their pappi. Here Come the Hoppos Taily's Toxic Pond
Hammer Bro   Helmeted Koopas that throw hammers at the player. Pipe-Rock Plateau Palace The Final Test Wonder Gauntlet
Hefty Goomba  
 
Larger variants of Goombas that split into two normal Goombas when stomped on. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
Hefty Goombrat    Larger variants of Goombrats that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes. Bloomps of the Desert Skies
Hothead   Larger variants of Lil Sparkies. Color-Switch Dungeon The Final-Final Test Badge Marathon
King Boo   The king of Boos who appears during Wonder Effects. He moves forward slowly as the camera follows him, similar to a Boohemoth from New Super Mario Bros. 2. Light-Switch Mansion The Final Battle! Bowser's Rage Stage
Koopa Paratroopa    Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground. Up 'n' Down with Puffy Lifts (green)
Sproings in the Twilight Forest (red)
Armads on the Roll (green)
The Final Test Wonder Gauntlet (red)
Koopa Troopa    Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them. Up 'n' Down with Puffy Lifts (green)
Scram, Skedaddlers! (red)
Raarghs in the Ruins (green)
The Final Test Wonder Gauntlet (red)
Lakitu   Koopas that travel in clouds and throw Spiny Eggs down onto the ground. Countdown to Drop Down Expert Badge Challenge Invisibility II
Lava Bubble   Orange fireball enemies that jump up and down in and out of lava. Pull, Turn, Burn
Lil Sparky   Small spark-like enemies that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like Amps. Color-Switch Dungeon The Final-Final Test Badge Marathon
Mechakoopa   Mechanical enemies that can be temporarily deactivated and picked up with a stomp. Petal Isles Flying Battleship
Muncher   Black plants often found in large groups. Muncher Fields The Final-Final Test Badge Marathon
Ninji   Impish ninja enemies. They dance in rhythm in their debut level's Wonder Effect. Ninji Jump Party Break Time! Raise the Stage
Nipper Plant   Little white plants that damage the player in contact. They can walk on walls and ceilings. Muncher Fields KO Arena Petal Meddle
Piranha Plant   Plants with menacing mouths that emerge from Warp Pipes. They now tilt their heads to the player. Piranha Plants on Parade The Final-Final Test Badge Marathon
Pokey   Tall cacti consisting of many segments. Attacking their head can take out the entire Pokey. Armads on the Roll
Spike   Koopas that spit large green Spike Balls. Angry Spikes and Sinkin' Pipes The Final Test Wonder Gauntlet
Spiny   Small Koopas with spiked shells. Countdown to Drop Down Where the Rrrumbas Rule
Spiny Egg   Spiky balls thrown by Lakitus that uncurl into Spinies upon landing. Countdown to Drop Down
Thwomp   Large stone enemies that slam down onto the ground. Sunbaked Desert Palace Petal Isles Special Way of the Goomba
Urchin   Spiked creatures that float in water. Robbird Cove Downpour Uproar

