Fruit Frame: Difference between revisions
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[[File:FruitFrame.png|thumb|The Fruit Frame borders the screen.]] | [[File:FruitFrame.png|thumb|The Fruit Frame borders the screen.]] | ||
The '''Fruit Frame''' is a special game mechanic in ''[[Yoshi's Story]]''. As its name suggests, the Fruit Frame frames the action onscreen. Specifically, the Fruit Frame displays the [[fruit]] the [[Baby Yoshi]]s have eaten on the current stage. The | The '''Fruit Frame''' is a special game mechanic in ''[[Yoshi's Story]]''. As its name suggests, the Fruit Frame frames the action onscreen. Specifically, the Fruit Frame displays the [[fruit]]s the [[Baby Yoshi]]s have eaten on the current stage. The fruits are displayed in order of their collection, starting with the first fruit in the upper left corner next to the [[Health Meter|Smile Meter]], then circling clockwise with each subsequent fruit around the screen. White dots are used as placeholders until all 30 fruits are collected. The frame can be turned off and on by pressing the {{button|n64|L}} button and adjusted by using {{button|n64|pad}}. | ||
==Gallery== | ==Gallery== |
Revision as of 03:25, March 3, 2022
The Fruit Frame is a special game mechanic in Yoshi's Story. As its name suggests, the Fruit Frame frames the action onscreen. Specifically, the Fruit Frame displays the fruits the Baby Yoshis have eaten on the current stage. The fruits are displayed in order of their collection, starting with the first fruit in the upper left corner next to the Smile Meter, then circling clockwise with each subsequent fruit around the screen. White dots are used as placeholders until all 30 fruits are collected. The frame can be turned off and on by pressing the button and adjusted by using .
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | フルーツフレーム[1] Furūtsu Furēmu |
Fruit Frame |