Donkey Kong Land 2: Difference between revisions
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*40 Banana Coins: {{button|GB|B}}, {{button|GB|B}}, {{button|GB|A}}, {{button|GB|A}} | *40 Banana Coins: {{button|GB|B}}, {{button|GB|B}}, {{button|GB|A}}, {{button|GB|A}} | ||
*47 [[Kremkoin]]s: {{button|GB|A}}, {{button|GB|B}}, {{button|GB|A}}, {{button|GB|B}} (in order to get 100% completion, the standard Kremkoins must still be collected) | *47 [[Kremkoin]]s: {{button|GB|A}}, {{button|GB|B}}, {{button|GB|A}}, {{button|GB|B}} (in order to get 100% completion, the standard Kremkoins must still be collected) | ||
==Reception== | |||
{|cellpadding="4" style="float:left; border: 2px solid black; width:100%; font-size: 100%; text-align: center; margin:5px;" class="wikitable review_template" | |||
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews | |||
|-style="background-color:#E6E6E6" | |||
|Release | |||
|Reviewer, Publication | |||
|Score | |||
|Comment | |||
|- | |||
|Nintendo 3DS | |||
|Dave Frear, [http://www.nintendolife.com/reviews/3ds-eshop/donkey_kong_land_2_gameboy Nintendo Life] | |||
|7/10 | |||
|align="left"|"''With more levels to play through and extra items to collect Donkey Kong Land 2 is certainly a bigger game than its predecessor, however it's not quite as impressive due to being a bit too similar to Diddy's SNES outing. Luckily the varied bunch of levels and enemies ensure that the game is still fun to play through. There's some cracking music, too, and with the amount of content Rare managed to cram into the game there's enough here to keep players occupied for some time.''" | |||
|- | |||
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | |||
|-style="background-color:#E6E6E6" | |||
|colspan=2|Compiler | |||
|colspan=2|Platform / Score | |||
|- | |||
|colspan=2|GameRankings | |||
|colspan=2|[https://www.gamerankings.com/gameboy/197138-donkey-kong-land-2/index.html 79.00%] | |||
|} | |||
{{br}} | |||
==Gallery== | ==Gallery== |
Revision as of 22:27, March 16, 2019
Template:Infobox Donkey Kong Land 2 is a video game developed by Rareware and published by Nintendo for the Game Boy in 1996. It is a sequel to Donkey Kong Land and a predecessor to Donkey Kong Land III. Like its predecessor, the game features a yellow cartridge and special features for the Super Game Boy. The game has a special banana border when played on a Super Game Boy.
Donkey Kong Land 2 is very similar to its counterpart Super Nintendo title, Donkey Kong Country 2: Diddy's Kong Quest, and is often mistaken as a handheld port of it. While it shares the same storyline, areas, and setting, each level received a new layout. Many aspects of Donkey Kong Country 2 were removed or altered for playability on the Game Boy. Its predecessor, Donkey Kong Land, features more new features, such as different location, and is therefore less similar to its counterpart, Donkey Kong Country. New areas returned in the third title, Donkey Kong Land III, but were still all based on Donkey Kong Country 3's.
The game was eventually re-released on the Nintendo 3DS's Virtual Console in 2014 for Europe, Japan, and Australia, and later in 2015 for North America.
Storyline
The story is essentially a retelling of the events in Donkey Kong Country 2[1] and is the only Donkey Kong Land game to have the same story as its Donkey Kong Country counterpart. Kaptain K. Rool and the Kremling Krew kidnap Donkey Kong and in exchange for Donkey Kong's safe return, the Kremlings demand the Banana Hoard. Diddy Kong and Dixie Kong decline and head on a journey on Crocodile Isle to rescue Donkey Kong.
Avoiding restless bands of enemies, the two heroes travel through several worlds, including the Gangplank Galleon, Krem Cauldron, Krazy Kremland, Gloomy Gulch, and K. Rool's Keep. They fight bosses, such as King Zing, on the way, going through Kremling amusement parks and Zinger hives. Eventually, the Kongs make their way to the top of Crocodile Isle, where they find Donkey Kong tied up in ropes. Before they can rescue him, he is lifted into The Flying Krock. Chasing him into the flying ship, the Kongs meet the leader of the Kremling Krew, Kaptain K. Rool in battle. Eventually, Diddy and Dixie knock out the Kremling leader, and Donkey Kong frees himself from his chains. Before Kaptain K. Rool can attack again, the big ape knocks him out of his ship, sending him into the ocean.
