Party member: Difference between revisions

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{{rewrite-expand|reason=add more descriptions of each party member and their abilities}}
{{rewrite-expand|add more descriptions of each party member and their abilities}}
{{redirect|Party|the game genre|[[Genre#Party games|Genre § Party games]]|the game series of this genre|[[Mario Party (series)]]|the first game of this series|[[Mario Party]]}}
[[File:FinalBattleSMRPG.png|thumb|275px|Mario and his party face off against [[Smithy]] in ''Super Mario RPG: Legend of the Seven Stars'']]
[[File:FinalBattleSMRPG.png|thumb|275px|Mario and his party face off against [[Smithy]] in ''Super Mario RPG: Legend of the Seven Stars'']]
'''Party members''', also known as '''partners''' or '''allies''', are characters that travel with and battle alongside the protagonist in RPGs. The protagonist and his partners as a group are generally referred to as a '''party''', as the event of a character joining is referred to as said character "joining your party."
'''Party members''', also known as '''partners''' or '''allies''', are characters that travel with and battle alongside the protagonist in RPGs. The protagonist and his partners as a group are generally referred to as a '''party''', as the event of a character joining is referred to as said character "joining your party."
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{{see also|List of Super Mario RPG: Legend of the Seven Stars special moves}}
{{see also|List of Super Mario RPG: Legend of the Seven Stars special moves}}
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', [[Mario]]'s party eventually gains five members (including Mario himself), but only three of them can be active at any given time, and Mario must always occupy the first slot. Inactive party members still gain experience and level up after battles.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', [[Mario]]'s party eventually gains five members (including Mario himself), but only three of them can be active at any given time, and Mario must always occupy the first slot. Inactive party members still gain experience and level up after battles.
{|class="wikitable"style="text-align: center"
{|class="wikitable"style="text-align:center"
!rowspan=2|Character
!rowspan=2|Character
!rowspan=2 width=40%|Description
!rowspan=2 width=40%|Description
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|-
|-
|3
|3
|[[Fire Orb]]
|[[Fireball|Fire Orb]]
|"''Fire orb! Push "Y" immediately!''"
|"''Fire orb! Push "Y" immediately!''"
|5
|5
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|-
|-
|6
|6
|[[Super Jump]]
|[[Super Jump (Super Mario RPG)|Super Jump]]
|"''Push "Y" prior to hit for DAMAGE!''"
|"''Push "Y" prior to hit for DAMAGE!''"
|7
|7
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|-
|-
|10
|10
|[[Super Flame]]
|[[Super Fireball|Super Flame]]
|"''Fire blast! Push "Y" repeatedly!''"
|"''Fire blast! Push "Y" repeatedly!''"
|9
|9
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|-
|-
|18
|18
|[[Ultra Flame]]
|[[Ultra Fireball|Ultra Flame]]
|"''Fire orbs! Push "Y" repeatedly!''"
|"''Fire orbs! Push "Y" repeatedly!''"
|14
|14
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|-
|-
!rowspan=6|[[File:SMRPG Mallow Artwork.png|150px]]<br>[[Mallow]]
!rowspan=6|[[File:SMRPG Mallow Artwork.png|150px]]<br>[[Mallow]]
|rowspan=6|A young [[Nimbus]] who was raised by [[Frogfucius]] and is later revealed to be the prince of [[Nimbus Land]]. He joins Mario in [[Mushroom Kingdom]] after he agrees to help Mallow catch [[Croco]] and get his [[Frog Coin]] back. He has high magic stats and is the only party member who can use ice and lightning attacks.
|rowspan=6|A young [[Nimbus]] who was raised by [[Frog Sage|Frogfucius]] and is later revealed to be the prince of [[Nimbus Land]]. He joins Mario in [[Toad Town|Mushroom Kingdom]] after he agrees to help Mallow catch [[Croco]] and get his [[Frog Coin]] back. He has high magic stats and is the only party member who can use ice and lightning attacks.
|Start
|Start
|[[Thunderbolt]]
|[[Thunderbolt (move)|Thunderbolt]]
|"''Hit "Y" just before bolt ends!''"
|"''Hit "Y" just before bolt ends!''"
|2
|2
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|-
|-
|6
|6
|[[Psychopath]]
|[[Thought Peek|Psychopath]]
|"''See foe's HP and...secrets!''"
|"''See foe's HP and...secrets!''"
|1
|1
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|-
|-
|10
|10
|[[Shocker]]
|[[Shocker (Super Mario RPG)|Shocker]]
|"''Hit "Y" just before bolt ends!''"
|"''Hit "Y" just before bolt ends!''"
|8
|8
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|-
|-
!rowspan=5|[[File:Genosmrpg.png|80px]]<br>[[Geno]]
!rowspan=5|[[File:Genosmrpg.png|80px]]<br>[[Geno]]
