Super Mario Maker for Nintendo 3DS: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Line 235: Line 235:
====Challenge Medals====
====Challenge Medals====
The are two types of '''Challenge Medals''' that can be collect through the playthrough or Coursebot for each level. Nintendo mentioned some of these challenges in trailers before the game came out. The first medal is the '''Goomba Challenge Medal'''. It is available on the first time play. The second harder medal is the '''Bowser Challenge Medal'''. This one doesn't show up until either it is completed or the Goomba Challenge Medal has been earned. The Bowser Challenge medal can be either a more advanced form, a total opposite, or a non-related challenge of the Goomba Challenge Medal.
The are two types of '''Challenge Medals''' that can be collect through the playthrough or Coursebot for each level. Nintendo mentioned some of these challenges in trailers before the game came out. The first medal is the '''Goomba Challenge Medal'''. It is available on the first time play. The second harder medal is the '''Bowser Challenge Medal'''. This one doesn't show up until either it is completed or the Goomba Challenge Medal has been earned. The Bowser Challenge medal can be either a more advanced form, a total opposite, or a non-related challenge of the Goomba Challenge Medal.
Polonxy, a Super Mario Maker for Nintendo 3DS Speedrunner posted a unprofessional list of all the challenge medal requirements. The list is provided below.
W1-1
Reach the goal as Fire Mario
Reach the goal with at least 287 left on the clock
W1-2
Reach the goal without entering a Warp Pipe
Reach the goal without entering any doors
W1-3
Defeat all Piranha Plants, and only Piranha Plants, and reach the goal
Defeat all Goombas, and only Goombas, and reach the goal
W1-4
Stand on a Fire Bar attached to a track and then reach the goal
Defeat Bowser
W2-1
Get at least five lives using a Super Star and then reach the goal
Defeat all Goombas by jumping on them and then reach the goal
W2-2
Defeat at least 10 enemies using the tail and then reach the goal
Defeat all Chain Chomps using the tail and then reach the goal
W2-3
Open at least one Key Door and then reach the goal
Open three Key Doors and then reach the goal
W2-4
Reach the goal while carrying a P Switch
Reach the goal while carrying a shell
W3-1
Reach the goal without pressing "Left" (On the D-Pad or On the C-Pad)
Hold "Right" (On the D-Pad or On the C-Pad) as the stage begins and reach the goal without letting go
W3-2
Reach the goal while the screen is warped
Hear the Bird sound effect and then reach the goal
W3-3
Ride a flying Flimsy Lift and then reach the goal
Get at least five lives and then reach the goal
W3-4
Reach the goal as Weird Mario
Go through a door and then reach the goal
W4-1
Enter a subarea and then reach the goal
Get at least six lives and then reach the goal
W4-2
Get one life at the Goal Pole
Collect all 300 coins and then reach the goal
W4-3
Defeat all Goombas and then reach the goal
Get at least six lives, then get another at the Goal Pole
W4-4
Get a 1-up Mushroom and then reach the goal
Reach the goal with at least 265 left on the clock
W5-1
Get all 60 coins and reach the goal
Gain at least 3 lives using shells and reach the goal
W5-2
Reach the goal with at least 220 left on the timer
Reach the goal without using the jump button to jump
W5-3
Get one 1-Up Mushroom and reach the goal
Gain 1 life at the goal
W5-4
Get all 50 coins and reach the goal
Defeat all enemies and reach the goal
W6-1
Get all 50 coins and reach the goal
Reach the goal without bouncing more than once on any trampoline
W6-2
Defeat all Goombas and reach the goal
Jump repeatedly on Goombas, gain at least 3 lives and reach the goal
W6-3
Get at least 5 lives at the goal
Get all 100 coins and reach the goal
W6-4
Get all 100 coins and reach the goal
Stay crouched for the entire course and reach the goal
W7-1
Deflect all Chain Chomps with Buzzy Mario and reach the goal
Reach the goal without touching any Chain Chomps
W7-2
Reach the goal before Big Bowser falls
Reach the goal without taking any damage
W7-3
Deflect at least 50 hammers from Hammer Bros. as Buzzy Mario and reach the goal
Reach the goal without turning into Buzzy Mario
W7-4
Defeat at least 5 flying Big Lava Bubbles and reach the goal
Defeat all flying Big Lava Bubbles and reach the goal
W8-1
Get all 100 coins and reach the goal
Pound all the Chain Chomp posts into the ground and reach the goal
W8-2
Get at least one 1-Up Mushroom and reach the goal
Reach the goal via the sub area
W8-3
Get at least 700 coins and reach the goal
Get at least 900 coins and reach the goal
W8-4
Reach the goal as Weird Mario
Defeat Bowser Jr. and reach the goal
W8-5
Open a Key Door and reach the goal
Get all 200 coins and reach the goal
W8-6
Gain at least 3 lives and reach the goal
Gain 6 lives and reach the goal
W9-1
Defeat big Bowser Jr. and then reach the goal
Defeat big Bowser Jr. using only Mario's tail and then reach the goal
W9-2
Collect all 50 coins and then reach the goal
Lure all 8 flying Boos to the goal
W9-3
Collect all 200 coins and then reach the goal
Reach the goal with at least 450 left on the clock
9-4
