Luigi's Mansion: Difference between revisions

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* A mistake on Page 30 of the US edition of the ''Luigi's Mansion'' instruction booklet shows [[Professor E. Gadd]] speaking in Japanese.<ref>United States ''Luigi's Mansion'' instruction booklet, Page 30</ref>
* A mistake on Page 30 of the US edition of the ''Luigi's Mansion'' instruction booklet shows [[Professor E. Gadd]] speaking in Japanese.<ref>United States ''Luigi's Mansion'' instruction booklet, Page 30</ref>
*This game has dialogue from every character, including Mario and Luigi.
*This game has dialogue from every character, including Mario and Luigi.
*[[Kazumi Totaka|Totaka]]'s theme can be heard by going to the [[Training Room]] and waiting at the tutorial screen, (the one where Luigi learns how to use the Poltergeist) for 3 minutes and 15 seconds.
*[[Kazumi Totaka|Totaka]]'s theme can be heard by going to the [[Training Room]] and waiting at the tutorial screen, (the one where Luigi learns how to use the Poltergust 3000) for 3 minutes and 15 seconds.
*Oddly enough, this game was released in the U.S. exactly one day before the release of the Nintendo GameCube.
*Oddly enough, this game was released in the U.S. exactly one day before the release of the Nintendo GameCube.
*This game was built with the intention of being in 3D. The GameCube has built in 3D components which can be activated by an unreleased add-on (that would have cost more then the console to buy).
*This game was built with the intention of being in 3D. The GameCube has built in 3D components which can be activated by an unreleased add-on (that would have been far too expensive).
*Most criticism with this game comes from that it can be beaten in a relatively short amount of time.
*Most criticism with this game comes from that it can be beaten in a relatively short amount of time.



Revision as of 11:56, May 24, 2011

Template:Articleabout Template:Infobox Luigi's Mansion (Japanese: ルイージマンション) was a launch title for the Nintendo GameCube, released in September 2001. The game started its development cycle as a Nintendo 64 title, but the N64 version was eventually canceled near the end of the system's lifecycle.Template:Refneeded It also marks the second time where Luigi is the main character, with Mario playing a supporting role, the first being Mario is Missing!. Professor E. Gadd and King Boo are also introduced in this game.

Storyline (plot summary)

Luigi, having won a mansion in a contest he didn't even enter, enters the Boo Woods and finds it. He enters the mansion and is soon attacked by ghosts, but Professor E. Gadd appears and fights off the ghosts. He tells Luigi that the mansion appeared out of thin air and is an illusion, and that Mario was captured by the ghosts. He trains Luigi to use his vacuum invention, the Poltergust 3000, to vacuum up ghosts, and that he had several ghosts captured and turned into portraits, but they were released by other ghosts.

Luigi enters the mansion, sucking up ghosts and finding keys, while meeting Toad along the way, until he encounters a portrait ghost, Neville. He defeats him, sucking him into the Poltergust. He does the same to Lydia, Neville's wife, and fights their baby, Chauncey, who sucks Luigi into his crib and fights him as a giant ghost, but is defeated and sucked into the Poltergust, which begins to get full, so Luigi returns to E. Gadd's lab and empties the Poltergust, turning Neville, Lydia, and Chauncey back into portraits. What becomes of the common ghosts is unknown.

Luigi enters another area through a previously blocked door and fights more ghosts. After defeating the Floating Whirlindas, he enters the Storage Room and hits a switch, which opens a trapdoor that 50 Boos and their leader, King Boo, are hiding in. All of them escape. Luigi returns to E. Gadd's lab and E. Gadd tells him that the Boos were the ones who released the portrait ghosts, and Luigi must capture the Boos to weaken their power, as they are stronger in greater number. So Luigi goes through the many rooms of the mansion, vacuuming up any Boos he sees. He also meets Madame Clairvoya, a fortune teller ghost, who tells him to bring her any of Mario's items he finds so she can get details on his whereabouts. The items are: Mario's hat, Mario's glove, Mario's shoe, Mario's letter and Mario's star. After sucking up Shivers the butler, Melody Pianissima, Mr. Luggs, and Spooky the dog, Luigi enters the Cemetery and fights the shadowy ghost, Bogmire. He defeats him and sucks him into the Poltergust, which he then empties at E. Gadd's lab to turn all the Portrait Ghosts into portraits.