|rowspan=5|An inhabitant of [[Star Road (Super Mario RPG: Legend of the Seven Stars)|Star Road]] who was sent to retrieve the [[Star Piece (Super Mario RPG: Legend of the Seven Stars)|Star Piece]]s, and possesses [[Gaz]]'s Geno doll for this purpose. He joins the party during the fight with [[Bowyer]]. He has high offensive stats and speed.
|rowspan=5|An inhabitant of [[Star Road (Super Mario RPG)|Star Road]] who was sent to retrieve the [[Star Piece (Super Mario RPG)|Star Piece]]s, and possesses [[Gaz]]'s Geno doll for this purpose. He joins the party during the fight with [[Bowyer]]. He has high offensive stats and speed.
|Start
|Start
|[[Geno Beam]]
|[[Geno Beam]]
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|-
|-
!rowspan=4|[[File:Smrpg bowser.gif|120px]]<br>[[Bowser]]
!rowspan=4|[[File:Smrpg bowser.gif|120px]]<br>[[Bowser]]
|rowspan=4|The king of the [[Koopa (species)|Koopas]]. He joins the party when they first reach [[Booster Tower]]. He has high HP and physical stats but low magic stats and speed.
|rowspan=4|The king of the [[Koopa (species)|Koopa]]s. He joins the party when they first reach [[Booster Tower]]. He has high HP and physical stats but low magic stats and speed.
|Start
|Start
|[[Terrorize]]
|[[Terrorize]]
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|-
|-
|18
|18
|[[Bowser Crush]]
|[[Mechakoopa Stomp|Bowser Crush]]
|"''Bowser's ultimate weapon!''"
|"''Bowser's ultimate weapon!''"
|16
|16
|58
|58
|-
|-
!rowspan=6|[[File:SMRPG Peach.gif|80px]]<br>[[Princess Peach|Toadstool]]
!rowspan=6|[[File:SMRPG Peach Artwork.png|80px]]<br>[[Princess Peach|Toadstool]]
|rowspan=6|The princess of the [[Mushroom Kingdom]]. She joins the party outside of the [[Peach's Castle|Mushroom Castle]] shortly after being rescued from [[Booster]]. She has high magic stats and specializes in healing.
|rowspan=6|The princess of the [[Mushroom Kingdom]]. She joins the party outside of the [[Peach's Castle|Mushroom Castle]] shortly after being rescued from [[Booster]]. She has high magic stats and specializes in healing.
|Start
|Start
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|-
|-
|15
|15
|[[Mute]]
|[[Mute (move)|Mute]]
|"''Halt magic attack(s)!''"
|"''Halt magic attack(s)!''"
|3
|3
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==''Paper Mario'' series==
==''Paper Mario'' series==
===''Paper Mario''===
===''Paper Mario''===
In ''[[Paper Mario]]'' for the [[Nintendo 64]], partners are either referred to as '''Party Members'''<ref>[http://m1.nintendo.net/docvc/NUS/USA/NMQE/NMQE_E.pdf ''Paper Mario'' instruction manual]. Pages 15, 21, 23, 24, and 26. ''nintendo.com''. Retrieved May 7, 2021.</ref> or '''Mario's Friends'''.<ref>[http://m1.nintendo.net/docvc/NUS/USA/NMQE/NMQE_E.pdf ''Paper Mario'' instruction manual]. Page 7. ''nintendo.com''. Retrieved May 7, 2021.</ref> In this game, Mario can only have one Party Member active at a time. Switching Party Members mid-battle uses up Mario's turn unless he is wearing the [[Quick Change]] badge. Party Members do not have [[Heart Point|HP]]; most enemies' attacks will only target Mario, and the few that can hit Mario's Party Members will simply incapacitate them for a certain number of turns depending on how much damage they took. If the attack is successfully [[Action Command|guarded against]], the Party Member will take no damage. Party Members can be upgraded with [[Super Block]]s, which increases their attack power and makes them learn new moves. Each Party Member can be upgraded twice, first to Super Rank, then to Ultra Rank. Mario must have the [[Ultra Stone]] to upgrade Party Members to Ultra Rank.
In ''[[Paper Mario]]'' for the [[Nintendo 64]], partners are either referred to as '''Party Members'''<ref>[http://m1.nintendo.net/docvc/NUS/USA/NMQE/NMQE_E.pdf ''Paper Mario'' instruction manual]. Pages 15, 21, 23, 24, and 26. ''nintendo.com''. Retrieved May 7, 2021.</ref> or '''Mario's Friends'''.<ref>[http://m1.nintendo.net/docvc/NUS/USA/NMQE/NMQE_E.pdf ''Paper Mario'' instruction manual]. Page 7. ''nintendo.com''. Retrieved May 7, 2021.</ref> In this game, Mario can only have one Party Member active at a time. Switching Party Members mid-battle uses up Mario's turn unless he is wearing the [[Quick Change]] badge. Party Members do not have [[Heart Point|HP]]; most enemies' attacks will only target Mario, and the few that can hit Mario's Party Members will simply [[Injured|incapacitate them for a certain number of turns depending on how much damage they took]]. If the attack is successfully [[Action Command|guarded against]], the Party Member will take no damage. Party Members can be upgraded with [[Super Block]]s, which increases their attack power and makes them learn new moves. Each Party Member can be upgraded twice, first to Super Rank, then to Ultra Rank. Mario must have the [[Ultra Stone]] to upgrade Party Members to Ultra Rank.
 