New enemies

Enemy Image Description First appearance Last appearance
Anglefish    Teal, triangular fish enemies with white wings and red feet that jump out of water pools to attack the player(s). The Anglefish Trial: Ready, Aim, Fly! The Final Test Wonder Gauntlet
Armad    Armadillo-like enemies that can curl into balls and roll down slopes. Armads on the Roll Sunbaked Desert Special Pole Block Allure
Baboom   Bob-omb-like enemies that release three fireworks one by one when hit, which can break blocks and defeat enemies. Fluff-Puff Peaks Flying Battleship KO Arena Magma Flare-Up
Big Hoppycat   Large Hoppycats that appear during certain Wonder Effects. They jump through ground, destroying it. The Hoppycat Trial: Hop, Hop, and Awaaay The Final Test Wonder Gauntlet
Big Konk   A large Konk that appears from above during the Wonder Effect in Jewel-Block Cave, crushing anything directly below it. Jewel-Block Cave
Big Note Piranha Plant   Larger variants of Note Piranha Plants. The Final Battle! Bowser's Rage Stage
Big Snootle   A larger variant of Snootles. Valley Fulla Snootles
Big Swirlypod   Larger variants of Swirlypods. Swamp Pipe Crawl The Anglefish Trial: Ready, Aim, Fly!
Big Trottin' Piranha Plant   Larger Trottin' Piranha Plants that act like their smaller counterparts, though they only emerge from and retreat into big Warp Pipes. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
Blewbird   Bird enemies that shoot their beaks at the player, which extend into a platform upon hitting a wall. If defeated, another will burrow up from the ground in the same spot. They shoot bubbles out of their beaks instead during Wonder Effects. Blewbird Roost The Final Test Wonder Gauntlet
Bloomp   Bouncy balloon-like fish enemies of varying sizes and colors. Bloomps of the Desert Skies The Final-Final Test Badge Marathon (green/pink)
Bloomps of the Desert Skies (blue/teal/silver)
Sunbaked Desert Special Pole Block Allure (light blue)
Bone Trottin' Piranha Plant    Skeletal variants of Trottin' Piranha Plants. They are resistant to fireballs, and grow taller during their sole appearance's Wonder Effect. Fluff-Puff Peaks Palace
Bowser cannon   A giant Bowser robot that appears in the background, firing lasers at the player during every flying battleship's Wonder Effect. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
Bowser generator   A mechanical Bowser robot that produces enemies and objects, with a red button on top that causes it to self-destruct when pressed.
Bulrush   Large bovines that try to ram into the player if they get close and will destroy any Hard Blocks in their way and can even jump off the tops of slopes while ramming. They get knocked out for a short time when they hit a wall. They travel in herds during some Wonder Effects. Bulrush Coming Through! The Final Battle! Bowser's Rage Stage
Cloud Piranha   Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around it. They are vanquished by a Royal Seed. Overworld
Condart   Yellow bird enemies with red beaks who launch themselves at the player(s) like darts until they hit a solid surface, which will cause their beaks to get stuck within said surface. Condarts Away! The Desert Mystery
Condrop   Purple birds wearing helmets that fly in one direction and drop items. Cruising with Linking Lifts The Final Test Wonder Gauntlet
Dark Nokonoko   Shadowy Koopa Troopas that hurt the player on contact. Beware of the Rifts
Deka Chase Killer   Larger variants of Seeker Bullet Bills. Evade the Seeker Bullet Bills!
Fire Spike   Red Spikes that spit and throw fireballs. Wavy Ride through the Magma Tube KO Arena Magma Flare-Up
Flying Mechakoopa   Red Mechakoopas with propellers. Deep Magma Bog Flying Battleship High-Voltage Gauntlet
Gamboo    Stacks of bamboo creatures that emerge from the ground that can be thrown when stomped. Some can be seen dancing in place during some Wonder Effects. The Midway Trial: Hop to It (green/purple) The Semifinal Test Piranha Plant Reprise (green)
The Final Test Wonder Gauntlet (purple)
Giant Smogrin   Larger dark purple variants of Smogrins. They move back and forth similar to normal Smogrins, but are not followed by smaller clouds. KO Arena Fluff-Puff Kerfuff Expert Badge Challenge Spring Feet II
Gnawsher    Winged Chomp-like enemies with golden eyes and teeth that chomp through blocks. Gnawsher Lair The Final Test Wonder Gauntlet (normal)
KO Arena Magma Flare-Up (red)
Hoppo   Spherical purple hippos that roll along the ground and can be bounced on. They can also be stuck in gaps. Here Come the Hoppos The Final Test Wonder Gauntlet
Hoppycat   Green spiked snail creatures that leap upwards when the player jumps, similar to Skipsqueaks. Small and giant variants appear. The Hoppycat Trial: Hop, Hop, and Awaaay Wiggler Race Spelunking!
The Midway Trial: Hop to It (red)
Kerpop    Corn kernel-like enemies that transform into high-jumping popcorn when they come into contact with fire. Hot-Hot Hot! KO Arena Magma Flare-Up
Kodeka Mokumokumo Mid-sized variants of Smogrins. KO Arena Fluff-Puff Kerfuff Expert Badge Challenge Spring Feet II
Konk    Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s). Jewel-Block Cave An Uncharted Area: Wubba Ruins
Lakitu trio   Three Lakitus above a large cloud. They appear in the background and attack by throwing golden Spike Balls at the player. In Cruising with Linking Lifts, during the Wonder Effect, they throw coins, power-ups, and Wonder Tokens. Cruising with Linking Lifts Shining Falls Special Triple Threat Deluge
Lava Blobble   Lava Bubble variants that ride on tracks. Deep Magma Bog Flying Battleship
Li'l Scorcher   Flame that move along the ground and spit fireballs, visually resembling Small Fry Guys. Deep Magma Bog Palace
Maw-Maw   Amphibian-esque creatures that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop. Maw-Maw Mouthful The Final Test Wonder Gauntlet
Melon Piranha Plant[1]   Variants of Piranha Plants and spit seeds that can be jumped on from above without taking damage. Yoshis can eat and spit the seeds like them, akin to the mechanic of watermelons in Super Mario World 2: Yoshi's Island. Countdown to Drop Down The Final-Final Test Badge Marathon
Metal Gamboo    Metallic variants of Gamboos that can become electrified. Missile Meg Mayhem (black) KnuckleFest Bowser's Blazing Beats
Missile Meg   Long, thin Bullet Bill variants that can be stood on, which causes them to slowly descend. Missile Meg Mayhem The Final-Final Test Badge Marathon
Mumsy[1]   Mummies with loose wrappings on their backsides that can be pulled to defeat them. The Desert Mystery Sunbaked Desert Special Pole Block Allure
Noknok   Teal, door-shaped monsters with large mouths filled with sharp teeth. They disguise as normal doors, and attack when a player gets near. Light-Switch Mansion The Final Battle! Bowser's Rage Stage
Note Piranha Plant   Fiery music notes shaped like Piranha Plants fired from Bowser. The Final Battle! Bowser's Rage Stage
Outmaway   Stout enemies that kick ice blocks and Koopa Shells. Outmaway Valley A Final Uncharted Area: Poison Ruins
Pokipede   Boxing Wiggler-like enemies that wear spiked helmets and travel along tracks. They can also break through snow blocks. Green ones move more slowly, while red ones have a faster movement pace. Pokipede Pass Wiggler Race Spelunking!
Raargh   Blargg variants that cling onto walls and charge in a straight line when they spot the player. Raarghs in the Ruins
Renketsu Search Killer   Segmented Bull's-Eye Bills that target the player. KnuckleFest Bowser's Blazing Beats
Revver   A canine skull with a wheel that wears a chain leash that can be grabbed and pulled, sending it rushing forward. Rolling-Ball Hall Hot-Hot Hot!
Rift Mario   A shadowy figure resembling Cosmic Mario and Cosmic Clones that mimics the player's moves. In multiplayer, the enemy chases the player with the crown. The enemy can be temporarily stunned by fireballs and nearby activated POW Blocks. Color-Switch Dungeon Beware of the Rifts
Robbird   Blue seabird enemies wearing goggles that dive into water, taking coins away. Robbird Cove
Rolla Koopa   Magenta-shelled Koopa Troopas with roller skates that skate along the ground and jump gaps between platforms. Rolla Koopa Derby The Final Test Wonder Gauntlet
Rrrumba   Pillbug-like creatures with large, breakable boulder-like shells. They attempt to roll at the player when they get near, and will also roll down slopes. Where the Rrrumbas Rule
Seeker Bullet Bill   Bullet Bills that hang on walls and attack the player on contact. Evade the Seeker Bullet Bills!
Serpont    Purple snakes that wear pots on their head. If their pots are broken, they move faster. Color-Switch Dungeon KO Arena Sunbaked Skirmish
Shoomp  
 
