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{{More images|Images of Bad Luck and Extra Bad Luck Spaces in ''Super Mario Party''}}
{{space infobox
{{space-infobox
|image=[[File:MP10 SpaceUnlucky.png|104px]]
|image=MP10 SpaceUnlucky.png
|width=104px
|purpose=Penalizes the player who lands on it.
|purpose=Penalizes the player who lands on it.
|first_appearance=''[[Mario Party 9]]'' ([[List of games by date#2012|2012]])
|first_appearance=''[[Mario Party 9]]'' ([[List of games by date#2012|2012]])
|latest_appearance=''[[Super Mario Party]]'' ([[List of games by date#2018|2018]])
|latest_appearance=''[[Mario Party 10]]'' ([[List of games by date#2015|2015]])
}}
}}


The '''Unlucky Space''' or '''Bad Luck Space''' is a [[Space (Mario Party series)|space]] that first appears in ''[[Mario Party 9]]''. When a player lands on it, they will be penalized with a negative event.
The '''Unlucky Space''' is a [[Space (Mario Party series)|space]] that first appears in ''[[Mario Party 9]]''. When a player lands on it, they will be penalized with a negative event.


==''Mario Party 9'' ==
==History==
Unlike [[Lucky Space]]s which reward the Captain for landing on it, Unlucky Spaces serve as their negative counterpart, penalizing any Captain unfortunate enough to land on one. Typically located next to a red [[Warp Pipe]], an Unlucky Space will make a [[Piranha Plant]] appear and will force the Captain to travel down the Red Pipe into a cavern with six [[Mini Ztar Space]]s. The Captain must then roll a standard [[Dice Block]] and move accordingly; higher numbers leading to spaces with a greater loss of [[Mini Star]]s. After that, the Captain will return to the main board (not by Piranha Plant again, exiting normally exactly like the Blue Warp Pipes).  As well as ending their turn.
===''Mario Party 9''===
In ''Mario Party 9'', unlike [[Lucky Space]]s which reward the Captain for landing on it, Unlucky Spaces serve as their negative counterpart, penalizing any Captain unfortunate enough to land on one. Typically located next to a red [[Warp Pipe]], an Unlucky Space will make a [[Piranha Plant]] appear and will force the Captain to travel down the Red Pipe into a cavern with six [[Mini Ztar Space]]s. The Captain must then roll a standard [[Dice Block]] and move accordingly; higher numbers leading to spaces with a greater loss of [[Mini Star]]s. After that, the Captain will return to the main board (not by Piranha Plant again, exiting normally exactly like the Blue Warp Pipes), and end their turn.


Unlucky Spaces are rarer than Lucky Spaces, and appear only in three boards; [[Toad Road]], [[Bob-omb Factory]] and [[Blooper Beach]]. There is only one Unlucky Space in Toad Road, whereas Bob-omb Factory and Blooper Beach have their Unlucky Spaces on branching paths that Captains either can or cannot avoid.
Unlucky Spaces are rarer than Lucky Spaces, and appear only in three boards; [[Toad Road]], [[Bob-omb Factory]] and [[Blooper Beach]]. There is only one Unlucky Space in Toad Road, whereas Bob-omb Factory and Blooper Beach have their Unlucky Spaces on branching paths that Captains either can or cannot avoid.


On [[Blooper Beach]], there are also two consecutive Unlucky Spaces just before the last fork of the board that causes a different event from the above to occur. Landing on any one of them will cause the nearby Blooper statue to activate and create a whirlpool, sucking the vehicle to a path around it comprising of [[Mini Ztar Space]]s and [[Dash Space]]s. The players take turns getting out of the path to avoid losing excessive [[Mini Star]]s while the Blooper statue drags the vehicle two spaces back at the end of each player's turn.
On [[Blooper Beach]], there are also two consecutive Unlucky Spaces just before the last fork of the board that cause a different event from the above to occur. Landing on any one of them will cause the nearby Blooper statue to activate and create a whirlpool, sucking the vehicle to a path around it comprising of [[Mini Ztar Space]]s and [[Dash Space]]s. The captain who lands on the Unlucky Spaces will also lose 3 Mini Stars. The players take turns getting out of the path to avoid losing excessive [[Mini Star]]s while the Blooper statue drags the vehicle two spaces back at the end of each player's turn.


