User:Kirby kart

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Hello! I'm Kirby Kart! Listed is my own version of the Luigi's Mansion beta elements. Enjoy!

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

This is a list of beta elements in Luigi's Mansion

Early Ideas

It was stated by Hideki Konno that different designs for the mansion, including a western mansion, a japanese styled house, and a mansion looking like the final, but lacked chimneys.[1] Konno also stated that the game originally was planned for the Nintendo 64, but was changed due to hardware limitations.

The game originally featured Stereoscopic 3D, but was canceled due to the price being more expensive than the console plus game together.

The game was originally just a Tech Demo as well, but changed into a full game.[2][3]

It was said that Luigi had 24 hours to save Mario. There was a timer (listed below) that kept track.

Cut FMVs

Different Cut FMVs were left unused. These included Luigi looking at the player, finding a blue ghost, and the ghost showing its teeth. Luigi would scream, and tries to escape it. Luigi slid down the railings of the stairs, escaping a falling chandelier, screaming, and then would be circled around by more blue ghost. 2 more blue ghost (along with a green ghost) were seen playing cards. Blue ghosts would also peek through a door, probably from the Parlor. Many Cut FMVs from the E3 2001 were unused as well.

Playable Demo

A playable demo was shown with many changes to the rooms:

  • The Foyer was called "Entrance" (it remained that way in the Japan copies), and the door to Area 2 wasn't blocked, and it had a different texture. Toad was absent and the mirror didn't had the a tarp on it.
  • The Parlor was known as the "Living Room", and the door to the Anteroom was boarded up. Different furniture was absent in the final, as the table was placed in a different location, and a extra side-chair was absent from the final. The human portraits were also Purple ghosts wearing top hats.
  • The Nursery was titled "Child's Room", and Chauncey wasn't a boss. Instead, normal ghosts resided in it, and the player didn't get an area key, as the door to Area 2 wan't locked. The crib was also placed in a different location.
  • The Master Bedroom was originally titled "Bedroom 1", and ghosts had to be caught before facing Lydia. There were also two beds at the front instead of one at the left.
  • Many doors were boarded up, and some areas of the mansion had crates blocking paths.
  • The Wardrobe Room had a green treasure chest.
  • Vases were colored blue instead of red. A blue vase is still seen in Super Smash Bros. Brawl on the Luigi's Mansion battle stage.
  • Mr. Luggs was absent in the Dining Room, which had two ways to enter.
  • Bats and Mice were colored white to resemble ghosts.
  • A blocked up door from the Kitchen was absent in the final version.
  • Purple Punchers resided in the Boneyard, along with the absence of the yellow sign.
  • Miss Petunia was just a silhouette on the first floor Bathroom.
  • Different versions of the Gallery were left.
    • The first had a underground theme, was shorter, and lacked statues.
    • The second was much longer. The statues were originally Unicorns.
    • The third had combined features from the tow revisions, as the nicorn statues are present, and is short.

Early ghosts

  • Gold Ghosts were pink, then white. It's thought the blue ghosts from Spaceworld 2000 were old Gold Ghosts.
  • Purple Punchers were originally orange with big noses. An unused green ghost with a gargantuan nose was thought to be early versions of the Purple Puncher.
  • Blue Twirlers were purple with a big nose.
  • A ghost cut from the final was known as a "Basher". Bashers were sneak up behind Luigi. Once close enough, the ghost would appear with cartoon styled text saying "BAAAAAHH", causing Luigi to scream, and crab walk backwards while losing half his HP.[4] These were reused for Sneakers for Luigi's Mansion: Dark Moon.
  • A issue of Nintendo Power stated of a unused Portrait Ghost, who would reside in the Safari Room and would want to murder Luigi by cutting his head off. As Nintendo Power likes to joke around, it's unknown if this "Portrait Ghost" is real. Many fans speculated he was removed due to his dialogue and actions being too frightening.
  • An unused ghost was a chef, and he would throw tomatoes. this was thought to be reused for Hiders.
  • Boos had no tongue and had smaller fangs.

