In the Mario Party series, the Dice Block determines how many spaces a character must move. The player must "hit" the Dice Block and advance as many spaces as the number it shows. The Dice Block rolls from the number 1-10 (1-6 from Mario Party 9 onwards), or 1-5 when a cursed mushroom or Slowgo Candy is active. In addition to moving the players, the block is also used to determine the turn order of the game by getting the highest number. Dice Blocks also appear in various minigames with various functions. At the end of the game, if there is a tie at any position, a Dice Block roll is used as a tiebreaker. Since Mario Party 4, though, they break ties only for the first place players. If the score is tied at the end of the minigame in Mario Party: Island Tour and Mario Party 10, then a Dice Block tiebreaker will determine the final results for that minigame.
Since Mario Party 9, the normal Dice Block no longer goes up to ten, and now goes up to only six. In Mario Party 9, however, there is a Special Dice Block, which is the 1-10 Dice Block resembling a pentagonal bipyramid that allows for 1-10 movement, and in Mario Party: Island Tour, there are Bonus Dice Blocks that can be won by placing 1st, 2nd, or 3rd in a minigame for Bonus Dice Blocks.
To use it on the player's turn, the player needs to press in most installments, except for Mario Party 8, which requires the player to use to swing upwards, Mario Party DS, where the is used for the player to tap the block, and Mario Party: Island Tour, where the is used to throw the block to the game screen.
Types of Dice Blocks
There are also other types of Dice Blocks in the Mario Party series, as shown below:
Names in other languages