{|class="wikitable"style="text-align:center"
{|class="wikitable" style="text-align: center"
!rowspan=2|Character
!rowspan=2|Character
!width=40% rowspan=2|Description
!width=40% rowspan=2|Description
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|[[Headbonk]]
|[[Headbonk]]
|0
|0
|''"Headbonk an enemy."''
|"''Headbonk an enemy.''"
|-
|-
|[[Tattle]]
|[[Tattle]]
|0
|0
|''"See enemies' descriptions and see their HP during battle."''
|"''See enemies' descriptions and see their HP during battle.''"
|-
|-
|[[Charge (move)|Charge]]
|[[Charge (move)|Charge]]
|1
|1
|''"Charge to raise attack power by 2. You can charge unlimited times, but power fades after attack."''
|"''Charge to raise attack power by 2. You can charge unlimited times, but power fades after attack.''"
|-
|-
|[[Multibonk]]
|[[Multibonk]]
|3
|3
|''"Headbonk continously until you miss an action command."''
|"''Headbonk continously until you miss an action command.''"
|-
|-
!rowspan=4|[[File:Kooper Sprite.png|64px]]<br>[[Kooper]]
!rowspan=4|[[File:Kooper Sprite.png|64px]]<br>[[Kooper]]
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|[[Shell Toss]]
|[[Shell Toss]]
|0
|0
|''"Throw a shell at an enemy."''
|"''Throw a shell at an enemy.''"
|-
|-
|[[Power Shell]]
|[[Power Shell]]
|3
|3
|''"Throw a shell at all enemies on the ground."''
|"''Throw a shell at all enemies on the ground.''"
|-
|-
|[[Dizzy Shell]]
|[[Dizzy Shell]]
|4
|4
|''"[[Dizzy|Daze]] and paralyze all enemies on the ground."''
|"''[[Dizzy|Daze]] and paralyze all enemies on the ground.''"
|-
|-
|[[Fire Shell]]
|[[Fire Shell]]
|5
|5
|''"Attack all enemies on the ground with a flaming shell."''
|"''Attack all enemies on the ground with a flaming shell.''"
|-
|-
!rowspan=4|[[File:Bombette Sprite.png|82px]]<br>[[Bombette]]
!rowspan=4|[[File:Bombette Sprite.png|82px]]<br>[[Bombette]]
|rowspan=4|A [[Bob-omb]] who used to work at [[Koopa Bros. Fortress]]. She was imprisoned in the fortress after she rebelled against the [[Koopa Bros.]] She joins Mario after he falls into her cell.
|rowspan=4|A [[Bob-omb]] who used to work at [[Koopa Bros. Fortress]]. She was imprisoned in the fortress after she rebelled against the [[Koopa Bros.]] She joins Mario after he falls into her cell.
|[[Body Slam]]
|[[Body Slam (Paper Mario)|Body Slam]]
|0
|0
|''"Body Slam an enemy."''
|"''Body Slam an enemy.''"
|-
|-
|[[Bomb (Paper Mario series)|Bomb]]
|[[Bomb (Paper Mario series)|Bomb]]
|3
|3
|''"Explode and destroy an enemy on the ground."''
|"''Explode and destroy an enemy on the ground.''"
|-
|-
|[[Power Bomb]]
|[[Power Bomb]]
|6
|6
|''"Explode and destroy all enemies on the ground."''
|"''Explode and destroy all enemies on the ground.''"
|-
|-
|[[Mega Bomb]]
|[[Mega Bomb]]
|8
|8
|''"Explode and destroy all enemies."''
|"''Explode and destroy all enemies.''"
|-
|-
!rowspan=4|[[File:Parakarry Sprite.png|88px]]<br>[[Parakarry]]
!rowspan=4|[[File:Parakarry Sprite.png|88px]]<br>[[Parakarry]]
|rowspan=4|A [[Koopa Paratroopa|Paratroopa]] postman with a tendency to lose the [[letter]]s he's delivering. He joins Mario on [[Mt. Rugged]] after he retrieves three of the letters Parakarry dropped.
|rowspan=4|A [[Koopa Paratroopa|Paratroopa]] postman with a tendency to lose the [[letter]]s he's delivering. He joins Mario on [[Mt. Rugged]] after he retrieves three of the letters Parakarry dropped.
|[[Sky Dive]]
|[[Sky Dive (Paper Mario)|Sky Dive]]
|0
|0
|''"Kick an enemy."''
|"''Kick an enemy.''"
|-
|-
|[[Shell Shot]]
|[[Shell Shot]]
|3
|3
|''"Attack an enemy in the air by bumping into it."''
|"''Attack an enemy in the air by bumping into it.''"
|-
|-
|[[Air Lift]]
|[[Air Lift]]
|3
|3
|''"Carry an enemy away from battle. Weaker enemies are more easily carried away."''
|"''Carry an enemy away from battle. Weaker enemies are more easily carried away.''"
|-
|-
|[[Air Raid]]
|[[Air Raid]]
|6
|6
|''"Fly around like crazy, attacking all enemies."''
|"''Fly around like crazy, attacking all enemies.''"
|-
|-
!rowspan=4|[[File:Lady Bow Sprite.png|82px]]<br>[[Lady Bow|Bow]]
!rowspan=4|[[File:Lady Bow Sprite.png|82px]]<br>[[Lady Bow|Bow]]
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|[[Smack]]
|[[Smack]]
|0
|0
|''"Slap an enemy."''
|"''Slap an enemy.''"
|-
|-
|[[Outta Sight]]
|[[Outta Sight]]
|2
|2
|''"Make Mario transparent so he can avoid enemy attacks."''
|"''Make Mario transparent so he can avoid enemy attacks.''"
|-
|-
|[[Spook (move)|Spook]]
|[[Spook (move)|Spook]]
|3
|3
|''"Startle enemies and scare them away from battle."''
|"''Startle enemies and scare them away from battle.''"
|-
|-
|[[Fan Smack]]
|[[Fan Smack]]
|5
|5
|''"Attack an enemy with a fan."''
|"''Attack an enemy with a fan.''"
|-
|-
!rowspan=4|[[File:PM Watt Sprite.png|72px]]<br>[[Watt]]
!rowspan=4|[[File:PM Watt Sprite.png|72px]]<br>[[Watt]]
|rowspan=4|A young [[Li'l Sparky]] who was captured by the [[Big Lantern Ghost]] in [[Shy Guy's Toy Box]] and used as a power source for his lantern. She joins Mario after he rescues her.
|rowspan=4|A young [[Lil Sparky|Li'l Sparky]] who was captured by the [[Big Lantern Ghost]] in [[Shy Guy's Toy Box]] and used as a power source for his lantern. She joins Mario after he rescues her.
|[[Electro Dash]]
|[[Electro Dash]]
|0
|0
|''"Penetrate defense power and attack an enemy with electricity."''
|"''Penetrate defense power and attack an enemy with electricity.''"
|-
|-
|[[Power Shock]]
|[[Power Shock]]
|2
|2
|''"If it works, [[Immobilized|paralyze]] an enemy with an electric shock."''
|"''If it works, [[Immobilized|paralyze]] an enemy with an electric shock.''"
|-
|-
|[[Turbo Charge]]
|[[Turbo Charge]]
|3
|3
|''"Electrically boost Mario's attack power for a short time."''
|"''Electrically boost Mario's attack power for a short time.''"
|-
|-
|[[Mega Shock]]
|[[Mega Shock]]
|5
|5
|''"If it works, paralyze all enemies with an electric shock."''
|"''If it works, paralyze all enemies with an electric shock.''"
|-
|-
!rowspan=4|[[File:PM Sushie Sprite.png|80px]]<br>[[Sushie]]
!rowspan=4|[[File:PM Sushie Sprite.png|80px]]<br>[[Sushie]]
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|[[Belly Flop]]
|[[Belly Flop]]
|0
|0
|''"Flop on an enemy."''
|"''Flop on an enemy.''"
|-
|-
|[[Squirt (move)|Squirt]]
|[[Squirt (move)|Squirt]]
|3
|3
|''"Squirt a powerful jet of water. Great for fire enemies."''
|"''Squirt a powerful jet of water. Great for fire enemies.''"
|-
|-
|[[Water Block]]
|[[Water Block]]
|3
|3
|''"Create a cube of water to boost Mario's defense briefly."''
|"''Create a cube of water to boost Mario's defense briefly.''"
|-
|-
|[[Tidal Wave]]
|[[Tidal Wave]]
|6
|6
|''"Swim madly to create a wave that washes over all enemies."''
|"''Swim madly to create a wave that washes over all enemies.''"
|-
|-
!rowspan=4|[[File:Lakilester Sprite.png|78px]]<br>[[Lakilester]]
!rowspan=4|[[File:Lakilester Sprite.png|78px]]<br>[[Lakilester]]
|rowspan=4|A Lakitu from [[Flower Fields]] who was working for [[Huff N. Puff]]. After being defeated, he decides to join Mario's party.
|rowspan=4|A [[Lakitu]] from [[Flower Fields]] who was working for [[Huff N. Puff]]. After being defeated, he decides to join Mario's party.
|[[Spiny Flip]]
|[[Spiny Flip]]
|0
|0
|''"Throw a [[Spiny Egg|spiny egg]] at an enemy."''
|"''Throw a [[Spiny Egg|spiny egg]] at an enemy.''"
|-
|-
|[[Spiny Surge]]
|[[Spiny Surge]]
|4
|4
|''"Throw spiny eggs at all enemies."''
|"''Throw spiny eggs at all enemies.''"
|-
|-
|[[Cloud Nine]]
|[[Cloud Nine]]
|4
|4
|''"Create a cloud to hide Mario for a short time. While in the cloud, Mario will avoid enemy attacks."''
|"''Create a cloud to hide Mario for a short time. While in the cloud, Mario will avoid enemy attacks.''"
|-
|-
|[[Hurricane (move)|Hurricane]]
|[[Hurricane (move)|Hurricane]]
|5
|5
|''"If it works, blow the enemies away from battle."''
|"''If it works, blow the enemies away from battle.''"
|}
|}