==''Mario Party: Island Tour'' ==
===''Mario Party: Island Tour''===
Only one Unlucky Space appears in ''[[Mario Party: Island Tour]]'', right in the path of a sleeping [[Chain Chomp]]. If a player lands on this space, the Chain Chomp will wake up and chase all of the players in its path at most six spaces backward.
Only one Unlucky Space appears in ''[[Mario Party: Island Tour]]'', right in the path of a sleeping [[Chain Chomp]] in [[Perilous Palace Path]]. If a player lands on this space, the Chain Chomp will wake up and chase all of the players in its path at most six spaces backward.


==''Mario Party 10'' ==
===''Mario Party 10''===
Unlucky Spaces reappear in ''[[Mario Party 10]]''. If the player lands on one, they will usually lose Mini Stars, though something else bad may happen, such as in [[Whimsical Waters]] where a [[Blooper]] may ink a player, preventing them from using Special Dice Blocks on the next turn.
Unlucky Spaces reappear in ''[[Mario Party 10]]''. If the player lands on one, they will usually lose Mini Stars, though something else bad may happen, such as in [[Whimsical Waters]] where a [[Blooper]] may ink a player, preventing them from using Special Dice Blocks on the next turn.
==''Super Mario Party'' ==
Unlucky Spaces return in ''[[Super Mario Party]]'', in which they replace the [[Bowser Space]]s from the previous ''Mario Party'' games. In this game, they are known as "Bad Luck Spaces", have a jagged appearance, and are red in color with a black question mark and exclamation mark. Landing on a Bad Luck Space will make [[Kamek]] spin a roulette that will decide what negative outcome will befall the player that landed on it. On the last three turns, Kamek turns the spaces into Extra Bad Luck Spaces, which are similar in appearance but are purple in color and have a pink question mark and exclamation mark.
The following is a list of possible options a player can get upon spinning the wheel:
*'''Lose (number) Coins'''
*'''Give (number) Coins to all other players''': Should the player not have enough coins to evenly give out, leftover coins will be given to rivals at random.
*'''Give (number) Coins to the last place player'''
*'''Give (number) Coins to a random player'''
*'''The Star moves'''
*'''Raise the coin cost for Stars''': Kamek gives Toadette a “x2” Card, doubling the amount to pay for that star. This event does not appear on [[Kamek's Tantalizing Tower]].
*'''Lose one item'''
Extra Bad Luck Space Events:
*'''Receive (number) Coins''': Like the Lucky Space, the player will win coins. This is most likely to appear should the player be in last place and/or has no coins.
*'''Give one Star to the last place player'''
*'''Lose half of your Coins'''
*'''Lose (number) Stars''': Should the player with no stars is in last place, Kamek will give them coins.
Nothing happens when a player with no Coins or Items has the wheel land on one of the "Lose Coins/Items” options.


==Gallery==
==Gallery==
<gallery>
<gallery>
MP9 Unlucky Space.png|''Mario Party 9''
MP9 Unlucky Space.png|''Mario Party 9''
MPIT SpaceEventRed.png|''Mario Party: Island Tour''
MP10 SpaceUnlucky.png|''Mario Party 10''
MP10 SpaceUnlucky.png|''Mario Party 10''
</gallery>
</gallery>
==See also==
*[[Bad Luck Space]]


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=不運なスペース
|Jap=不運なスペース<br>''Fu'un na Supēsu''<br>アンラッキーマス (''Mario Party 10'')<br>''Anrakkī Masu''
|JapR=Fuunna supēsu
|JapM=Ill-fated space<br>Unlucky Space
|JapM=Ill-fated space
|SpaA=Casilla salada
|SpaA=Casilla salada
|SpaAM=Smalty Space
|SpaAM=Smalty Space
|SpaE=Casilla Gafe
|SpaE=Casilla gafe
|SpaEM=Jinx Space
|SpaEM=Jinx Space
|Fra=Case malchance
|Fre=Case malchance
|FraM=Bad Luck Space
|FreM=Bad Luck Space
|Ita= Spazio Malasorte
|Ita= Spazio malasorte<br>Spazio imprevisto rosso (''Mario Party: Island Tour'')
|ItaM= Bad Luck Space
|ItaM= Bad Luck Space<br>Red [[Event Space]]
|Chi=厄運格
|Rus=Поле неудачи
|ChiR=Èyùn Gé
|RusM=Space of Bad Luck
|ChiM=Bad Luck Space
|ChiS=厄运格
|ChiSR=Èyùn Gé
|ChiSM=Bad Luck Space
|ChiT=厄運格
|ChiTR=Èyùn Gé
|ChiTM=Bad Luck Space
}}
}}


