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I am from the Philippines. My personality usually relies in computer, video gaming and travel transportation. I usually play games involving Mario or Sonic and games in the arcade.

On many of my games, I usually play matches with (mostly) 4 human players and assign players certain characters. In addition, character voices are what I love the best.

Games I Play

I usually play the following Mario games shown below.

Note: Games here are sorted by the 1st date of release. This also applies to the games in the Character Usage in Games section. Also, unless said otherwise, I generally own 1 copy of each game from retail stores in America. This list does not include games played using the application related to the Nintendo Switch Online service.

NES / Famicom


Game Boy

Nintendo 64

Game Boy Color

Game Boy Advance

Nintendo GameCube

Nintendo DS


Nintendo 3DS

Wii U

Nintendo Switch

This excludes Arcade Archive games. All listed here are digital copies unless shown otherwise.


Arcade Archive

Played in arcade locations


amiibo I Own

This is a list of the 37 amiibo I own, grouped by game.

Super Smash Bros.

Mario Party 10

Yoshi's Woolly World

  • Light-Blue Yoshi
  • Red Yoshi

Other amiibo

My Top 10

This shows my top 10 ranking of a particular group.

  • There is no score value listed for any of the entries in these lists.
  • In case of Minecraft, it refers to both Nintendo Switch Edition and Bedrock Edition.
  • The Mario Games list is accurate up to the release of Super Smash Bros. Ultimate, and may require major updating.
  • All character lists have been reworked from the ground up, compared to the order prior to the release of Super Smash Bros. Ultimate.

Mario Games


Mario Characters

This list shows the top 10 Mario characters.

Non-Mario Characters

This list shows the top 10 non-Mario characters that are Nintendo characters, though they must make an appearance in a Mario game to appear here.

Non-Nintendo Characters

This list shows the top 10 non-Nintendo characters. These can only qualify if they have appeared in at least one Mario game; certain other characters would qualify here but do not meet the appearance requirements.

All Characters

This list shows the top 10 characters that appeared in a Mario game, regardless of whether the character is a Mario and/or Nintendo character or not.

Best Pictures

These are 9 pictures that stand out the most.

Best Quotes

Here is a good selection of quotes from various games.


Quotes from games not in the Mario & Sonic series will still be shown here, but in red text.

  • "I did it!"
  • "That was easy!"
  • "That's right, I'm the best!"
  • "Yay me, I win!"
  • "Wow, I'm really good!"
  • "You're amazing!"
  • "All right!"
  • "That's not fair."
  • "Wow, I'm good!"
  • "Yay, I rock!"
  • "Just perfect!"
  • "I hate you! You guys always leave me behind and have all the fun!"
  • "Ooh, I hate it when they leave me behind!"
  • "We couldn't even impress Sonic like this..."
  • "Hey, no fair!"


All of these quotes from Bowser are from Fortune Street

  • "GRRRROAR! Think you're pretty hot stuff, huh? Well, enjoy first place while it lasts!"
  • "Wrong, wrong, WRONG!! The game wasn't supposed to end like this!"
  • "Grr! Is this some kinda joke!? Why is every princess out to get me!?"
  • "WHAT!? Where's Mario? I bet this is all HIS fault!"



  • "What? No." - Mario & Sonic at the Olympic Games (Wii)
  • "What's wrong with this thing!? You'd better do what I tell you to, die!" - Fortune Street
  • "I love being in last place! It just means I've got nothing to lose! Whee hee hee!" - Fortune Street
  • "No way, no way! Cheating baddie, go away! I can't let (Player's name) win today!" - Fortune Street



My Records

These are my records for various Mario games.

  • Records only qualify if all of the following conditions are true:
    • No handicaps used
    • No stat-changing attributes for a character is used
    • No save states/Restore Points used (if a game allows it)
    • The run does not involve using glitches
    • Easy Mode is turned off (in the case of arcade games in the Mario & Sonic series)
  • Co-op records on games that only have versus play take account to the worst result by any player in the game.
    • The order the scores are displayed on co-op records are from the worst score to the best score.
    • Co-op records will only list games that involve simultaneous play (using multiple controllers or systems simultaneously).
  • A notation will be provided next to the record if my actual best record differs from the record saved on the user profile.
  • Time-based records will be displayed in the same format the original game uses. If multiple time formats are used in a single game, only the time format that is displayed in the result screen of a game will be used.