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PM Bow joins party.png|[[Lady Bow|Bow]] joins Mario in her [[Boo's Mansion|mansion]].
PM Bow joins party.png|[[Lady Bow|Bow]] joins Mario in her [[Boo's Mansion|mansion]].
PM Watt joins party.png|[[Watt]] teams up with Mario in the dark.
PM Watt joins party.png|[[Watt]] teams up with Mario in the dark.
Sushie Joins The Party PM.jpg|[[Sushie]] joins Mario in [[Jade Jungle]].
PM Sushie joins party.png|[[Sushie]] joins Mario in [[Jade Jungle]].
Lakilester Joins The Party PM.jpg|thumb|250px|[[Lakilester]] decides to join Mario.
PM Lakilester joins party.png|[[Lakilester]] decides to join Mario in [[Flower Fields]].
</gallery>
</gallery>


===''Paper Mario: The Thousand-Year Door''===
===''Paper Mario: The Thousand-Year Door''===
In ''[[Paper Mario: The Thousand-Year Door]]'', Mario's party members are referred to as '''partners''' or '''allies'''. The party mechanics work similarly to the first ''Paper Mario'', but with several changes. Partners now have HP and take damage the same way Mario does. Partners are now upgraded by giving [[Merlon]] three [[Shine Sprite]]s.
In ''[[Paper Mario: The Thousand-Year Door]]'', Mario's party members are referred to as '''partners''' or '''allies'''. The party mechanics work similarly to the first ''Paper Mario'', but with several changes. Partners now have HP and take damage the same way Mario does. Partners are now upgraded by giving [[Merlon]] three [[Shine Sprite]]s. [[Luigi]] also gets partners throughout the story: [[Blooey]], [[Jerry]], [[Torque (character)|Torque]], [[Hayzee]], and [[Screamy]]. However, the player cannot play as them, for Luigi is not a playable character.
*[[Goombella]] - An archeology student at the University of Goom, Goombella is searching for the same Legendary Treasure as Mario and decides that it is in their best interest to work together. Goombella has 10 HP initially, 20 at Super Rank, and 30 at Ultra Rank.
{|class="wikitable"style="text-align:center"
**[[Headbonk]] - Headbonks any ground or flying target (0 FP)
!rowspan=2|Character
**[[Tattle]] - Will analyze any enemy (discovering their HP, Attack and Defense), and will open text about the enemy (0 FP)
!width=40% rowspan=2|Description
**[[Multibonk]] - Headbonks any target on the ground or flying multiple time (3 FP, Super Rank)
!colspan=3|Moveset
**[[Rally Wink]] - Gives Mario another chance to act (4 FP, Ultra Rank)
|-
*[[Koops]] - [[Koopley|Koops's father]] hadn't been seen since he'd gone off to challenge the ferocious dragon [[Hooktail]].  After hearing that Mario and Goombella planned to launch a fresh assault, he decided that he wanted to join them to prove to everyone (particularly his girlfriend [[Koopie Koo]]) that he could be tough like his dad.  Koops has a Defense of 1, but can be knocked on his back like enemy Koopas.  He has 10 HP initially, 15 at Super Rank, and 25 at Ultra Rank.
!Move
**[[Shell Toss]] - Shoots Koops's Shell at the closest ground enemy (0 FP)
!FP
**[[Power Shell]] - Strikes all ground enemies with Koops's Shell (3 FP)
!Description
**[[Shell Shield]] - Provides a temporary shell to defend Mario (4 FP, Super Rank)
|-
**[[Shell Slam]] - Attacks all ground enemies and penetrate their defense (6 FP, Ultra Rank)
!rowspan=4|[[File:PMTTYD_Goombella_Artwork.jpg|144px]]<br>[[Goombella]]
*[[Flurrie]] - Madame Flurrie was a retired actress, just dreaming of coming out of retirement when Mario and friends asked for her help with a small task.  She found their stories of adventure alluring, and decided that she would come with them to help as much as she could.  Flurrie has 15 HP initially, 25 at Super Rank, and 35 at Ultra Rank.
|rowspan=4|An archeology student at the [[List_of_implied_organizations#University_of_Goom|University of Goom]], Goombella is searching for the same Legendary Treasure as Mario and decides that it is in their best interest to work together. Goombella has 10 HP initially, 20 at Super Rank, and 30 at Ultra Rank.
**[[Body Slam (Paper Mario)|Body Slam]] - A heavy attack on any enemy (0 FP)
|[[Headbonk]]
**[[Gale Force]] - Attempts to blow all enemies out of battle (4 FP)
|0
**[[Lip Lock]] - Flurrie kisses any enemy, dealing damage that penetrates Defense and healing herself the same amount (3 FP, Super Rank)
|Hits enemy twice. Does not work on spiky or fire enemies.
**[[Dodgy Fog]] - Makes Mario [[Dodgy]] for a few turns so that he may evade enemy attacks (4 FP, Ultra Rank)
|-
*[[Mini-Yoshi|Yoshi]] - This baby Yoshi hatches from an egg that Mario found outside the [[Glitz Pit]].  He could be any one of a variety of colors and the player can name him.  He has 10 HP initially, 20 at Super Rank, and 30 at Ultra Rank.
|[[Tattle]]
**[[Ground Pound]] - Hits any ground or flying enemy repeatedly for 1 damage each hit (0 FP)
|0
**[[Gulp]] - Swallows an enemy then spits it at another, damaging both; this move was the only way to defeat the [[Armored Harriers]] (4 FP)
|Analyzes enemy and reveals their [[Heart Point|HP]] and other statistics.
**[[Mini-Egg]] - Deals relatively low damage, but hits multiple foes and can also shrink enemies to reduce their power (3 FP, Super Rank)
|-
**[[Stampede (Paper Mario: The Thousand-Year Door)|Stampede]] - Summons a Yoshi herd to attack all enemies; hits multiple times for 1 damage each (6 FP, Ultra Rank)
|[[Multibonk]]
*[[Vivian]] - Once a member of the villainous [[Shadow Sirens]], Vivian decides that Mario is much more deserving of her help than her sister [[Beldam]] is.  She has 15 HP initially, 20 at Super Rank, and 30 at Ultra Rank.
|3
**[[Shade Fist]] - Punches any enemy and also burns the target (0 FP)
|Attacks enemy repeatedly for diminishing damage (minimum 1 per hit). Does not work on spiky or fire enemies.
**[[Veil]] - Vivian and Mario disappear into the shadows and can't be hit by attacks (1 FP)
|-
**[[Fiery Jinx]] - Blasts all enemies with fire damage that penetrates Defense and leaves them burned (6 FP, Super Rank)
|[[Rally Wink]]
**[[Infatuate]] - Confuses all enemies (4 FP, Ultra Rank)
|4