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{{MPIT}}
{{MPIT}}
{{MP10}}
{{MP10}}
{{SMP}}
[[Category:Mario Party 9 spaces]]
[[Category:Mario Party 9 Spaces]]
[[Category:Mario Party 10 spaces]]
[[Category:Mario Party 10 Spaces]]
[[Category:Mario Party: Island Tour spaces]]
[[Category:Mario Party: Island Tour Spaces]]
[[Category:Super Mario Party Spaces]]
[[de:Pechfeld]]
[[de:Pechfeld]]

Latest revision as of 11:29, January 8, 2024

Unlucky Space
Unlucky Space from Mario Party 10
Purpose Penalizes the player who lands on it.
First appearance Mario Party 9 (2012)
Latest appearance Mario Party 10 (2015)

The Unlucky Space is a space that first appears in Mario Party 9. When a player lands on it, they will be penalized with a negative event.

History[edit]

Mario Party 9[edit]

In Mario Party 9, unlike Lucky Spaces which reward the Captain for landing on it, Unlucky Spaces serve as their negative counterpart, penalizing any Captain unfortunate enough to land on one. Typically located next to a red Warp Pipe, an Unlucky Space will make a Piranha Plant appear and will force the Captain to travel down the Red Pipe into a cavern with six Mini Ztar Spaces. The Captain must then roll a standard Dice Block and move accordingly; higher numbers leading to spaces with a greater loss of Mini Stars. After that, the Captain will return to the main board (not by Piranha Plant again, exiting normally exactly like the Blue Warp Pipes), and end their turn.

Unlucky Spaces are rarer than Lucky Spaces, and appear only in three boards; Toad Road, Bob-omb Factory and Blooper Beach. There is only one Unlucky Space in Toad Road, whereas Bob-omb Factory and Blooper Beach have their Unlucky Spaces on branching paths that Captains either can or cannot avoid.

On Blooper Beach, there are also two consecutive Unlucky Spaces just before the last fork of the board that cause a different event from the above to occur. Landing on any one of them will cause the nearby Blooper statue to activate and create a whirlpool, sucking the vehicle to a path around it comprising of Mini Ztar Spaces and Dash Spaces. The captain who lands on the Unlucky Spaces will also lose 3 Mini Stars. The players take turns getting out of the path to avoid losing excessive Mini Stars while the Blooper statue drags the vehicle two spaces back at the end of each player's turn.

Mario Party: Island Tour[edit]

Only one Unlucky Space appears in Mario Party: Island Tour, right in the path of a sleeping Chain Chomp in Perilous Palace Path. If a player lands on this space, the Chain Chomp will wake up and chase all of the players in its path at most six spaces backward.

Mario Party 10[edit]

Unlucky Spaces reappear in Mario Party 10. If the player lands on one, they will usually lose Mini Stars, though something else bad may happen, such as in Whimsical Waters where a Blooper may ink a player, preventing them from using Special Dice Blocks on the next turn.

Gallery[edit]

See also[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 不運なスペース
Fu'un na Supēsu
アンラッキーマス (Mario Party 10)
Anrakkī Masu

Ill-fated space
Unlucky Space

Chinese (simplified) 厄运格
Èyùn Gé
Bad Luck Space

Chinese (traditional) 厄運格
Èyùn Gé
Bad Luck Space

French Case malchance
Bad Luck Space
Italian Spazio malasorte
Spazio imprevisto rosso (Mario Party: Island Tour)
Bad Luck Space
Red Event Space
Russian Поле неудачи

Space of Bad Luck

Spanish (NOA) Casilla salada
Smalty Space
Spanish (NOE) Casilla gafe
Jinx Space