DS Yoshi Falls: Difference between revisions

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==Missions==
In mario kart ds two missions involving this track. the first is the mission where you have 1-3 in destroying 10 boxes of items and 3-4 in the mission where you have to get in a single round to the finish line before yoshi
==Staff Ghost==
The staff ghost of this track is 0:57:677
==Layout==
==Layout==
Racers start far the edge of the cliff protected by a bar. As they go onwards, they can take either of the upper half of the track or the lower half, taking advantage to run faster but also being vulnerable to fall off or being pushed off by the rapids crossing the path. The upper level, however, has a bridge to cross safely over the waters, and handy [[Item Box]]es. Racers then must take the second bridge, also containing Item Boxes. The stream of the second rapid down the bridge is more powerful, so it results easy to fall to the lake by taking this way. Certain item as a [[Star]] would serve to pass the obstacle and gain more time. Briefly, past the second bridge, characters can run over useful Dash Panels in the upper half, while the lower half has none of these speed boosters, some Item Boxes appear down the third bridge, unlike the upper stretch which does not have any. Once passed the bridge and the Dash Panels, the track ends in the finish line, which starts another lap of the course. This final stretch is a good oppotunity to perform a wheelie.
Racers start far the edge of the cliff protected by a bar. As they go onwards, they can take either of the upper half of the track or the lower half, taking advantage to run faster but also being vulnerable to fall off or being pushed off by the rapids crossing the path. The upper level, however, has a bridge to cross safely over the waters, and handy [[Item Box]]es. Racers then must take the second bridge, also containing Item Boxes. The stream of the second rapid down the bridge is more powerful, so it results easy to fall to the lake by taking this way. Certain item as a [[Star]] would serve to pass the obstacle and gain more time. Briefly, past the second bridge, characters can run over useful Dash Panels in the upper half, while the lower half has none of these speed boosters, some Item Boxes appear down the third bridge, unlike the upper stretch which does not have any. Once passed the bridge and the Dash Panels, the track ends in the finish line, which starts another lap of the course. This final stretch is a good oppotunity to perform a wheelie.

Revision as of 18:04, March 17, 2013

Template:Racecourse Yoshi Falls is a race course in the Mario Kart series. It first appears in Mario Kart DS as the second track of the Mushroom Cup, and more recently as the second classic racecourse in Mario Kart Wii for the Shell Cup. In Mario Kart Wii, it was remade with improved graphics, along with most Mario Kart DS courses for the Wii.

The track is located in a crater-like valley, circling a lake with three waterfalls connected to the body of water, crossing the track. A large Yoshi Egg is found in the center of the lake.

Numerous Dash Panels are located at some places along the course. Bridges do provide a safer way to pass, as opposed to going through the waterfalls is a risk, due to being able to be pushed off the edge.

Yoshi Falls is one of the shortest courses in Mario Kart DS, along with other quite short tracks such as Baby Park, Moo Moo Farm, Peach Circuit and Mario Circuit 1. It is the shortest nitro course in the game. On the other hand, the track's overview is quite similar to Luigi Circuit seen in Mario Kart Wii.

The missions 1-3 and 3-4 take place on this course.

Missions

In mario kart ds two missions involving this track. the first is the mission where you have 1-3 in destroying 10 boxes of items and 3-4 in the mission where you have to get in a single round to the finish line before yoshi

Staff Ghost

The staff ghost of this track is 0:57:677

Layout

Racers start far the edge of the cliff protected by a bar. As they go onwards, they can take either of the upper half of the track or the lower half, taking advantage to run faster but also being vulnerable to fall off or being pushed off by the rapids crossing the path. The upper level, however, has a bridge to cross safely over the waters, and handy Item Boxes. Racers then must take the second bridge, also containing Item Boxes. The stream of the second rapid down the bridge is more powerful, so it results easy to fall to the lake by taking this way. Certain item as a Star would serve to pass the obstacle and gain more time. Briefly, past the second bridge, characters can run over useful Dash Panels in the upper half, while the lower half has none of these speed boosters, some Item Boxes appear down the third bridge, unlike the upper stretch which does not have any. Once passed the bridge and the Dash Panels, the track ends in the finish line, which starts another lap of the course. This final stretch is a good oppotunity to perform a wheelie.

Competitions

July 2009 Tournament 2 screenshot
Bouncy Mushrooms from Mushroom Gorge were added as a shortcut in the second July 2009 competition.

A competition in Mario Kart Wii took place on this course as the July 2009 second competition. It was a Wii Wheel only GP race, where players had to use the Mushroom Gorge mushrooms as alternate routes to get around.

Gallery

Names in Other Languages

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