Diddy Kong Racing

  • Note: This table will only show Car records set on T.T. mode. Also, all records are set on the NTSC version of the game.
    • Diddy Kong Racing determines the player's times by tic count at 60 tics per second, despite the fact that the digits 2, 4, 7 and 9 can be shown in the hundredths place during a race.
    • In the PAL version, times are measured at 50 tics per second, but there are errors with displaying the hundredths digit: a "2" is displayed as a "1", a "4" is displayed as a "3", a "6" is displayed as a "5", and an "8" is displayed as a "6".
    • A player's final time is only visible in the Tracks mode in a 2-4 player race or in T.T. mode; all other modes do not show the player's final time.
Track Best Time Best Lap
Ancient Lake 00:57:83 00:18:41
Fossil Canyon 01:33:56 00:30:11
Jungle Falls 01:05:25 00:20:78
Crescent Island 01:41:10 00:32:45
Treasure Caves 01:08:21 00:21:66
Everfrost Peak 01:45:91 00:32:53
Walrus Cove 02:09:50 00:40:35
Snowball Valley 01:06:18 00:21:01
Frosty Village 01:52:43 00:35:55
Greenwood Village 01:49:25 00:35:10
Windmill Plains 02:02:93 00:39:71
Haunted Woods 01:02:43 00:19:80

Mario Kart DS

Track Best Time Best Lap
Figure-8 Circuit 1:39:254 0:32:122
Desert Hills 1:36:671 0:30:256
Tick-Tock Clock 1:59:837 0:38:400
Mario Circuit 1:58:625 0:39:139
Airship Fortress 2:11:690 0:42:926
Wario Stadium 2:25:235 0:47:773
Bowser Castle 2:21:804 0:45:857
SNES Mario Circuit 1 0:52:844 0:17:423
GBA Peach Circuit 1:17:272 0:22:937
GCN Baby Park 0:52:925 0:09:601
SNES Koopa Troopa Beach 2 0:59:226 0:18:739
GBA Sky Garden 1:39:136 0:29:650
GCN Yoshi Circuit 1:57:250 0:38:759

Mario Party 8


Test for the Best

Position Character Score A+ A B C D F
1st Toadette 9,068 3 3 3 0 1 0
2nd Dry Bones 8,521 0 3 6 0 1 0
3rd - 0 0 0 0 0 0 0
4th - 0 0 0 0 0 0 0
5th - 0 0 0 0 0 0 0

Mario & Sonic at the Olympic Games

This game only saves records set in 1P mode on the user profile.

Mario & Sonic at the Olympic Winter Games


Balloon Attack

  • Fewest events won by a champion (3 Games): 0 with Amy
  • Highest Score (7 Games): 990 with Amy

Mario & Sonic at the London 2012 Olympic Games

Wii version (London Party - No CPU)

Overall Standings (48-Space Games Only)

Standings are determined by a priority system in terms of the biggest or most amount of:

  • Wins (amount of 1st place)
    • Also counts ties for 1st with 2 or 3 players, but not 4 players
  • 2nd place
    • Also counts 2-way ties for 2nd
    • Does not count a 3-way tie for 2nd
  • 3rd place
    • Does not count a tie for 3rd
  • Draws
    • The number of 4-way ties
  • Losses (amount of last place)
    • Also counts 3-way ties for 2nd and 2-way ties for 3rd
    • Does not count 4-way ties
  • Best Gap, determined by:
    • Biggest margin of victory with a "+" sign, if character has won at least once
    • Fewest spaces remaining to a win with a "-" sign, if character has never won
    • If a character has won, but all victories were actually ties, this will be "0".
  • If all 6 categories are tied, the position will be a tie unless one character was ahead of the other in the ranking prior to the tie, in which the character that was ahead before the tie occurred wins the tiebreaker.

The top 5 characters are:

And the full standings are as follows:

