The 'Shroom:Issue 137/Pipe Plaza
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Hey, readers! Another year, another Awards Ceremony- and this one was a blast. Be sure to check out everyone's hard work sometime. Perhaps the biggest takeaway is that Pipe Plaza came in third place for C6- Favorite 'Shroom Team. That is an outstanding improvement from last year's joint last place. Thanks to all of you writing for this team for keeping the quality up in the stratosphere. You're all the best!
In other news, Poll Committee Discussion has returned. Where did it go? Why is it back? Who knows. I do know, however, that I'm writing it this time. Enjoy. We also have a second arrival here, but in the form of an entirely new section! Raregold (talk) and Hooded Pitohui (talk) have written The 'Shroom Recap, which is all about history of both the writers and sections. It's a great read. Welcome to the team! It's a one time submission for now, but they'll be returning in the coming months. Think of it as an early pilot section.
Now, if you excuse me, I have some sleep to catch up on.
Section of the Month
Beethoven? Koopa? It's neither one, but you should still read this interview with LudwigVon!
Analysis of The 'Shroom's history and the achievements of its writers.
Hello readers! Another Monthly Report for you, coming directly from your Statistics Manager. Just as a reminder that, in this section, I give you an overview of various statistics of the Super Mario Wiki. So, let’s take a look at the wiki stats for August, and compare it with the previous month.
That’s all for this month’s report. I hope you enjoyed your reading. See you next month!
Hello, readers! LudwigVon here, with another edition of New Articles. As usual, it is an up to date about all the new articles created within the past month. By the way, if you want to create new articles on the Super Mario Wiki, the Manual of Style and Good writing gives you several information in order to help you in the process.
Without further ado, here is the list of all articles created from July 22nd to August 14th.
Hello again and welcome to Anniversary Announcements! I hope you are having a great day!
The Awards Ceremony of 2018 is over! In the night of the 17th to the 18th, 60 presentations have revealed the results of the 60 polls in various categories that were held. Congratulations go out to the presenters and winners!
Tournaments are slowly coming to an end! In the table below, you can find information about the current and recently ended tournaments. For more information on each of them, go to their respective forum topics.
This month's issue was originally going to have Raven Effect in Committee Interviews, but he prefers to pass.
Thanks for reading this edition of Anniversary Announcements to the end! I'll see you around next month! Bye!
All information above was correct as of 18 August 2018.
Hello, 'Shroom readers! It's time for another round of what I hope is your favorite section but understand if it isn't, the Intervieeeeew! For this month, I've decided to give you guys a bit more insight into who it is that runs the 'Shroom in the 2018 term. No, not the Director, I already did that! I'm doing Statistics Manager LudwigVon. He's quite new, having only signed up a couple years ago, but he's done some good work on the wiki and started integrating himself into the forum. And he's our current stats guy! That's always helpful. Showing an aptitude for the minutae of the job, LudwigVon has taken to it well and kept us up to date in 2018.
Without further ado, since I'm sure you wanna hear what he has to say, it's interview time!
Hello everyone and welcome back to NIWA Spotlight, a NIWA-focused spotlight that covers one article from all of our partnered wikis that need help. These can range from articles that need more information or created to images that need replacing or uploaded. Notice something on a different wiki you can't fix and want to get the word out? Let me know on my talk page or in this forum topic and it will be added to a future issue. For our Mario-related topics, check out the current The 'Shroom Spotlight!
Last month, Beady of StrategyWiki created some additional articles related to MapleStory, Luigifan18 on SmashWiki cleaned up the Lock article a bit (could still use some help, though), and I replaced the image on ZeldaWiki. Not bad!
Poll Committee Discussion
Hey, folks! It's been a while, huh. Nonetheless, we're back, leading forward with the ninth term and looking forward to a new year of polls. In Issue 136 I announced the opening of applications for the committee, and now we have our final team:
Thanks to everyone for applying- it's great to have you on board.
Now then. We've all been working hard these past few weeks on setting up a bunch of polls. We're also starting work on our first big project- Awards Analysis, which will release in September's issue. Stay tuned and read it next month!
What do you enjoy most about WarioWare Gold? (Superchao (talk) and Fun With Despair (talk), August 5th, 2018)
That's the one poll that we can analyse here! But next month, be prepared for a whole lot more poll content- a special section, more polls and perhaps some sort of banner? Who knows- see you next month.
Welcome to a new Pipe Plaza section, The ‘Shroom Recap. This is a section intended to, much like The ‘Shroom Report and Retro Feature, take a look back on the history of The ‘Shroom. Where those sections provide news and milestones and a snapshot-like look back at one particular contribution to the publication, the aim of this section is to focus more on looking at particular parts of The ‘Shroom over time. The contributions of one user will be examined in detail in the User Feature, which looks at the various ways they’ve helped build The ‘Shroom over its history. The Section Feature will serve as a look back on one of The ‘Shroom’s staple sections, looking for how it has developed over the years and what different writers have brought to the section. With that said, this month, we take a look at Edofenrir (talk) and Palette Swap’s “What’s on the Box?”
