List of Super Mario RPG: Legend of the Seven Stars pre-release and unused content: Difference between revisions

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{{rewrite-expand|there is a ''lot'' more stuff that just hasn't been documented; see talk page for a start}}
{{italic title|List of ''Super Mario RPG: Legend of the Seven Stars'' pre-release and unused content}}
{{italic title|List of ''Super Mario RPG: Legend of the Seven Stars'' pre-release and unused content}}
This is a list of pre-release and unused content for the game ''[[Super Mario RPG: Legend of the Seven Stars]]''.
This is a list of pre-release and unused content for the game ''[[Super Mario RPG: Legend of the Seven Stars]]''.
==Early ideas==
==Early ideas==
The developers had originally planned to simulate the [[Super Mushroom]]'s "[[Small Mario]] to [[Super Mario (form)|Super Mario]]" mechanic from the platforming games, explaining that it was ultimately dropped because "Partly it was hardware limitations, but it just looked weird for Mario to be walking around the map in different sizes (laughs)." Chihiro Fujioka further stated that had this been implemented into the game, some dungeons would have only been accessible as Small Mario.<ref>Family Computer Magazine (October 1995 issue), [http://shmuplations.com/supermariorpg/ English translation] by BLackoak, ''Shmuplations''. Retrieved April 5, 2018</ref>
The developers had originally planned to simulate the [[Super Mushroom]]'s "[[Small Mario]] to [[Super Mario (form)|Super Mario]]" mechanic from the platforming games, explaining that it was ultimately dropped because "Partly it was hardware limitations, but it just looked weird for Mario to be walking around the map in different sizes (laughs)." Chihiro Fujioka further stated that had this been implemented into the game, some dungeons would have only been accessible as Small Mario.<ref>Family Computer Magazine (October 1995 issue), [https://shmuplations.com/supermariorpg/ English translation] by BLackoak, ''Shmuplations''. Retrieved April 5, 2018</ref>


==Early builds==
==Early builds==
[[Moleville]] was planned to look slightly different than in the final game. Some rocks, artichoke, and the grass on the floor were removed. [[Nimbus Land|Nimbus Castle]] had more flora and flower-like towers.
[[Moleville]] was planned to look slightly different than in the final game. Some rocks, artichoke, and the grass on the floor were removed. [[Nimbus Land|Nimbus Castle]] had more flora and flower-like towers.
<gallery>
<gallery>
SMRPG Early Moleville.jpg|Early Moleville
SMRPG Early Moleville.jpg|Early Moleville
SMRPG Early Nimbus Castle.jpg|Early Nimbus Castle
SMRPG Early Nimbus Castle.jpg|Early Nimbus Castle
</gallery>
===1995 V-Jump Festival===
An early version of ''Super Mario RPG'' was also seen at a 1995 V-Jump Festival, which also focused on the game's programming and therefore showed off several features and various other things not meant to be accessible by normal players even by the game's release. The presentation of this build showed that [[Nimbus Land]] would have differently styled doorways, being simple open holes labeled with a word seeming to be "HOLLOW" or "HOLLOH" rather than the curtains seen in the final version. The V-Jump presentation also featured an animation of a normal, blue-colored [[Magikoopa]] attacking and showed [[Mario]] running through what seems to be either [[Mushroom Way]] or [[Bandit's Way]] and being chased by several [[Buzzer]]s, indicating that they would indeed be found in large groups in that area in the early ''Super Mario RPG: Legend of the Seven Stars''. The presentation also briefly showed an early [[Yo'ster Isle]], which was much larger and seemed to feature no racetrack. The early version seen in the presentation also gave [[Moleville]] a cloud-filled foreground and removed the blue static seen in the [[Factory (Super Mario RPG)|Factory]]'s foreground.
The majority of Nimbus Castle's interior seen in the early version would appear to simply be more green than that of the final version, although the room where [[Dodo]] cleaned [[Valentina]]'s statues was depicted as different shades of pink, looking nothing like it did in the final version. This room was also completely flipped horizontally for the final version. [[Melody Bay]]'s composition area also seemed to be longer, and [[Mario Bros.' House|Mario's Pad]] was depicted as much larger. Mario's house itself even changed in appearance; much like it was in the final version of ''Super Mario RPG''{{'}}s intro, the V-Jump build depicted Mario's in-game house as being labeled "Pipe House". A [[treasure chest]] was also seen in the early Mario's Pad; upon being hit by Mario, this box produced a green, [[1-Up Mushroom]]-like [[mushroom]] that in itself was not present in the final game. A pair of [[Terrapin]]s were also seen guarding an exit from Mario's Pad in this build.
Lastly, the early version even featured three unused battlegrounds, one of which was a dark, musty [[castle]] similar in appearance to [[Belome Temple]], an underwater battle stage (which appeared to be from the [[Sea]] area), and the other being a star-labeled circle that may have been a simple testing area.<ref>[https://www.youtube.com/watch?v=E2rVWOhDZRU www.youtube.com] Super Mario RPG - V-Jump 95 Presentation</ref>
<gallery>
SMRPG Early Yo ster Isle.jpg|Early Yo'ster Isle
</gallery>
===''Dengeki Super Famicom''===
Among other things, ''Dengeki Super Famicom'' No.15 features a screenshot of an unknown scene with [[Mario]], [[Toad]], and the [[Chancellor]], who was designed an elderly-looking, gray-spotted [[Toad (species)|Mushroom person]] with a beard. Despite this, the final design is also shown, indicating that the screenshot is of a not-then current build.
<gallery>
SMRPG Prerelease Toad Minister.png|Magazine snippet with the screenshot of the Chancellor asking if Mario is in good health
</gallery>
</gallery>