Baby Thwomps that slide left to right when the platform tilts, which cause them to have excited expressions. Another Uncharted Area: Swaying Ruins
Shova   Koopas similar in build to Sledge Bro with big gloves that can push objects. Swamp Pipe Crawl Secrets of Shova Mansion
Skedaddler   Ground squirrel-like enemies with black shells. They spit seed-like projectiles and run away from the players as they get closer. Scram, Skedaddlers! Wiggler Race Mountaineering!
Sluglug   Nudibranch- or sea cucumber-like creatures with long, spiked bodies that emerge from Warp Pipes. They must be attacked multiple times, which forces them to retreat, until they are finally defeated. Leaping Smackerel Wiggler Race Swimming!
Smackerel   Flounders that leap out from the seabed and bite at the player. Leaping Smackerel
Smogrin[2]   Purple clouds that move back and forth and are followed by smaller clouds. Bulrush Coming Through! Missile Meg Mayhem
Snootle   Rolling green round enemies that bounce. Valley Fulla Snootles
Snortoise   Enemies based on pig-nosed sea turtles that swim when underwater or crawl when on land. Robbird Cove Downpour Uproar
Sproing   Enemies that stretch themselves up when the player approaches them. Sproings in the Twilight Forest The Final Test Wonder Gauntlet
Sugarstar    Spiked creatures based on konpeitō that appear in swarms. Green Sugarstars move slowly while magenta ones move faster. The Sugarstar Trial: Across the Night Sky The Final-Final Test Badge Marathon
Swirlypod[2]   Green snails with magenta shells that climb along surfaces and can be kicked out of their shells like Koopa Troopas. Bulrush Coming Through! Taily's Toxic Pond
Taily   Pitcher plant-like enemies that stand on the ceiling with vines hanging down. They periodically release Spike Balls and can be defeated by pulling on their vines. Yellow, red and blue variants also appear. Taily's Toxic Pond KO Arena Fungi Funk
Trompette[2]    Goomba variants with tops of varying heights, resembling a king trumpet mushroom. When knocked out, they knock out other enemies behind them. Brown and purple variants appear. Bulrush Coming Through! Fungi Mines Special Dangerous Donut Ride (brown)
POOF! Badge Challenge Crouching High Jump I (purple)
Trottin' Piranha Plant[3]   Piranha Plants that are able to leave their pipes and walk around, similar to Ptooies, and even enter other pipes. They can also walk along ceilings. They sing in unison during some Wonder Effects. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
Whohoo   Owl enemies that swoop down from nests on the ceiling. Pokipede Pass
Wonder Bloomp   Large Bloomps filled with confetti that appear during certain Wonder Effects. Flight of the Bloomps Sunbaked Desert Special Pole Block Allure
Wonder Hoppycat   An orange Hoppycat that can jump extremely high. The Midway Trial: Hop to It
Wonder Hoppo   A large Hoppo that appears during certain Wonder Effects. Here Come the Hoppos The Final Test Wonder Gauntlet
Wonder Packun   Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal Piranha Plants. Overworld
Wonder Smackerel   A large Smackerel that appears during the Wonder Effect in Leaping Smackerel and chomps through ground, destroying it. Leaping Smackerel
Wubba   Light-green slime enemies that pace back and forth and swim through goo. An Uncharted Area: Wubba Ruins KO Arena Fungi Funk
Zip-Zap   Little sparks in clouds that jump. Cruising with Linking Lifts