*[[Admiral Bobbery]] - Admiral Bobbery had refused to go out to sea after a tragedy in his past.  Mario must learn his secret to convince him to serve as navigator on a journey to [[Keelhaul Key]], and he joins Mario's party shortly after the ship's crash.  He has 20 HP initially, 30 at Super Rank, and 40 at Ultra Rank.
|Gives [[Mario]] a second turn, at the expense of her own turn.
**[[Bomb (Paper Mario)|Bomb]] - Damages the closest ground enemy (0 FP)
|-
**[[Bomb Squad]] - Tosses three time bombs that explode later (3 FP)
!rowspan=4|[[File:PMTTYD_Koops_Artwork.png|144px]]<br>[[Koops]]
**[[Hold Fast]] - Damages enemies that attack Bobbery directly for a few turns (4 FP, Super Rank)
|rowspan=4|[[Koopley|Koops's father]] hadn't been seen since he'd gone off to challenge the ferocious dragon [[Hooktail]].  After hearing that Mario and Goombella planned to launch a fresh assault, he decided that he wanted to join them to prove to everyone (particularly his girlfriend [[Koopie Koo]]) that he could be tough like his dad.  Koops has a Defense of 1, but can be knocked on his back like enemy Koopas.  He has 10 HP initially, 15 at Super Rank, and 25 at Ultra Rank.
**[[Bob-ombast]] - Deals serious damage to all enemies (9 FP, Ultra Rank)
|[[Shell Toss]]
*[[Ms. Mowz]] (optional) - A dashing badge thief, Ms. Mowz and Mario cross paths a number of times before she asks him to find a badge for her.  Unknown to him, it was a test of his abilities--and once he passes and proves himself to her, she'll join the party and lend her treasure-sniffing abilities to the heroes.  She has 15 HP initially, 20 at Super Rank, and 25 at Ultra Rank.
|0
**[[Love Slap]] - Damages the closest ground enemy, ignoring Defense (0 FP)
|Attacks one ground-bound or low-hovering enemy.
**[[Kiss Thief]] - Steals the closest ground enemy's item or badge (2 FP)
|-
**[[Tease]] - Makes enemies [[Dizzy]] (3 FP, Super Rank)
|[[Power Shell]]
**[[Smooch (Paper Mario: The Thousand-Year Door)|Smooch]] - Heals Mario 10 HP (10 FP, Ultra Rank)
|3
|Attacks all ground-bound and low-hovering enemies.
|-
|[[Shell Shield]]
|4
|Summons a [[Green Shell|Koopa Shell]] to protect Mario for a few turns.
|-
|[[Shell Slam]]
|6
|Attacks all ground-bound and low-hovering enemies, ignoring their Defense Power.
|-
!rowspan=4|[[File:PMTTYD_Flurrie_and_Heart_Artwork.png|144px]]<br>[[Flurrie]]
|rowspan=4|Madame Flurrie was a retired actress, just dreaming of coming out of retirement when Mario and friends asked for her help with a small task.  She found their stories of adventure alluring, and decided that she would come with them to help as much as she could.  Flurrie has 15 HP initially, 25 at Super Rank, and 35 at Ultra Rank.
|[[Body Slam (Paper Mario)|Body Slam]]
|0
|Attacks one enemy. Does not work on spiky or fire enemies.
|-
|[[Gale Force]]
|4
|Blows weak enemies away from battle. This move is particularly effective against aerial enemies.
|-
|[[Lip Lock]]
|3
|Transfers an enemy's HP to Flurrie's HP. This move pierces Defense Power.
|-
|[[Dodgy Fog]]
|4
|Makes Mario [[dodgy]] for a few turns, so that attacks directed at Mario miss more often.
|-
!rowspan=4|[[File:Yoshikid.jpg|144px]]<br>[[Mini-Yoshi|Yoshi]]
|rowspan=4|This baby Yoshi hatches from an egg that Mario found outside the [[Glitz Pit]].  He could be any one of a variety of colors and the player can name him.  He has 10 HP initially, 20 at Super Rank, and 30 at Ultra Rank.
|[[Ground Pound]]
|0
|Attacks one enemy multiple times for 1 point of damage per hit.
|-
|[[Gulp]]
|4
|Swallows an enemy and shoots it at the enemy right behind it, damaging both of them. This move ignores Defense Power. Does not work on fire enemies.
|-
|[[Mini-Egg]]
|3
|Throws a set amount of eggs at various random enemies, dealing 1 HP of damage per hit to them. This attack may make them [[Tiny (status effect)|tiny]].
|-
|[[Stampede (Paper Mario: The Thousand-Year Door)|Stampede]]
|6
|Calls a herd of [[Yoshi (species)|Yoshi]]s to attack all enemies.
|-
!rowspan=4|[[File:PMTTYD_Vivian_Main_Artwork.png|144px]]<br>[[Vivian]]
|rowspan=4|Once a member of the villainous [[Shadow Sirens]], Vivian decides that Mario is much more deserving of her help than her sister [[Beldam]] is.  She has 15 HP initially, 20 at Super Rank, and 30 at Ultra Rank.
|[[Shade Fist]]
|0
|Punches an enemy and leaves it magically [[burn]]ed.
|-
|[[Veil]]
|1
|[[Invisible|Hides Mario and herself in the shadows to negate all damage for a turn]]. Next turn, Vivian will not be able to act.
|-
|[[Fiery Jinx]]
|6
|Attacks all enemies with fire, penetrating their Defense Power and leaving them [[burn]]ed. This move is particularly effective against ice enemies, and it heals fire foes.
|-
|[[Infatuate]]
|4
|Blows kisses at all enemies, possibly [[Confused|confusing]] them.
|-
!rowspan=4|[[File:PMTTYD_Bobbery_Artwork.png|144px]]<br>[[Admiral Bobbery]]
|rowspan=4|Admiral Bobbery had refused to go out to sea after a tragedy in his past.  Mario must learn his secret to convince him to serve as navigator on a journey to [[Keelhaul Key]], and he joins Mario's party shortly after the ship's crash.  He has 20 HP initially, 30 at Super Rank, and 40 at Ultra Rank.
|[[Bomb (Paper Mario)|Bomb]]
|0
|Attacks one ground-bound enemy.
|-
|[[Bomb Squad]]
|3
|Sets up three time bombs to explode on the next turn.
|-
|[[Hold Fast]]
|4
|[[Payback|Damages all enemies that physically attack Bobbery]].
|-
|[[Bob-ombast]]
|9
|Powerfully bombs all enemies. This move will ground all enemies.
|-
!rowspan=4|[[File:PMTTYD_Ms_Mowz_Artwork.png|144px]]<br>[[Ms. Mowz]] (optional)
|rowspan=4|A dashing badge thief, Ms. Mowz and Mario cross paths a number of times before she asks him to find a badge for her.  Unknown to him, it was a test of his abilities--and once he passes and proves himself to her, she'll join the party and lend her treasure-sniffing abilities to the heroes.  She has 15 HP initially, 20 at Super Rank, and 25 at Ultra Rank.
|[[Love Slap]]
|0
|Attacks one enemy, ignoring their Defense Power.
|-
|[[Kiss Thief]]
|2
|Steals an enemy's held badge or item.
|-
|[[Tease]]
|3
|Makes all enemies [[Dizzy]].
|-
|[[Smooch (Paper Mario: The Thousand-Year Door)|Smooch]]
|10
|If successful, Mario recovers up to 10 HP.
|}


