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__NOTOC__
{{world infobox
{{worldbox
|image=[[File:Krematoa map.png]]
|image=[[File:Krematoa map.png]]
|app=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|lev=5
|levels=5
|before=[[Kaos Kore|<<]]
|before=[[Kaos Kore|<<]]
|after=>>
|after=>>
}}{{quote2|Back for more clues, eh? Well, if you think I'm telling you the Lost World is in the compass rocks...|[[Blunder]]|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}
}}
'''Krematoa''' (also known as the '''Lost World''') is a large, hidden area in the game ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' Krematoa's name is a pun of the volcanic island [[wikipedia:Krakatoa|Krakatoa]]. [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]] is the [[Brothers Bear]] of Krematoa and resides in a [[Boomer's Bomb Shelter|bomb shelter]] near the world entrance. In the original [[Super Nintendo Entertainment System|Super Nintendo]] version, the world's theme is "Krematoa Koncerto", which is remixed from the game's main map theme, "Northern Kremisphere". Krematoa is the only world to not have a [[Swanky's Sideshow]] or a [[secret cave]].
{{quote|Back for more clues, eh? Well, if you think I'm telling you the Lost World is in the compass rocks...|Blunder|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}
'''Krematoa''' (also known as the '''Lost World''') is a large, hidden area in the game ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It takes place in a dormant volcano, and much of its terrain consists of cliffs and caverns. Contrarily, Krematoa also has both a jungle and a forest area, located at opposite ends of Krematoa. A large lake is in the center of the area. Krematoa's name is a pun of the volcanic island {{wp|Krakatoa}}. [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]] is the [[Brothers Bear|Brother Bear]] of Krematoa and resides in a [[Boomer's Bomb Shelter|bomb shelter]] near the world entrance. In the original [[Super Nintendo Entertainment System|Super Nintendo]] version, the world's theme is "Krematoa Koncerto", which is a more sinister arrangement of the game's main map theme, "Northern Kremisphere". Krematoa is the only world to not have a [[Swanky's Sideshow]] or a [[secret cave]]. Krematoa is somewhat similar to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Both worlds require the Kongs to pay an exclusive currency ([[Kremkoin]]s or [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]]s) to access each of the levels, and both worlds have a lake in the center where the final boss battle takes place.


Krematoa takes place in a dormant volcano, and much of its terrain consists of cliffs and caverns. Contrarily, Krematoa also has both a jungle and a forest area, located at opposite ends of Krematoa. A large lake is in the center of the area.
Krematoa was originally just a legend believed to exist by [[Blunder]]. As the Kongs progress through the game, Blunder slowly leaks clues as to how they can find Krematoa. He reveals the actual method when the player completes the game. Krematoa once stood to the east of [[Mekanos]] but at some point had sunk to the bottom of a lake. The only remains of Krematoa are four rocks, each pointing in a compass direction. With the [[Hover Craft]] or [[Turbo Ski]], [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] must circle around these rocks in a clockwise direction to make Krematoa rise out from the water.


Krematoa is somewhat similar to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Both worlds require the Kongs to pay an exclusive currency ([[Kremkoin]]s or [[Bonus Coin]]s) to access each of the levels, and both worlds have a lake in the center where the final boss battle takes place.
Inside Krematoa, there is a group of large boulders, each one blocking the path to one of the levels. The Kongs must visit Boomer's Bomb Shelter and pay him Bonus Coins so that he sends explosives to destroy a set of boulders in the path. The Kongs can then access that level. The Kongs are rewarded a [[cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|cog]] for completing a level. Boomer puts the cogs on a machine in his bomb shelter. When all five cogs are on Boomer's machine, a tremor occurs in Krematoa, causing [[King K. Rool|Baron K. Roolenstein]]'s [[Knautilus]] to rise up in the central lake. The lake turns from blue to red, and the entire Krematoa glows a faint red, which also affects each of Krematoa's levels (although not in the [[Game Boy Advance]] [[Donkey Kong Country 3 (Game Boy Advance)|remake]]). After the Knautilus rises, a bridge rises out of the lake and extends to the submarine. In the Game Boy Advance remake, the Kongs can swim across the water to reach the Knautilus.


