List of Super Mario Kart pre-release and unused content: Difference between revisions
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====Sound==== | ====Sound==== | ||
*[[Vanilla Lake 1]] has a different theme, which does not appear in the final build.<ref>[http://www.youtube.com/watch?v=wcwheUUzHZE Video showcasing the prototype Vanilla Lake theme]</ref> | *[[SNES Vanilla Lake 1|Vanilla Lake 1]] has a different theme, which does not appear in the final build.<ref>[http://www.youtube.com/watch?v=wcwheUUzHZE Video showcasing the prototype Vanilla Lake theme]</ref> | ||
*During the Rankings screen after completing a race, [[Donkey Kong Jr.]]'s theme is different than the final version. | *During the Rankings screen after completing a race, [[Donkey Kong Jr.]]'s theme is different than the final version. | ||
*The [[Bowser's Castle]] theme is played in [[Rainbow Road]]. | *The [[Bowser's Castle]] theme is played in [[SNES Rainbow Road|Rainbow Road]]. | ||
*Most sound effects are different or have a different pitch. | *Most sound effects are different or have a different pitch. | ||
*Some themes have slightly different instrumentation and rhythms from the final version. | *Some themes have slightly different instrumentation and rhythms from the final version. | ||
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*The 150cc mode is not present | *The 150cc mode is not present | ||
*The "Replay" feature for Time Trial mode is absent. | *The "Replay" feature for Time Trial mode is absent. | ||
*[[Battle Course 3 ( | *[[Battle Course 3 (Super Mario Kart)|Battle Course 3]] is set in Choco Island and has a different layout.<ref>[https://www.youtube.com/watch?v=8uUqRpwp6Y8 Video of the prototype Battle Course 3]</ref> | ||
*[[Rainbow Road]] is narrower. | *[[SNES Rainbow Road|Rainbow Road]] is narrower. | ||
*The player cannot drop the [[Green Shell]] item or throw the [[Banana Peel]]. | *The player cannot drop the [[Green Shell]] item or throw the [[Banana Peel]]. | ||
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*The drifting mechanics work differently in this build, as there is no jumping before drifting. | *The drifting mechanics work differently in this build, as there is no jumping before drifting. | ||
*The course orders of various cups are different. | *The course orders of various cups are different. | ||
*A Choco Island 3 course can be found in the Special Cup instead of [[Rainbow Road]]. | *A Choco Island 3 course can be found in the Special Cup instead of [[SNES Rainbow Road|Rainbow Road]]. | ||
*Battle Course 1 in this build is the [[Battle Course 4]] of the final game, setting in Donut Plains. | *Battle Course 1 in this build is the [[SNES Battle Course 4|Battle Course 4]] of the final game, setting in Donut Plains. | ||
*Battle Course 2 in this build is the [[Battle Course 3]] of the final game and has more [[Snow block|ice blocks]]. | *Battle Course 2 in this build is the [[Battle Course 3 (Super Mario Kart)|Battle Course 3]] of the final game and has more [[Snow block|ice blocks]]. | ||
*Battle Course 4 in this build is the [[Battle Course 2]] of the final game. | *Battle Course 4 in this build is the [[Battle Course 2 (Super Mario Kart)|Battle Course 2]] of the final game. | ||
*Battle Course 3 is set in Choco Island and has a different layout. | *Battle Course 3 is set in Choco Island and has a different layout. | ||
*[[Vanilla Lake 1]] does not load in and crashes the game. | *[[SNES Vanilla Lake 1|Vanilla Lake 1]] does not load in and crashes the game. | ||
*An unused driver was found in the game's files. The driver looks like a generic racecar driver. Unused sprites show the character in both a normal kart and what appears to be a bumper car.<ref>[https://screenrant.com/nintendo-leak-super-mario-kart-gigaleak-snes-character/]</ref> | *An unused driver was found in the game's files. The driver looks like a generic racecar driver. Unused sprites show the character in both a normal kart and what appears to be a bumper car.<ref>[https://screenrant.com/nintendo-leak-super-mario-kart-gigaleak-snes-character/]</ref> | ||
Revision as of 00:38, August 3, 2021
This is a list of pre-release and unused content for the game Super Mario Kart.