===''Nintendo Power''===
===''Nintendo Power''===
Material from ''[[Nintendo Power]]'' Issue #77 shows that the [[Chancellor]] was once designed differently, being a more elderly-looking, gray-spotted Toad with a beard. It also showed that at least one [[Buzzer]] would be in [[Mushroom Way]], and that [[Frogfucius]]'s island at [[Tadpole Pond]] would be closer and therefore accessed differently than the [[Tadpole]] Bridge used in the final game. A [[Fishin' Lakitu|fishing]] variety of [[Lakitu]] would assist [[Mario]] in [[Booster's Tower]], which had at least one [[Magikoopa]] as an enemy. Mario would also encounter [[Bowser]] at an unknown time in [[Bowser's Castle|Bowser's Keep]], and would fight against two [[Beezo|Shy Away]]s during this scene.
Material from ''[[Nintendo Power]]'' Volume #77 shows the [[Chancellor]]'s old design. It also showed that at least one [[Buzzer]] would be in [[Mushroom Way]], and that [[Frog Sage|Frogfucius]]'s island at [[Tadpole Pond]] would be closer and therefore accessed differently than the [[tadpole]] bridge used in the final game. A [[Fishin' Lakitu|fishing]] variety of [[Lakitu]] would assist [[Mario]] in [[Booster Tower]], which had at least one [[Magikoopa]] as an enemy. Mario would also encounter [[Bowser]] at an unknown time in [[Bowser's Castle|Bowser's Keep]], and would fight against two [[Beezo|Shy Away]]s during this scene.
 
<gallery>
<gallery>
SMRPGbetaChancellor.jpg|A bearded Chancellor in an early build
SMRPGbetaChancellor.jpg|A bearded Chancellor in an early build
BuzzerMushroomWay.png|A Buzzer in Mushroom Way
BuzzerMushroomWay.png|A Buzzer in Mushroom Way
Mariorpgbeta09.jpg|Mario attacking an [[Arachne]] and [[Koopa Paratroopa#Super Mario RPG: Legend of the Seven Stars|Sky Troopa]] which appears to have a different head
Mariorpgbeta09.jpg|Mario attacking an [[Arachne]] and [[Koopa Paratroopa#Super Mario RPG: Legend of the Seven Stars|Sky Troopa]] which appears to have a different head
SMRPGbetaBoostersTower2.png|A Fishin' Lakitu helps [[Mario]] through [[Booster's Tower]]
SMRPGbetaBoostersTower2.png|A Fishin' Lakitu helps [[Mario]] through [[Booster Tower]]
SMRPGbetaTadpolePond.jpg|Mario, Frogfucius, and several [[Tadpole]]s at an early [[Tadpole Pond]]
SMRPGbetaTadpolePond.jpg|Mario, Frogfucius, and several [[tadpole]]s at an early [[Tadpole Pond]]
SMRPGbetaBowsersCastle.jpg|Bowser directs a pair of Shy Away guardians at his castle
SMRPGbetaBowsersCastle.jpg|Bowser directs a pair of Shy Away guardians at his castle
Beta boostertower.jpg|Dry Bones and Thwomps seen in the early version of Booster's Tower
Beta boostertower.jpg|[[Dry Bones]] and [[Thwomp]]s seen in the early version of Booster Tower
Mariorpgbeta06.jpg
Mariorpgbeta06.jpg
Mariorpgbeta04.jpg
Mariorpgbeta04.jpg
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===''VideoGames - The Ultimate Gaming Magazine''===
===''VideoGames - The Ultimate Gaming Magazine''===
Material from ''{{wp|VideoGames & Computer Entertainment|VideoGames - The Ultimate Gaming Magazine}}'' #82 shows screenshots that were not present in ''Nintendo Power'' such as [[Knife Guy]] outside of [[Booster's Tower]] and [[Luigi]] inside [[Nimbus Castle]].
Material from ''{{wp|VideoGames & Computer Entertainment|VideoGames - The Ultimate Gaming Magazine}}'' #82 shows screenshots that were not present in ''Nintendo Power'' such as [[Knife Guy]] outside of [[Booster Tower]] and [[Luigi]] inside [[Nimbus Castle]].
 
