Da Da in Danger
Mario + Rabbids Sparks of Hope battle | |
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Da Da in Danger | |
World | Barrendale Mesa |
Spark Quest | Tortured Artist |
Objective | Destroy Darkmess Eye (14 of them) |
XP | 280 |
Coins | 140 |
Star Bits | 460 |
Memory | Gerspard |
Spark | Scoper Master |
Music track | Ballad of Barrendale Mesa |
Da Da in Danger is a Spark quest battle in Mario + Rabbids Sparks of Hope, located on the planet Barrendale Mesa. It is part of the quest Tortured Artist, in which Gerspard asks the heroes to look for his friends, Da Da, and a Spark known as Scoper Master. They wandered off into the Danger Zone, and when the heroes arrive, they see that Da Da is trapped in a Darkmess Puddle, and must be freed from this battle. The objective is to destroy all of the Darkmess Eyes, but the heroes must also protect Da Da while they do so, making this a multitasking mission. After the battle is won, Da Da reunites with Gerspard, and Scoper Master joins the heroes on their adventure.
Objective
- Destroy Darkmess Eye (14 of them)
NOTE: The heroes must also protect Da Da from the enemies. He can survive 8 hits. If he loses all of his HP, the battle is lost. The battle is won after all Darkmess Eyes have been destroyed.
Layout
The battlefield consists of a somewhat large battlefield, mostly flat, with parts of higher ground at some edges. Jump Panels, and barrels containing the Gust Super Effect are seen throughout the battlefield. There are many Jump Panels that are covered by Darkmess, and Darkmess Eyes must be destroyed to cleanse them, which will allow the heroes to use them. Darkmess blocks are also present throughout the battlefield, which will disappear if Darkmess Eyes are destroyed.
Flat center ground
The center of the battlefield is completely flat, and this is where the heroes start, although spaced out from each other. Da Da is trapped in Darkmess directly in the center. Gust barrels and Jump Panels are scattered throughout this area, with some taken over by Darkmess. Near the top of this area is a Riptide, 2 Gust barrels, and a ramp which can lead to the top left corner. The right side has a Sea Stooge behind cover, close to a Gust barrel, along with a ramp that leads to the top right corner. The bottom left part of this area has 2 Gust Barrels, close to another Sea Stooge, along with a ramp and pipe which both lead to the bottom area.
Top left corner
The top left corner has two levels of elevation, with pipes to connect between the two. Jump Panels are covered up by Darkmess, and 6 Darkmess Eyes are present here: four on the lower elevation, and two at the top elevation. A Sea Stooge is on the right side of this area, on the lower elevation. The left pipe on the highest elevation leads to a platform of middle ground, where a Spellraiser resides.
Top right corner
The top right corner has a ramp to get up and down, plus another ramp that leads behind the area, making for ground level elevation. There are four Darkmess Eyes here, two on the higher elevation, and two at the ground elevation behind this area. A Sea Stooge is also present at the higher elevation. Darkmess covered Jump Panels are here at this area.
Bottom area
The bottom area simply consists of a flat area with 4 Darkmess Eyes and a Sea Stooge. Darkmess covered Jump Panels are present at this area as well.
Battle
During the battle, Darkmess portals will appear, containing Magikoopas, Spellraisers, and Sea Stooges. After all Darkmess Eyes have been destroyed, the battle is won. If Da Da loses all of his HP during the battle, the heroes lose and must try again.
Enemies
- Sea Stooges
- Riptides
- Spellraisers
- Stooges (summoned by Spellraisers)
- Magikoopas (Darkmess portals only)
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | ダダのピンチ[?] Dada no Pinchi |
Da Da Pinch | |
Italian | Da Da in pericolo[?] | Da Da in danger |