Visit the room with the Bonus Music sound effect and then reach the goal
Visit the room with the Boss Music sound effect and then reach the goal
W9-5
Go through a Key Door and then reach the goal
Collect at least 75 coins and then reach the goal
W9-6
Reach the goal as Buzzy Mario
Break all 10 Blocks and then reach the goal
W9-7
Go under all 12 flying enemies and then reach the goal
W9-8
Go through two Checkpoint Flags and then reach the goal
W10-1
Defeat all Spinies and all Munchers and the reach the goal
W10-2
Defeat all Sledge Bros. and Get a 1-Up Mushroom and then reach the goal
W10-3
Collect all Pink Coins and Use a shell to get at least seven lives in a row, then reach the goal
W10-4
Deafeat Big Bowser and Big Bowser Jr. and then reach the goal
W11-1
Eat all 34 enemies with Yoshi
Complete the level without getting off Yoshi
W11-2
Reach the goal as Cape Mario
Get three 1-Up Mushrooms and then reach the goal
W11-3
Collect all 100 coins
Jump on all 10 Dry Bones
W11-4
Ride a flying Flimsy Lift
Ride a Fast Lava lift
W12-1
Take at least 4 Koopa Clown Cars to the goal
Reach the goal without hitting by a Koopa Clown Car
W12-2
Get a score of 80,000
Get a score of 100,000
W12-3
Collect all 100 coins
Reach the goal via the sub area
W12-4
Reach the goal with at least 200 on the clock
Deafeat Big Bowser Jr. and the reach the goal
W13-1
Get 4 1-Up Mushrooms
Collect all 100 coins
W13-2
Deafeat all 10 Monty Moles
W13-3
Defeat all 13 Dry Bones with the cape
Hit at least 10 flying big Dry Bones bones
W13-4
Reach the goal without pressing the jump button period
W13-5
Get one life at the flag pole and another one from atop the flag pole
Collect all 200 coins
W13-6
Defeat Big Bowser and reach the goal with at least 200 on the clock
W14-1
Collect all 70 coins
reach the goal while invincible
W14-2
Reach the goal as Buzzy Mario
Get at least 5 lives
W14-3
Go through a key door and collect all 100 coins
W14-4
Hit all 12 flying Hidden Blocks and deafeat all Goombas
W15-1
Get a life from the goal pole while riding Yoshi
Reach the goal while Yoshi is eating a Super Star
W15-2
Defeat all Rocky Wrenches
Reach the goal without defeating any Rocky Wrenches
W15-3
Reach the goal with at least 475 left on the clock
Collect all 100 Coins
W15-4
Get a 1-Up Mushroom
Defeat Bowser (Must use the key door for fire flower)
W16-1
Go through a Key Door and collect all 200 coins
W16-2
Defeat all enemies
Reach the goal without obtaining a Super Star
W16-3
Make all Flimsy Lifts Drop
Collect all 150 coins
W16-4
Reach the goal with at least 150 left on the clock
Reach the goal with at least 200 left on the clock
W17-1
Hit all 72 ? blocks and then reach the goal
(1 flying one at the flagpole)
Reach the Goal without hitting any ? Blocks
W17-2
Defeat all 5 big Dry Bones
{top right. bottom left. top left with POW. bottom right}
Go through all seven Key Doors.
W17-3
Get at least four 1-Up Mushrooms
Get six 1-Up Mushrooms and then reach the goal
W17-4
Defeat all 12 Chain Chomps
W17-5
Hit all 5 enemies with the tail
Collect all 100 coins
W17-6
Get all Super Mushrooms and collect all 100 coins
W17-7
Reach the goal while riding in a shoe
Open two Key Doors
(Use the clowd to navagate to the top left corner)
W17-8
Reach the goal without taking damage and without witnessing the detonation of any Bob-ombs
W18-1
Reach the goal without touching any spikes
Physically commandeer and ride in all 17 Fire Koopa Clown Cars
W18-2
Jump on all 17 wigglers
Reach the goal without jumping on any Wigglers
W18-3
Don't let and Magikoopa destroy any ? Blocks (Specifically ? Blocks)
Defeat all 3 Stretches (Use a shoe by keeping it with you)
W18-4
Make Bowser fall to his death
Make Big Bowser fall to his death
W18-5
Once off the ground, do not land
Collect all 100 coins (with the Beatle Shell provided)
W18-6
Do at least 10 groundpounds on the Fast Lava Lift
Eat all 10 flying Bob-ombs with Yoshi
W18-7
Collect all 100 coins
Defeat all 17 Cheep Cheeps (1 at the goal)
W18-8
Defeat Big Bowser
Enter three Key Doors
W19-1
Collect all 50 coins
Reach the goal while carrying a trampoline
W19-2
Defeat all 3 Piranha Plants and all 2 Angry Wigglers
W19-3
Reach the goal without taking any damage and with at least 280 on the clock
W19-4
Commandeer all eight type of shoes
Reach the goal without Commandeering any shoes
W19-5
Reach the goal with at least 20 left on the clock
Get two lives and then another from the flagpole (one from groundpounding a stack of goombas and another from the 100 avalible coins. Grab and move the last P Switch forward untill you must use it)
W19-6
Stand on all 4 Fire Bars (The first one when you go underground dosen't come back)
Collect all 10 coins
W19-7
Make all 7 Flimsy Lifts drop and collect all 100 coins (some are only collectable with Yoshi)
W19-8
Bring at least 4 Keys to the goal
Bring all 8 Keys
W19-9
Defeat a Big Koopa Troopa and a Big Goomba (Both require precise
shell throws)
W19-10
Reach the goal with at least 410 left on the clock
Reach the goal without defeating more than 7 enemies
W19-11
Get three 1-Up Mushrooms and then reach the goal
Reach the goal with at least 270 left on the timer
W19-12
Reach the goal without hitting the ground
Get all 120 coins and reach the goal without hitting the ground
-List created by Polonxy.