<gallery>
<gallery>
SMRPG Prerelease Forest Maze.jpg|Mario in the [[Forest Maze]]
SMRPG Prerelease Forest Maze.jpg|Mario in the [[Forest Maze]]
SMRPG Prerelease Waterfall.jpg|Mario falling down a waterfall with a [[Chain Chomp#Super Mario RPG: Legend of the Seven Stars|Chomp]] making an appearance outside of Booster's Tower
SMRPG Prerelease Waterfall.jpg|Mario falling down a waterfall with a [[Chain Chomp#Super Mario RPG: Legend of the Seven Stars|Chomp]] making an appearance outside of Booster Tower
SMRPG Prerelease Hidden Box.jpg|Mario finding a [[Treasure chest#Super Mario RPG: Legend of the Seven Stars|treasure box]] outside of his [[Mario Bros.' House#Super Mario RPG: Legend of the Seven Stars|house]]
SMRPG Prerelease Hidden Box.jpg|Mario finding a [[Treasure chest#Super Mario RPG: Legend of the Seven Stars|treasure box]] outside of his [[Mario Bros.' House#Super Mario RPG: Legend of the Seven Stars|house]]
SMRPG Prerelease Knife Guy Outside.jpg|Knife Guy juggling while Mario and some [[Toad (species)|Toads]] watch
SMRPG Prerelease Knife Guy Outside.jpg|Knife Guy juggling while Mario and some [[Toad (species)|Mushroom people]] watch
SMRPG Prerelease Captured.jpg|Mario and [[Princess Peach]] in an unknown location
SMRPG Prerelease Captured.jpg|Mario and [[Princess Peach|Princess Toadstool]] in an unknown location
SMRPG Prerelease Luigi Cameo.jpg|Luigi's appearance
SMRPG Prerelease Luigi Cameo.jpg|Luigi's appearance
SMRPG Prerelease Mole Mountain.jpg|Mario in the [[Coal Mines]]
SMRPG Prerelease Mole Mountain.jpg|Mario in the [[Mole Mines|Coal Mines]]
SMRPGbetaBoostersTower.png|A chaotic scene in an early Booster's Tower with the portrait of Booster or his ancestor to the side
SMRPGbetaBoostersTower.png|A chaotic scene in an early Booster Tower with the portrait of Booster or his ancestor to the side
SMRPG Prerelease Peach Room.jpg|Mario and Princess Peach in her room
SMRPG Prerelease Peach Room.jpg|Mario and Princess Toadstool in her room
</gallery>
 
===1995 V-Jump Festival===
An early version of ''Super Mario RPG'' was also seen at a 1995 V-Jump Festival, which also focused on the game's programming and therefore showed off several features and various other things not meant to be accessible by normal players even by the game's release. The presentation of this build showed that Nimbus Land would have differently styled doorways, being simple open holes labeled with a word seeming to be "HOLLOW" or "HOLLOH" rather than the curtains seen in the final version. The V-Jump presentation also featured an animation of a normal, blue-colored Magikoopa attacking and showed Mario running through what seems to be either [[Mushroom Way]] or [[Bandit's Way]] and being chased by several Buzzers, indicating that they would indeed be found in large groups in that area in the early ''Super Mario RPG: Legend of the Seven Stars''. The presentation also briefly showed an early [[Yo'ster Isle]], which was much larger and seemed to feature no racetrack. The early version seen in the presentation also gave [[Moleville]] a cloud-filled foreground and removed the blue static seen in the [[Factory (Super Mario RPG: Legend of the Seven Stars)|Factory]]'s foreground.
 
The majority of Nimbus Castle's interior seen in the early version would appear to simply be more green than that of the final version, although the room where [[Dodo]] cleaned [[Valentina]]'s statues was depicted as different shades of pink, looking nothing like it did in the final version. This room was also completely flipped horizontally for the final version. [[Melody Bay]]'s composition area also seemed to be longer, and [[Mario Bros.' House|Mario's Pad]] was depicted as much larger. Mario's house itself even changed in appearance; much like it was in the final version of ''Super Mario RPG''{{'}}s intro, the V-Jump build depicted Mario's in-game house as being labeled "Pipe House". A [[treasure chest]] was also seen in the early Mario's Pad; upon being hit by Mario, this box produced a green, [[1-Up Mushroom]]-like [[mushroom]] that in itself was not present in the final game. A pair of [[Terrapin]]s were also seen guarding an exit from Mario's Pad in this build.
 