However, even after Donkey Kong is freed, the Kongs' adventure isn't over. After paying a hefty toll of Kremkoins to Klubba, the way into the Kremling's Lost World is revealed. After completing the world, the mouth of the stone crocodile head opens. Inside, Diddy and Dixie meet Kaptain K. Rool again, and the two sides fight a second time. Even with his wide variety of attacks, the Kremling is, again, defeated. Afterwards, the heroes flee from Crocodile Isle, where they, along with Donkey Kong, watch as the Kremling island sinks into the ocean.
Gameplay
It has been requested that this section be rewritten.
Diddy Kong and Dixie Kong are the main protagonists. The two share basic abilities such as running, jumping, swimming and so forth, and have unique characteristics to set each other apart. Diddy Kong has his signature cartwheel ability and speed advantages, allowing quick maneuvers, but has trouble crossing large abysses. Dixie Kong is not as fast, however can take advantage of her Helicopter Spin to whip enemies, hold Barrels over her head, or slow her descent, allowing her to hover to safety. The player can only control one Kong at a time. They can pick up various Barrels to defeat enemies in the game, utilize floating hooks that can be grabbed to gain height, and climb the various ropes and vines found throughout Crocodile Isle.
In terms of the game's progression, Donkey Kong Land 2 is modeled directly after Donkey Kong Country 2; Each world has a variety of levels that must be beaten to unlock the other ones in the sequence, until the area's boss battle is accessible. After defeating the area boss, the next world is available. This cycle repeats until the end of the game. Within each world, there is a Kong Kollege, where Wrinkly Kong offers to record the game's current progress, and there will be a Funky's Flights, where Funky Kong offers transportation with his Biplane Barrel to get out of the current world and into another one. Within each level, there will be one or two Bonus Levels, accessible from a Bonus Barrel, and a DK Coin. The Bonus Levels need to be completed to amass Kremkoins to be used to access the final area of the game, and DK Coins will help improve Diddy Kong's rank in Cranky's Video Game Heroes. Getting Kremkoins and DK Coins also contribute towards a 100% completion status of the game.
In some levels, Animal Buddy companions can be used to help progress in the stage. Rambi the Rhinoceros returns from Donkey Kong Land, retaining his ability to charge through enemies and obstacles with ease. He can no longer break open bonus areas with his horn due to the implementation of Bonus Barrels to access bonus stages, but he has gained the ability to do a charge. He can ready the charge by holding the "Select" button, and releasing it after he is fully prepared. Enguarde the Swordfish also returns, being the staple underwater animal buddy. He can maneuver underwater easily, defeat aquatic enemies, and can also do a charge thrust similar to Rambi. Rattly the Rattlesnake returns from DK Country 2, and is unchanged; He can jump very high, jump off of all enemies, and can do a charge jump by holding "Select" and releasing. Squawks the Parrot also returns from DKC2 unaltered, where he can freely fly around the levels he's featured in, and attack foes with a nut-spitting attack. Squawks' look-alike Quawks is also usable in his signature level, Parrot Chute Panic. Quawks cannot fly upward or attack foes; It can merely slow its descent. Squitter the Spider is a large arachnid companion that can defeat enemies with a web spit attack, and create web platforms to jump on. Finally, Clapper the Seal is an animal buddy that serves two purposes; After jumping on him, he will either cool off a body of lava, allowing Diddy and Dixie to swim in the cooled water, or freeze a pool of extremely cold water into ice, allowing the heroes to walk across it.