Luigi enters a third area into the courtyard. Down the well, he sees into King Boo's altar, and discovers that King Boo has Mario imprisoned in a portrait. He goes through new rooms of the mansion, finding Mario's items and vacuuming up ghosts, including portrait ghosts Biff Atlas, Miss Petunia, Nana, Slim Bankshot, and twins Henry and Orville. After Luigi brings Madame Clairvoya enough of Mario's items, she tells him that she sees Bowser in a vision, which is shocking because Mario defeated Bowser, and she suspects that King Boo revived him. With her job done, she tells Luigi to suck her into the Poltergust so she can return peacefully to her portrait. After he does so, and defeats enough Boos, he enters the balcony and fights Boolossus, a big Boo made up of 15 Boos. He throws him into a spiky statue to split him into the 15 Boos and sucks them all into the Poltergust. He then empties the Poltergust at E. Gadd's lab to turn all the portrait ghosts, including Boolossus, into portraits.

When Luigi enters Area 4 in the attic, the mansion is suddenly struck by lightning and it goes dark. Luigi goes to the breaker room to turn the power back on, but finds it locked. Luigi looks for the key and soon encounters a ghost named Uncle Grimmly and defeats him to get the key. After he turns the power back on, he catches more Boos and portrait ghosts, including the Clockwork Soldiers, Sue Pea, Jarvis, and Sir Weston, before entering the room of Vincent Van Gore, one of the most prominent portrait ghosts who is painting regular ghosts. He sends several waves of ghosts after Luigi, but Luigi defeats them all, causing Van Gore to go into a state of depression, and Luigi sucks him into the Poltergust without much resistance. He then goes to the Secret Altar down a creepy hallway in the basement and encounters King Boo, who reveals that he was the one who told Luigi that he won the mansion in a contest, and set it up as revenge for all the trouble they caused him (though they may not have met him before, they have been fighting against Boos for years, plus King Boo works for Bowser). King Boo goes into Mario's portrait (which turns into a Bowser portrait) and sucks Luigi into it. In an arena resembling the roof of the mansion (and with a slight resemblance to the arena at the end of Super Mario 64), Luigi fights Bowser (as Madame Clairvoya had seen), but when he hits him in the head with a bomb, it is revealed to be King Boo in a Bowser costume. Luigi defeats King Boo and sucks him into the Poltergust.

Luigi returns to the lab and turns all the portrait ghosts, including King Boo, into portraits again. E. Gadd reverses the Portrificationizer to release Mario from his portrait. After Mario goes through getting electrocuted, squished, being swirled around in a shell structure full of water etc... He enters through some tubes and ends saying: "Oof!". Then Luigi walks up to the part where he puts his Poltergust 3000 in and says: "Mario?". Then Mario flies out of the tubes falling on his head. Luigi ends up falling but sitting. When Mario gets into a sitting position, Luigi gets a well deserved laugh, after seeing a frame around his brother's neck. Since King Boo has been defeated, his illusion of a mansion fades away, though the money and jewels Luigi collected in the mansion was real, and with it he gets a new mansion or house. But if Luigi gets H rank, he can only get a tent.

Controls

File:LM Controller Setting.jpg
The game featuring the Blue Twirler holding the Nintendo GameCube controller that showing the standard and sidestep controls for beginners and advanced players respectively.

The Poltergust 3000 is controlled by pressing and holding the R Button button. When the ghost(s) are being sucked, the player must tug the control stick in the opposite direction of the nozzle to take away HP. The player can move only the Poltergust, but not Luigi, with the C stick.

The A Button button makes Luigi examine objects or call out for Mario (how he calls out the name differs on how much HP Luigi has remaining). The B Button button controls Luigi's flashlight in dark areas. Ghosts freeze for a short time when Luigi points the flashlight at them. The trick to capturing ghosts is holding the B Button button to turn off the flashlight, allowing the ghosts to come close, and then releasing B. The ghosts stop in front of the Poltergust, where Luigi can now suck them up with R Button. Finally, the L Button button emits an element once an Elemental Medal is collected. The X Button, Y Button, and Z Button buttons bring up the Game Boy Horror's different modes.