Lastly, the early version even featured three unused battlegrounds, one of which was a dark, musty [[castle]] similar in appearance to [[Belome Temple]], an underwater Battle Stage (which appeared to be from the Sea Area), and the other being a star-labeled circle that may have been a simple testing area.<ref>[https://www.youtube.com/watch?v=E2rVWOhDZRU www.youtube.com] Super Mario RPG - V-Jump 95 Presentation</ref>
 
<gallery>
SMRPG Early Yo ster Isle.jpg|Early Yo'ster Isle
</gallery>
</gallery>


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===Enemies===
===Enemies===
====Coded====
====Coded====
The coding of ''Super Mario RPG: Legend of the Seven Stars'' reveals several unused enemies<ref>[http://www.youtube.com/watch?v=u0oxHMdCgQo&feature=related www.youtube.com] Super Mario RPG: Unused Enemies Accessed March 20, 2009</ref> (most of which seem to be unused variants), including [[Drill Bit]], who appears in the game, but does not fight in any battle like a normal enemy.<ref>[http://www.unseen64.net/2008/04/14/mario-rpg-beta/]</ref> These unused enemies include the following:
The coding of ''Super Mario RPG: Legend of the Seven Stars'' reveals several unused enemies<ref>[https://www.youtube.com/watch?v=u0oxHMdCgQo&feature=related www.youtube.com] Super Mario RPG: Unused Enemies Accessed March 20, 2009</ref> (most of which seem to be unused variants), including [[Drill Bit]], who appears in the game, but does not fight in any battle like a normal enemy.<ref>[https://www.unseen64.net/2008/04/14/mario-rpg-beta/]</ref> Unless otherwise specified, they all have 10 [[Heart Point|HP]] and give "Attack Up" [[Bonus Flower]]s. These unused enemies include the following:
 
*A green [[Jester]]-like enemy named Harlequin; its [[Thought Peek|thought]] is "Kekekekekekekekekeka!"
*A green [[Jester]]-like enemy named Harlequin; its psychopath thought is "Kekekekekekekekekeka!" It has 200 HP.
*A blue-colored [[Jinnie|Fautso]] named Baba Yaga, capable of using [[Sand Storm]], [[Mega Recover]], and self-inflicting [[Thornet]]; its thought is "Feelin' kinda round..." It gives a "Defense Up" Bonus Flower.
*A blue-colored [[Fautso]] named Baba Yaga, capable of using [[Sand Storm]], [[Mega Recover]], and self-inflicting [[Thornet]]; its psychopath thought is "Feelin' kinda round..." It has 840 HP.
*An unnamed enemy that resembles a purple Bahamutt with sunglasses, capable of using [[Somnus Waltz]], [[Flame (move)|Flame]], and [[Bolt (move)|Bolt]].<ref>[https://www.youtube.com/watch?v=u0oxHMdCgQo www.youtube.com] Super Mario RPG - Unused Characters v1.0</ref>
*An enemy that resembles a purple Bahamutt with sunglasses, capable of using [[Somnus Waltz]], [[Flame (move)|Flame]], and [[Bolt (move)|Bolt]]. <ref>[http://www.youtube.com/watch?v=u0oxHMdCgQo www.youtube.com] Super Mario RPG - Unused Characters v1.0</ref> It has 600 HP.
*A red [[Spikey (Super Mario RPG)|Spikey]] named Super Spike. It is listed among the [[Land's End|Country Road]] enemies in the Shogakukan guide.<ref>''Super Mario RPG'' Final Edition, page 96.</ref>
*A red [[Spikey (Super Mario RPG: Legend of the Seven Stars)|Spikey]] named Super Spike. It has 40 HP.
*A white version of [[Carroboscis]] named Radish, capable of using [[Endobubble]].
*A white version of [[Carroboscis]] named Radish, capable of using [[Endobubble]]. It has 90 HP.
*A blue version of [[Stumpet]] named Lumbler, capable of using [[Crystal (move)|Crystal]] and an egg shooting attack it shares with Birdo; its thought is "Grrr!"
*A blue version of [[Stumpet]] named Lumbler; Lumbler has a move set (which points to it probably being taken out later in production). It has the moves [[Crystal (move)|Crystal]] and an egg shooting attack it shares with Birdo; its psychopath thought is "Grrr!" It has 750 HP.
*A blue, glitchy [[Stompillar|Corkpedite]] named Pile Driver, capable of using [[Fear Roulette]] and a hammer-throwing attack similar to that of the [[Hammer Bro]]s. An example glitch is during the body's only turn: it will suddenly turn into Bowser using the claw move, then become a strange white line, and then die; while the head has no thought, its body's thought is "......"
*A blue, glitchy [[Corkpedite]] named Pile Driver, capable of using [[Fear Roulette]] and a hammer-throwing attack similar to that of the [[Hammer Bro]]s. An example glitch is during the body's only turn: it will suddenly turn into Bowser using the claw move, then become a strange white line, and then die; while the head has no psychopath thought, its body's thought is "......" It has 200 HP, and its body has 300 HP.
*A blue version of [[Reacher]] named Juju, capable of using [[Mushroom Funk|Mush Funk]], [[Scream]], [[Mortal blow|Knock Out]], and [[Silver Bullet]]; its thought is "[[K-9]] is after my bones!"
*A blue version of [[Reacher]] named Juju, capable of using [[Mush Funk]], [[Scream]], [[Knock Out]], and [[Silver Bullet]]; its psychopath thought is "[[K-9]] is after my bones!" It has 200 HP.
*An unnamed brown version of [[Gunyolk]], capable of using [[Lightning Orb]].
*An unused brown version of [[Gunyolk]] that was never named, capable of using [[Lightning Orb]]. It has 1850 HP.
*A brown palette swap of [[Hippopo]] named Crippo, capable of using [[Lightning Orb]], [[Doom Reverb]], self-inflicting [[Thornet]], and [[Vigor Up|Vigor up!]] on [[Mario]] and co. It has 800 HP.
*A brown palette swap of [[Hippopo]] named Crippo, capable of using [[Lightning Orb]], [[Doom Reverb]], self-inflicting [[Thornet]], and [[Vigor up!]] on [[Mario]] and co. It has 800 HP.
*[[Nipper Plant|Chompweed]]s were originally going to be enemies that Mario would have fought, but they only appear as obstacles.
*[[Nipper Plant|Chompweed]]s were originally going to be enemies that Mario would have fought, but they were changed to obstacles.
*A blue-colored [[Mastadoom]] named Mastablasta, that could summon [[Goomba]]s, capable of using [[Crystal (move)|Crystal]], [[Blast]], [[Storm]], and [[Eerie Jig]]; its thought is "Life is tough, ain't it?"
*A blue-colored [[Mastadoom]] named Mastablasta, that could summon Goombas, capable of using [[Crystal (move)|Crystal]], [[Blast]], [[Storm]], and [[Eerie Jig]]; its psychopath thought is "Life is tough, ain't it?" It has 200 HP.
*A [[Drill Bit]] enemy, capable of using [[Skewer (move)|Skewer]]; its thought is "This is for [[Speardovich|Yaridovich]]!" It has 80 HP, 85 Attack, 70 Defense, 40 Mg.Attack, 56 Mg.Defense, 15 Speed, and gives 11 [[Experience Point|Exp.]] and 1 [[coin]], and additionally resists [[Fear]], [[Poison (status effect)|Poison]], [[Sleep]], and [[Mute (status effect)|Mute]]. Both the Shogakukan and [[Nintendo Power]] guides claim that it is a boss that gives no Exp. or coins, with the former placing it between the fake Yaridovich and second [[Belome]] and the latter specifying it in [[Star Hill Region|World 5]].<ref>''Super Mario RPG'' Final Edition, pages 100 and 101.</ref><ref>Pelland, Scott, and Kent Miller. ''Super Mario RPG: Legend of the Seven Stars'' Player's Guide. Page 113.</ref>
*A [[Drill Bit]] capable of using [[Skewer (move)|Skewer]]; its psychopath thought is "This is for [[Yaridovich]]!" As mentioned before, Drill Bit does appear in the game, but only as a non-playable character.
*An enemy that consists of various script boxes; likely the remains of a cactus boss called "Sabon."<ref>[[tcrf:Super Mario RPG: Legend of the Seven Stars/Unused Enemies#Scrapped Enemy]]</ref>
*An enemy that consists of various script boxes; likely the remains of a cactus boss called "Sahon."<ref>[[tcrf:Super Mario RPG: Legend of the Seven Stars/Unused Enemies#Scrapped Enemy]]</ref>
Note that if a physical attack is not listed, it will usually be that of an enemy in the final game which was palette-swapped for its corresponding unused enemy.
 
