Super Mario World (WarioWare Gold): Difference between revisions

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{{italic title|id=yes}}
{{italic title|id=yes}}
{{minigame-infobox
{{minigame infobox
|title=Super Mario World
|image=[[File:WWG Super Mario World.png|250px]]
|image=[[File:WWG Super Mario World.png|250px]]
|appeared_in=''[[WarioWare Gold]]
|appears_in=''[[WarioWare Gold]]
|type=[[18-Volt]]
|type=[[18-Volt]]
|intro=''Collect 50/30/20 [[coin]]s!''
|intro=''Collect 50/30/20 [[coin]]s!''
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'''Super Mario World''' is one of [[18-Volt]]'s [[microgame]]s in ''[[WarioWare Gold]]''. It is based on the [[Super Mario World|game of the same name]] for the [[Super Nintendo Entertainment System|SNES]].
'''Super Mario World''' is one of [[18-Volt]]'s [[microgame]]s in ''[[WarioWare Gold]]''. It is based on the [[Super Mario World|game of the same name]] for the [[Super Nintendo Entertainment System|SNES]].
==Gameplay==
==Gameplay==
The player must control [[Cape Mario]] as he glides to collect [[coin]]s.
The player must control [[Cape Mario]] as he glides to collect [[coin]]s. Once enough coins are collected, the [[1-Up]] jingle plays.
*'''1st level difficulty:''' There are three horizontal rows of coins, and Mario must collect fifty of them. The coin layout on this level is similar to that of the secret area in [[Donut Plains 1]] from the original game, which might have been the intended reference.
*'''1st level difficulty:''' The coins are arranged in three horizontal rows, and Mario must collect fifty of them. The coin layout on this level is similar to that of the secret area in [[Donut Plains 1]] from the original game, which might have been the intended reference.
*'''2nd level difficulty:''' There are alternating groups of three coins, and Mario must collect thirty of them.
*'''2nd level difficulty:''' The coins are arranged in alternating groups of three, and Mario must collect thirty of them.
*'''3rd level difficulty:''' There is a large zigzag of coins, and Mario must collect twenty of them. Sometimes, a group of coins reading "NINTENDO" or "THANK YOU" appears instead.
*'''3rd level difficulty:''' The coins are arranged in a large zigzag or text saying "NINTENDO" or "THANK YOU", and Mario must collect twenty of them.


==Names in other languages==
==Names in other languages==
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|JapR=Sūpā Mario Wārudo
|JapR=Sūpā Mario Wārudo
|JapM=''[[Super Mario World]]''
|JapM=''[[Super Mario World]]''
|Fra=Super Mario World
|Fre=Super Mario World
|FraM=-
|FreM=-
}}
}}


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==See also==
==See also==
*[[Super Koopa (microgame)]]
*[[Super Koopa (microgame)]]
{{9-Volt & 18-Volt's Microgames}}
{{9-Volt & 18-Volt's microgames}}
{{WWG Microgames}}
{{WWG microgames}}
[[Category:WarioWare Gold microgames]]
[[Category:WarioWare Gold microgames]]
[[Category:Super Mario World]]
[[Category:Super Mario World]]

Latest revision as of 04:23, January 8, 2024

Super Mario World
WWG Super Mario World.png
Appears in WarioWare Gold
Type 18-Volt
Command(s) Collect 50/30/20 coins!
Info "Whoa! So many coins! Control Cape Mario, and grab as many as you can! Super Mario World was released for the SNES in 1991."
Controls Tilt motion control - Steer Mario
Points to clear 20

Super Mario World is one of 18-Volt's microgames in WarioWare Gold. It is based on the game of the same name for the SNES.

Gameplay[edit]

The player must control Cape Mario as he glides to collect coins. Once enough coins are collected, the 1-Up jingle plays.

  • 1st level difficulty: The coins are arranged in three horizontal rows, and Mario must collect fifty of them. The coin layout on this level is similar to that of the secret area in Donut Plains 1 from the original game, which might have been the intended reference.
  • 2nd level difficulty: The coins are arranged in alternating groups of three, and Mario must collect thirty of them.
  • 3rd level difficulty: The coins are arranged in a large zigzag or text saying "NINTENDO" or "THANK YOU", and Mario must collect twenty of them.

Names in other languages[edit]

Language Name Meaning
Japanese スーパーマリオワールド
Sūpā Mario Wārudo
Super Mario World

French Super Mario World
-

Trivia[edit]

  • In Super Mario Advance 2, the 2002 remake of Super Mario World for the Game Boy Advance, the secret area in Donut Plains 1 gives an incentive to collect as many coins as possible, similarly to the coin counter featured in this microgame.

See also[edit]