Obstacles

Obstacle Image Description First appearance Last appearance
Bill Blaster   Indestructible cannons that fire Bullet Bills. Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
Bowser Burner   Burners with Bowser's face that emit green fire. Deep Magma Bog Flying Battleship
Bowser Statue   Statues of Bowser that come in gold and gray variants. The gold one is pushed by a Shova during Secrets of Shova Mansion's Wonder Effect, while the gray one blocks the player's path and is destroyed by a stampede of Bulrushes. Secrets of Shova Mansion The Final Battle! Bowser's Rage Stage
Bull's-Eye Blaster   Red Bill Blasters that fire Renketsu Search Killers. KnuckleFest Bowser's Blazing Beats
Burner   Rotating jets that emit light-green flames. Petal Isles Flying Battleship
Būsuke Hōdai[4]    Bill Blaster- and cannon-like devices that pump out Bloomps. Bloomps of the Desert Skies The Final-Final Test Badge Marathon
Cannon   Cannons that fire Bob-ombs and Bullet Bills. Fluff-Puff Peaks Flying Battleship Petal Isles Flying Battleship
Cloud   Clouds obscure the players' view and hide objects. They can be removed by passing through or Spin Jumping near them. Cosmic Hoppos The Final-Final Test Badge Marathon
Current   Strong underwater forces that push the player(s) in various directions. Leaping Smackerel Downpour Uproar
Dark   One type of darkness can be toggled on and off by ON/OFF Switches and completely obscures level elements. Another type merely reduces the brightness of an area. Sproings in the Twilight Forest The Final Test Wonder Gauntlet
Electricity Block  
 
 
Voltage blocks that emit electricity. High-Voltage Gauntlet The Final-Final Test Badge Marathon
Electricity Cloud[5]   Thunder clouds that damage the player when touched. They appear exclusively in their level's Wonder Effect. Downpour Uproar
Fire Bar   Bars of fireballs that rotate around an axis. Multiple bars can appear on one axis. Sunbaked Desert Palace (single/triple)
Shining Falls Special Triple Threat Deluge (double)
The Final-Final Test Badge Marathon (single/triple)
Shining Falls Special Triple Threat Deluge (double)
Fireball Fireballs are spawned by hazardous ooze. Fluff-Puff Peaks Palace Deep Magma Bog Palace
Fire Knuckle[6]   Large, fiery fists that attempt to crush the player(s), similar to Skewers. They can also destroy blocks. KnuckleFest Bowser's Blazing Beats The Final Battle! Bowser's Rage Stage
Fire Wheel[4]   A wheel of rotating fire that can be moved when pulling from a handle. Pull, Turn, Burn
Giant Spiked Ball    Giant, golden Spike Balls covered in white spikes. A larger one also appears during Rolling Ball Hall's Wonder Effect. Rolling-Ball Hall The Final Battle! Bowser's Rage Stage (normal)
Rolling-Ball Hall (giant)
Goo   Slime that players and Wubbas can swim through. An Uncharted Area: Wubba Ruins A Final Uncharted Area: Poison Ruins
Honey  
Honey
A sticky substance that slows the player's speed. Fluff-Puff Peaks Palace
Hot-Hot Rock  
 