Note that if a physical attack isn't listed, it will usually be that of an enemy in the final game which was palette-swapped for its corresponding unused enemy.
 
<gallery>
<gallery>
Baba Yaga.png|Baba Yaga
Baba Yaga.png|[[Jinnie|Baba Yaga]]
Chompweed sprite.png|Chompweed
Chompweed sprite.png|[[Nipper Plant|Chompweed]]
Crippo sprite.png|Crippo
Crippo sprite.png|[[Hippopo|Crippo]]
Drill Bit SMRPG.png|Drill Bit
Drill Bit SMRPG.png|[[Drill Bit]]
Harlequin.png|Harlequin
Harlequin.png|[[Jester|Harlequin]]
Juju sprite.png|Juju
Juju sprite.png|[[Reacher|Juju]]
Lumbler.png|Lumbler
Lumbler.png|[[Stumpet|Lumbler]]
Mastablasta.png|Mastablasta
Mastablasta.png|[[Mastadoom|Mastablasta]]
Pile Driver sprite.png|Pile Driver
Pile Driver sprite.png|[[Stompillar|Pile Driver]]
Pile Driver Body.png|Pile Driver Body
Pile Driver Body.png|Pile Driver body
Radish SMRPG unused.png|Radish
Radish SMRPG unused.png|[[Carroboscis|Radish]]
Super Spike.png|Super Spike
Super Spike.png|[[Spikey (Super Mario RPG)|Super Spike]]
Unfinished enemy SMRPG.png|The script box enemy
Unfinished enemy SMRPG.png|The script box enemy
Boshumutt.png|Purple Bahamutt
Boshumutt.png|Purple [[Bahamutt]]
Yellow Gunyolk.png|Yellow Gunyolk
Yellow Gunyolk.png|Yellow [[Gunyolk]]
</gallery>
</gallery>


====Palette only====
====Palette only====
Many others also have palette data, but are never assigned to any entity, and as such have no names or attacks. In most cases, they are likely simply scrapped variants.
Many others also have palette data, but are never assigned to any entity in-game, and as such have no names or attacks. In most cases, they are likely simply scrapped variants.
 