====Assist Items====
====Assist Items====

Revision as of 23:36, June 4, 2020

Template:Infobox Super Mario Maker for Nintendo 3DS is a Nintendo 3DS port of the 2015 Wii U game Super Mario Maker. Despite being a Nintendo 3DS game, it is only playable in 2D. It was initially released in December 2016, roughly 15 months after the Wii U version.[1]

Changes and new features

The game includes almost everything from the original Wii U release, with the exception of the Costume Mario and Big Mario forms and searching for courses by code. It is also possible to play stages from the Wii U version, though not every stage is compatible with the 3DS version due to version differences, such as the removal of Mystery Mushrooms and Big Mushrooms from the 3DS version.

Exclusive to Super Mario Maker for Nintendo 3DS, the game includes 100 new courses designed by Nintendo pre-installed. The courses also include medal objectives, in which the player must fulfill certain criteria, such as collecting every coin in the level, to earn a medal. Players can also send unfinished courses to other players, by way of Local Play, and they can team up, or collaborate, on stages. Stages made in this way have a special icon marked next to it. The editing mode of the game also includes Yamamura's Lessons[2], an interactive tutorial guided by Mary O. and Yamamura.[3]

Super Mario Challenge

The Super Mario Challenge (called Challenge Courses in the Coursebot) is a challenge mode containing 100 levels. It has Challenge Medals to collect that come in handy for accessing the 19th world.

Gameplay

The 100 levels are divided up into 19 worlds. However, Princess Peach is taken to World 18. The player needs to go through 88 of the 100 levels to rescue Peach. World 19 is unlocked in the Coursebot when she is rescued. The first level in World 19 is dependent on collecting 40 Challenge Medals. The actual mode has the player starts out with ten lives, but they can increase it to 100 lives. If the player has a Game Over, the player has to restart from the beginning of the world they are on. Lives gained or lost in the Coursebot don't change the lives in the mode. After rescuing Peach, the player can redo the whole entire thing again if they want to with altered text for completing World 19.

The Super Mario Challenge mode also features a map that has 18 worlds. The number of levels start at four (Worlds 1-7, 10-12, 14-16), increases to six (Worlds 8 and 13), then increase to eight (Worlds 9, 17 and 18), and finally to twelve (hidden World 19) with the color of the world map background gradually changing as well (with the exception of World 19 which is exclusive to Coursebot).[4]

