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“As tasty as they may sound, the Donut Blocks are not for eating. You can, however, jump on top of them for a bit before they collapse from your weight.”
Donut Blocks (also known as Donut Lifts, Falling Blocks or donut platforms) are a kind of platform first appearing in Super Mario Bros. 3. They get their name from the fact that they are round (except for the top) with a hole in the middle. If the player stands on one for more than a second, it drops below. For this reason, Mario and Luigi should avoid touching the ground by jumping as much as possible when crossing Donut Blocks. In Super Mario Advance 4: Super Mario Bros. 3 there are spiky variants only available on the e-Reader levels.
Super Mario World 2: Yoshi's Island and its remake Yoshi's Island: Super Mario Advance 3, as well as the sequels Yoshi's Island DS and Yoshi's New Island, also contained Donut Blocks. In Yoshi's New Island, a variation that is four times the normal size appears. Super Mario RPG: Legend of the Seven Stars additionally featured them, accurately adapting their platforming concept into its isometric field gameplay. They also appear in Super Princess Peach, New Super Mario Bros., Mario vs. Donkey Kong 2: March of the Minis, and New Super Mario Bros. Wii where they do the same thing. Super Princess Peach in particular also had blue versions, that, if stood on, drop almost immediately, so fast that Peach needed to use Gloom to make it over.
Donut Block-like platforms appear in Super Mario 64 and its remake, Super Mario 64 DS; these possible Donut Blocks resemble their two-dimensional counterparts, but are shown to be rather long (whereas Super Mario RPG previously showed confirmed "three-dimensional" Donut Blocks to be more square-shaped than rectangular). In Hazy Maze Cave there are lifts to help the player get Elevate for 8 Red Coins (choose the direction) and Underground Switch Star (In Underground Switch Star, the Donut Blocks are not required). In Lethal Lava Land's volcano, they appear near the top, along with the moving platforms. In Rainbow Ride, most had to be jumped over during the magic carpet ride and some served as bridges to other parts of the level. Long Donut Blocks of this style are also seen in Mario & Luigi: Superstar Saga, but only in Guffawha Ruins. In Mario & Luigi: Bowser's Inside Story they appeared once when Luigi accidentally steps on one in the Flab Zone, making him fall into a mucus pit and summon Princess Lipid.
Donut Blocks reappear in New Super Mario Bros.. In this game, they turn red before falling. Once they fall, they never regenerate.
There are also a yellow bars with grooves on their ends. When Mario walks over or hangs on them, they behave the same as Donut Blocks, turning red for a second before falling down. This variety appears only in World 4-2 of New Super Mario Bros. Wii.
Donut Blocks reappear Super Mario 3D Land. However, in this game, when being stomped on, they immediately fall down slowly and disappear below the stage. A rock variation exists, and it has the same effect.
The Donut Blocks make an appearance in New Super Mario Bros. 2. Glacial versions of the Donut Blocks also appear in the snow world (World 4). These Donut Blocks are slippery and can be differentiated from the ordinary Donut Blocks by their light blue colour. Other than being light blue and slippery, they share every characteristic of the normal Donut Blocks.
Donut Blocks also appear in New Super Mario Bros. U with the same functions as in the other games.
In Mario & Luigi: Dream Team, Donut Blocks appear in area B of Dreamy Neo Bowser Castle. They retain their colors from the New Super Mario Bros. games, but are much thinner, more stretched and rounder this time around. They function similarly to Super Mario 3D Land, where, once they are stepped on, they turn red and fall after a short time.
In Yoshi's Woolly World, Donut Blocks reappear, retaining their function from Yoshi's Island. In this game, they appear to be made of sand, and disintegrate and fall when stepped on. Unlike previous instalments, they do not turn red when falling.
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