==History==
[[File:Krematoa.png|thumb|left|Krematoa, as seen from the world map]]
Krematoa was originally just a legend believed to exist by [[Blunder]]. As the Kongs progress through the game, Blunder slowly leaks clues as to how they can find Krematoa. Blunder reveals the actual method when the player completes the game. Krematoa once stood to the east of [[Mekanos]] but at some point had sunk to the bottom of a lake. The only remains of Krematoa are four rocks, each pointing in a compass direction. With the [[Hover Craft]] or [[Turbo Ski]], [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] must circle around these rocks in a clockwise direction to make Krematoa rise out from the water.
Inside Krematoa, there are a group of large boulders each blocking the path to one of the levels. The Kongs must visit Boomer's Bomb Shelter and pay him Bonus Coins so that he sends explosives to destroy a set of boulders in the path. The Kongs can then access that level. The Kongs are rewarded a [[Cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|cog]] for completing a level. Boomer puts the cogs on a machine in his bomb shelter.
When all five cogs are on Boomer's machine, a tremor occurs in Krematoa, causing [[King K. Rool|Baron K. Roolenstein]]'s [[Knautilus]] to rise up in the central lake. The lake turns from blue to red, and the entire Krematoa glows a faint red, which is also visible when replaying a level (although not in the [[Game Boy Advance]] remake). After the Knautilus rises, a bridge rises out of the lake and extends to the submarine. In the Game Boy Advance remake, the Kongs can swim across the water to reach the Knautilus.
{{br}}
==Levels==
==Levels==
{| class="dktable-brown" style="width:75%"
<gallery widths=256>
!Level
Stampede Sprint.png|'''[[Stampede Sprint]]'''<br>The first level of Krematoa, Stampede Sprint involves using [[Ellie]] and [[Parry (character)|Parry]] for most of the level. Ellie will begin to run out of control after being scared off by three Sneeks and try to avoid dangerous obstacles or bash enemies until the end of the level.
!Description
Criss Kross Cliffs.png|'''[[Criss Kross Cliffs]]'''<br>The second level of Krematoa, it involves the Kongs having to get to the top via shooting steel barrels from a [[Bazuka]]. The Kong also must switch barrels to eliminate red Buzzes with [[TNT Barrel]]s that will block the Kongs' way.
!Enemies
Tyrant_Twin_Tussle_DKC3.png|'''[[Tyrant Twin Tussle]]'''<br>The third level of Krematoa, Tyrant Twin Tussle is filled with [[Kuff 'n' Klout]] duos that can be defeated by TNT Barrels or by [[Squitter]]'s webs.
!Animal Friends
Swoopy_Salvo.png|'''[[Swoopy Salvo]]'''<br>The fourth level of Krematoa, Swoopy Salvo features several [[Swoopy|Swoopies]]. Most will fly in a line to get in the Kongs' way, though some Swoopies will act as platforms to climb to the top of the finish.
|-
Rocket_Rush.png|'''[[Rocket Rush (level)|Rocket Rush]]'''<br>The fifth level of Krematoa, Rocket Rush involves Dixie and Kiddy riding a Rocket Barrel to glide down and gather fuel, then upward for the second half. The level's only enemies are red Buzzes that are vulnerable to the fire from the rocket.
|align=center|[[File:Stampede_Sprint.png]]<br>'''[[Stampede Sprint]]'''
Knautilus DKC3.png|'''Boss level: [[Knautilus]]'''<br>This second duel with [[King K. Rool|Baron K. Roolenstein]] takes place in a submarine. The Kongs must toss steel barrels at Baron K. Roolenstein and avoid getting electrocuted from flying sparks.
|This is the third and final jungle area. [[Ellie the Elephant]] and [[Parry the Parallel Bird]] are used for the majority of this level. Ellie will begin to run out of control after being scared off by three Sneeks and try to avoid dangerous obstacles or bash enemies until the end of the level.
</gallery>
|[[Neek]]<br>[[Bristles]]<br>[[Buzz (enemy)|Buzz]]<br>[[Kuff 'n' Klout]]<br>[[Krimp]]<br>[[Koin]]
|[[Squitter the Spider|Squitter]] (bonus game)<br>[[Squawks the Parrot|Squawks]] (bonus game)<br>[[Ellie the Elephant|Ellie]]<br>[[Parry the Parallel Bird|Parry]]
|-
|align=center|[[File:Criss_Kross_Cliffs.png]]<br>'''[[Criss Kross Cliffs]]'''
|This is the fourth cliffside level. The Kongs must climb to the top via shooting steel barrels from a [[Bazuka]]. The Kong also must switch barrels to eliminate red Buzzes with [[TNT Barrel]]s that will block the Kongs' way.
|[[Bazuka]]<br>Buzz<br>[[Re-Koil]]<br>Kuff 'n' Klout<br>Koin<br>[[Knik-Knak]] (bonus game)
|None
|-
|align=center|[[File:Tyrant_Twin_Tussle_DKC3.png]]<br>'''[[Tyrant Twin Tussle]]'''
|This is the fourth and final cave level. The level is filled with [[Kuff 'n' Klout]] duos that can be defeated by TNT Barrels or by [[Squitter the Spider]]'s webs.
|Kuff 'n' Klout<br>Krimp<br>[[Booty Bird]]<br>Buzz<br>Koin<br>Bazuka
|Squitter
|-
|align=center|[[File:Swoopy_Salvo.png]]<br>'''[[Swoopy Salvo]]'''
|This is the fourth and final tree level. The level is infested with [[Swoopy|Swoopies]]. The Swoopies will make good platforms to climb to the top of the finish, but most will fly in a line as a force field to block the Kongs' way.
|Bristles<br>[[Swoopy]]<br>Buzz<br>Booty Bird<br>Koin
|Squawks
|-
|align=center|[[File:Rocket_Rush.png]]<br>'''[[Rocket Rush]]'''
|This is the fifth and final cliffside level. The Kongs will begin to go in a rocket barrel to glide down and gather fuel. The level's only enemies are red Buzzes that are vulnerable to the fire from the rocket. This is considered the most difficult level of all because after getting halfway done, the Kongs must keep going up in order not to run out of fuel and not to bump into rock formations. In the Super Nintendo version, after completing the level, the Kongs can continue down a one-way path to Boomer's Bomb Shelter.
|Buzz<br>Koin
|None
|-
|align=center|[[File:Knautilus_DKC3.png]]<br>Boss: '''[[Knautilus]]'''
|This second duel with [[King K. Rool|Baron K. Roolenstein]] takes place in a submarine. The Kongs must toss steel barrels at Baron K. Roolenstein and avoid getting electrocuted from flying sparks.
|None
|None
|}