Levels

World No. Game Style Course Theme(s)
1-1 Template:SMMstyle Template:SMMtheme
1-2 Template:SMMstyle Template:SMMtheme
1-3 Template:SMMstyle Template:SMMtheme
1-4 Template:SMMstyle Template:SMMtheme
2-1 Template:SMMstyle Template:SMMtheme
2-2 Template:SMMstyle Template:SMMtheme
2-3 Template:SMMstyle Template:SMMtheme
2-4 Template:SMMstyle Template:SMMtheme
3-1 Template:SMMstyle Template:SMMtheme
3-2 Template:SMMstyle Template:SMMtheme
3-3 Template:SMMstyle Template:SMMtheme
3-4 Template:SMMstyle Template:SMMtheme
4-1 Template:SMMstyle Template:SMMtheme
4-2 Template:SMMstyle Template:SMMtheme
4-3 Template:SMMstyle Template:SMMtheme
4-4 Template:SMMstyle Template:SMMtheme
5-1 Template:SMMstyle Template:SMMtheme
5-2 Template:SMMstyle Template:SMMtheme
5-3 Template:SMMstyle Template:SMMtheme
5-4 Template:SMMstyle Template:SMMtheme
6-1 Template:SMMstyle Template:SMMtheme
6-2 Template:SMMstyle Template:SMMtheme
6-3 Template:SMMstyle Template:SMMtheme
6-4 Template:SMMstyle Template:SMMtheme
7-1 Template:SMMstyle Template:SMMtheme
7-2 Template:SMMstyle Template:SMMtheme
7-3 Template:SMMstyle Template:SMMtheme
7-4 Template:SMMstyle Template:SMMtheme
8-1 Template:SMMstyle Template:SMMtheme
8-2 Template:SMMstyle Template:SMMtheme
8-3 Template:SMMstyle Template:SMMtheme
8-4 Template:SMMstyle Template:SMMtheme
8-5 Template:SMMstyle Template:SMMtheme
8-6 Template:SMMstyle Template:SMMtheme
9-1 Template:SMMstyle Template:SMMtheme
9-2 Template:SMMstyle Template:SMMtheme
9-3 Template:SMMstyle Template:SMMtheme
9-4 Template:SMMstyle Template:SMMtheme
9-5 Template:SMMstyle Template:SMMtheme
9-6 Template:SMMstyle Template:SMMtheme
9-7 Template:SMMstyle Template:SMMtheme
9-8 Template:SMMstyle Template:SMMtheme
10-1 Template:SMMstyle Template:SMMtheme
10-2 Template:SMMstyle Template:SMMtheme
10-3 Template:SMMstyle Template:SMMtheme
10-4 Template:SMMstyle Template:SMMtheme
11-1 Template:SMMstyle Template:SMMtheme
11-2 Template:SMMstyle Template:SMMtheme
11-3 Template:SMMstyle Template:SMMtheme
11-4 Template:SMMstyle Template:SMMtheme
12-1 Template:SMMstyle Template:SMMtheme
12-2 Template:SMMstyle Template:SMMtheme
12-3 Template:SMMstyle Template:SMMtheme
12-4 Template:SMMstyle Template:SMMtheme
13-1 Template:SMMstyle Template:SMMtheme
13-2 Template:SMMstyle Template:SMMtheme
13-3 Template:SMMstyle Template:SMMtheme
13-4 Template:SMMstyle Template:SMMtheme
13-5 Template:SMMstyle Template:SMMtheme
13-6 Template:SMMstyle Template:SMMtheme
14-1 Template:SMMstyle Template:SMMtheme
14-2 Template:SMMstyle Template:SMMtheme
14-3 Template:SMMstyle Template:SMMtheme
14-4 Template:SMMstyle Template:SMMtheme
15-1 Template:SMMstyle Template:SMMtheme
15-2 Template:SMMstyle Template:SMMtheme
15-3 Template:SMMstyle Template:SMMtheme
15-4 Template:SMMstyle Template:SMMtheme
16-1 Template:SMMstyle Template:SMMtheme
16-2 Template:SMMstyle Template:SMMtheme
16-3 Template:SMMstyle Template:SMMtheme
16-4 Template:SMMstyle Template:SMMtheme
17-1 Template:SMMstyle Template:SMMtheme
17-2 Template:SMMstyle Template:SMMtheme
17-3 Template:SMMstyle Template:SMMtheme
17-4 Template:SMMstyle Template:SMMtheme
17-5 Template:SMMstyle Template:SMMtheme
17-6 Template:SMMstyle Template:SMMtheme
17-7 Template:SMMstyle Template:SMMtheme
17-8 Template:SMMstyle Template:SMMtheme
18-1 Template:SMMstyle Template:SMMtheme
18-2 Template:SMMstyle Template:SMMtheme
18-3 Template:SMMstyle Template:SMMtheme
18-4 Template:SMMstyle Template:SMMtheme
18-5 Template:SMMstyle Template:SMMtheme
18-6 Template:SMMstyle Template:SMMtheme
18-7 Template:SMMstyle Template:SMMtheme
18-8 Template:SMMstyle Template:SMMtheme
19-1 Template:SMMstyle Template:SMMtheme
19-2 Template:SMMstyle Template:SMMtheme
19-3 Template:SMMstyle Template:SMMtheme
19-4 Template:SMMstyle Template:SMMtheme
19-5 Template:SMMstyle Template:SMMtheme
19-6 Template:SMMstyle Template:SMMtheme
19-7 Template:SMMstyle Template:SMMtheme
19-8 Template:SMMstyle Template:SMMtheme
19-9 Template:SMMstyle Template:SMMtheme
19-10 Template:SMMstyle Template:SMMtheme
19-11 Template:SMMstyle Template:SMMtheme
19-12 Template:SMMstyle Template:SMMtheme

Challenge Medals

The are two types of Challenge Medals that can be collect through the playthrough or Coursebot for each level. Nintendo mentioned some of these challenges in trailers before the game came out. The first medal is the Goomba Challenge Medal. It is available on the first time play. The second harder medal is the Bowser Challenge Medal. This one doesn't show up until either it is completed or the Goomba Challenge Medal has been earned. The Bowser Challenge medal can be either a more advanced form, a total opposite, or a non-related challenge of the Goomba Challenge Medal. Polonxy, a Super Mario Maker for Nintendo 3DS Speedrunner posted a unprofessional list of all the challenge medal requirements. The list is provided below.


