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Klaptraps are Kremlings that originated in Donkey Kong Country. They are lizard-like creatures with large mouths, hence their name. They cannot be defeated by a front attack, but they are vulnerable to a stomp. They come in blue, red, and green varieties.

Red Klaptraps appeared in a bonus level on the stage Trick Track Trek, and appeared rather frequently on the stage Loopy Lights. These Klaptraps will always jump at the same time that the Kongs try to jump, which makes them more dangerous than the normal blue Klaptrap. Klaptraps later appear in Donkey Kong Country's semi-sequel Donkey Kong Land. Klaptraps were relatively unchanged in this appearance.

Klaptraps never appeared in Donkey Kong Country 2: Diddy's Kong Quest, nor in Donkey Kong Country 3: Dixie Kong's Double Trouble!. However, their relatives, Klampon (DKC2) and Krimp (DKC3), made appearances in those games.

After several years absence, Klaptraps finally made a return in Donkey Kong 64, where they were given a new ability. Once a Klaptrap is defeated, its set of teeth will continually attack the Kongs until it breaks (although orange grenades would prevent the teeth from attacking).

Also introduced in the game were Giant Klaptraps. These Klaptraps were colored purple (instead of the usual green color) and were slightly larger than the Kongs. They were also immune to all of the Kongs' attacks (even the shockwave attack), but can be defeated with an Orange Grenade. Some of Donkey Kong 64's cutscenes showed King K. Rool with a small Klaptrap that seemed to be his pet. When they are hit, their whimper sound like dogs.

Also in Donkey Kong 64 a Klaptrap is playable in the mini-game "Beaver Bother", this marks the first time a Klaptrap is playable. Klaptraps also appear in Donkey Konga.

Klaptraps may be based off Snapjaws; crocodilian enemies Mario would send after Donkey Kong Jr. in the game Donkey Kong Junior.

Klaptraps are distractions in Donkey Kong's course, in Mario Superstar Baseball Klatraps try to bite the outfielder's heels, slowing them down. However, if the player were to hit the baseball into a Klaptrap's mouth, it would give the player a Team Star.

Klaptraps also appear in Mario Power Tennis in Donkey Kong's Jungle Court. They try to bite the player, causing the player to slow down. Klaptraps also appear in the mini-game Balloon Panic. Here, the player must protect several balloons from hungry Klaptraps.

Klaptraps make a cameo in Mario Party 7 as enemies in one of the Pyramid Park events.

In Super Smash Bros. Melee, Klaptraps (called Klap Trap on its trophy) appear in Donkey Kong's stages, Kongo Jungle and Jungle Japes. They would swim through water and attempt to bash a character into the abyss.

Game Appearances

Title Description Release Date System/Format
Donkey Kong Country Enemy 1994 SNES
Donkey Kong Land Enemy 1995 Game Boy
Donkey Kong 64 Enemy and Playable Character in Beaver Botherer 1999 Nintendo 64
Donkey Kong Country (remake) Enemy 2000 Game Boy Colour
Super Smash Bros. Melee Cameo in Kongo Jungle, Jungle Japes and as Trophy. 2001 Gamecube
Donkey Kong Country (remake) Enemy 2003 Game Boy Advance
Donkey Konga Non-playable Character 2003 Gamecube
Mario Power Tennis Enemy 2004 Gamecube
Mario Superstar Baseball Enemy 2005 Gamecube
Mario Party 7 Cameo as Enemy in Pyramid Park 2005 Gamecube
Super Smash Bros. Brawl Cameo as Enemy in Jungle Japes 2008 Nintendo Wii

Appearances in the Donkey Kong Country Animated Series

File:CartoonKlaptrap.jpg
Several Klaptraps inside a Klap-Blaster.

In the Donkey Kong Country animated series Klaptraps were, instead of soldiers, ammunition for a weapon called a Klap-Blaster. Unlike the Klaptraps of the games the ones on the show were capable of speaking, often times when a Klaptrap was seen it would make a sarcastic comment about it's job or what it had just eaten. The show also featured an abnormally large Klaptrap named Junior the Giant Klaptrap.

Super Smash Bros. Melee Trophy

Name Image Game Description
Klap Trap File:Trophy167.PNG Donkey Kong Country
11/94
This low-slung alligator made its first appearance in Donkey Kong Country. You can subdue it by jumping on its back, but it's powerful jaws make it dangerous to approach from the front. In Super Smash Bros. Melee, it swims in the river and sometimes jumps in the Barrel Cannon to stop players from using it.


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