==Gallery==
==Gallery==
===Map===
<gallery>
Krematoa (incomplete).png|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' map, prior to completion
Krematoa (complete).png|''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' completed map
Krematoa DKC3 GBA.png|The interior of Krematoa (Game Boy Advance version)
</gallery>
===Screenshots===
<gallery>
<gallery>
Krematoa rocks DKC3.png|The four rocks that must be circled for Krematoa to rise out of the water
Krematoa rocks DKC3.png|The four rocks that must be circled for Krematoa to rise out of the water
Krematoa.png|Krematoa, as seen from the world map
KrematoaRisen-GBA.png|Krematoa as seen from the Northern Kremisphere map (Game Boy Advance version)
KrematoaRisen-GBA.png|Krematoa as seen from the Northern Kremisphere map (Game Boy Advance version)
Krematoa DKC3 GBA.png|The interior of Krematoa (Game Boy Advance version)
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=クレマトア島
|Jap=クレマトアとう
|JapR=Kurematoa
|JapR=Kurematoa-tō
|JapM=Krematoa Isle
|JapM=Krematoa Isle
|Spa=Mundo Perdido: Krematoa
|Spa=Mundo Perdido: Krematoa
|SpaM=Lost World: Krematoa
|SpaM=Lost World: Krematoa
|Fra=Krémata
|Fre=Krémata
|FraM=Krematoa
|FreM=Krematoa
|Ita=Krematoa
|Ger=Krematoa
|ItaM=-
|GerM=-
|Ita=Krematoa<br>Mondo Perduto
|ItaM=-<br>Lost World
}}
}}
{{DKC3}}
{{DKC3}}
[[Category:Bodies of Water]]
[[Category:Aquatic areas]]
[[Category:Islands]]
[[Category:Islands]]
[[Category:Mountains]]
[[Category:Mountains]]
[[Category:Secret Areas]]
[[Category:Secret areas]]
[[Category:Subterranean Areas]]
[[Category:Underground areas]]
[[Category:Northern Kremisphere]]
[[Category:Northern Kremisphere]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Worlds]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! worlds]]