Early Iteration
The game was initially developed as an original IP and starred a "guy in overalls"[1]. The game was retooled as a Mario spinoff after the development team replaced the player character's sprite with Mario and decided that they liked the look of the game better that way.
Early builds
Prototype cartridge
A user on the Digitpress forum bought a prototype cartridge and showcased its differences in a thread.[2]
Visuals
- The Cheep-Cheep sprite is upside-down.
- The cup selection screen lacks a border.
- The X on Lakitu's flag when the player drives the wrong way is not present.
Sound
- Vanilla Lake 1 has a different theme, which does not appear in the final build.[3]
- During the Rankings screen after completing a race, Donkey Kong Jr.'s theme is different than the final version.
- The Bowser's Castle theme is played in Rainbow Road.
- Most sound effects are different or have a different pitch.
- Some themes have slightly different instrumentation and rhythms from the final version.
Content
- The prototype has animations when ranking 2nd or 3rd place in a championship, something which does not happen in the final game. Scoring 2nd shows a Super Koopa looping over the podium and then getting hit by the winner's champagne cork, while the 3rd place animation has a group of Koopa Paratroopas flying over the podium, the last of which is also hit by the cork.
- The 150cc mode is not present
- The "Replay" feature for Time Trial mode is absent.
- Battle Course 3 is set in Choco Island and has a different layout.[4]
- Rainbow Road is narrower.
- The player cannot drop the Green Shell item or throw the Banana Peel.
April 13, 1992 Prototype build
On July 24th, 2020, a prototype build for Super Mario Kart dated April 13, 1992 was leaked and many differences can be found between the prototype and the final game.[5]
Visuals
- The X on Lakitu's flag when the player drives the wrong way is not present.
Sound
- The title screen and Vanilla Lake have different themes, both of which do not appear in the final build.
- The Donut Plains theme has a different pitch compared to the final build.
- The Koopa Beach theme is shared with the Choco Island courses.
- The theme used for battle courses in the final build is played in Mario Circuit, Ghost Valley, and Bowser's Castle courses.
- Battle courses use the themes of the respective courses they are based off of instead of the normal theme used for battle courses in the final build.
- The title screen theme is played during the ranking screen at the end of a championship.
- During the Rankings screen after completing a race, Donkey Kong Jr.'s theme is different than the final version.
- Some themes have slightly different instrumentation and rhythms from the final version
Content
- The 150cc mode is not present.
- Many courses, including battle courses, have different layouts compared to the final build.
- The drifting mechanics work differently in this build, as there is no jumping before drifting.
- The course orders of various cups are different.
- A Choco Island 3 course can be found in the Special Cup instead of Rainbow Road.
- Battle Course 1 in this build is the Battle Course 4 of the final game, setting in Donut Plains.
- Battle Course 2 in this build is the Battle Course 3 of the final game and has more ice blocks.
- Battle Course 4 in this build is the Battle Course 2 of the final game.
- Battle Course 3 is set in Choco Island and has a different layout.
- Vanilla Lake 1 does not load in and crashes the game.
- An unused driver was found in the game's files. The driver looks like a generic racecar driver. Unused sprites show the character in both a normal kart and what appears to be a bumper car.[6]
References
- ^ Iwata Asks: Mario Kart Wii (accessed March 22 2012)
- ^ "Super Mario Kart prototype" thread at Digitpress.com (accessed September 1 2013)
- ^ Video showcasing the prototype Vanilla Lake theme
- ^ Video of the prototype Battle Course 3
- ^ Video showcasing the April 13, 1992 prototype build
- ^ [1]