Items and objects
Standard items
Image | Name | Description |
---|---|---|
Banana | Floating fruit found in every level. When 100 are collected, the player is granted one extra life. | |
Banana Bunch | A bunch of bananas, worth ten bananas. Not as common as regular bananas. | |
Banana Coins | Collectable currency to spend at Wrinkly Kong's Kong Kollege or Funky Kong's Funky's Flights. | |
Crates | Throwable objects that are useful for defeating enemies or opening passageways. | |
DK Coins | Rare, large, golden coins with the "DK" logo on them. There is one in each regular level and are not easy to find. Once all are collected Diddy Kong will become a video game hero. | |
K-O-N-G Letters | A set of four letters found in every level. If all four are collected, the player will earn an extra life. | |
No Animal Sign | A sign placed in certain levels that prevents taking an Animal Friend beyond that point. | |
File:DKL2 GB Treasure Chest sprite.png | Treasure Chest | An object that contains an item. They can also be picked up like a Crate. |
Extra Life Balloon | Balloons that grant Diddy Kong and Dixie Kong an extra life when collected. |
Barrels
Image | Name | Description |
---|---|---|
! Barrels | Special barrels that grant the Kongs invincibility for a short time. | |
Animal Barrels | Barrels that transform the Kongs into the indicated Animal Friend. | |
Barrels | Standard barrels that can be thrown like Crates, though they will roll on the ground and defeat multiple enemies. | |
Barrel Cannons | Barrels that can fire the Kongs in a set direction. | |
Bonus Barrels | Special barrels that will transport the Kongs to a Bonus Area. | |
DK Barrels | Touching one of these barrels will return a defeated Kong back to the game. If there's no defeated Kong, it functions as a standard barrel. | |
File:DKL2 GB Rotatable Barrel sprite.png | Rotatable Barrels | Similar to the Barrel Cannons, though they can be aimed by the player's controls. |
Star Barrels | Barrels that act as level checkpoints. | |
TNT Barrels | Rare and explosive barrels. |
Levels
Donkey Kong Land 2 mostly features the same levels and worlds from Donkey Kong Country 2. Crocodile Cauldron and Krem Quay were merged into a single world, Krem Cauldron, and its boss is Kleever. Kudgel does not appear in the game. Two levels were replaced with loosely related ones: Haunted Hall with Krazy Koaster, and Castle Crush with Dungeon Danger.
Levels and Bonus Areas | ||||
---|---|---|---|---|
Gangplank Galleon | ||||
# | Level | Bonus Areas | Type of level | Music theme |
1 | Pirate Panic | 1 | Ship deck | Snakey Chantey |
2 | Mainbrace Mayhem | 1 | Ship mast | Lockjaw's Saga |
3 | Gangplank Galley | 1 | Ship deck | Lockjaw's Saga |
4 | Lockjaw's Locker | 0 | Ship hold | Lockjaw's Saga |
5 | Topsail Trouble | 1 | Ship mast | Lockjaw's Saga |
6 | BOSS LEVEL: Krow's Nest | 0 | Ship Mast | Crocodile Cacophony |
Krem Cauldron | ||||
# | Level | Bonus Areas | Type of level | Music theme |
7 | Hothead Hop | 2 | Lava | Hot Head Bop |
8 | Kannon's Klaim | 1 | Mines | Hot Head Bop |
9 | Lava Lagoon | 2 | Ship hold | Lockjaw's Saga |
10 | Redhot Ride | 1 | Lava | Hot Head Bop |
11 | Squawks's Shaft | 2 | Mines | Hot Head Bop |
12 | Barrel Bayou | 2 | Swamp | Bayou Boogie |
13 | Glimmer's Galleon | 2 | Ship hold | Lockjaw's Saga |
14 | Krockhead Klamber | 1 | Swamp | Bayou Boogie |
15 | Rattle Battle | 1 | Ship deck | Lockjaw's Saga |
16 | Slime Climb | 1 | Ship mast | Lockjaw's Saga |
17 | BOSS LEVEL: Kleaver's Kiln | 0 | Lava | Crocodile Cacophony |
Krazy Kremland | ||||