Position Character Win 2nd 3rd Draw Loss Best Gap
1st Amy 11 0 0 0 0 +21
2nd Blaze 5 0 0 0 0 +15
3rd Shadow 2 0 0 0 0 +13
4th Tails 1 7 4 0 1 +10
5th Sonic 1 1 0 0 12 +12
6th Yoshi 1 1 0 0 1 +11
7th Peach 1 1 0 0 0 +3
8th Daisy 1 0 0 0 1 +9
9th Silver 1 0 0 0 0 +17
10th Knuckles 0 11 0 0 1 -1
11th Wario 0 3 2 0 0 -5
12th Bowser 0 3 1 0 1 -8
13th Luigi 0 3 0 0 0 -3
14th Mario 0 1 1 0 6 -3
15th Waluigi 0 1 0 0 1 -9
16th Bowser Jr. 0 1 0 0 1 -9
17th Vector 0 1 0 0 0 -9
18th Dr. Eggman 0 1 0 0 0 -17
18th Mii 0 1 0 0 0 -17
20th Metal Sonic 0 0 1 0 0 -11
21st Donkey Kong 0 0 0 0 2 -34
  • Waluigi has identical records compared to Bowser Jr. Both characters played against each other on the same round that led to the two tying, but Waluigi was ahead of Bowser Jr. before the round, so Waluigi wins the tiebreaker for 15th.
  • Dr. Eggman is tied with Mii for 18th, which is unable to be broken as both characters played against each other on their first round.
  • Tie Counts:
    • 2-Way for 2nd: 14
    • 3-Way for 2nd: 2
    • 2-Way for 3rd: 1
  • Highest margin from 1st to 4th: 46
  • Highest score for a 3rd place player:
  • Lowest score for a 4th place player:
    • 16 Spaces: 0 with Vector
    • 32 Spaces: 4 with Sonic
    • 48 Spaces: 2 with Sonic
  • Most Rotary Chance Stickers placed by a champion (48 Spaces): 12 with Amy
  • Fewest Bonus Stickers placed by a champion (48 Spaces): 3 with Blaze
  • Records for games where 3rd place has more than the average total of all players:
    • Biggest margin of victory (48 Spaces): 21
    • Lowest score for a 3rd place player:
      • 32 Spaces: 23 with Knuckles
      • 48 Spaces: 27 with Tails & Knuckles (tied)
    • Lowest average score (48 Spaces): 26 with Amy (48), Tails (27), Knuckles (27), Sonic (2)

3DS version

Mario Party 9

Boards (4 Player)


I played a bunch of Mario Party 9 games. I set certain milestones, such as the...

  • Lowest margin from 1st to...
    • 2nd: 1
    • 3rd: 2
    • 4th: 11
  • Highest margin from 1st to 2nd: 62
  • Highest margin from 1st to 4th: 114
  • Highest margin from 2nd to 4th: 64
  • Highest margin from 3rd to 4th: 57
  • Lowest total for a winner: 39 with Toad on Magma Mine
  • Lowest total for a 2nd place player: 26 with Yoshi on Toad Road
  • Highest total for a 2nd place player: 81 with Luigi on Toad Road
  • Lowest total for a 3rd place player: 18 with Luigi on Toad Road
  • Highest total for a 3rd place player: 66 with Waluigi on Toad Road
  • Highest total for a last place player: 53 with Yoshi on Toad Road
  • Highest percentage of Mini Stars from 4th compared to 1st: 80.3%
  • Lowest percentage of Mini Stars from 4th compared to 3rd: 5%
  • Lowest percentage of Mini Stars from 4th compared to 1st: 2.86%
  • Records for games where 3rd place has more than the average total of all players:
    • Highest margin from 1st to 2nd: 38
    • Highest margin from 1st to 3rd: 45
    • Lowest percentage of Mini Stars from 3rd compared to 1st: 57.14%
Tie Counts

I also made ties in Mario Party 9. Unlike the preceding games, there is no dice roll.

  • Ties for:
    • 2nd: 3
    • Last: 2
  • 3 way tie for last: 1

Mario Kart Arcade GP DX

A list of records on my Mario Kart Arcade GP DX log.

  • Note: Not all occurrances I see are recorded.

Game Errors

The most common error a cabinet will throw up is a wheel error, as I have seen that numerous times throughout 2018. Only "Please call an attendant." errors that occurred during a session that I was in or that were not caused by a wheel error will be listed below. Here, there are 2 occasions where I saw a "Please call an attendant." error in with the cause was not a wheel error:

  1. NamCam (Camera) error on September 30, 2016
  2. STR PCB link error on November 1, 2016

A race will be declared void and will not count on the below sections if at least one cabinet suffers a sort of error after the end of the pre-race countdown but before the last human player finishes or times out. For races that are not declared void despite this occurring, the number of cabinets that joined the game before this happened will be the number of players when determining which will be counted in the below sections.

When I was in a race

There are 2 occasions that a cabinet had showed up an error during a game that I was in:

  1. On January 16, 2018 at 11:07 - Playing a 1 Player Grand Prix race with Yoshi at Bowser's Factory (M); at lap 3/3 in the race, the cabinet threw up a wheel error.
  2. On May 2, 2018 at 14:33 - Was about to start a 2 Player race with two Marios at Kingdom Way (M); one of the cabinets had a wheel error in the loading screen.