W1-1 Reach the goal as Fire Mario

Reach the goal with at least 287 left on the clock

W1-2 Reach the goal without entering a Warp Pipe

Reach the goal without entering any doors

W1-3 Defeat all Piranha Plants, and only Piranha Plants, and reach the goal

Defeat all Goombas, and only Goombas, and reach the goal

W1-4 Stand on a Fire Bar attached to a track and then reach the goal

Defeat Bowser

W2-1 Get at least five lives using a Super Star and then reach the goal

Defeat all Goombas by jumping on them and then reach the goal

W2-2 Defeat at least 10 enemies using the tail and then reach the goal

Defeat all Chain Chomps using the tail and then reach the goal

W2-3 Open at least one Key Door and then reach the goal

Open three Key Doors and then reach the goal

W2-4 Reach the goal while carrying a P Switch

Reach the goal while carrying a shell

W3-1 Reach the goal without pressing "Left" (On the D-Pad or On the C-Pad)

Hold "Right" (On the D-Pad or On the C-Pad) as the stage begins and reach the goal without letting go

W3-2 Reach the goal while the screen is warped

Hear the Bird sound effect and then reach the goal

W3-3 Ride a flying Flimsy Lift and then reach the goal

Get at least five lives and then reach the goal

W3-4 Reach the goal as Weird Mario

Go through a door and then reach the goal

W4-1 Enter a subarea and then reach the goal

Get at least six lives and then reach the goal

W4-2 Get one life at the Goal Pole

Collect all 300 coins and then reach the goal

W4-3 Defeat all Goombas and then reach the goal

Get at least six lives, then get another at the Goal Pole

W4-4 Get a 1-up Mushroom and then reach the goal

Reach the goal with at least 265 left on the clock

W5-1 Get all 60 coins and reach the goal

Gain at least 3 lives using shells and reach the goal

W5-2 Reach the goal with at least 220 left on the timer

Reach the goal without using the jump button to jump

W5-3 Get one 1-Up Mushroom and reach the goal

Gain 1 life at the goal

W5-4 Get all 50 coins and reach the goal

Defeat all enemies and reach the goal

W6-1 Get all 50 coins and reach the goal

Reach the goal without bouncing more than once on any trampoline

W6-2 Defeat all Goombas and reach the goal

Jump repeatedly on Goombas, gain at least 3 lives and reach the goal

W6-3 Get at least 5 lives at the goal

Get all 100 coins and reach the goal

W6-4 Get all 100 coins and reach the goal

Stay crouched for the entire course and reach the goal

W7-1 Deflect all Chain Chomps with Buzzy Mario and reach the goal

Reach the goal without touching any Chain Chomps

W7-2 Reach the goal before Big Bowser falls

Reach the goal without taking any damage

W7-3 Deflect at least 50 hammers from Hammer Bros. as Buzzy Mario and reach the goal

Reach the goal without turning into Buzzy Mario

W7-4 Defeat at least 5 flying Big Lava Bubbles and reach the goal

Defeat all flying Big Lava Bubbles and reach the goal

W8-1 Get all 100 coins and reach the goal

Pound all the Chain Chomp posts into the ground and reach the goal

W8-2 Get at least one 1-Up Mushroom and reach the goal

Reach the goal via the sub area

W8-3 Get at least 700 coins and reach the goal

Get at least 900 coins and reach the goal

W8-4 Reach the goal as Weird Mario

Defeat Bowser Jr. and reach the goal

W8-5 Open a Key Door and reach the goal

Get all 200 coins and reach the goal

W8-6 Gain at least 3 lives and reach the goal

Gain 6 lives and reach the goal

W9-1 Defeat big Bowser Jr. and then reach the goal

Defeat big Bowser Jr. using only Mario's tail and then reach the goal

W9-2 Collect all 50 coins and then reach the goal

Lure all 8 flying Boos to the goal

W9-3 Collect all 200 coins and then reach the goal

Reach the goal with at least 450 left on the clock

9-4 Visit the room with the Bonus Music sound effect and then reach the goal

Visit the room with the Boss Music sound effect and then reach the goal

W9-5 Go through a Key Door and then reach the goal

Collect at least 75 coins and then reach the goal

W9-6 Reach the goal as Buzzy Mario

Break all 10 Blocks and then reach the goal

W9-7 Go under all 12 flying enemies and then reach the goal

W9-8 Go through two Checkpoint Flags and then reach the goal

W10-1 Defeat all Spinies and all Munchers and the reach the goal

W10-2 Defeat all Sledge Bros. and Get a 1-Up Mushroom and then reach the goal

W10-3 Collect all Pink Coins and Use a shell to get at least seven lives in a row, then reach the goal