There is also the option to switch the controls of Control Stick to either "standard" or "sidestep" mode. In standard mode, Luigi turns to face a direction before walking in that direction. In sidestep mode, Luigi does not turn to face a direction before walking that way. In both modes, the C Stick is then used to change the direction he is facing manually. Luigi always uses sidestep mode controls while vacuuming.

Characters

The Ghosts

Portrait Ghosts

In his exploits, Luigi captures up to twenty-three gallery ghosts (five are optional). These ghosts (excluding the third and the final/fourth boss) have 100 HP, but their hearts are not automatically shown like other ghosts: Luigi must find each ghost's weakness before he can suck them up. The following are listed in order of appearance appear in the game:

Area One

Area Two

Note: Although Luigi first meets Madame Clairvoya in Area Two, he captures her after he begins Area Three.

Area Three

Area Four

The Boos

File:PeekaBoo.jpg
Luigi discovers PeekaBoo in the Butler's Room.
Main article: List of Boos in Luigi's Mansion

There are fifty one (including King Boo) Boos that hide in the various rooms of the mansion. Thirty-five of these are named to differentiate between them, and the remaining fifteen make up the third Boss of the game, Boolossus. The magic of the King Boo's spells increase based on the number of his minions nearby. Because of this, Luigi needed to capture twenty Boos to break the seal designed to block Boolossus from him. After capturing twenty more, the seal separating Luigi from King Boo was broken. If Luigi catches all fifty Boos, he will be rewarded will the extremely valuable Gold Diamond. Each of the Boos' names are puns. For example, "Booigi" is a pun on "Luigi" and "Game Boo" is a nod to the Game Boy.

Common Ghosts

Other Spooks

The Money

Professor E. Gadd's Gallery

Professor E. Gadd had trapped the Portrait Ghosts into paintings during his past ghost adventures and put them for display in his personal gallery - until King Boo released each of them. As Luigi recaptures gallery ghosts, they will be framed in three colors: bronze, silver, or gold. The color depends on how much HP (out of 100 for each non-boss gallery ghost) Luigi sucks in one try, which produce pearls:

  • Bronze. Only small pearls, which Luigi earns one for every 10 HP sucked at once. The portrait ghost itself is poor in quality.
  • Silver. At least one medium pearl, which the ghost gives up for every 50 HP sucked and every 10 after. So for 60, 70, and 80 HP at once, Luigi earns another medium pearl. The portrait ghost is shown in better quality. 90 is reserved for...
  • Gold. The only big pearl possible is given up if Luigi can suck 90 HP in one turn. The quality of the portrait ghost is most often just what it looked like when Luigi captured it.

If Luigi sucks all 100 HP at once, no extra pearl is awarded, but he made capturing a Portrait Ghost a lot easier. The max amount of money to be gained per Portrait Ghost is 1,600,000G: 4 small pearls, 4 medium pearls and 1 big pearl.

Boss gallery ghosts' (Chauncey, Bogmire, Boolossus, and King Boo) frames and quality are determined by how high Luigi's health is after capturing the ghost. Luigi must enter the battle at full health (100) if he wishes to have a chance to receive a gold frame, it won't do if he doesn't take damage but started out at 50 HP (that's a bronze frame). To gain a gold frame Luigi's health must not decline below 90.

Luigi's New Mansion

All the money Luigi collects in his adventure is used to build a new mansion on top of the old one. The more money he collects from treasure rooms, watering plants, catching Portrait Ghosts and examining furniture, the better the mansion will be (it will be a large / small house in the lower ranks). The house will become a painting at the front of the Gallery, with Luigi's total money on the bottom-left corner. The message will be "Welcome to Luigi's NEW Mansion!" unless Luigi achieved Rank A or H. The requirement to achieve Rank A was increased significantly during localization for PAL regions, hence the two values given for Rank A below.

  • Rank A: Finish the game with over 100,000,000G or 150,000,000G. + Message: Congratulations! Your mansion is complete!
  • Rank B: Finish the game with 70,000,001 to 100,000,000G.
  • Rank C: Finish the game with 60,000,001 to 70,000,000G.
  • Rank D: Finish the game with 50,000,001 to 60,000,000G.
  • Rank E: Finish the game with 40,000,001 to 50,000,000G.
  • Rank F: Finish the game with 20,000,001 to 40,000,000G.
  • Rank G: Finish the game with 5,000,001 to 20,000,000G.
  • Rank H: Finish the game with 5,000 to 5,000,000G. + The haunted mansion disappeared without a trace...