====Gallery====
====Gallery====
Line 403: Line 503:
PMTTYD Koops joins party.png|[[Koops]] joins Mario's party near [[Petalburg]].
PMTTYD Koops joins party.png|[[Koops]] joins Mario's party near [[Petalburg]].
PMTTYD Flurrie Joins the Party.png|Flurrie first joins Mario at [[Flurrie's House|her home]].
PMTTYD Flurrie Joins the Party.png|Flurrie first joins Mario at [[Flurrie's House|her home]].
"Yoshi" Joined The Party PMTTYD.jpg|Yoshi-Kid joins Mario in the [[Glitz Pit]] after being named.
"Yoshi" Joined The Party PMTTYD.png|Mini-Yoshi joins Mario in the [[Glitz Pit]] after being named.
</gallery>
</gallery>


Line 451: Line 551:
*[[Nabbit]] (during some fights in the [[Bad Nabbit]] mission)
*[[Nabbit]] (during some fights in the [[Bad Nabbit]] mission)
{{stub|section=yes}}
{{stub|section=yes}}
==Trivia==
*[[Luigi]] also gets partners in ''[[Paper Mario: The Thousand-Year Door]]'': [[Blooey]], [[Jerry (Paper Mario: The Thousand-Year Door)|Jerry]], [[Torque (character)|Torque]], [[Hayzee]], and [[Screamy]]. However, the player cannot play as them, for Luigi is not a playable character in the game.


==See also==
==See also==
*[[List of allies]]
*[[List of allies]]
*[[Pixl]]
*[[Pixl]]
==Names in other languages==
{{foreign names
|Jap=なかま
|JapR=Nakama
|JapM=Ally
|ChiS=伙伴
|ChiSR=Huǒbàn
|ChiSM=Partner
|ChiT=同伴
|ChiTR=Tóngbàn
|ChiTM=Ally
|Dut=groepslid
|DutM=group-member
|Fre=allié
|FreM=ally
|Ger=Kämpfer
|GerM=Fighter
|Ita=membro
|ItaM=member
|Kor=동료
|KorR=Donglyo
|KorM=Buddy
|Spa=aliado
|SpaM=ally
}}


==References==
==References==

Revision as of 14:23, March 30, 2024

It has been requested that this article be rewritten and expanded to include more information. Reason: add more descriptions of each party member and their abilities

"Party" redirects here. For information about the game genre, see Genre § Party games. For the game series of this genre, see Mario Party (series). For the first game of this series, see Mario Party.
Mario, Princess Toadstool, Mallow, Geno, and Bowser prepare for a battle with Smithy, the leader of the Smithy Gang.
Mario and his party face off against Smithy in Super Mario RPG: Legend of the Seven Stars

Party members, also known as partners or allies, are characters that travel with and battle alongside the protagonist in RPGs. The protagonist and his partners as a group are generally referred to as a party, as the event of a character joining is referred to as said character "joining your party."

Super Mario RPG: Legend of the Seven Stars

See also: Super Mario RPG: Legend of the Seven Stars level up progressions
See also: List of Super Mario RPG: Legend of the Seven Stars special moves

In Super Mario RPG: Legend of the Seven Stars, Mario's party eventually gains five members (including Mario himself), but only three of them can be active at any given time, and Mario must always occupy the first slot. Inactive party members still gain experience and level up after battles.

Character Description Special moves
Level Move Description FP Cost Magic Power
Official artwork of Mario
Mario
The main protagonist of the game. He is required to be in the party at all times and always occupies the first slot. He has balanced stats and is the only party member who can use jump and fire attacks. Start Jump "Stomp foes! Press "Y" just before hit!" 3 25
3 Fire Orb "Fire orb! Push "Y" immediately!" 5 20
6 Super Jump "Push "Y" prior to hit for DAMAGE!" 7 45
10 Super Flame "Fire blast! Push "Y" repeatedly!" 9 40
14 Ultra Jump "Push "Y" prior to hit for DAMAGE!" 11 65
18 Ultra Flame "Fire orbs! Push "Y" repeatedly!" 14 60
Artwork of Mallow from Super Mario RPG: Legend of the Seven Stars.
Mallow
A young Nimbus who was raised by Frogfucius and is later revealed to be the prince of Nimbus Land. He joins Mario in Mushroom Kingdom after he agrees to help Mallow catch Croco and get his Frog Coin back. He has high magic stats and is the only party member who can use ice and lightning attacks. Start Thunderbolt "Hit "Y" just before bolt ends!" 2 15
3 HP Rain "HP renewal! Hit "Y" just before shower ends!" 2 10
6 Psychopath "See foe's HP and...secrets!" 1 0
10 Shocker "Hit "Y" just before bolt ends!" 8 60
14 Snowy "Snowman fells foes!" 12 40
18 Star Rain "Star showers! Hit "Y" just upon contact!" 14 55
Geno from Super Mario RPG: Legend of the Seven Stars
Geno
An inhabitant of Star Road who was sent to retrieve the Star Pieces, and possesses Gaz's Geno doll for this purpose. He joins the party during the fight with Bowyer. He has high offensive stats and speed. Start Geno Beam "Hold "Y" until just before discharge!" 3 40
8 Geno Boost "Attack up! Push "Y" just before end!" 4 0
11 Geno Whirl "Press "Y" prior to contact for critical hit!" 8 45
14 Geno Blast "Beam hits all foes! Energize!" 12 50
17 Geno Flash "Build power! Beam hits all foes!" 16 60
Artwork of Bowser from Super Mario RPG: Legend of the Seven Stars
Bowser
The king of the Koopas. He joins the party when they first reach Booster Tower. He has high HP and physical stats but low magic stats and speed. Start Terrorize "Scare 'em good!" 6 10
12 Poison Gas "Poison foes!" 10 20
15 Crusher "Rock slide! Hit "Y" prior to contact!" 12 60
18 Bowser Crush "Bowser's ultimate weapon!" 16 58
Artwork of Princess Toadstool from Super Mario RPG: Legend of the Seven Stars
Toadstool
The princess of the Mushroom Kingdom. She joins the party outside of the Mushroom Castle shortly after being rescued from Booster. She has high magic stats and specializes in healing. Start Therapy "Heal HP and status♥" 2 40
Start Group Hug "Heal group! HP/status♥" 4 30
11 Sleepy Time "Zonk 1 or more foes!" 4 0
13 Come Back "Revive one... or more pals!" 2 0
15 Mute "Halt magic attack(s)!" 3 0
18 Psych Bomb "Make me mad... and BOOM!" 15 60