As mentioned, Edo had his official start with the paper as a Fun Stuff writer for Find the Differences. Edo dutifully selected and edited images for Find the Differences from issue XXXVI to issue XLI, returning to the section in issue L and issue LX. Issue XL is of particular note, as, Edo added a unique twist on the section. He turned it into a competition. Users who found the ten differences in the two images and sent in all ten correct answers within two weeks won a chance to be selected to get free artwork from Edo for his Mariowiki Kawaii series.
Though he started in Fun Stuff, some of Edo’s best works over the years have been in Fake News, where he has had the opportunity to show off his great creativity, sense of humor, and narrative skill. In issue XXXVII, he began writing Fake Games for Fake News, and he certainly knocked it out of the park. His first issue, a parody combination of Metroid and Mario called New Super Mario Bros. Wii: The Day I Lost my M, was a sample of the amazing sections to come, featuring entertaining writing supported by well-formatted tables and visuals which mixed edited screencaps with his characteristic artwork. This emphasis on quality written entertainment supported by strong visual appeal continued to consistently feature in Edo’s articles throughout his entire tenure at The ‘Shroom. In issues XXXVIII and XXXIX, he took on an ambitious two-part story arc with his Mario MMORPG, Super Mario:World of Mushroom and pulled it off skillfully. He continued writing Fake Game articles which to this day stand out due to their high-quality of writing, formatting, and art until issue XLIV, in which he showed off Final Fantasy XV - Drains of Fate.
In issue LXIII, he began writing Monthly Inquisition, but, once again, the creative genius added his own spin on the section by writing in character as Koohitsu the Paratroopa. This move allowed Edo to develop a new character for the section, a character who provided some consistency in both artwork and characterization for readers even as the interviewed guests changed. The first interview featured Goombario, and showed the high-quality writing and formatting that always mark Edo’s sections. Of course, our former Graphic Design Manager never slacked in the visuals department, either. His Monthly Inquisition sections always include small icons denoting the speakers and most have a wonderfully drawn banner depicting Koohitsu and the month’s featured character.. The grand return of the section in issue 131 featured an equally grand short comic to kick the section off, and the return retained the best qualities of the Edo’s writing, formatting, and artwork
In addition to all of his other work in Fake News, Edo displayed his artistic skill and his humorous writing once again while covering for Anton in Dear Anton in issue 125.
Even with all of that work, though, Edo did a great deal more for Fake News during his tenure as Fake News Director. He assumed the position with a short announcement in issue XLVII and immediately oversaw the transition from Ask Tucayo to Ask MST3K. In the following issue, he began taking steps to attract new writers by making the process of joining and committing to The ‘Shroom a little less intimidating; he set up the Fake Report section as an experimental freelance section, for which anyone could submit a quality article without committing to writing long-term. The experiment was already seeing success in issue XLIX, in which contributors other than Edo submitted Fake Report articles. Unsurprisingly, Fake News soon reflected the visual appeal seen in Edo’s articles. In issue L, he not only created a lovely banner to headline the fiftieth issue, but he gave Fake News a “cosmetic overhaul” with a staff portrait of himself and unique artistic banners for the sections which are still in use today. Issue LIV saw him lay out clear guidelines for sign-ups in order to encourage new writers, as well as again promoting the freelance (and now renamed) News Flush. He continued his tenure until issue LV, when he rose to Sub-Director and MCD became the Fake News Director who we still all love and know to this day.
Before delving further into his time as Sub-Director, it’s worth looking at Edo’s work in other teams. Unsurprisingly, one of the community's best artists has contributed to Palette Swap, though it was called Music and Artwork back when he contributed to it. In issue L, he contributed both a Sketch Related to Mario and an image of Goombella he created using GIMP and various pieces character artwork. In issue LXIII, his Sketch Related to Mario tied in to his first issue of Monthly Inquisition, depicting a caricature of Goombario as a typical Goomba in the Koopa Troop might see him. In issue LXXII, Edo gave us a lovely animesque depiction of the Paper Mario series in the Sketch Related to Mario. In addition to the above, Edo filled in for Yoshi876 as Pipe Plaza Director for a month while the latter dealt with a malfunctioning computer in issue XCIX. While we’ve emphasized his focus on visual appeal quite a bit, it’s worth remembering that Edo is also an extremely clear and eloquent speaker who makes his case with detailed and logical points. His Critic Corner reviews of Starbound and Yooka-Laylee in issue XCV and issue 122 demonstrate this side of Edo quite clearly.
