Howard Phillips: Difference between revisions

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'''Howard Phillips''' is a retired video game consultant, producer and tester. Philips was a prominent figure of [[Nintendo]] of America from its founding up until the launch of the [[Super Nintendo Entertainment System]], first acting as a warehouse manager, then taking on multiple roles during the leadup to the North American launch of the [[Nintendo Entertainment System]], including game testing, retailler relations, and co-editor of [[Nintendo Power]]. As part of his duties, he playtested [[Famicom]] titles to judged which games warranted exporting to the western market.  
'''Howard Phillips''' is a retired video game consultant, producer and tester. Phillips was a prominent figure of [[Nintendo]] of America from its founding up until the launch of the [[Super Nintendo Entertainment System]], first acting as a warehouse manager, then taking on multiple roles during the leadup to the North American launch of the [[Nintendo Entertainment System]], including game testing, retailler relations, and co-editor of [[Nintendo Power]]. As part of his duties, he playtested [[Famicom]] titles to judged which games warranted exporting to the western market.  


Howard Philips would have a notable impact on the ''[[Mario (franchise)|Mario]]'' franchise when he was assigned to test the [[Super Mario Bros.: The Lost Levels|Japanese ''Super Mario Bros. 2'']], and in contrast to his complete approval of the original ''[[Super Mario Bros.]]'', hated it, feeling the game relied too much on counter-intituive tricks and was simply too punishing to be fun<ref>Jon Irwin (October 6, 2014).  p. VIII. ''Super Mario Bros. 2'' Retrieved January 15, 2020</ref>. On his recommendation, Nintendo of America president [[Minoru Arakawa]] would pass on releasing the Japanese ''Super Mario Bros. 2'', and instead comissioned the Japanese headquarters to retool the unrelated platforming game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' sequel to continue the momentum of the successful ''Mario'' franchise<ref>Jon Irwin (October 6, 2014).  p. 41. ''Super Mario Bros. 2'' Retrieved January 15, 2020</ref>. The reskinned ''Doki Doki Panic'' would get Howard Phillip's immediate approval in testing and get released as ''[[Super Mario Bros. 2]]''.
Howard Phillips would have a notable impact on the ''[[Mario (franchise)|Mario]]'' franchise when he was assigned to test the [[Super Mario Bros.: The Lost Levels|Japanese ''Super Mario Bros. 2'']], and in contrast to his complete approval of the original ''[[Super Mario Bros.]]'', hated it, feeling the game relied too much on counter-intituive tricks and was simply too punishing to be fun<ref>Jon Irwin (October 6, 2014).  p. VIII. ''Super Mario Bros. 2'' Retrieved January 15, 2020</ref>. On his recommendation, Nintendo of America president [[Minoru Arakawa]] would pass on releasing the Japanese ''Super Mario Bros. 2'', and instead comissioned the Japanese headquarters to retool the unrelated platforming game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' sequel to continue the momentum of the successful ''Mario'' franchise<ref>Jon Irwin (October 6, 2014).  p. 41. ''Super Mario Bros. 2'' Retrieved January 15, 2020</ref>. The reskinned ''Doki Doki Panic'' would get Howard Phillips' immediate approval in testing and get released as ''[[Super Mario Bros. 2]]''.


Howard Philips was also featured as himself in ''Nintendo Power'''s ''Howard and Nester'' [[Nintendo Power#Comics|comic]]. When the real Howard Philips left Nintendo in 1991, the character would likewise leave the comic, passing his trademark red bowtie to Nester.  
Howard Phillips was also featured as himself in ''Nintendo Power'''s ''Howard and Nester'' [[Nintendo Power#Comics|comic]]. When the real Howard Phillips left Nintendo in 1991, the character would likewise leave the comic, passing his trademark red bowtie to Nester.  


==References==
==References==

Revision as of 07:04, May 22, 2020

“As I continued to play, I found that Super Mario Bros. 2 asked me again and again to take a leap of faith and that each of those leaps resulted in my immediate death. This was not a fun game to play. It was punishment. Undeserved punishment. I put down my controller astonished that Mr. Miyamoto has chosen to design such a painful game.”
Howard Phillips[1]

Template:RealPeopleBox Howard Phillips is a retired video game consultant, producer and tester. Phillips was a prominent figure of Nintendo of America from its founding up until the launch of the Super Nintendo Entertainment System, first acting as a warehouse manager, then taking on multiple roles during the leadup to the North American launch of the Nintendo Entertainment System, including game testing, retailler relations, and co-editor of Nintendo Power. As part of his duties, he playtested Famicom titles to judged which games warranted exporting to the western market.

Howard Phillips would have a notable impact on the Mario franchise when he was assigned to test the Japanese Super Mario Bros. 2, and in contrast to his complete approval of the original Super Mario Bros., hated it, feeling the game relied too much on counter-intituive tricks and was simply too punishing to be fun[2]. On his recommendation, Nintendo of America president Minoru Arakawa would pass on releasing the Japanese Super Mario Bros. 2, and instead comissioned the Japanese headquarters to retool the unrelated platforming game Yume Kōjō: Doki Doki Panic into a Super Mario Bros. sequel to continue the momentum of the successful Mario franchise[3]. The reskinned Doki Doki Panic would get Howard Phillips' immediate approval in testing and get released as Super Mario Bros. 2.

Howard Phillips was also featured as himself in Nintendo Power's Howard and Nester comic. When the real Howard Phillips left Nintendo in 1991, the character would likewise leave the comic, passing his trademark red bowtie to Nester.

References

  1. ^ https://www.youtube.com/watch?v=2EUYSN5aFcE
  2. ^ Jon Irwin (October 6, 2014). p. VIII. Super Mario Bros. 2 Retrieved January 15, 2020
  3. ^ Jon Irwin (October 6, 2014). p. 41. Super Mario Bros. 2 Retrieved January 15, 2020