Paper Mario series

Paper Mario

In Paper Mario for the Nintendo 64, partners are either referred to as Party Members[1] or Mario's Friends.[2] In this game, Mario can only have one Party Member active at a time. Switching Party Members mid-battle uses up Mario's turn unless he is wearing the Quick Change badge. Party Members do not have HP; most enemies' attacks will only target Mario, and the few that can hit Mario's Party Members will simply incapacitate them for a certain number of turns depending on how much damage they took. If the attack is successfully guarded against, the Party Member will take no damage. Party Members can be upgraded with Super Blocks, which increases their attack power and makes them learn new moves. Each Party Member can be upgraded twice, first to Super Rank, then to Ultra Rank. Mario must have the Ultra Stone to upgrade Party Members to Ultra Rank.

Character Description Moveset
Move FP Description
Goombario from Paper Mario.
Goombario
A young Goomba from Goomba Village who idolizes Mario. He joins Mario after he escorts Goompa back to the village. Headbonk 0 "Headbonk an enemy."
Tattle 0 "See enemies' descriptions and see their HP during battle."
Charge 1 "Charge to raise attack power by 2. You can charge unlimited times, but power fades after attack."
Multibonk 3 "Headbonk continously until you miss an action command."
Kooper from Paper Mario.
Kooper
A Koopa Troopa whose shell gets stolen by Fuzzies during an attack on Koopa Village. He joins Mario after he recovers his shell for him. Shell Toss 0 "Throw a shell at an enemy."
Power Shell 3 "Throw a shell at all enemies on the ground."
Dizzy Shell 4 "Daze and paralyze all enemies on the ground."
Fire Shell 5 "Attack all enemies on the ground with a flaming shell."
Bombette from Paper Mario.
Bombette
A Bob-omb who used to work at Koopa Bros. Fortress. She was imprisoned in the fortress after she rebelled against the Koopa Bros. She joins Mario after he falls into her cell. Body Slam 0 "Body Slam an enemy."
Bomb 3 "Explode and destroy an enemy on the ground."
Power Bomb 6 "Explode and destroy all enemies on the ground."
Mega Bomb 8 "Explode and destroy all enemies."
Parakarry from Paper Mario.
Parakarry
A Paratroopa postman with a tendency to lose the letters he's delivering. He joins Mario on Mt. Rugged after he retrieves three of the letters Parakarry dropped. Sky Dive 0 "Kick an enemy."
Shell Shot 3 "Attack an enemy in the air by bumping into it."
Air Lift 3 "Carry an enemy away from battle. Weaker enemies are more easily carried away."
Air Raid 6 "Fly around like crazy, attacking all enemies."
Lady Bow from Paper Mario.
Bow
The leader of the Boos at Boo's Mansion. After Mario solves her puzzles at the mansion, she requests his help in defeating Tubba Blubba, who had been terrorizing her subjects, then joins his party. Smack 0 "Slap an enemy."
Outta Sight 2 "Make Mario transparent so he can avoid enemy attacks."
Spook 3 "Startle enemies and scare them away from battle."
Fan Smack 5 "Attack an enemy with a fan."
Watt from Paper Mario.
Watt
A young Li'l Sparky who was captured by the Big Lantern Ghost in Shy Guy's Toy Box and used as a power source for his lantern. She joins Mario after he rescues her. Electro Dash 0 "Penetrate defense power and attack an enemy with electricity."
Power Shock 2 "If it works, paralyze an enemy with an electric shock."
Turbo Charge 3 "Electrically boost Mario's attack power for a short time."
Mega Shock 5 "If it works, paralyze all enemies with an electric shock."
Sushie from Paper Mario.
Sushie
A Cheep Cheep from Lavalava Island who often babysits a quintet of Yoshi kids known as the Fearsome 5. She joins Mario in Jade Jungle after he helps her out of a tree. Belly Flop 0 "Flop on an enemy."
Squirt 3 "Squirt a powerful jet of water. Great for fire enemies."
Water Block 3 "Create a cube of water to boost Mario's defense briefly."
Tidal Wave 6 "Swim madly to create a wave that washes over all enemies."
Lakilester from Paper Mario.
Lakilester
A Lakitu from Flower Fields who was working for Huff N. Puff. After being defeated, he decides to join Mario's party. Spiny Flip 0 "Throw a spiny egg at an enemy."
Spiny Surge 4 "Throw spiny eggs at all enemies."
Cloud Nine 4 "Create a cloud to hide Mario for a short time. While in the cloud, Mario will avoid enemy attacks."
Hurricane 5 "If it works, blow the enemies away from battle."

Gallery

Paper Mario: The Thousand-Year Door

In Paper Mario: The Thousand-Year Door, Mario's party members are referred to as partners or allies. The party mechanics work similarly to the first Paper Mario, but with several changes. Partners now have HP and take damage the same way Mario does. Partners are now upgraded by giving Merlon three Shine Sprites. Luigi also gets partners throughout the story: Blooey, Jerry, Torque, Hayzee, and Screamy. However, the player cannot play as them, for Luigi is not a playable character.