W10-4 Deafeat Big Bowser and Big Bowser Jr. and then reach the goal

W11-1 Eat all 34 enemies with Yoshi

Complete the level without getting off Yoshi

W11-2 Reach the goal as Cape Mario

Get three 1-Up Mushrooms and then reach the goal

W11-3 Collect all 100 coins

Jump on all 10 Dry Bones

W11-4 Ride a flying Flimsy Lift

Ride a Fast Lava lift

W12-1 Take at least 4 Koopa Clown Cars to the goal

Reach the goal without hitting by a Koopa Clown Car

W12-2 Get a score of 80,000

Get a score of 100,000

W12-3 Collect all 100 coins

Reach the goal via the sub area

W12-4 Reach the goal with at least 200 on the clock

Deafeat Big Bowser Jr. and the reach the goal

W13-1 Get 4 1-Up Mushrooms

Collect all 100 coins

W13-2 Deafeat all 10 Monty Moles

W13-3 Defeat all 13 Dry Bones with the cape

Hit at least 10 flying big Dry Bones bones

W13-4 Reach the goal without pressing the jump button period

W13-5 Get one life at the flag pole and another one from atop the flag pole

Collect all 200 coins

W13-6 Defeat Big Bowser and reach the goal with at least 200 on the clock

W14-1 Collect all 70 coins

reach the goal while invincible

W14-2 Reach the goal as Buzzy Mario

Get at least 5 lives

W14-3 Go through a key door and collect all 100 coins

W14-4 Hit all 12 flying Hidden Blocks and deafeat all Goombas

W15-1 Get a life from the goal pole while riding Yoshi

Reach the goal while Yoshi is eating a Super Star

W15-2 Defeat all Rocky Wrenches

Reach the goal without defeating any Rocky Wrenches

W15-3 Reach the goal with at least 475 left on the clock

Collect all 100 Coins

W15-4 Get a 1-Up Mushroom

Defeat Bowser (Must use the key door for fire flower)

W16-1 Go through a Key Door and collect all 200 coins

W16-2 Defeat all enemies

Reach the goal without obtaining a Super Star

W16-3 Make all Flimsy Lifts Drop

Collect all 150 coins

W16-4 Reach the goal with at least 150 left on the clock

Reach the goal with at least 200 left on the clock

W17-1 Hit all 72 ? blocks and then reach the goal (1 flying one at the flagpole)

Reach the Goal without hitting any ? Blocks

W17-2 Defeat all 5 big Dry Bones

{top right. bottom left. top left with POW. bottom right}

Go through all seven Key Doors.

W17-3 Get at least four 1-Up Mushrooms

Get six 1-Up Mushrooms and then reach the goal

W17-4 Defeat all 12 Chain Chomps

W17-5 Hit all 5 enemies with the tail

Collect all 100 coins

W17-6 Get all Super Mushrooms and collect all 100 coins

W17-7 Reach the goal while riding in a shoe

Open two Key Doors (Use the clowd to navagate to the top left corner)

W17-8 Reach the goal without taking damage and without witnessing the detonation of any Bob-ombs

W18-1 Reach the goal without touching any spikes

Physically commandeer and ride in all 17 Fire Koopa Clown Cars

W18-2 Jump on all 17 wigglers

Reach the goal without jumping on any Wigglers

W18-3 Don't let and Magikoopa destroy any ? Blocks (Specifically ? Blocks)

Defeat all 3 Stretches (Use a shoe by keeping it with you)

W18-4 Make Bowser fall to his death

Make Big Bowser fall to his death

W18-5 Once off the ground, do not land

Collect all 100 coins (with the Beatle Shell provided)

W18-6 Do at least 10 groundpounds on the Fast Lava Lift

Eat all 10 flying Bob-ombs with Yoshi

W18-7 Collect all 100 coins

Defeat all 17 Cheep Cheeps (1 at the goal)

W18-8 Defeat Big Bowser

Enter three Key Doors

W19-1 Collect all 50 coins

Reach the goal while carrying a trampoline

W19-2 Defeat all 3 Piranha Plants and all 2 Angry Wigglers

W19-3 Reach the goal without taking any damage and with at least 280 on the clock

W19-4 Commandeer all eight type of shoes

Reach the goal without Commandeering any shoes

W19-5 Reach the goal with at least 20 left on the clock

Get two lives and then another from the flagpole (one from groundpounding a stack of goombas and another from the 100 avalible coins. Grab and move the last P Switch forward untill you must use it)

W19-6 Stand on all 4 Fire Bars (The first one when you go underground dosen't come back)

Collect all 10 coins

W19-7 Make all 7 Flimsy Lifts drop and collect all 100 coins (some are only collectable with Yoshi)

W19-8 Bring at least 4 Keys to the goal

Bring all 8 Keys

W19-9 Defeat a Big Koopa Troopa and a Big Goomba (Both require precise shell throws)

W19-10 Reach the goal with at least 410 left on the clock

Reach the goal without defeating more than 7 enemies

W19-11 Get three 1-Up Mushrooms and then reach the goal

Reach the goal with at least 270 left on the timer

W19-12 Reach the goal without hitting the ground

Get all 120 coins and reach the goal without hitting the ground


-List created by Polonxy.

Assist Items

Assist Items are items that could appear when the player loses five lives. The player can choose not to accept the item, but they would be asked again if they lose five more lives. If the item is activated, the Challenge Medal would become unobtainable. Assist Items can't be activated past the checkpoint as it too removes the possibility of collecting Challenge Medals.

