Pinwheel (Super Mario RPG: Legend of the Seven Stars)

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Super Mario RPG Enemy
Pinwheel
Battle idle animation of a Pinwheel from Super Mario RPG: Legend of the Seven Stars
Location(s) Nimbus Land
HP 99
Attack 120
Magic Attack 70
Defense 90
Magic Defense 66
Speed 32
Spells Static E!, Lightning Orb
Sp. Attacks None
Items Pick Me Up (25%)
Exp. points 23
Coins 0
              Misc. stats
FP 100
Evade 35%
Magic Evade 0%
Strong Thunder, Fear, Poison, Sleep, Mute
Weak None
Bonus Flower Once Again! (30%)
Yoshi Cookie Pick Me Up
Morph Rate 100%
Psychopath
"What a day it's been..."

Pinwheels are a race of fan-like creatures that appear in Super Mario RPG: Legend of the Seven Stars. They make their fighting appearance in Nimbus Land, where Mario and his party are literally blown away by this enemy. When in battle, Pinwheels use attacks like Blizzard and Sand Storm. A friendly one appears in Monstro Town, inside Monstermama's house, this one acts like a fan. Pinwheels are named after the small windmill-shaped toy.

Pinwheels, according to the Pinwheel in Monstro Town, have three settings: "Breeze," "Gust," and "Blast." The "Breeze" setting is very light. The "Gust" setting is slightly harder. The "Blast" setting is the strongest setting, the Pinwheel turning a red color and blowing a strong gust of wind. The wind in Monstro Town will not push Mario back, but in Nimbus Land, it can blow him back into the next room or at a wall. The setting of the Pinwheel in Monstro Town affects the enemy Pinwheels in Nimbus Land, which is due to a psychic link according to the Player's Guide.[1]

Pinwheels are often seen fighting alongside Sling Shys and Jawful.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ヘクトバール
Hekutobāru
Portmanteau of「ヘクトパスカル」(hekutopasukaru, hectopascal) and「ミリバール」(miribāru, millibar), measurements of pressure

References[edit]

  1. ^ Pelland, Scott, and Kent Miller. Super Mario RPG: Legend of the Seven Stars Player's Guide. Page 87. "Remember that fan in Monstermama’s house? It's actually a good Pinwheel who remains psychically linked to its bad brethren in Nimbus Castle. If you turned the good Pinwheel to “Breeze,” these Pinwheels will turn slowly, too, allowing you to pass through the breezy corridors. However, flipping the good Pinwheel to top speed will create mini-hurricanes here, forcing you to take detours."