# | Level | Bonus Areas | Type of level | Music theme |
18 | Hornet Hole | 1 | Hive | Flight Of The Zinger |
19 | Target Terror | 2 | Roller coaster | Disco Train |
20 | Bramble Blast | 2 | Brambles | Stickerbush Symphony |
21 | Rickety Race | 0 | Roller coaster | Disco Train |
22 | Bramble Scramble | 1 | Brambles | Stickerbush Symphony |
23 | Mudhole Marsh | 2 | Swamp | Bayou Boogie |
24 | Rambi Rumble | 2 | Hive | Flight Of The Zinger |
25 | BOSS LEVEL: King Zing Sting | 0 | Hive | Crocodile Cacophony |
Gloomy Gulch | ||||
# | Level | Bonus Areas | Type of level | Music theme |
26 | Ghostly Grove | 1 | Forest | Bayou Boogie |
27 | Krazy Koaster | 1 | Roller coaster | Disco Train |
28 | Gusty Glade | 2 | Forest | Bayou Boogie |
29 | Parrot Chute Panic | 2 | Hive | Flight Of The Zinger |
30 | Web Woods | 1 | Forest | Bayou Boogie |
31 | BOSS LEVEL: Kreepy Krow | 0 | Ship mast | Crocodile Cacophony |
K. Rool's Keep | ||||
# | Level | Bonus Areas | Type of level | Music theme |
32 | Arctic Abyss | 2 | Ice | In a Snow-bound Land |
33 | Windy Well | 1 | Mines | Hot Head Bop |
34 | Dungeon Danger | 2 | Castle | Krook's March |
35 | Clapper's Cavern | 1 | Ice | In a Snow-bound Land |
36 | Chain Link Chamber | 2 | Castle | Krook's March |
37 | Toxic Tower | 1 | Castle | Krook's March |
38 | BOSS LEVEL: Stronghold Showdown | 0 | Castle | False Triumph? |
The Flying Krock | ||||
# | Level | Bonus Areas | Type of level | Music theme |
39 | Screech's Sprint | 1 | Brambles | Stickerbush Symphony Run, Rambi! Run! |
40 | BOSS LEVEL: K. Rool Duel | 0 | Castle | Crocodile Cacophony |
Lost World | ||||
# | Level | Bonus Areas | Type of level | Music theme |
41 | Jungle Jinx | 1 | Jungle | Stickerbush Symphony |
42 | Black Ice Battle | 1 | Ice | In a Snow-bound Land |
43 | Fiery Furnace | 1 | Lava | Hot Head Bop |
44 | Klobber Karnage | 1 | Jungle | Stickerbush Symphony |
45 | Animal Antics | 1 | Jungle | Stickerbush Symphony |
46 | BOSS LEVEL: Krocodile Kore | 0 | Lava | Crocodile Cacophony |
Characters
Playable characters
The game features the two playable characters Diddy and Dixie Kong who try to save Donkey Kong from the evil hands of Kaptain K. Rool. Below they are described.
Image | Name | Description |
---|---|---|
Diddy Kong | The young gibbon returns in Donkey Kong Land 2 to save Donkey Kong and destroy the Crocodile Isle once again. His light weight makes him faster, but less strong. | |
Dixie Kong | Diddy's girlfriend, Dixie, accompanies him in his great adventure. Her Helicopter Spin helps her flying above large and deep canions or pits. Like Diddy, she isn't very strong; because of this, she is fast. |
Supporting characters
Heroes can't be left alone. Below are discribed the non-playable characters from the game, which help the two Kongs throughout their adventure.
Image | Name | Description |
---|---|---|
File:Wrinkly Kong DKL2.PNG | Wrinkly Kong | Just like in Donkey Kong Country 2, this elderly Kong runs the Kong Kollege. She doesn't give tips anymore; instead she saves the player's game, at first for free, and then only by paying her 2 Banana Coins. |
File:Funky Kong DKL2.PNG | Funky Kong | This Kong returns with the same role he had in Donkey Kong Country 2, by allowing the Kongs to use his Funky Barrel for only 2 Banana Coins to fly in areas they had been previously. This is the only Donkey Kong Land game that he appears in. |
File:Donkey Kong DKL2.PNG | Donkey Kong | The main character of Donkey Kong Country and Donkey Kong Land was kidnapped by Kaptain K. Rool, and Diddy and Dixie go on an adventure to rescue him. |
Animal Friends
Below is a table with the Animal Friends that appear in Donkey Kong Land 2.