<gallery>
<gallery>
SMRPG Amanita blue unused.png|[[Amanita]]
SMRPG Amanita blue unused.png|[[Amanita]]
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SMRPG Crusty yellow unused.png|[[Crusty]]
SMRPG Crusty yellow unused.png|[[Crusty]]
SMRPG Enigma gray unused.png|[[Enigma]]
SMRPG Enigma gray unused.png|[[Enigma]]
SMRPG Fautso beige unused.png|[[Fautso]]
SMRPG Fautso beige unused.png|[[Jinnie|Fautso]]
SMRPG Frogog blue unused.png|[[Frogog]]
SMRPG Frogog blue unused.png|[[Frogog]]
SMRPG Gecko blue unused.png|[[Gecko]]
SMRPG Gecko blue unused.png|[[Gecko]]
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SMRPG Mastadoom orange unused.png|[[Mastadoom]]
SMRPG Mastadoom orange unused.png|[[Mastadoom]]
SMRPG Orb User green unused.png|[[Orb User]]
SMRPG Orb User green unused.png|[[Orb User]]
SMRPG Pinwheel green unused.png|[[Pinwheel (Super Mario RPG: Legend of the Seven Stars)|Pinwheel]]
SMRPG Pinwheel green unused.png|[[Pinwheel (Super Mario RPG)|Pinwheel]]
SMRPG Pinwheel yellow unused.png|Pinwheel
SMRPG Pinwheel yellow unused.png|Pinwheel
SMRPG Piranha Plant yellow unused.png|[[Piranha Plant]]
SMRPG Piranha Plant yellow unused.png|[[Piranha Plant]]
SMRPG Reacher pink unused.png|[[Reacher]]
SMRPG Reacher pink unused.png|[[Reacher]]
SMRPG Remo Con black unused.png|[[Remo Con]]
SMRPG Remo Con black unused.png|[[Dollox|Remo Con]]
SMRPG Shadow purple unused.png|[[Shadow]]; possibly intended for underwater
SMRPG Shadow purple unused.png|[[Shadow]]; possibly intended for underwater
SMRPG Shaman orange unused.png|[[Shaman]]
SMRPG Shaman orange unused.png|[[Shaman]]
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SMRPG Smithy orange unused.png|[[Smithy]]; possibly a stand-in for his second form, a powered-up form for the first battle, or a weaker duplicate
SMRPG Smithy orange unused.png|[[Smithy]]; possibly a stand-in for his second form, a powered-up form for the first battle, or a weaker duplicate
SMRPG Snapdragon purple unused.png|[[Snapdragon]]
SMRPG Snapdragon purple unused.png|[[Snapdragon]]
SMRPG Sparky green unused.png|[[Lava Bubble|Sparky]]; possibly intended for [[Pyrosphere]]
SMRPG Sparky green unused.png|[[Lava Bubble|Sparky]]; possibly intended for [[Lava Babble|Pyrosphere]]
SMRPG Stumpet orange unused.png|[[Stumpet]]
SMRPG Stumpet orange unused.png|[[Stumpet]]
SMRPG Terrapin gray unused.png|[[Terrapin]]
SMRPG Terrapin gray unused.png|[[Terrapin]]
SMRPG The Big Boo yellow unused.png|[[Boo|The Big Boo]]
SMRPG The Big Boo yellow unused.png|[[Boo|The Big Boo]]
SMRPG Wiggler scarlet unused.png|[[Wiggler]]; possibly intended to become this through [[Vigor Up!]], similar to [[Jonathan Jones|Johnny]]
SMRPG Wiggler scarlet unused.png|[[Wiggler]]; possibly intended to become this through [[Vigor Up|Vigor up!]], similar to [[Johnny]]
</gallery>
</gallery>


===Sprites===
===Sprites===
====Birdo====
A single frame for [[Birdo]] not used in any of her animations.
<gallery>
SMRPG Birdo unused.png
</gallery>
====Lakitu====
====Lakitu====
An animation of a Lakitu with an air pump. Likely from an unused scene involving the Royal Bus, or another NPC use of Lakitu.
An animation of a Lakitu with an air pump. Likely from an unused scene involving the Royal Bus, or another NPC use of Lakitu.
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===Others===
===Others===
*Two unused cutscenes regarding a distressed [[Princess Peach|Princess Toadstool]] on the balcony of [[Booster's Tower]] were left in the game's coding, but did not make the final cut. Both were very similar to scenes in the final game. <ref>[http://www.youtube.com/watch?v=rR7tQPX-EOE www.youtube.com] Alternate Peach Scene Accessed March 20, 2009</ref>  
*Two unused cutscenes regarding a distressed [[Princess Peach|Princess Toadstool]] on the balcony of [[Booster Tower]] were left in the game's coding, but did not make the final cut. Both were very similar to scenes in the final game. <ref>[https://www.youtube.com/watch?v=rR7tQPX-EOE www.youtube.com] Alternate Peach Scene Accessed March 20, 2009</ref>  
 
