Night Falls on Really Rolling Hills: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
m (Bot: Automated text replacement (-[[Image: +[[File:))
Line 1: Line 1:
{{articleabout|the level in ''[[Super Mario 3D World]]''|the level in ''[[New Super Mario Bros. 2]]''|{{world-link|mushroom|1|World Mushroom-1}}}}
{{articleabout|the level in ''[[Super Mario 3D World]]''|the level in ''[[New Super Mario Bros. 2]]''|{{world-link|mushroom|1|World Mushroom-1}}}}
{{Levelbox
{{Levelbox
|image=[[Image:NightFalls.png|250px]]
|image=[[File:NightFalls.png|250px]]
|code={{world|mushroom2|1}}
|code={{world|mushroom2|1}}
|world=[[World Mushroom (Super Mario 3D World)|World Mushroom]]
|world=[[World Mushroom (Super Mario 3D World)|World Mushroom]]

Revision as of 03:04, May 21, 2016

Template:Articleabout Template:Levelbox

Night Falls on Really Rolling Hills, otherwise known as World Mushroom-1, is the first level in World Mushroom in Super Mario 3D World. It is unlocked by completing Cosmic Cannon Cluster, and its own completion unlocks Spiky Mount Beanpole and Deep-Black Jungle Drift. This is the first level in the game to not include any stamps, besides minor levels such as Toad Houses, Mystery Houses, or The Golden Express.

Layout

The stage is a redesign of Really Rolling Hills, and is naturally almost identical in design. The level is set in the dead of night and is shorter, given that when the characters begin the level, they only have 30 seconds to get through it while picking up + Clocks and dodging Spiny Skipsqueaks, which replace regular Skipsqueaks, and Spinies, which are randomly scattered throughout the level.

Green Stars

  • Green Star 1: The player needs to touch a Green Ring found over a rolling hill, and collect all the green coins. Doing so awards the player with the star.
  • Green Star 2: Once the player gets underground, they need to follow the top route in order to get the star.
  • Green Star 3: The player needs to go underground and take the lower route, which brings them to a pipe. They must light up all the color panels in order for the star to appear.

Names in other languages

Template:Foreignname


Template:BoxTop

Template:SM3DW Levels