Image | Name | Description |
---|---|---|
File:Clapper the Seal DKL2.PNG | Clapper the Seal | The seal buddy returns to cool or freeze down the water, depending on the level he appears in. |
File:Enguarde the Swordfish DKL2.PNG | Enguarde the Swordfish | The well known fish buddy is back in action to help the Kongs swim through the dangerous waters of Crocodile Isle. |
File:Rambi the Rhinoceros DKL2.PNG | Rambi the Rhino | The powerful animal buddy returns for the fourth time to defeat the Kremlings with his big horn. |
File:Rattly the Rattlesnake DKL2.PNG | Rattly the Rattlesnake | The snake makes another jump in this game to help the Kongs reach higher places. |
File:Squawks DKL2.png | Squawks the Parrot | The friendly parrots are helping the Kongs fly through large mines and deep wasp hives.
Note: Squawks the Parrot and Quawks share the same sprite. This is because of the monochrome graphics of the limited Game Boy. |
File:Squitter the Spider DKL2.PNG | Squitter the Spider | The creepy spider builds his web in Donkey Kong Land 2, spitting webs to kill enemies or to form temporary platforms. |
Enemies
Normal enemies
Kremlings
Image | Name | Description | First level appearance | Last level appearance |
---|---|---|---|---|
File:Kaboing DKL2.PNG | Kaboing | These Kremlings are usually seen jumping around certain areas in levels. Because of their constant jumping, they can easily jump on any Kongs that aren't careful. The heroes have to jump on their heads or cartwheel into them to defeat them. | Gangplank Galley | Animal Antics |
File:Kannon DKL2.PNG | Kannon | These large, cannon wielding enemies shoot kannonballs and barrels at the Kongs to attack. They are rather uncommon and can easily be defeated if the heroes jump on their heads or cartwheel into them. | Kannon's Klaim | Chain Link Chamber |
File:Klampon DKL2.PNG | Klampon | Similar to the Klaptrap and Krimp enemies of the first and third Donkey Kong Land games, these large foes move across small areas, trying to bite the Kongs. They can easily be defeated with a jump, but cartwheeling cannot always defeat them, as attacking from the front can allow them to bite the Kongs. | Hothead Hop | Fiery Furnace |
File:Klank DKL2.PNG | Klank | Although Kutlasses don't appear in Donkey Kong Land 2, Klanks do. They ride Roller Coasters and are very uncommon, as they appear in only one level. They can be defeated by jumping on their heads, but if they are hit from the back, they will get a small boost, making for the player harder to win the race against them. | Rickety Race | Rickety Race |
File:Klinger DKL2.PNG | Klinger | Klingers are always seen climbing on either ropes or chains. After they reach their highest point on the ropes, they slide down in order to hit the primates. They can be defeated by barrels, and the monkeys can also run into their sides to push them off of ropes. | Mainbrace Mayhem | Toxic Tower |
File:Klobber DKL2.PNG | Klobber | These common Kremlings hide in barrels throughout many levels. When the apes approach their barrels, they jump out, attempting to push the heroes into a gap. Jumping on them can push them back into their barrels, which can be used to attack some enemies. If the barrel they are in breaks, they are defeated. | Pirate Panic | Fiery Furnace |
File:Klomp DKL2.PNG | Klomp | Klomps are the basic ground enemies in the game. Being the normal types of Kremling soldiers, they appear in many levels, where they simply walk back and fourth. Both jump on them and cartwheeling into them can beat them. | Pirate Panic | Web Woods |
File:Krochead DKL2.PNG | Krockhead | These Kremlings serve as platforms for the Kongs that prevent them falling in lava or water. They are usually found staying still, but in some levels, they only appear for a short time, then they sink in the water. Krockhead Barrels are necessary sometimes to make these crocodile-like creatures appear at the surface. | Hothead Hop | Fiery Furnace (only in a Bonus Area) |
File:Krook DKL2.PNG | Krook | These enemies appear as Kremlings wearing large coats. They have hooks, which they throw at the Kongs when they pass by. If they miss them, however, the hook acts as a boomerang and heads back to the Krook. Krooks can be defeated if the apes jump on them or cartwheel into them. | Squawks's Shaft | Toxic Tower |
File:Kruncha DKL2.png | Kruncha | These large, muscular Kremlings are much like Krushas and Krumples from other Donkey Kong Land games. They walk back and fourth through areas, and, if touched, go on a rampage. At this point, they move faster and hurt the apes with one touch, until they cool down. They can only be defeated with barrels or by Animal Friends.
