Ka-thunk: Difference between revisions

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[[File:SM3DW King Ka-Thunk's Castle.jpg|230px|thumb|left|[[Rosalina]] near two Ka-thunks]]
[[File:SM3DW King Ka-Thunk's Castle.jpg|230px|thumb|left|[[Rosalina]] near two Ka-thunks]]
'''Ka-thunks'''<ref>Musa, Alexander, and Geson Hatchett. ''Super Mario 3D World'' PRIMA Official Game Guide. Page 27.</ref> are obstacles that appear only in the courses [[King Ka-thunk's Castle]] and [[Bowser's Lava Lake Keep]] in ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] port ''[[Super Mario 3D World + Bowser's Fury]]''. Ka-thunks resemble metal blue square frames covered in spikes which hurt the player upon contact. They either spawn in small crevices and move along a set path until they fall into an abyss, or appear moving in a looping path. Some simply flip side to side. They function similarly to [[Tox Box]]es, as they move along paths, and the player must avoid them by using the hollow space in the middle. They cannot be destroyed by any means, including invincibility, excluding a pair of Ka-thunks in [[Bowser's Lava Lake Keep]] which disappear upon defeating a pair of [[Hammer Bro]]s.
'''Ka-thunks'''<ref>Musa, Alexander, and Geson Hatchett. ''Super Mario 3D World'' PRIMA Official Game Guide. Page 27.</ref> are obstacles that appear only in the courses [[King Ka-thunk's Castle]] and [[Bowser's Lava Lake Keep]] in ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] port, ''[[Super Mario 3D World + Bowser's Fury]]''. Ka-thunks resemble metal blue square frames covered in spikes that hurt the player upon contact. They either spawn in small crevices and move along a set path until they fall into an abyss, or appear moving in a looping path. Some simply flip from side to side. They function similarly to [[Tox Box]]es, as they move along paths, and the player must avoid them by using the hollow space in the middle. They cannot be destroyed by any means, including invincibility, excluding a pair of Ka-thunks in Bowser's Lava Lake Keep that disappear upon defeating a pair of [[Hammer Bro]]s.


[[King Ka-thunk]] holds onto a larger Ka-thunk during his battle.
[[King Ka-thunk]] holds on to a larger Ka-thunk during his battle.
{{br}}


==Names in other languages==
==Additional names==
===Internal names===
{{internal names
|game1=''[[Super Mario 3D World]]''
|file1=<tt>content/ObjectData/Wackun6x6M.szs</tt>
|name1=Wackun6x6M
|meaning1=Romanization of「ワックン」(''Wakkun''); play on「枠」(''waku'', frame) and possibly a reference to「ドッスン」(''Dossun'', [[Thwomp#Names in other languages|Thwomp]])
}}
 
===Names in other languages===
{{foreign names
{{foreign names
|Jap=Wackun<ref>''Super Mario 3D World'' internal filename (<tt>Wackun6x6M</tt>)</ref><br>(internal)<br>ガッチン<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 3D World'' section, page 225.</ref><br>''Gacchin''
|Jap=ガッチン<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 3D World'' section, page 225.</ref>
|JapM=A romanization of「ワックン」(''Wakkun''); a contraction of「枠」(''waku'', frame) and possibly「くん」(''{{wp|Japanese honorifics#Kun|-kun}}'')<br><br>Corruption of「がちん」(''gachin'', onomatopoeia for clanking)
|JapR=Gacchin
|JapM=Pun on「ガチン」(''gachin'', onomatopoeia for slamming noise) and possibly a reference to「ドッスン」(''Dossun'', Thwomp)
|Dut=Kathunk
|Ger=Klonk
|Ger=Klonk
|GerM=Same as French name
|GerM=Same as French name
|Fra=Klonk
|Fre=Klonk
|FraM=From English onomatopoeia "clonk"
|FreM=Pun on the English onomatopoeia "clonk"
|Ita=Clompo
|Ita=Clompo
|ItaM=Masculine form of "clomp" (the sound of a crushing object)
|ItaM=Masculine form of "clomp" (the sound of a crushing object)
|Por=Quadrapumba
|PorM=Portmanteau of "quadrado" (square) and "pumba" (onomatopoeia for slamming noise)
|Spa=Marcoplás
|Spa=Marcoplás
|SpaM=Portmanteau of "marco" (frame) and "plás" (sound of a crushing object)
|SpaM=Portmanteau of "marco" (frame) and "plás" (sound of a crushing object)

Latest revision as of 07:31, January 31, 2024

Ka-thunk
A Ka-thunk from Super Mario 3D World.
First appearance Super Mario 3D World (2013)
Latest appearance Super Mario 3D World + Bowser's Fury (2021)
Comparable
Rosalina near two Ka-thunks

Ka-thunks[1] are obstacles that appear only in the courses King Ka-thunk's Castle and Bowser's Lava Lake Keep in Super Mario 3D World and its Nintendo Switch port, Super Mario 3D World + Bowser's Fury. Ka-thunks resemble metal blue square frames covered in spikes that hurt the player upon contact. They either spawn in small crevices and move along a set path until they fall into an abyss, or appear moving in a looping path. Some simply flip from side to side. They function similarly to Tox Boxes, as they move along paths, and the player must avoid them by using the hollow space in the middle. They cannot be destroyed by any means, including invincibility, excluding a pair of Ka-thunks in Bowser's Lava Lake Keep that disappear upon defeating a pair of Hammer Bros.

King Ka-thunk holds on to a larger Ka-thunk during his battle.

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Super Mario 3D World content/ObjectData/Wackun6x6M.szs Wackun6x6M Romanization of「ワックン」(Wakkun); play on「枠」(waku, frame) and possibly a reference to「ドッスン」(Dossun, Thwomp)

Names in other languages[edit]

Language Name Meaning
Japanese ガッチン[2]
Gacchin
Pun on「ガチン」(gachin, onomatopoeia for slamming noise) and possibly a reference to「ドッスン」(Dossun, Thwomp)

Dutch Kathunk
-
French Klonk
Pun on the English onomatopoeia "clonk"
German Klonk
Same as French name
Italian Clompo
Masculine form of "clomp" (the sound of a crushing object)
Portuguese Quadrapumba
Portmanteau of "quadrado" (square) and "pumba" (onomatopoeia for slamming noise)
Spanish Marcoplás
Portmanteau of "marco" (frame) and "plás" (sound of a crushing object)

References[edit]

  1. ^ Musa, Alexander, and Geson Hatchett. Super Mario 3D World PRIMA Official Game Guide. Page 27.
  2. ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario 3D World section, page 225.