4 Player Races with Camera Disabled

Some arcades disable the camera in the cabinets from being used. Sometimes, cameras from cabinets are disabled due to malfunctions. Here, it shows the number of 4 Player Races I did with a cabinet's camera being disabled.

Note: Only races done with 4 players where at least one player was playing without the camera feature will count. In addition, it is not neccessary for a time out to occur for it to count. Currently, 0 races with a camera disabled have ended with no time out.

Achievement Count Percent Earliest Date Latest Date
Total 27 100.00% October 2, 2015 January 1, 2016
1 Cabinet Camera Disabled 24 88.89% October 29, 2015 January 1, 2016
2 Cabinet Cameras Disabled 0 0.00% - -
3 Cabinet Cameras Disabled 0 0.00% - -
4 Cabinet Cameras Disabled 3 11.11% October 2, 2015 (same day)
  • Most 4 Player Races with a Camera Disabled in 1 Day: 7 on November 26, 2015
    • All 7 of these are not intentional.
  • Most 4 Player Races with a Camera Disabled in 1 Month: 17 on November 2015
    • 16 of these are not intentional.

Time Out Counts

Amount of Time Outs I recorded. A time out will count if I am in a race where a time out occurs, even if it is someone else timing out.

Achievement Count Percent Earliest Date Latest Date
Total 84 100.00% May 20, 2015 May 31, 2022
1 Player 25 29.76% May 20, 2015 May 31, 2022
2 Players 12 14.29% September 29, 2015 February 6, 2019
3 Players 5 5.95% April 6, 2016 December 11, 2019
4 Players 42 50.00% May 20, 2015 February 2, 2022
One Racer Timing Out 47 55.95% May 20, 2015 February 2, 2022
Multiple (but not all) Racers Timing Out 26 30.95% September 21, 2015 May 31, 2022
All Racers Timing Out 11 13.10% June 3, 2015 December 19, 2019
  • Most Time Outs in 1 Day: 9 on November 26, 2015
  • Most Time Outs in 1 Month: 19 on November 2015
  • Note 1: The selected game mode doesn't matter. As such, 1 Player refers to either Grand Prix, National Battle, or 1-on-1 races, with the latter two being Japan-exclusive.
  • Note 2: In the 2016 update, it is unknown if there is a 250 second time limit, and it is not possible to time out in 1st place in 1-player mode.
  • Note 3: The December 18, 2018 update for Japanese cabinets causes VS races to end once a winner is declared. Races that reach this condition don't count as timing out.

Positions in Timed Out Grand Prix Races

A table of race positions where the player was at when time expired in a Grand Prix race.

Position Count Percent Characters Used
1st 6 24.00% Mario (x2) & Yoshi (x4)
2nd 2 8.00% Yoshi (x2)
3rd 4 16.00% Luigi & Yoshi (x3)
4th 1 4.00% Yoshi
5th 5 20.00% Luigi & Yoshi (x4)
6th 7 28.00% Mario (x3), Yoshi (x2), Toad & DON-CHAN
  • Times no CPU timed out: 3 times
  • Most Grand Prix Time Outs in 1 Day: 3 on 4 different days (first on December 3, 2015)
  • Most Grand Prix Time Outs in 1 Month: 3 on 4 different months (first on December 2015)

Time Outs: 4 Player Records

A list of time out records in 4 player races.

By Track

Numbers are displayed with "/". The legend key is as follows:

  • Left of "/": Time out count in a 4 player race
  • Right of "/": Total time outs

However, only tracks with a race in their name are shown.

Track Count Rate
Peach Castle 5/10 50.00%
Kingdom Way 1/14 7.14%
Splash Circuit 26/27 96.30%
Tropical Coast 4/4 100.00%
Bon Dance Street 1/2 50.00%
Omatsuri Circuit 1/1 100.00%
Aerial Road 1/10 10.00%
Sky Arena 2/9 22.22%
Bowser's Factory 0/3 0.00%
Bowser's Castle 0/2 0.00%
PAC-MAN Stadium 0/1 0.00%
NAMCO Circuit 1/1 100.00%
Total 42/84 50.00%
By Character
  • Note 1: The character order below is based off the latest Japanese version of the game; only characters with a race in their name will be listed here.
  • Note 2: Only counts 4 player races with at least one player timing out.