Note: Because of the monochrome graphics of the Game Boy, the calm Kruncha and the enraged Kruncha share the same sprite. |
Mainbrace Mayhem | Klobber Karnage |
Other enemies
Image | Name | Description | First level appearance | Last level appearance |
---|---|---|---|---|
File:Click-Clack DKL2.PNG | Click-Clack | These enemies appear as small beetles. The Kongs are required to jump on them twice to defeat them. When they jump on them once, the Click-Clacks flip over. The apes can pick them up and throw them at other enemies in this state. However, they flip back over if left alone for a while. | Mainbrace Mayhem | Gusty Glade |
File:Flitter DKL2.PNG | Flitter | These foes are long dragonfly-like enemies who often appear flying over large pits. They are usually located in areas like this because, when jumped on, the apes bounce in the air and are able to head over to other Flitters in mid-air. The apes only have to jump on them once to defeat them. | Topsail Trouble | Animal Antics |
File:Flotsam DKL2.PNG | Flotsam | Flotsams are basic underwater enemies. Like Chomps and Kocos from the other Donkey Kong Land games, they simply swim around underwater, trying to hit the heroes. Only Enguarde's sharp nose can defeat them. | Lockjaw's Locker | Arctic Abyss |
File:Lockjaw DKL2.PNG | Lockjaw | Lockjaws are powerful, shark-like enemies. They swim through underwater areas, and when the Kongs approach, they quickly attack. They can only be defeated by Enguarde, the Kongs' swordfish buddy. | Lockjaw's Locker | Arctic Abyss |
File:Mini-Necky DKL2.PNG | Mini-Necky | These small bird enemies hide in the corner of the screen and swoop down at the Kongs when they are near. If they hit the apes, one of the monkeys are damaged, however, the heroes can jump on them as they swoop down to defeat them.
Note: In the ending credits, Mini-Neckies are listed as Neckies. |
Kannon's Klaim | Kreepy Krow |
File:Neek DKL2.PNG | Neek | Like Klomps, Neeks are very basic enemies. They are small rats that simply move back and fourth over flat surfaces. Unless the apes are performing a cartwheel attack, touching them on the sides hurts the monkeys. However, a simple jump can easily defeat them. | Pirate Panic | Animal Antics |
File:Puftup DKL2.PNG File:Surprised Puftup.PNG |
Puftup | These underwater foes usually sit in the water and get in the Kongs way, although some of them explode when approached as well, shooting spikes throughout the area. They hurt the monkeys if they are touched, and can therefore only be defeated by Enguarde the Swordfish. | Lava Lagoon | Arctic Abyss |
File:Screech DKL2.PNG | Screech | Possibly Kaptain K. Rool's pet, this evil parrot returns to get revenge against Squawks the Parrot in a race that takes place in the level Screech's Sprint. He cannot be defeated directly, nor can he hurt the parrot buddy. The advantage of Screech is that he can pass without any regard through the Zingers in this level. | Screech's Sprint | Screech's Sprint |
File:Shuri DKL2.PNG | Shuri | Another species of underwater enemies. These starfish foes spiral as they head towards the monkeys. If they hit the monkeys, the apes take damage. Like other underwater enemies, Shuries can only be defeated by Enguarde. | Lockjaw's Locker | Arctic Abyss |
File:Spiny DKL2.PNG | Spiny | These spiky foes travel back and fourth in most levels and hurt the Kongs if touched at all, unless the monkeys cartwheel into their face. Objects, such as barrels, can also be thrown at these foes to defeat them. | Hornet Hole | Animal Antics |
File:Zinger DKL2.PNG | Zinger | These wasps are one of the most commonly-appearing foes in the game. They serve as obstacles that easily get in the Kongs' way. Touching them always hurts the Kongs' unless they are under the effect of an Invincibility Barrel. Only objects thrown at them or an Animal Friend attacks can defeat them. | Hornet Hole | Animal Antics |
Bosses
Image | Name | Description |
---|---|---|
File:Krow DKL2.PNG | Krow | This overgrown Necky is the game's first boss, located at the crow's nest of the Gangplank Galleon. He attacks by throwing eggs at the Kongs. Sometimes, the eggs land on the mast below, and the Kongs are able to run over and pick them up. If they throw the eggs back at Krow, he is eventually defeated, allowing the apes to progress. |
File:Kleaver DKL2.PNG | Kleaver | This enemy appears as a large sword that shoots fireballs at the Kongs. Sometimes, it shoots a barrel at them, which they can break to find a kannonball. After he is hit by the kannonball, he chases the apes over a large gap of fire. As the battle progresses, Kleaver's attacks become faster and more powerful, until the enemy is hit by enough kannonballs and perishes. |
File:King Zing DKL2.PNG | King Zing | This large Zinger is fought in a hive. While fighting him, the player controls Squawks, who must shoot the wasp's stinger with his eggs. After being hit a few times, the foe moves much faster and sends out smaller Zingers to attack the parrot. The apes can progress to Gloomy Gulch once he is defeated. |
File:Krow DKL2.PNG | Kreepy Krow | This enemy is the ghost of Krow, who is fought in a similar way. After the Kongs avoid several Mini-Neckies summoned by Kreepy Krow, an egg falls to the ground, and it must be used to defeat the ghost. Eventually, Kreepy Krow travels higher up the stage, and the monkeys must chase him by using the hooks and ropes that appear. If they manage to hit him with enough eggs, the bird is defeated once and for all.