<gallery>
<gallery>
Underwater scene SMRPG unused.png|An unused underwater scene for a Battle Stage.
Underwater scene SMRPG unused.png|An unused underwater scene for a Battle Stage
Betatadpolepond.png|Early Tadpole Pond.
Betatadpolepond.png|Early Tadpole Pond
Supermariorpgbeta05.jpg
Supermariorpgbeta04.jpg
Supermariorpgbeta03.jpg
Supermariorpgbeta02.jpg
Supermariorpgbeta01.jpg
Supermariorpgbeta06.jpg
Supermariorpgbeta07.jpg
Supermariorpgbeta08.jpg
Marior4.jpg
Marior4.jpg
Supermariorpgbeta09.jpg
SMRPG Debugroom.png|Debug room that still remains in the game's code
SMRPG Debugroom.png|Debug room that still remains in the game's code.
Smrpgcacti.png|Sabon, the cut cactus boss
Smrpgcacti.png|A cut cactus enemy.
SuperMarioRPG SnifitCadet.jpg|[[Apprentice (Snifit)|Snifit Cadet]] in Player's Guide
SuperMarioRPG SnifitCadet.jpg|[[Apprentice (enemy)|Snifit Cadet]] in Player's Guide.
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Latest revision as of 13:40, April 21, 2024

It has been requested that this article be rewritten and expanded to include more information. Reason: there is a lot more stuff that just hasn't been documented; see talk page for a start

This is a list of pre-release and unused content for the game Super Mario RPG: Legend of the Seven Stars.

Early ideas[edit]

The developers had originally planned to simulate the Super Mushroom's "Small Mario to Super Mario" mechanic from the platforming games, explaining that it was ultimately dropped because "Partly it was hardware limitations, but it just looked weird for Mario to be walking around the map in different sizes (laughs)." Chihiro Fujioka further stated that had this been implemented into the game, some dungeons would have only been accessible as Small Mario.[1]

Early builds[edit]

Moleville was planned to look slightly different than in the final game. Some rocks, artichoke, and the grass on the floor were removed. Nimbus Castle had more flora and flower-like towers.

1995 V-Jump Festival[edit]

An early version of Super Mario RPG was also seen at a 1995 V-Jump Festival, which also focused on the game's programming and therefore showed off several features and various other things not meant to be accessible by normal players even by the game's release. The presentation of this build showed that Nimbus Land would have differently styled doorways, being simple open holes labeled with a word seeming to be "HOLLOW" or "HOLLOH" rather than the curtains seen in the final version. The V-Jump presentation also featured an animation of a normal, blue-colored Magikoopa attacking and showed Mario running through what seems to be either Mushroom Way or Bandit's Way and being chased by several Buzzers, indicating that they would indeed be found in large groups in that area in the early Super Mario RPG: Legend of the Seven Stars. The presentation also briefly showed an early Yo'ster Isle, which was much larger and seemed to feature no racetrack. The early version seen in the presentation also gave Moleville a cloud-filled foreground and removed the blue static seen in the Factory's foreground.

The majority of Nimbus Castle's interior seen in the early version would appear to simply be more green than that of the final version, although the room where Dodo cleaned Valentina's statues was depicted as different shades of pink, looking nothing like it did in the final version. This room was also completely flipped horizontally for the final version. Melody Bay's composition area also seemed to be longer, and Mario's Pad was depicted as much larger. Mario's house itself even changed in appearance; much like it was in the final version of Super Mario RPG's intro, the V-Jump build depicted Mario's in-game house as being labeled "Pipe House". A treasure chest was also seen in the early Mario's Pad; upon being hit by Mario, this box produced a green, 1-Up Mushroom-like mushroom that in itself was not present in the final game. A pair of Terrapins were also seen guarding an exit from Mario's Pad in this build.

Lastly, the early version even featured three unused battlegrounds, one of which was a dark, musty castle similar in appearance to Belome Temple, an underwater battle stage (which appeared to be from the Sea area), and the other being a star-labeled circle that may have been a simple testing area.[2]

Dengeki Super Famicom[edit]

Among other things, Dengeki Super Famicom No.15 features a screenshot of an unknown scene with Mario, Toad, and the Chancellor, who was designed an elderly-looking, gray-spotted Mushroom person with a beard. Despite this, the final design is also shown, indicating that the screenshot is of a not-then current build.