As mentioned previously, Edo has served as the Sub-Director for The ‘Shroom in the past. As a matter of fact, he has served as Sub-Director on three separate occasions. First, he served as Sub-Director from issue LV to issue LXX, then again from issue LXXIII to issue LXXV, and once more from issue XCV to 106.
Admittedly, it’s the Community Dossier which informs us that Edofenrir is also responsible for the navigation template at the bottom of the page which allows readers to so easily move between pages of The 'Shroom. That navigation template is one of those things which seems small, but ultimately makes a huge impact in how readers interact with the paper and improves the quality of The 'Shroom. Similarly, one might not realize it while looking at any given piece of artwork, but the immense impact of Edo’s artwork becomes very apparent when stepping back to consider his contributions to The ‘Shroom. The insane amount of high-quality artwork (from banners to staff portraits to the artwork that accompanies his sections) that Edo graced this paper with over the years helped the paper develop a unique professional identity and made the paper all that much more lively.
With all of that said, I’m sure that not even this is an exhaustive list of all that Edofenrir has done for this paper through all of his years. Some of his work has almost certainly been behind the scenes, and, while we would love to go through and catalogue every piece of art he’s made for The 'Shroom, that’s a bit of a tall order. Looking at the table above all of this shows that, even when looking at only a portion of Edo’s work, it is clear that he’s been an immense part of this publication. We’d very much like to thank him for all that he has done!
In order to kick off the inaugural section feature of the ‘Shroom Recap, we’d like to take the chance to dive deep into the history of Palette Swap. The section has been a staple of the ‘Shroom’s more artistic side ever since it debuted in Issue XXIX. The section follows a simple framework which several prominent users have adapted to their own tastes. This has meant an analysis of official Nintendo work to some and a chance to explore the more creative side of the wider Mario community to others. Of course, it is none other than “What’s On the Box?”
Debut and Early History
As with many legacy sections “What’s On the Box?” got its start under another name. Originally known as “Box-Art of the Month”, it first appeared in the precursor to Palette Swap then called “Art and Music.” The introductory featured just that box-art, in this case, Mario Power Tennis, and a brief note by the first writer YellowYoshi127.
In structure the section was incredibly to the point, featuring box art from any game and a caption either naming the came or providing a slight commentary by the author. It kept to its name and contributed exactly what might be expected of the title “Box-Art of the Month.”
Under the second author of the section Joseph 363, “Box-Art of the Month” followed the same basic structure as was set up by YellowYoshi127. It was comprised again of an official box-art with an ever so slightly more in-depth commentary on behalf of the author, though this related less to the art and more of the writer itself.
Though with an initial debut in Issue XXXIII, many of Tucayo’s contributions to the section came several years later. In his first run as the writer of “Box-Art of the Month” Tucayo fleshed out the commentary aspect of the section giving a much more opinionated commentary of the Super Smash Bros Brawl box-art. When retaking the section Tucayo would bring it closer to its modern incarnation.
In Issue LXXVII towards the end of his tenure as the section author, “Box-Art of the Month” would take on its new name as “What’s On the Box?” as well as be the first to write it under the official formation of the Palette Swap sub-team. These major changes helped to signify the start of the section’s golden age. Overall Tucayo did great things for the section and helped breathe new life into this ‘Shroom staple with the extended and more analytical commentary.
While only the author for the Holiday Special, Paper Pikachu did help continue to build up the trend of an extended commentary by focusing on Mario and Sonic at the Winter Olympic Games for the Nintendo DS.
The issues in which JF wrote marked a return to the section’s past with one-lined commentary being provided for each of the box-arts featured during their tenure. While short these sections did discuss the author’s opinion of each selection.
Issue XLI was written again in a manner similar to the section’s roots but did apply a commentary as to the practicality of the box-art in stating the themes and mechanics of Mario Party 7.
Issue L marked a return to the extended commentary of “Box-Art of the Month” that started with Paper Pikachu. This would later become a staple of the section and marks a definitive point in its history.
With a start in Issue LXXXIV, Yoshi876 is instrumental to the current state of “What’s On the Box?”. He continued to work with the example set by Paper Pikachu and that of Tucayo who made it into precedent of longer sections. However, Yoshi876 did not stop there and has nearly doubled the standard section length and continued to make the section his own. While initially staying true to the more analytical style of reviews in later issues such as in Issue 134 he has veered more towards the style of that of an art critic without completely neglecting tradition.
Starting in Issue 109 a completely different chapter in the history of “What’s On the Box?” began. Instead of following a commentary upon official Nintendo box-art, The Pyro Guy instead took to fan made creations as their source of material. While the subject material did differ drastically, “What’s On the Box” followed the same mechanical structure as set by the many users before it. Perhaps the biggest contribution of The Pyro Guy was their willingness to break such an established precedent and allow greater freedom for future writers of the section.