Character Description Moveset
Move FP Description
Goombella in the game Paper Mario: The Thousand-Year Door.
Goombella
An archeology student at the University of Goom, Goombella is searching for the same Legendary Treasure as Mario and decides that it is in their best interest to work together. Goombella has 10 HP initially, 20 at Super Rank, and 30 at Ultra Rank. Headbonk 0 Hits enemy twice. Does not work on spiky or fire enemies.
Tattle 0 Analyzes enemy and reveals their HP and other statistics.
Multibonk 3 Attacks enemy repeatedly for diminishing damage (minimum 1 per hit). Does not work on spiky or fire enemies.
Rally Wink 4 Gives Mario a second turn, at the expense of her own turn.
Artwork of Koops from Paper Mario: The Thousand-Year Door
Koops
Koops's father hadn't been seen since he'd gone off to challenge the ferocious dragon Hooktail. After hearing that Mario and Goombella planned to launch a fresh assault, he decided that he wanted to join them to prove to everyone (particularly his girlfriend Koopie Koo) that he could be tough like his dad. Koops has a Defense of 1, but can be knocked on his back like enemy Koopas. He has 10 HP initially, 15 at Super Rank, and 25 at Ultra Rank. Shell Toss 0 Attacks one ground-bound or low-hovering enemy.
Power Shell 3 Attacks all ground-bound and low-hovering enemies.
Shell Shield 4 Summons a Koopa Shell to protect Mario for a few turns.
Shell Slam 6 Attacks all ground-bound and low-hovering enemies, ignoring their Defense Power.
Artwork of Flurrie from Paper Mario: The Thousand-Year Door
Flurrie
Madame Flurrie was a retired actress, just dreaming of coming out of retirement when Mario and friends asked for her help with a small task. She found their stories of adventure alluring, and decided that she would come with them to help as much as she could. Flurrie has 15 HP initially, 25 at Super Rank, and 35 at Ultra Rank. Body Slam 0 Attacks one enemy. Does not work on spiky or fire enemies.
Gale Force 4 Blows weak enemies away from battle. This move is particularly effective against aerial enemies.
Lip Lock 3 Transfers an enemy's HP to Flurrie's HP. This move pierces Defense Power.
Dodgy Fog 4 Makes Mario dodgy for a few turns, so that attacks directed at Mario miss more often.
Yoshi
Yoshi
This baby Yoshi hatches from an egg that Mario found outside the Glitz Pit. He could be any one of a variety of colors and the player can name him. He has 10 HP initially, 20 at Super Rank, and 30 at Ultra Rank. Ground Pound 0 Attacks one enemy multiple times for 1 point of damage per hit.
Gulp 4 Swallows an enemy and shoots it at the enemy right behind it, damaging both of them. This move ignores Defense Power. Does not work on fire enemies.
Mini-Egg 3 Throws a set amount of eggs at various random enemies, dealing 1 HP of damage per hit to them. This attack may make them tiny.
Stampede 6 Calls a herd of Yoshis to attack all enemies.
Artwork of Vivian from Paper Mario: The Thousand-Year Door
Vivian
Once a member of the villainous Shadow Sirens, Vivian decides that Mario is much more deserving of her help than her sister Beldam is. She has 15 HP initially, 20 at Super Rank, and 30 at Ultra Rank. Shade Fist 0 Punches an enemy and leaves it magically burned.
Veil 1 Hides Mario and herself in the shadows to negate all damage for a turn. Next turn, Vivian will not be able to act.
Fiery Jinx 6 Attacks all enemies with fire, penetrating their Defense Power and leaving them burned. This move is particularly effective against ice enemies, and it heals fire foes.
Infatuate 4 Blows kisses at all enemies, possibly confusing them.
Admiral Bobbery
Admiral Bobbery
Admiral Bobbery had refused to go out to sea after a tragedy in his past. Mario must learn his secret to convince him to serve as navigator on a journey to Keelhaul Key, and he joins Mario's party shortly after the ship's crash. He has 20 HP initially, 30 at Super Rank, and 40 at Ultra Rank. Bomb 0 Attacks one ground-bound enemy.
Bomb Squad 3 Sets up three time bombs to explode on the next turn.
Hold Fast 4 Damages all enemies that physically attack Bobbery.
Bob-ombast 9 Powerfully bombs all enemies. This move will ground all enemies.
Artwork of Ms. Mowz from Paper Mario: The Thousand-Year Door
Ms. Mowz (optional)
A dashing badge thief, Ms. Mowz and Mario cross paths a number of times before she asks him to find a badge for her. Unknown to him, it was a test of his abilities--and once he passes and proves himself to her, she'll join the party and lend her treasure-sniffing abilities to the heroes. She has 15 HP initially, 20 at Super Rank, and 25 at Ultra Rank. Love Slap 0 Attacks one enemy, ignoring their Defense Power.
Kiss Thief 2 Steals an enemy's held badge or item.
Tease 3 Makes all enemies Dizzy.
Smooch 10 If successful, Mario recovers up to 10 HP.

Gallery

Super Paper Mario

Characters

  • Mario - The first of the four Heroes of Light, Mario can Flip between dimensions.
  • Princess Peach - Joins Mario when she discovers she is a hero of Light. She can duck under her parasol, blocking most attacks, and she can also use it to float through the air.
  • Bowser - Joins Mario when he is convinced by Peach. He has twice the Attack of Mario, Peach & Luigi and can breathe fire, but he is larger and slower than the others and can't jump as high. He is also unable to climb ladders.
  • Luigi - Joins Mario when found in The Underwhere; can jump the highest of all the heroes and can also use his super jump technique to jump even higher and to deal double damage.

Pixls

  • Tippi - Allows the player to Tattle enemies and reveal invisible objects.
  • Thoreau - Allows the player to pick up and throw enemies and objects, as well as activate switches.
  • Boomer - Acts as an explosive.
  • Slim - Allows the player to turn sideways to move through narrow spaces and evade attacks.
  • Thudley - Allows the player to perform a Ground Pound.
  • Carrie - Can carry the player on a floating platform, allowing them to move faster, bypass spiky floors, and jump on spiked enemies.
  • Fleep - Can flip sections of the background, as well as enemies to make them briefly dizzy.
  • Cudge - Acts as a Hammer.
  • Dottie - Can shrink the player, allowing them to avoid detection by enemies and fit through small doors, pipes, and passages.
  • Barry (Optional - Unlocked by completing Chapter 3 and returning to the start of it and speaking to him) - Projects a barrier around the player.
  • Dashell (Optional - Unlocked by completing Flipside Pit of 100 Trials) - Increases the characters' speeds.
  • Piccolo (Optional - See Piccolo for unlocking instructions; a long list of errands) - Can use music to heal status ailments.
  • Tiptron (Optional - Sold by Francis after Chapter 8's completion for 999 coins) - Replaces Tippi after beating the game.

Paper Mario: The Origami King

In Paper Mario: The Origami King all party members are temporary, only accompanying Mario for specific periods of time or in specific streamer districts. Party members only have one attack in battle and are AI controlled.

Battle allies

Mario head smaller.png This section is a stub. You can help the Super Mario Wiki by expanding it.

Mario & Luigi series

Mario head smaller.png This section is a stub. You can help the Super Mario Wiki by expanding it.

See also

Names in other languages

Language Name Meaning
Japanese なかま
Nakama
Ally

Chinese (simplified) 伙伴
Huǒbàn
Partner

Chinese (traditional) 同伴
Tóngbàn
Ally

Dutch groepslid
group-member
French allié
ally
German Kämpfer
Fighter
Italian membro
member
Korean 동료
Donglyo
Buddy

Spanish aliado
ally

References

  1. ^ Paper Mario instruction manual. Pages 15, 21, 23, 24, and 26. nintendo.com. Retrieved May 7, 2021.
  2. ^ Paper Mario instruction manual. Page 7. nintendo.com. Retrieved May 7, 2021.