Numbers are displayed with "/". The legend key is as follows:

  • Left of "/": Play count with camera disabled
  • Right of "/": Total play count
Character Races Won Time Outs Race Count
Mario 1/2 3/15 4/38
Luigi 2/2 0/1 6/34
PAC-MAN - 0/1 0/3
Peach 1/1 0/4 1/6
Yoshi 2/3 0/16 5/33
Toad 18/27 - 18/29
Baby Mario 0/1 0/1 0/4
Baby Peach 0/1 - 0/1
DON-CHAN 0/1 0/1 0/4
Rosalina 1/2 - 1/5
Metal Mario 1/1 - 1/2
Donkey Kong - 0/1 0/2
Bowser - 0/2 0/2
Bowser Jr. 0/1 - 0/3
Waluigi - - 0/1
Wario - - 0/1
Total 26/42 3/42 36/168

Mario & Sonic at the Sochi 2014 Olympic Winter Games

  • Skeleton: 0:53.652 with Knuckles
    • Actual Record: 0:53.585 (-0:00.067) with Amy
    • This game only saves records set in 1P or Co-op mode on the user profile.

Mario Party 10

Boards (4 Player)


Mario & Sonic at the Rio 2016 Olympic Games

3DS version

Olympic Events
Plus Events

Note: These events in this edition only allows players to use their Miis. Also, events are listed by their in-game phrase rather than their event name.

Arcade version

Note: All records below are set using Amy, unless otherwise noted.

  • Hammer Throw: 93.848
  • Archery:
    • 174.678 in 1 Round
    • 351.375 in 2 Rounds (Mario)
  • Rhythmic Gymnastics with a score of 312.560:
    • 99 Perfect
    • 39 Great
    • 0 Good
    • 1 Miss
    • 132 Max Combo
100m Freestyle Top 10 Times

My top 10 runs for 100m Freestyle; all of these runs are set using Amy.

Position Time Behind Date
1st 41.232 - October 17, 2018
2nd 41.555 +0.323 October 10, 2018
3rd 41.577 +0.345 October 24, 2018
4th 41.592 +0.360 October 31, 2018
5th 41.768 +0.536 October 7, 2018
6th 41.777 +0.545 October 19, 2018
7th 41.778 +0.546 September 28, 2018
8th 41.785 +0.553 October 10, 2018
9th 41.817 +0.585 October 10, 2018
10th 41.833 +0.601 October 29, 2018

Mario Party: The Top 100



  • Full Decathlon: 8,740
  • Half Decathlon: 4,551

Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition

Note: All records below are set using Amy, unless otherwise noted.

  • 100m: 8.976 with Mario on April 16, 2022
  • Swimming: 41.714 on July 5, 2023
  • Discus Throw: 82.496 on October 11, 2023
  • Sport Climbing: 524.321 with Knuckles on May 30, 2022
  • Surfing: 541.795 on August 10, 2022
  • Gymnastics: 160.919 on October 2, 2021
  • 110m Hurdles: 11.133 with Sonic on January 30, 2022
  • Shooting: 553.270 with Sonic on January 31, 2024

Character Usage in Games

Since I use different characters for certain modes, I indicate which characters I most commonly play with for single player, multiplayer and in general for a specific game.

  • Note 1: Games not listed in a particular category typically either do not support a character selection (or a way to change the player's character), do not support 4-player, or currently have insufficient information available.
  • Note 2: These lists here are supposing that all characters in such games are unlocked (some games require the player to unlock characters before it can be played as). For the In General section only, red text indicates that this character must be unlocked first.

Single Player

Note: Fortune Street does not allow the human player to use the Mario or Dragon Quest characters in single player and online modes.


  • Some games I play allow more than 5 human players to take part. These games will still have the characters that I use when playing with exactly 4 players; additional characters I may use are shown in another section.
  • For arcade games and games where gaps between player numbers are allowed, the characters I would use may vary depending on which player number(s) I am using in the game.
  • Some common character sets I use in 4-player games are:
  • However, it is common these days that I use a 3-character set, followed by a different 4th character.

Other character sets by game are shown below. Some games have no character set information.