Latest revision as of 03:22, January 9, 2024

Krematoa
Krematoa
Game Donkey Kong Country 3: Dixie Kong's Double Trouble!
Level(s) 5
<< List of worlds >>
“Back for more clues, eh? Well, if you think I'm telling you the Lost World is in the compass rocks...”
Blunder, Donkey Kong Country 3: Dixie Kong's Double Trouble!

Krematoa (also known as the Lost World) is a large, hidden area in the game Donkey Kong Country 3: Dixie Kong's Double Trouble! It takes place in a dormant volcano, and much of its terrain consists of cliffs and caverns. Contrarily, Krematoa also has both a jungle and a forest area, located at opposite ends of Krematoa. A large lake is in the center of the area. Krematoa's name is a pun of the volcanic island Krakatoa. Boomer is the Brother Bear of Krematoa and resides in a bomb shelter near the world entrance. In the original Super Nintendo version, the world's theme is "Krematoa Koncerto", which is a more sinister arrangement of the game's main map theme, "Northern Kremisphere". Krematoa is the only world to not have a Swanky's Sideshow or a secret cave. Krematoa is somewhat similar to the Lost World from Donkey Kong Country 2: Diddy's Kong Quest. Both worlds require the Kongs to pay an exclusive currency (Kremkoins or Bonus Coins) to access each of the levels, and both worlds have a lake in the center where the final boss battle takes place.

Krematoa was originally just a legend believed to exist by Blunder. As the Kongs progress through the game, Blunder slowly leaks clues as to how they can find Krematoa. He reveals the actual method when the player completes the game. Krematoa once stood to the east of Mekanos but at some point had sunk to the bottom of a lake. The only remains of Krematoa are four rocks, each pointing in a compass direction. With the Hover Craft or Turbo Ski, Dixie and Kiddy must circle around these rocks in a clockwise direction to make Krematoa rise out from the water.

Inside Krematoa, there is a group of large boulders, each one blocking the path to one of the levels. The Kongs must visit Boomer's Bomb Shelter and pay him Bonus Coins so that he sends explosives to destroy a set of boulders in the path. The Kongs can then access that level. The Kongs are rewarded a cog for completing a level. Boomer puts the cogs on a machine in his bomb shelter. When all five cogs are on Boomer's machine, a tremor occurs in Krematoa, causing Baron K. Roolenstein's Knautilus to rise up in the central lake. The lake turns from blue to red, and the entire Krematoa glows a faint red, which also affects each of Krematoa's levels (although not in the Game Boy Advance remake). After the Knautilus rises, a bridge rises out of the lake and extends to the submarine. In the Game Boy Advance remake, the Kongs can swim across the water to reach the Knautilus.

Levels[edit]

Gallery[edit]

Map[edit]

Screenshots[edit]

Names in other languages[edit]

Language Name Meaning
Japanese クレマトアとう
Kurematoa-tō
Krematoa Isle

French Krémata
Krematoa
German Krematoa
-
Italian Krematoa
Mondo Perduto
-
Lost World
Spanish Mundo Perdido: Krematoa
Lost World: Krematoa