Sentient stone blocks of varying sizes that occasionally emit magma that can be put out with water. Hot-Hot Hot! The Final-Final Test Badge Marathon
Lava   Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. Circular lava also appears during Wonder Effects. Where the Rrrumbas Rule (normal)
A Final Uncharted Area: Poison Ruins (circular)
Expert Badge Challenge Jet Run II (normal)
Deep Magma Bog Special Solar Roller (circular)
Lava Geyser   Pillars of lava that rise up from pits carrying floats. Pull, Turn, Burn
Lava tide Lava that rises up. Expert Badge Challenge Jet Run II
Lightning   Lightning strikes that damage the player when touched. It appears during Wonder Effects. Downpour Uproar The Final Test Wonder Gauntlet
Piston   Purple columns that smash the ground, similar to Pillars and Skewers. Fluff-Puff Peaks Flying Battleship
Poison  
 
Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. A green variant appears in castles, which can spawn enemies or cause an effect on objects, as well as a dark blue version seen in certain levels in Fungi Mines. Circular variants also appear during Wonder Effects. Swamp Pipe Crawl (purple)
Pipe-Rock Plateau Palace (green)
Taily's Toxic Pond (dark blue)
The Final Battle! Bowser's Rage Stage (circular)
The Final Test Wonder Gauntlet (purple)
The Final-Final Test Badge Marathon (green)
Another Uncharted Area: Swaying Ruins (dark blue)
Fungi Mines Special Dangerous Donut Ride (circular)
Poison geyser   Pillars of green poison that rise up from pits carrying floats. Evade the Seeker Bullet Bills! The Final-Final Test Badge Marathon
Poison tide  
 
Poison that rises up, down or sideways. Bulrush Express (purple)
A Final Uncharted Area: Poison Ruins (green)
Fluff-Puff Peaks Special Climb to the Beat (purple)
The Final-Final Test Badge Marathon (green)
Rift[2]   Antimatter obstacles that damage the player. Beware of the Rifts The Final Test Wonder Gauntlet
Sand   Sand that slows the player's speed, like the snow pits of New Super Mario Bros. Armads on the Roll Sunbaked Desert Palace
Slime   A slime-like substance that makes the player slide. Another Uncharted Area: Swaying Ruins
Spike Ball     Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by Spikes and Tailies. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact. Up 'n' Down with Puffy Lifts (normal)
Angry Spikes and Sinkin' Pipes (Spike)
Taily's Toxic Pond (Taily)
Petal Isles Special Way of the Goomba (normal)
The Final Test Wonder Gauntlet (Spike)
KO Arena Fungi Funk (Taily)
Spike statue   Fires boulders during their level's Wonder Effect. Wavy Ride through the Magma Tube
Spike Trap     Various forms return. Some are Spike Balls, commonly found in clusters that damage the player(s) when touched. Others are spikes found in rows; in their Goomba form, players can walk, unharmed, on these Spike Traps in Maw-Maw Mouthful. Bulrush Coming Through! The Final-Final Test Badge Marathon
Volcanic debris   Boulders on fire shot from the Spike statue. Wavy Ride through the Magma Tube
Water   Large bodies of harmless liquid that the player can swim through and store in their trunk in Elephant form. Welcome to the Flower Kingdom! Break Time! Hot-Hot Rocks
Water tide   Water that falls and rises. Break Time! Watery Wonder Tokens KO Arena Petal Meddle
  1. ^ a b Cite error: Invalid <ref> tag; no text was provided for refs named SMBWDirect
  2. ^ a b c d Shea, Brian (October 19, 2023). Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide. Game Informer. Retrieved January 5, 2024.
  3. ^ File:SMBW Trading Cards.pngMedia:SMBW Trading Cards.png
  4. ^ a b Super Mario Bros. Wonder Kanzen Kōryakubon, Nintendo DREAM, 2023.
  5. ^ Super Mario Bros. Wonder internal filename (ObjectCloudElectricity.bfres.zs)
  6. ^ Super Mario Bros. Wonder internal filename (Model/ObjectFireKnuckle.bfres.zs)