Oddly enough, it may be considered more difficult to achieve Rank H than Rank A, as Luigi will usually collect more than 5,000,000G without actively trying to get money. Thus, the player must work to avoid money if he or she wishes to achieve rank H.

It should be noted that the Rank A Mansion appears at the side of Luigi Circuit in Mario Kart: Double Dash!!.

Hidden Mansion

Once the player beats the game once, the quest retried in the normal mansion or the "Hidden Mansion". It is the same gameplay, except for two things: a) Ghosts (including Boos) give double the damage to Luigi, b) The Poltergust 3000 has 1.5 times more power. This can help get more pearls, which means more money and nicer frames.

PAL Differences

The PAL version of Luigi's Mansion (Europe and Australia) increased the number of changes for the Hidden Mansion than the NTSC (Japan and US, the first countries to get the game) version:

  • The PAL Hidden Mansion is mirrored from left to right when compared to the Normal Mansion. The NTSC version keeps the layout the same.
  • There are more normal ghosts around the mansion.
  • Bosses are more difficult, having different attacks. (Chauncey's rocking horses, for example, are much bigger, and swerve left to right instead of going straight). A major change in the Boolossus battle is that the player rides around on the vacuum cleaner while trying to pop Boolossus, making movement more slippery.
  • Rooms are much darker in the PAL version; this, however, is only as dark as in the NTSC version of both mansions, the normal PAL mansion being lighter.
  • Most Boos have more HP in the PAL version, although some have less, and some of the Boos' HP(s) do not change.
  • Fewer hearts. Locations that have hearts in the Normal Mansion do not have them. Hearts that heal 50 HP do not exist.
  • Speedy Spirits and Gold Mice always give up a Silver Diamond when caught, raising the maximum possible amount of money from 142,390,000G to 186,440,000G[1]. Since the requirement to achieve a Rank A mansion in PAL regions is higher than the amount of money in the normal mansion, it is necessary to play through the hidden mansion to receive Rank A in those regions.
  • 45 rather than 40 Boos are required to fight the final boss.
  • Boos are, in general, more agile and difficult to catch.
  • Five, rather than three ghosts each, fight Luigi in The Artist's Studio.

These changes are made after American and Japanese gamers complained that the Hidden Mansion offered virtually no changes. Shigeru Miyamoto himself thought up some things to add to the PAL version's Hidden MansionTemplate:Refneeded. Most of the changes made seem to make the PAL version harder than the NTSC version.

Gallery

Template:Morepic

Quotes

Main article: List of Quotes in Luigi's Mansion

Beta elements

Main article: Luigi's Mansion/Beta elements

Staff

Main article: Luigi's Mansion/Staff

References to Other Games

  • Mario Bros. and Super Mario World: Both games were mentioned during Melody's quiz.
  • Super Mario Bros.: One of the songs that Melody plays on her piano is a remix of the underwater stage theme. Also, the Luigi sprite shown on the Game Boy Horror is a sprite from the Super Mario All-Stars version of the game. The game's aboveground stage theme is played if Luigi checks all instruments in the Conservatory, and the underground theme is played during a part of the credits.
  • Super Mario Bros. 3: One of the other songs played on Melody's piano is a remix of the grass stage theme.
  • Super Mario 64: When talking to Toad, a remix of the theme heard when talking to Toads in Super Mario 64 is played. Several other sound effects were taken from this game as well.
  • Paper Mario: Although this reference was lost during translation, one of Neville's books (in the Japanese version) is titled "Mario Story" which is both Paper Mario's Japanese title and the title of the book Herringway wrote about the game's story (also in the Japanese version).