Ending

After the player rescues Peach, the credits roll while Mario walks. There are coins at the top-left corner possibly meaning lives added. When Mario enters the castle, the score of all 88 levels is totaled. After that, a "To be continued..." message appears due to the player needing to play the 19th world for some bonus stuff.

Differences between versions

  • The following elements have been removed from the Nintendo 3DS version:
    • Mystery Mushrooms; the Weird Mushroom replaces the Mystery Mushroom as the game theme-specific power-up in the Super Mario Bros. game theme.
      • Without Mystery Mushrooms, amiibo figurine support and Event Courses have been consequently removed from the game, and clearing 100 Mario Challenge will no longer reward a costume.
    • Big Mushrooms.[5]
      • Without amiibo figurine support, scanning the Super Mario Bros. 30th Anniversary amiibo will no longer summon a Big Mushroom.
    • Cat paws and its other hand tones.
    • The Gnat Attack minigame.
    • Course IDs and all courses that involve the Mystery Mushroom and/or Big Mushroom items (although the player can download Wii U courses from the internet and participate in the 100 Mario Challenge).
      • Additionally, searching via the Super Mario Maker Bookmark portal site has been removed from the Nintendo 3DS version.[6]
  • Checkpoint Flags, Skewers, and Keys are now standalone course elements, meaning they no longer need to be created by shaking an arrow sign, a Thwomp, or a P Switch, respectively.
  • The following elements are now available from the start:
  • Shaking the following elements no longer gives them alternate forms until the player meets certain conditions:
    • Coins can no longer be turned into Pink Coins until all of the secret World 19 courses have been cleared.
    • Trampolines can no longer be turned into Sideways Trampolines until World 9 of Super Mario Challenge has been cleared.
    • Piranha Plants can no longer be turned into Fire Piranha Plants until World 4 of Super Mario Challenge has been cleared.
    • Warp Doors can no longer be turned into P Warp Doors or Key Doors until Worlds 12 and 18, respectively, of Super Mario Challenge have been cleared.
    • Boos can no longer be turned into Boo Buddies until World 9 of Super Mario Challenge has been cleared.
    • Bowser can no longer be turned into Bowser Jr. until all of the secret World 19 courses have been cleared.
    • Rocky Wrenches can no longer be turned into Monty Moles until World 6 of Super Mario Challenge has been cleared.
    • Buzzy Beetles can no longer be turned into Buzzy Shells until World 15 of Super Mario Challenge has been cleared.
    • Spinies can no longer be turned into Spiny Shells until World 16 of Super Mario Challenge has been cleared.
    • Grinders can no longer be turned into Bumpers until World 16 of Super Mario Challenge has been cleared.
    • Koopa Clown Cars can no longer be turned into Fire Koopa Clown Cars until World 18 of Super Mario Challenge has been cleared.
  • The Nintendo 3DS version has seven item interface columns with nine items each, as opposed to its Wii U predecessor, which has five columns with twelve items each. Also, there is no longer a crown column, and all items completely fill each column.
  • The Nintendo 3DS version supports the ability for different players to collaborate on courses together via Local Play.
  • Players can share their courses with other players via Local Play or StreetPass, rather than uploading them.[3]
  • There are fewer buttons when searching online courses.
  • 10 Mario Challenge has been replaced with Super Mario Challenge, which consists of 100 courses designed by Nintendo in 18 different worlds.[7]
  • Half of the 60 course elements are unlocked at the start, compared to the Wii U version, which has a set of elements unlocked at a time each day.[8]
  • When placing an object down in the course creator, instead of a distorted voice saying the name of the object, there is simply a small sound that sounds like two sticks tapping each other.
  • It is impossible to record custom sound effects.
  • Upon starting the game for the first time, the player no longer needs to play though an unfinished course and a guided tutorial before being able to access the Main Menu. Instead, the player is greeted with an introductory speech from Yamamura and Mary O.[9]
  • The letters on the title screen can no longer be tapped due to them being on the top screen.
  • It is now possible to skip one of the seven intros upon starting up the game.
  • If the game card is used on another Nintendo 3DS system, a message will appear saying the player will need to delete all data from the game card.

Gallery

For this subject's image gallery, see Gallery:Super Mario Maker for Nintendo 3DS.

Media

Template:More media

Glitches

NOTE: All names are conjectural unless otherwise specified.

Headless Bowser Jr.

NOTE: This glitch only works on the New Super Mario Bros. U game style.

For this glitch, the player must have a Bowser Jr. and a Koopa Clown Car, regardless of which type it is. When Bowser Jr. takes any form of damage or is far away from Mario, he hides into his shell and starts speeding towards Mario. If he falls into a Koopa Clown Car while inside his shell, his head will be jammed inside, giving somewhat of a headless appearance.

There is also another way to experience this glitch by using a Spiny Shell on Mario. When Bowser Jr. hides into his shell, the player should wait until he jumps back out to attack. When he is in mid-air, Mario needs to run under him so he takes damage. When he jumps from the damage, Bowser Jr. is headless for a second before retreating into his shell. It is recommended to use Big Bowser Jr.