While perhaps not having the most varied of histories among sections in the ‘Shroom, “What’s On the Box?” has certainly seen its fair share of change over the years. Each writer has had their own hand it deciding the nature of the section whether through a brief and unrelated commentary or a long analysis of fan made box-art. Many users such as Tucayo and Yoshi876 helped bring the section to its current glory while others such as The Pyro Guy gave it a bit of fresh air. Overall the section has moved far from its roots, definitely for the better.
Hello everyone! I am Alex95, and welcome back to Upcoming Game! Time to ready your Poke Balls once more, trainers! Nintendo's bringing us back to where our adventures first started (well, if you're a 90's kid, maybe). We're journeying back to the Kanto Region to explore it in a whole new light. Choose your Pokémon partner and revisit nostalgic locals, or journey across the region for the first time, with Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee!
Pokémon: Let's Gos are a remake of a remake based on the Pokémon Anime. That's the short description, anyway. Pokémon Yellow Version released for the Game Boy back in 1999, and it was a modified version of the original Pokémon Red and Blue Versions, changed to match the Pokémon Anime that was airing at the time. For those that don't know, the anime focuses on young trainer Ash Ketchum and his partner Pikachu as they travel around the Kanto Region to become the greatest Pokémon Master! Pokémon Yellow Version was built around that, giving you your very own Pikachu from the start. Unlike the other Pokémon, Pikachu will actually follow behind you and you can talk to it! It will also decline evolving and being released. No other Pokémon game did this until Pokémon HeartGold and SoulSilver Versions eleven years later. And the Pokémon: Let's Gos are bringing it back!
So what's different between the Pokémon: Let's Gos and Pokémon Yellow? Almost everything, really. The only things that stays the same? Pikachu and the Kanto Region. And that's only if you buy his version of the game. If you buy Pokémon: Let's Go, Eevee!, you'll get Eevee as a partner instead. Actually, the Kanto Region isn't even the same. Same general layout and locations, sure, but everything in this game is now filled with fully rendered polygons! All the buildings, all the Pokémon, all the characters, and all the everything are now in 3D! Okay, I'm getting excited, and I'll explain why later below. Let's try to get back on track here…
For those of you that haven't played a Kanto Region Pokémon game before, here's the basic gist of it. The main goals of Pokémon are to catch and train as many Pokémon as you like. Pokémon come in all shapes and sizes, and all have their own unique abilities and moves. They are split between several types, such as Grass, Fire, and Water. Partnering with your Pokémon, you have to take on eight Gym Leaders, earn their badges, and make your way through the Elite Four and become the Pokémon Champion! But in the Kanto Region, there is a criminal organization known as Team Rocket that want to steal other people's Pokémon and use them for their own gain. While collecting Gym Badges is your primary goal, you also have to deal with this organization. There are various other Pokémon Trainers in the world you can battle, one of them being your rival. The story here isn't quite the same as in the original games, so this isn't the same rival we knew. He's a tad friendlier, which… I don't really get why, but his goal is to defeat you and become the Pokémon Champion himself.
Even the mechanics are different! Like I said earlier, Pokémon: Let's Gos bring back the Pokémon Followers mechanic, where the first Pokémon in your team (along with the Pikachu or Eevee you started with) follow behind you and can be talked to. But if the Pokémon is large enough, like say Onyx, you can ride it! Travel through the likes of Viridian City on the back of your Pokémon! And I've been talking about Pokémon for a while, so let's talk more on how to catch them! Battles are no longer what you may be used to, instead taking heavy inspiration from the recent Pokémon GO. There are still battles when fighting another trainer, but for wild Pokémon and the only Pokémon you can catch, you have to time the Poke Balls with the shrinking circles in the center of the screen. The smaller the circle, the better odds you have of catching the Pokémon! What's more, the Pokémon now appear on the overworld, which just makes finding the Pokémon you want even easier! And that's not all! If you bring in another player, you can both send out Poke Balls at the same time, resulting in a Dual Capture that makes catching the Pokémon even easier! This other player can also run around the world, but their interactions with the first-player's world may be limited. Go on a reimagined journey with more Pokémon and a friend in your living room!
Okay, time to get excited again. This is almost exactly the kind of Pokémon game I've been waiting for! Almost. I'm not sure how I feel about the change to the Pokémon GO mechanic, and the new friendlier rival change seems unnecessary. But seeing Kanto in a whole new light and even being able to play and explore with a friend? That's amazing! And it gets better! The games release with a new Poke Ball accessory that works like the Nintendo Switch's Joy-Cons, built specifically for this game. The Poke Ball can even hold a Pokémon to take with you, and you know what would make that even better? If there was a Pokémon already inside! For a limited time after the game releases (which is November 16 in America), players can purchase a special bundle that gives them the legendary Pokémon Mew already in their Poke Balls, ready to be used in the game!
Get ready, trainers! It will soon be time to step into Kanto once more!