References in Later Games

  • Super Smash Bros. Melee: There was a Luigi's Mansion trophy, where Luigi was using the Poltergust 3000.
  • Super Mario Sunshine: A Boo-based boss in this game is named King Boo in the English version, though the character is otherwise unrelated to the antagonist from Luigi's Mansion. Also, E. Gadd is said to have invented F.L.U.D.D. and Bowser Jr.'s magic brush, and is mentioned by Bowser Jr. as "a strange old man in a white coat". A Pianta cleaning the floor in the roof of Hotel Delfino in the episode 'Mysterious Hotel Delfino' at Sirena Beach wishes that someone would suck up the ghosts with a vacuum, as a reference to the Poltergust 3000.
  • Mario Kart: Double Dash!!: Luigi's Mansion appears as an unlockable battle course in this game. King Boo also appears as an unlockable playable character. Several of the Portrait Ghosts appear in the main area, including King Boo's gold frame.
  • Mario & Luigi: Superstar Saga: Professor E. Gadd makes a cameo appearance, and Luigi occasionally takes out the Poltergust 3000. A few of the ghosts appear in the Starbeans Café and are vacuumed by E. Gadd, while the Luigi's Mansion theme plays.
  • Paper Mario: The Thousand-Year Door: When Luigi appears in the audience, he would occasionally have the Poltergust 3000 on his back. It does not effect anything in-game, though.
  • Super Mario 64 DS: King Boo appeared as a boss in this game. There was also a mini-game in the Rec Room that was based off of Luigi's Mansion called Hide and Boo Seek, where Luigi had to find a certain amount of Boos in the darkness by scribbling out the black to reveal them.
  • Super Princess Peach: King Boo appears again as a boss, and is destroyed again upon being defeated by Peach.
  • Mario & Luigi: Partners in Time: Professor E. Gadd appears again, and has a more major role than in the previous Mario & Luigi game. In addition, when the Mario Bros. travel into the past, they meet the younger E. Gadd whose lab is destroyed by a volcanic eruption, and he says he will set up a new lab in Boo Woods, foreshadowing Luigi's Mansion.
  • Mario Hoops 3-on-3: Luigi's Mansion appears as a basketball court, where the ghosts from Luigi's Mansion fly around trying to grab the basketball.
  • Mario Kart DS: Luigi's Mansion is a race course in this game. Plus, the Poltergust 4000 (based on the Poltergust 3000) was Luigi's first character-specific kart.
  • Mario Party 8: The ghosts from Luigi's Mansion re-appear in the mini-game (which may be somewhat based on Luigi's Mansion) Specter Inspector.
  • Super Smash Bros. Brawl: Luigi's Mansion also appears as an unlockable stage and trophy in this game.
  • Super Paper Mario: The main foyer of the mansion appears to be the location of the Mansion Patrol arcade game.
  • Super Mario Galaxy: Luigi appears in the Ghostly Galaxy after being kidnapped by the ghost Bouldergeist, and Mario must save his brother. This is the exact opposite of what happens in Luigi's Mansion.
  • Ashley and Red's House from the WarioWare series, has a resemblance to Luigi's Mansion.
  • Mario Sports Mix: Luigi's Mansion makes an appearance as a basketball court and a volleyball court.

Trivia

  • Some rooms of this game have cheese in them; this cheese is used to summon Gold Mice. Nintendo published the Rare, Ltd. game Perfect Dark, in which wedges of cheese also appeared. These were easter eggs rather than elements of gameplay.
  • The ending of this game is similar to the endings of the Wario Land series; The more treasures collected, the more beautiful the prize at the ending (in this case, the mansion).
  • The start of the music played on the "Press Start" screen is a remix of the tune that plays when the game is started in Donkey Kong.
  • A mistake on Page 30 of the US edition of the Luigi's Mansion instruction booklet shows Professor E. Gadd speaking in Japanese.[2]
  • This game has dialogue from every character, including Mario and Luigi.
  • Totaka's theme can be heard by going to the Training Room and waiting at the tutorial screen, (the one where Luigi learns how to use the Poltergust 3000) for 3 minutes and 15 seconds.
  • Oddly enough, this game was released in the U.S. exactly one day before the release of the Nintendo GameCube.
  • This game was built with the intention of being in 3D. The GameCube has built in 3D components which can be activated by an unreleased add-on (that would have been far too expensive).
  • Most criticism with this game comes from that it can be beaten in a relatively short amount of time.

References

  1. ^ Luigi’s Mansion – PAL: mansion value
  2. ^ United States Luigi's Mansion instruction booklet, Page 30


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