Reception

Reviews
Release Reviewer, Publication Score Comment
Nintendo 3DS Jose Otero, IGN 7.2/10 "The core idea behind Super Mario Maker is the ability to create, play, and share your creation, but the 3DS drops the ball on the last part of that credo. It’s worth noting that designing stages is as easy at it is convenient on the portable 3DS, but not having a larger platform to showcase unique creations left me wondering what the point is. It’s still an excellent way to play a bottomless pit of classic-style 2D Mario, though, and that makes it worth keeping in your pocket."
Nintendo 3DS Thomas Whitehead, Nintendo Life 9/10 "Super Mario Maker for Nintendo 3DS doesn't match the Wii U original in terms of visual polish or amiibo support, nor does it have the vibrant online scene that defined that title. Despite this, there are smart design choices that compensate for these inevitable shortcomings, with additions that enable quicker and more educated level design, along with Super Mario Challenge, a large set of official levels that's more structured and enjoyable than equivalent modes in the HD iteration. For those without a Wii U, Super Mario Maker for Nintendo 3DS is a no-brainer, as it's a lot of Mario on one cartridge and a terrific creative toolset. For those with a Wii U it's a tougher call, as the HD original offers smart online features and sharing, even though the portable iteration offers a strong offline and solo playing experience. On its own merits, however, avoiding those comparisons, this 3DS version of an elite Wii U title deserves plenty of credit - it's a big success for small screens."
Nintendo 3DS Jed Whitaker, Destructoid 6/10 "If the 3DS version would have came out prior to the Wii U version, I think we would all feel very differently about it, but that isn't the case. While the main features are there, the lack of online rips the heart out of the game making it little more than a glorified way to play a random selection of levels, most of which aren't very good, even with Nintendo's curation. On the other hand, the 100 included levels from Nintendo aren't to be missed if you want some of the best Super Mario Bros. levels released to date; they just aren't worth the $40 price tag alone. Super Mario Maker for 3DS isn't a bad game or even a bad creation tool, but without its online heart continuously pumping life into it, it feels more like a useless skeleton, and nobody likes skeletons. NOBODY."
Aggregators
Compiler Platform / Score
Metacritic 73
GameRankings 72.42%

Staff

Main article: List of Super Mario Maker for Nintendo 3DS staff

Names in other languages

Language Name Meaning
Japanese スーパーマリオメーカー for Nintendo 3DS
Sūpā Mario Mēkā fō Nintendō Surī Dī Esu
Super Mario Maker for Nintendo 3DS

Korean 슈퍼 마리오 메이커 for 닌텐도 3DS
Syupeo Mario Meikeo for Nintendo 3DS
Super Mario Maker for Nintendo 3DS

Trivia

  • By way of a glitch or a possible developer oversight, it is possible to spawn Mystery Mushrooms using a Big Magikoopa. Touching the Mystery Mushroom will turn Mario into Small Mario with the same abilities as Super Mario.[10] This is no longer possible after the version 1.03 update.
  • The New Super Mario Bros. U template lacks the same quality as in New Super Mario Bros. 2, which is also a Nintendo 3DS game. 3D elements do not have anti-aliasing effect, and 2D elements are blurrier than in the original game featuring the same art style, being more akin to the original New Super Mario Bros., for the original Nintendo DS.

References

  1. ^ https://www.nintendo.com/games/detail/super-mario-maker-for-nintendo-3ds/
  2. ^ Nintendo. (November 17, 2016). Super Mario Maker 3DS - Overview Trailer (EN). YouTube. Retrieved November 17, 2016.
  3. ^ a b Cite error: Invalid <ref> tag; no text was provided for refs named NintendoDirect
  4. ^ GameXplain. (November 8, 2016). Super Mario Maker 3DS - Overview Trailer (JP). YouTube. Retrieved November 8, 2016.
  5. ^ Daan Koopman. (November 17, 2016). Super Mario Maker for Nintendo 3DS (3DS) Hands-on Preview. NintendoWorldReport. Retrieved November 30, 2016. (second paragraph, sixth line)
  6. ^ Nintendo. (December 2, 2016). Super Mario Maker for Nintendo 3DS: Differences between the Wii U version (Japanese). Nintendo. Retrieved December 2, 2016
  7. ^ Nintendo. (November 17, 2016). Super Mario Maker 3DS - Overview Trailer (EN). YouTube. Retrieved November 17, 2016.
  8. ^ Nintendo. (November 17, 2016). Super Mario Maker 3DS - Overview Trailer (EN). YouTube. Retrieved November 17, 2016.
  9. ^ NintenDaan. (November 17, 2016). (Mario Maker 3DS) Intro Gameplay. YouTube. Retrieved November 30, 2016.
  10. ^ https://www.reddit.com/r/MarioMaker/comments/5hrrzy/super_mario_maker_for_nintendo_3ds_costume_mario/

Template:MarioGames

Template:WiFi