Nintendo Power[edit]

Material from Nintendo Power Volume #77 shows the Chancellor's old design. It also showed that at least one Buzzer would be in Mushroom Way, and that Frogfucius's island at Tadpole Pond would be closer and therefore accessed differently than the tadpole bridge used in the final game. A fishing variety of Lakitu would assist Mario in Booster Tower, which had at least one Magikoopa as an enemy. Mario would also encounter Bowser at an unknown time in Bowser's Keep, and would fight against two Shy Aways during this scene.

VideoGames - The Ultimate Gaming Magazine[edit]

Material from VideoGames - The Ultimate Gaming Magazine #82 shows screenshots that were not present in Nintendo Power such as Knife Guy outside of Booster Tower and Luigi inside Nimbus Castle.

Unused data[edit]

Enemies[edit]

Coded[edit]

The coding of Super Mario RPG: Legend of the Seven Stars reveals several unused enemies[3] (most of which seem to be unused variants), including Drill Bit, who appears in the game, but does not fight in any battle like a normal enemy.[4] Unless otherwise specified, they all have 10 HP and give "Attack Up" Bonus Flowers. These unused enemies include the following:

  • A green Jester-like enemy named Harlequin; its thought is "Kekekekekekekekekeka!"
  • A blue-colored Fautso named Baba Yaga, capable of using Sand Storm, Mega Recover, and self-inflicting Thornet; its thought is "Feelin' kinda round..." It gives a "Defense Up" Bonus Flower.
  • An unnamed enemy that resembles a purple Bahamutt with sunglasses, capable of using Somnus Waltz, Flame, and Bolt.[5]
  • A red Spikey named Super Spike. It is listed among the Country Road enemies in the Shogakukan guide.[6]
  • A white version of Carroboscis named Radish, capable of using Endobubble.
  • A blue version of Stumpet named Lumbler, capable of using Crystal and an egg shooting attack it shares with Birdo; its thought is "Grrr!"
  • A blue, glitchy Corkpedite named Pile Driver, capable of using Fear Roulette and a hammer-throwing attack similar to that of the Hammer Bros. An example glitch is during the body's only turn: it will suddenly turn into Bowser using the claw move, then become a strange white line, and then die; while the head has no thought, its body's thought is "......"
  • A blue version of Reacher named Juju, capable of using Mush Funk, Scream, Knock Out, and Silver Bullet; its thought is "K-9 is after my bones!"
  • An unnamed brown version of Gunyolk, capable of using Lightning Orb.
  • A brown palette swap of Hippopo named Crippo, capable of using Lightning Orb, Doom Reverb, self-inflicting Thornet, and Vigor up! on Mario and co. It has 800 HP.
  • Chompweeds were originally going to be enemies that Mario would have fought, but they only appear as obstacles.
  • A blue-colored Mastadoom named Mastablasta, that could summon Goombas, capable of using Crystal, Blast, Storm, and Eerie Jig; its thought is "Life is tough, ain't it?"
  • A Drill Bit enemy, capable of using Skewer; its thought is "This is for Yaridovich!" It has 80 HP, 85 Attack, 70 Defense, 40 Mg.Attack, 56 Mg.Defense, 15 Speed, and gives 11 Exp. and 1 coin, and additionally resists Fear, Poison, Sleep, and Mute. Both the Shogakukan and Nintendo Power guides claim that it is a boss that gives no Exp. or coins, with the former placing it between the fake Yaridovich and second Belome and the latter specifying it in World 5.[7][8]
  • An enemy that consists of various script boxes; likely the remains of a cactus boss called "Sabon."[9]

Note that if a physical attack is not listed, it will usually be that of an enemy in the final game which was palette-swapped for its corresponding unused enemy.

Palette only[edit]

Many others also have palette data, but are never assigned to any entity in-game, and as such have no names or attacks. In most cases, they are likely simply scrapped variants.

Sprites[edit]

Lakitu[edit]

An animation of a Lakitu with an air pump. Likely from an unused scene involving the Royal Bus, or another NPC use of Lakitu.

Others[edit]

  • Two unused cutscenes regarding a distressed Princess Toadstool on the balcony of Booster Tower were left in the game's coding, but did not make the final cut. Both were very similar to scenes in the final game. [10]

References[edit]

  1. ^ Family Computer Magazine (October 1995 issue), English translation by BLackoak, Shmuplations. Retrieved April 5, 2018
  2. ^ www.youtube.com Super Mario RPG - V-Jump 95 Presentation
  3. ^ www.youtube.com Super Mario RPG: Unused Enemies Accessed March 20, 2009
  4. ^ [1]
  5. ^ www.youtube.com Super Mario RPG - Unused Characters v1.0
  6. ^ Super Mario RPG Final Edition, page 96.
  7. ^ Super Mario RPG Final Edition, pages 100 and 101.
  8. ^ Pelland, Scott, and Kent Miller. Super Mario RPG: Legend of the Seven Stars Player's Guide. Page 113.
  9. ^ tcrf:Super Mario RPG: Legend of the Seven Stars/Unused Enemies#Scrapped Enemy
  10. ^ www.youtube.com Alternate Peach Scene Accessed March 20, 2009