DK Spaces are spaces in the Mario Party series, in which if a character lands on one, Donkey Kong will appear and do many good things (Donkey Kong shows up and causes a positive effect). DK Spaces mainly serve as a counter to Bowser Spaces. Many show either Donkey Kong's mugshot (facing sideways or directly forwards) or the DK Symbol.
Mario Party 5
The space first appears in Mario Party 5, which is also the first Mario Party game where Donkey Kong is no longer a playable character. The space is always placed on a random spot on the board and landing on it made Donkey Kong do one of three events:
Mario Party 6
In Mario Party 6, more DK Spaces are placed on the board, but they are only around during the day, as they are replaced with Bowser Spaces at night. The DK Roulette is removed because the DK Bonus has the possibility to get a Star as well as coins.
Mario Party 7
In Mario Party 7, the bonus and roulette events are gone. Players can only earn their prizes from the DK Spaces by minigames alone. In this game, there are two types of Minigames — single-player and mulitiplayer. In single-player, players have to beat Donkey Kong to the goal in order to earn 10 coins, 20 coins, 30 coins, or even a Star. Multiplayer works the same as it did in the last two Mario Parties.
Mario Party 8
In Mario Party 8, whenever someone lands on the space, Donkey Kong appears to do something helpful, with a different method for each board, usually the opposite of whatever that board's Bowser Space will do. In this game, the DK Space alternates with the Bowser Space, meaning that when one lands on the DK Space, after the event is over, it will be replaced with a Bowser Space and vice-versa. Also, the shape of the space is different with each board, including the tutorial. Donkey Kong does the following on each board.
This is the only Mario Party game so far not to involve DK Minigames.
Mario Party 9
In Mario Party 9, DK Spaces appear only on the board DK's Jungle Ruins. When landed upon, the Bananas and Z-Bananas rotate around the stage in an event called Banana Spin Wheel. The bananas rotate until the captain presses . When this happens, the captain can keep any bananas that flies past after the rotation is stopped.
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