Game P1 P2 P3 P4
Super Smash Bros. Kirby Link Pikachu Ness
Mario Party 3 Mario Luigi Peach Daisy
Super Smash Bros. Melee Ice Climbers Mewtwo Marth Roy
Mario Kart: Double Dash!! Mario & Luigi Peach & Daisy Wario & Waluigi Yoshi & Toad
Super Mario 3D World Mario Luigi Peach Toad
Super Smash Bros. for Wii U Bowser Jr. Mewtwo Roy (Mario) Roy (Fire Emblem)

Mario & Sonic Series

All non-3DS Mario & Sonic games have one of these typical character sets:

London 3DS

The 3DS version of this game restricts characters to certain events. Here, the 20 characters split into 5 groups of 4; each event allows one group of characters to play it.

Group P1 P2 P3 P4
Heroes Mario Sonic Luigi Tails
Challengers Yoshi Shadow Bowser Jr. Silver
Girls Daisy Peach Blaze Amy
Wild Ones ? ? ? ?
Tricksters ? ? ? ?

For games with 5 or more players

Some games I play can have 5 or more human players simutaneously, and sometimes I take advantage of it. What is shown here is supposing that I have the neccesary equipment required to start a game with all these human players (games with * mean I was able to start a game with the maximum allowable players, otherwise the Players field will indicate the highest number of players I've had), and that each player can select a character.

  • The most number of players I had in offline mode: 12 on April 27, 2018 (12 orbits)
    • In a Mario game: 8 on February 26, 2015 (Super Smash Bros. for Wii U)
  • The most number of players I had in wireless/LAN multiplayer mode: 16 on May 10, 2019 (Sonic Robo Blast 2 Kart)
    • In a Mario game: 6 on June 4, 2017 (Mario Kart 7)
  • The most number of players I had in an arcade session: 10 on July 11, 2015

Games that allow more than 8 players belong in its own section. Mario Kart: Double Dash!! picks characters randomly when playing in LAN mode (which is required for 5-8 players), so it is not in the list. Mario Party 10 also allows up to 8 players to play through the tournament mode, but as the maximum amount of simultaneous players is 5 and this number is only achieved in Bowser Party mode where the game forces Player 5 to be Bowser, that game is also not in the list. The list is as follows:

Game Players P1 P2 P3 P4 P5 P6 P7 P8 Description
Mario Kart DS 8 (4) Mario Luigi Yoshi Toad Peach Daisy Wario Waluigi Achieved in Local Multiplayer.
Mario Party 7* 8 Mario Luigi Yoshi Toad Peach Daisy Wario Waluigi 2 Players share a controller as there are only 4 controller slots.
Mario Kart 7 8 (6) Mario Luigi Yoshi Toad Bowser DK Koopa Rosalina Achieved in Local Multiplayer.
Super Smash Bros. for Wii U* 8 Kirby Link Pikachu Ness Mario Luigi Yoshi C. Falcon Can connect up to 7 other controllers to play the 8-Player Smash mode.
Mario Sports Superstars 6 (4) Mario Luigi Yoshi Rosalina Peach Daisy - - The Horse Racing sport allows up to 6 human players.
Super Smash Bros. Ultimate* 8 ? ? ? ? ? ? ? ? One Nintendo Switch can allow 8 controllers.
Mario Strikers: Battle League* 8 Mario Luigi Yoshi Toad Peach Daisy Wario Waluigi One Nintendo Switch can allow 8 controllers. Cannot use Dual Joy-Con with 5 or more players.

For Mario Kart 8 Deluxe

This game allows up to 12 human players to participate via LAN Play, but only up to 8 with Wireless Play (even in split-screen mode). Up to 2 players can play in one console in this mode, so a minimum of 6 consoles are required for a full 12-player room.

Currently, the most amount of players I ever had in this game is 6. The characters I would normally use for a 12-player game is as follows:

For Sonic Robo Blast 2 Kart

This game allows up to 16 human players to play in LAN mode, by going into Multiplayer and selecting the "Internet/LAN (2-16 Players)" option in the Host A Game section of the multiplayer menu. The next steps vary depending on the update version:

  • v1.2 and older: Ensure that Room is set to "LAN Mode".
  • v1.3 onwards: Ensure that Advertise is set to "No".

Like Mario Kart: Double Dash!! and unlike Mario Kart 8 Deluxe, up to 4 players can play on one console in this mode, so a minimum of 4 consoles are required for a full 16-player room, although only a minimum of 3 consoles are required for a 12-player room.

While I have numerous different character sets for use in games of 5-15 players, only character sets used in a 16 player game will be listed here.

Sonic-only (First used on May 10, 2019)
Mario-only (First used on February 13, 2020)

In General

For the Mario & Sonic games, the characters here are Amy and Blaze.