Note: Krow and Kreepy Krow share the same sprite. |
Kaptain K. Rool | This Kremling enemy is the final boss of the game. He attacks by shooting kannonballs at the Kongs, some of which have spikes on them. He also slides around the small stage in order to hit the Kongs. Sometimes, he shoots barrels at the Kongs, which can be broken to reveal another kannonball. The kannonball can be thrown into his cannon, causing it to backfire and defeat him. However, the crocodile is fought later in the Lost World, where his attacks are much longer. faster, and more deadly, A kannonball must be thrown into his cannon to defeat him once and for all. |
Cheat codes
The English version of the game has three cheat codes the player can implement. The codes do not work on the Japanese version. While on the title screen, the player has to hold left or right, and input one of the below combinations. If done correctly, an extra life sound effect will play.
- 50 lives: , , ,
- 40 Banana Coins: , , ,
- 47 Kremkoins: , , , (in order to get 100% completion, the standard Kremkoins must still be collected)
Reception
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Nintendo 3DS | Dave Frear, Nintendo Life | 7/10 | "With more levels to play through and extra items to collect Donkey Kong Land 2 is certainly a bigger game than its predecessor, however it's not quite as impressive due to being a bit too similar to Diddy's SNES outing. Luckily the varied bunch of levels and enemies ensure that the game is still fun to play through. There's some cracking music, too, and with the amount of content Rare managed to cram into the game there's enough here to keep players occupied for some time." |
Aggregators | |||
Compiler | Platform / Score | ||
GameRankings | 79.00% |
Gallery
- For this subject's image gallery, see Gallery:Donkey Kong Land 2.
Diddy Kong artwork
- Dixie Kong DKL2 art.png
Dixie Kong artwork
Pre-release and unused content
Staff
- Main article: List of Donkey Kong Land 2 staff
Glitches
- Main article: List of Donkey Kong Land 2 glitches
Media
Name in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ドンキーコングランド[?] Donkī Kongu Rando |
Donkey Kong Land |
Trivia
- The box art depicts Glimmer the Angler Fish, even though he doesn't appear in the game. Said box art was later used for the title screen in the European Game Boy Advance remake of Donkey Kong Country 2.
References
Game Boy games | |
---|---|
Super Mario franchise | Alleyway (1989) • Baseball (1989) • Super Mario Land (1989) • Golf (1989) • Dr. Mario (1990) • Super Mario Land 2: 6 Golden Coins (1992) • Donkey Kong (1994) • Mario's Picross (1995) • Picross 2 (1996) |
Donkey Kong franchise | Donkey Kong (1994) • Donkey Kong Land (1995) • Donkey Kong Land 2 (1996) • Donkey Kong Land III (1997) |
Yoshi franchise | Yoshi (1991) • Yoshi's Cookie (1992) • Tetris Attack (1996) |
Wario franchise | Wario Land: Super Mario Land 3 (1994) • Wario Blast: Featuring Bomberman! (1994) • Wario Land II (1998) |
Miscellaneous | Tetris (1989) • The Legend of Zelda: Link's Awakening (1993) • Game & Watch Gallery (1997) • Game & Watch Gallery 2 (1997) |