Early HUD

The Heart Meter was originally shown as a fraction, showing /100. If a Basher scared Luigi, it would change to /50, but rise up to /100. The Boo Meter was also shown as a full number. These were switched around. The Game Boy Color had an appearance similar to the Game Boy Color, and had a clock, indicating the amount of time for the E3 Demo. Some thought that it was a timer for the amount of time that Luigi had left.

The Game Boy Horror also had a camera, but was removed because the Nintendo GameCube couldn't handle it.

A heat meter was intended to be in the game. It ranged from 1-10, and if it reached 10, the Poltergust 3000 (known as the Poltergust 4000) would catch on fire, and Luigi would lose HP.

Other Items

  • A second Game Over was planned, and was going to be used for when the timer was up. It included Luigi appearing in the dark, in front of the mansion, and shows a depressed expression on his face as lightning strikes. [5]
  • There was a different title screen, saying "Skip Intro", which will go to the mansion skip cut-scenes. The other was "From the Beginning".
  • Luigi had a bigger head, and his hat and shirt were lighter. Luigi also held the flashlight with both hands, and doesn't shine it when entering the mansion.
  • An unused Mario model was left unused, and was tall like Luigi, possibly for an unused Multi-player mode.
  • Different colors of Shy Guy Ghosts and ball-shaped enemies resembling Flying Fish are also unused.
  • Unused sound effects include a ghost-like female speaking, an unknown screeching, an unused version of Totaka's song, and an unused Space Room theme.
  • Professor E. Gadd had extra lines before asking Luigi some decisions, saying "Heh heh heh." There were also only 2 options: Go to the Mansion, and Practice.
    • The menu also excluded the option to enter the Gallery.
  • A photo of Princess Daisy from Mario Tennis 64 is in the game's files, along with 3 renders of Luigi for the game's ending.
  • A boss titled "Elh" is a creature with no texture.
  • The game was originally rated "T", but decided to appeal to younger audiences.
  • The game originally included an RPG type quality, along with real-time changes.
  • 4 unused dialogue icons were planned for use:
    • Bowser
    • Green Toad (visible with AR codes)
    • Gold Ghost
    • Mario

Media

Bogmire Cutscene

Only a second is heard as the tomb stone glows. File:LuigisMansionBogmireCutscene.ogg

Drumbeat

A drumbeat for an unknown purpose. File:LuigisMansionDrumbeat.ogg

Mario Fanfare

A remix of the original Super Mario Bros. theme. It sounds as if it's on a certain instrument. File:LuigisMansionMarioFanfare.ogg

Space Room

A Space Room Theme with an unknown purpose. File:LuigisMansionSpaceRoom.ogg The theme was also gonna be used for the player's total score.

Totaka's Song

An unused version of Totaka's Song. It sounds like it could be used for Melody Pianissima's music. File:LuigisMansionTotakaSongPiano.ogg

Title Screen

An early title screen theme. File:LM Sound LuiSe2 0.aw 00000001.ogg

"Bon Naku Bon Naku Chi"

It's thought this "ghost" or young girl is saying "Bon Naku Bon Naku Chi". File:LM LuiSec2 0.aw 0000013d.ogg

Space Sound

A sound as if someone got zapped in a space cartoon. File:LM LuiSec1 0.aw 0000022c.ogg

More Space Sounds

More Space Sounds. File:LM LuiSec1 0.aw 0000022c.ogg

Screeching

Some unused screeching. File:LM LuiSec2 0.aw 00000137.ogg

Gallery

Trivia

  • The japan copies kept Luigi's beta hurt sound.
  • The PAL versions have AR codes for beta elements.[6]
  • Luigi originally broke the Fourth Wall by looking at the person playing in the Foyer.[7]
  • Someone had managed to build Luigi from the second Game Over screen.[8]
  • The Space World theme is present twice in the final game;
    • When a room lights up. It's quicker, and more like bells are playing it.
    • When a mini-game is failed. It plays also quicker, but has a lower note.

References

Template:BoxTop Template:BetaElements